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Zombadger

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  1. Like
    Zombadger reacted to Rathlord in Suggestion forum suggestion - Whence cometh one's knowledge?   
    On the other hand, you can sustainably make soda without too terribly much trouble. It won't be quite as carbonated, but still a close thing. It's all a matter of knowing how
     
    For what it's worth, I'm a weird hybrid. I worked on a farm, lived in a suburb, and was a short drive from the city. I've sold farm equipment, done tech support (), and sold lumber and building materials.
  2. Like
    Zombadger reacted to CaptKaspar in Suggestion forum suggestion - Whence cometh one's knowledge?   
    I could do you one better and make you some beer instead of fizzywater I live on the other coast. Meet somewhere in the middle?
  3. Like
    Zombadger reacted to Johnny Fisher in Suggestion forum suggestion - Whence cometh one's knowledge?   
    Note: Contains Strong Language.
  4. Like
    Zombadger got a reaction from BoogieMan in Desensitization   
    That would be pretty nifty. A whole bag of nifty, actually.
    Hypothetical situation~
    Survivor A creeps up to a corner. As they get closer, zambos start appearing around the other side of the corner. Survivor takes a deep breath and reminds themself 'I cleared this street. I cleared this street. I cleared this street. Just this morning. Just this morning.' Survivor A grits their teeth and steps around the corner, 2x4 raised high to strike..... nothing. Nothing is there but the bodies they put there this morning. Nothing is moving. No threat in sight. No matter how much Survivor A shakes their head though, the sound of gnashing teeth and guttural moaning get louder.
    Every day it gets louder. Every day they get closer. Each night gets shorter as Survivor A finds they can no longer stay asleep now that all the whiskey is gone.
  5. Like
    Zombadger got a reaction from Johnny Fisher in Suggestion forum suggestion - Whence cometh one's knowledge?   
    Hi. I'm from Rural Oregon and I personally can do everything my longest lived Survivor can do better then they could ever hope to achieve. Zambo apocalypse wouldn't be anything to me other than keeping looters away from the farm. If they wanted cheese a year after WalMart opened its doors for the last time they should have raised goats in relative obscurity as well.
     
    Unless they have soda. I'd give a good amount of dried meats and fruits for even a single 2liter of caffeinated fizzywater after a year of being without.
  6. Like
    Zombadger got a reaction from fluffe9911 in Testable: The inSayne Project - Movable Fridges and Ovens   
    Good job. :3 Plz work on getting the wood burning stoves to burn wood, not set the cabin on fire while doing so and not be linked in operability to the town power supply shutting off plz. :3
  7. Like
    Zombadger reacted to LogicalKip in Desensitization   
    No, but seriously, this could be awesome, but maybe for a trait only ? Could get tedious after a while.
  8. Like
    Zombadger reacted to BoogieMan in Desensitization   
    I remember making a post much like this on the old forums, it would be nice to see some psychological effects make an appearance. Maybe even hallucinations for the particularly unhinged. Hear a sound of a zombie coming up behind you, a footstep around the corner, a glimpse of a zombie though the window of a building across the street.. Things like that would be pretty nifty.
  9. Like
    Zombadger reacted to OprahWinfrey in Desensitization   
    Oooh, didn't even think about the other side of the spectrum!
     
    Perhaps the short term effect of barely escaping a situation, being alone for a few months, or watching your friend get killed by zombies could be an insanity akin to auditory/visual hallucinations and faster panicking.
     
    Taking it easy for a long time (farming, hanging out inside and reading, etc) could "fix" the PTSD.
  10. Like
    Zombadger reacted to Blasted_Taco in Desensitization   
    This is one of the things that i hope the devs focus on after we have a working in-game version of the NPCs, fight off loneliness, depression and all that stuff. 
  11. Like
    Zombadger reacted to Asrayl in Desensitization   
    This. So much this. Long periods of isolation have drastically negative impacts on the human mind, it's quite well documented. 
    Shell-shock [AKA Battle Fatigue, AKA Operational Exhaustion, AKA Post-Traumatic Stress Disorder.] is another well documented condition of constant high-stress and fatigue. 
    Depression, anxiety, loneliness, these things are all burdens which start small, and grow over time. 
     
    A player who interacts with others (that is, doesn't just run down the street shooting everything that moves, but legitimately spends time around other people.) avoids being in too deep too often, and does what they can to keep their mind occupied in happy, or functional ways would build up a tolerance for the increasing pressure and stress of the situation. Eventually coming out of the other side of the fire forged a little harder, a little hardier. 
     
    But someone who takes senseless risks, spends long periods in isolation, and has too much time to sit and dwell on how bad things are... well, they're not going to be doing so well four to six weeks down the road, are they? 
     
    I think there is legitimate merit to this, but it should be a double-edged sword. A person already desensitized could be pushed to the breaking point, a person who doesn't have that personal discipline could acquire it if they acclimate properly. 
  12. Like
    Zombadger reacted to Rathlord in First Aid Skill Necessairy Change   
    Just as a heads up, we won't be seeing a cure to the infection any time- even for an individual basis. It's something the devs have said they don't want in PZ.
     
    On the other hand, with some changes in the next few patches we may see a bit more herbal medicine type stuff that could also make First Aid a bit more interesting.
  13. Like
    Zombadger got a reaction from Kuren in First Aid Skill Necessairy Change   
    While I completely agree with you that First Aid is rather pointless other than multiplayer, I bid you to be patient.
     
    First aid is going to mean the difference between life and death once we have NPC's.  Zombies and the Zambo virus are going to take a back seat to the real monster in a global catastrophe, Humanity, in not so very long.
     
    Avoiding the dead is easy. Healing up after your friend snapped and stabbed you three times with a filthy kitchen knife to get your can of beans is another thing altogether.
  14. Like
    Zombadger reacted to Paratroopa in First Aid Skill Necessairy Change   
    Nice im all reassured now ! And ill get back to my PZ adventure
  15. Like
    Zombadger got a reaction from uberevan in First Aid Skill Necessairy Change   
    While I completely agree with you that First Aid is rather pointless other than multiplayer, I bid you to be patient.
     
    First aid is going to mean the difference between life and death once we have NPC's.  Zombies and the Zambo virus are going to take a back seat to the real monster in a global catastrophe, Humanity, in not so very long.
     
    Avoiding the dead is easy. Healing up after your friend snapped and stabbed you three times with a filthy kitchen knife to get your can of beans is another thing altogether.
  16. Like
    Zombadger got a reaction from Leith McLean in Easily Digestible List of Trait Balance Issues   
    As I am rapidy approaching my 700th hour of gameplay, I think I am ready to give opinions on things.
    First, congratulations. I have not been this engrossed in a game since Chrono Trigger and FF3 came out on the SNES.
    Second, EnigmaGrey, you do a very good job. You don't get enough credit on the forums. It makes your work a very salty chore.
    Thank you Administrators and Indie Stone Devs.
     
     
    Deaf - Great perk! I only observed the true power of this while watching a friend play, wherein I suggested taking it. Not hearing anything was completely disorenting to them. Death happened again and again with great rapidity from zambos behind doors, lurking in bushes, giving surprize hugs from behind while looking in the backpack for a soda etc etc. However, I play all games in 'Deaf FM' mode where I turn off the games sound and play my music. I thought that Deaf was kind of an interesting option since that is how I play all games. It did not affect me one iota in my gameplay, making it a no-brain choice for a quick, tasty 12 points, but is appropriately costly for most other people as it seems to be a certain death sentance unless you, as a player, possess intense focus and lengthy attention span.

    Obese - * Great perk! Watch as your slow, easily edible tub of tasty crisco runs those thunder thighs off! Admire thier steely reserve as the pounds melt away! Be proud of thier determination with each upwards click of the Fitness bars!

    Weak - See Feeble. *

    Illiterate - Great perk! It allows you to keep track of what you have done in character advancement using numbers that are not skewed with book bonuses. Imagine doing fishing and carpentry instead of just reading about it. Illiterate makes for a more active, interactive playthrough with less downtime.

    Feeble - Great perk! For roleplaying old ladies and unfortunate cancer suvivors. Could be a bit more expensive, as it makes combat a neigh impossibility until you swell those gains a little. *

    High Thirst - Something to drink has never really been a matter of difficulty to obtain for me, even in 'I live in Mulblub, durnit.' runs. With barrels and bags, anything is possible. Still I think my propensity to be a sweaty, thirsty survivor has more to do with me picking this Perk than does this concept of 'free points'. Well balanced, balanced with a well.

    Overweight - See Obese. *

    Restless Sleeper - I dislike this Perk. Because I like to sleep. But if you are a cat napper, this is very appropriate. In that respect it balances well with the other sleep related perks. Wakeful makes those short naps effective. Sleepyhead perk combos this into a 'sleep away your life' style of gameplay where you only really need to wake up long enough to water the crops and sweep the zambos off the porches before it's time to settle down for another well earned eight hours.

    Slow Healer - Great perk! Assuming everything else is fine and dandy in ones life, Slow Healer lets you spend more time figuring out how to bandage correctly and use appropriate measure of disinfectant instead of simply dousing the area down. And in the end, higher First Aid will keep you in better shape faster. Keep a broken window on hand for cutting yourself, because Broken Leg Simulator doesn't require the frequant health checks that a nice, deep laceration will do for.

    Slow Learner - Great Perk! Learning slowly means you end up struggling a lot longer before becoming skilled at anything, extending the amount of time it takes before you have an impenatrable fortress and infinate supplies. The begining of the game is no doubt the most exciting part, and this perk extends the 'begining' by that much longer.

    Thin-skinned - I have mixed feeling about this one. On the one hand, it's an area that needs to be represented. On the other hand, my longest living character with Thick Skin and Defense Blunt/Blade both at 7 and Lucky died in the spring of her third year of the very first injury she had ever taken, ever. All the defensive Perks in the world wont save you from cruel fate, so taking Thin Skinned is pure free points when your game play involves never getting hit ever.

    Asthmatic - This is like having Obese or Overweight in the games begining, but you can never work it off. Needs to be more expensive. I occasionally use this for points when I am not making a fatty.

    Agoraphobic - See Adreniline Junkie. *

    Claustrophobic - See Adreniline Junkie. *

    Conspicious - * Needs to be more expensive. My word, hard to get anything done when you proc every zombie in a circle  around you two blocks out.

    Disorganized - I think this perk is balanced for it's cost, but I never wind up picking it other than for experimental build reasons. A savy carpenter has three shelves on every wall in the storage shed. No need to organize, just offload.

    Hearty Appetite - I have never had a problem staying fed, even with this Perk. However, I stopped taking it after the fifth of sixth playthrough I as enjoy seeing food stockpiles swell. Would need to be another point or two more expensive for me to be tempted into taking it in these modern days.

    Pacifist - I... I don't understand. All these people got eaten or shot in the first month of The End, didn't they? I have never picked this Perk and would look down on anyone who did.

    Prone to Illness - Great Perk! Why wait for the inevitable? Die of a shallow scratch by the time it takes you to think of a new character and move on is what I say.

    Sleepy Head - See Restless Sleeper. *

    Unlucky - Great Perk! For a cost of only -4 points, Unlucky incentivises you to explore the WHOLE MAP in search of the One Saw to rule them all. This is great for playthroughs as often you can find spade, trowel, axe, saw, sledge and a dozen boxes of nails under a single roof without this handy perk, severely reducing the enjoyable difficulty/tension of a new playthrough.

    Hemophobic - Panic is scary. I understand why people think that this Perk is free points, but. I think that those people are dissasociated from the experiance. Have you ever had to stich up a ragged wound that was litterally spilling your life out of you? It's not easy. It's terrifying. You have to hurt yourself more with a freaking NEEDLE to fix it. If only there was a way to make the player 'feel' that terror. Noone would pick this Perk even if it was worth -15. At -3 for no actual impact on a savy player, however, it's free points.

    Weak Stomach - Would need to be more expensive to be balanced if the problem of abundant food supply choices were fixed. Easy -3 points otherwise.

    All Thumbs - Great Perk for a home-body, terrible for a raider.  Could easily be a -3 and still be balanced.

    Clumsy - See Conspicuous. *

    Cowardly - See Adrenaline Junkie. *

    Hard of Hearding - Discount Deaf. Have never used due to a preference for Deaf.

    Hypochondriac - Needs to be more expensive for the toll it takes on every concievable reserve of physical and mental assets.

    Short Sighted - Have used on occasion and don't see much of a difference. What am I doing wrong? What is the tangible effect of this?

    Slow Reader - Great Perk! This one lets me cook dinner while I am reading in game. I can run down to the store for sandwitch fixings, come back, and I'll just be finishing the book. Great for the lazy player who AFK's frequantly.

    Cat's Eyes -  This shouldn't be red! Worthless perk as darkness doesn't help you sneak. If anything, Zambos are MORE aware at night. People who are out when it's close to midnight deserve what they get. IMHO it is not worth the few points it's worth. Likely added to fill out the Perks list. Who knows.
     
    I do not tend to use a lot of these. Making the game easier is not what I am about. However.
    Dextrous - Amazing. Grab that dogfood with laser speed and precision. Could be a +3 and I would still entertain notions of getting it.

    Fast Reader - Needs to be more expensive. Drilling through 2 books in a day with 100% comprehension is a task of herculean adroitness.

    Iron Gut - I have never eaten rotten food in the game on purpose. One I ate a pan of raw steak, chicken, mutton and porkchop stirfry by mistake. She died in spite of my best efforts. This affordable Perk might have saved me. :/

    Angler - Great Perk! You can avoid the whole game by being a good enough fisher.

    Baseball Player - +4 cost for a +1 Skill point, when I could spend +2 more and get brawler. Needs work and a Blade version counterpart.

    Brave - For what it does, I think +4 cost is balanced for this. I would even get it at +5 in spite of how abuntant Beta Blockers are.

    First Aider - Useful on Multiplayer where a lot of this happens, but not useful enough for the cost. Just get Boyscout and bundle that FA with a more useful skill.

    Gardener - Important for making sure your first crop can be sprayed for pests and such. I have heard that other people do not seem to have this problem, but I cannot make 'Cures' for my plant until I have at least one point in Farming.

    Graceful - Could-be-a-5-useful.

    Inconspicious - Could-be-a-5-useful.

    Gymnast - Is-a-5-useful. Balanced, yo.

    Brawler - Great Perk! A true survivalist fights well weather stabbing, slashing, chopping or crushing. If weapons wernt so easy to find, this would be a must have. But since people pick either blunt or blade and stick with it, maybe make this one a odd number? There needs to be more odds and this one is kinda lame to those cis-weapon battlers.

    Eagle Eyed - Have used a couple times, not impressed. Normal vision works just fine and is free.

    Fast Healer - It's not kidding. You heal very fast.  Maybe jack this one up into another odd? This and Fast Learner would look great at +7. They are totally worth it.

    Fit - I have no opinion. Seems pretty balanced to me.

    Former Scout - Pairs well with Hiker, but I hardly ever use it because Hiker is enough and in SP you just don't get hurt enough for First Aid to matter. One Chomp, One Scratch and all your knowledge of the differences between Cetyl Alcohol and Ethyl Alcohol means nothing.

    Hiker - Best Perk! Live off the land! Would need to be bumped up to a +8 cost because of how usefull BOTH of the abilities are. Maybe toss in a +1 to Fishing and be like 'Look, Hiking is as expensive as Handy but makes you a true outdoor enthousiast!'.

    Keen Hearing - Dunno.   I am Deaf.

    Adrenaline Junkie - WOOO! BETA BLOCKERS WEARING OFF, EAT MY DUST ZAMBOS.

    Handy - I often buy this for the extra blip in Carpentry, but I don't need the maintanance. It goes up fast enough on it's own. I hope this gets split into a cheap Carpentry +1 and a less expensive +1 for the maint's. Something like a +6 cost like Hiker.

    Hunter - Needs animals. Have not used/wont use until I get cute, fluffy things to murder at range and then eat.

    Athletic - Balanced. Dunno why anyone would choose this over Overweight though. Too bad you cannot be a big, chunky fitfat guy.
  17. Like
    Zombadger reacted to jefferyharrell in Vegan Trait   
    That's not really a trait, but rather a roleplaying choice on the part of the player. It's like saying "On this character I will only use knives." You don't get a gameplay bonus for choosing only to use knives. That's just something you decide to do on your own.
     
    A trait is something intrinsic and unavoidable. Being deaf is a trait. Not eating pork chops is a choice.
  18. Like
    Zombadger got a reaction from MisterInSayne in Testable: The inSayne Project - Movable Fridges and Ovens   
    Good job. :3 Plz work on getting the wood burning stoves to burn wood, not set the cabin on fire while doing so and not be linked in operability to the town power supply shutting off plz. :3
  19. Like
    Zombadger reacted to Skotie in Wood Burning Stoves   
    If campfire smoke doesn't attract walkers or NPC's why should fireplace/wood stove smoke? What because you can build them indoors and therefore NEED to have a con because of that? What about the con of the crafting skill required to create one as opposed to the campfire kit, which anyone can create? What about the fact a campfire kit is portable where as a wood stove/fireplace is not?
     
    Sorry but I don't believe every time you get something good you need it to have a con to match any positives it has, this is how we got the stupid empty jars and lids (which don't come in packs unlike how they are actually sold in stores) for pickling which are rare as hell and only last a lousy two months (far less then what anyone who pickles even as a hobby would use them for), because people feel the need to add some con that really shouldn't exist.
  20. Like
    Zombadger reacted to MisterInSayne in Testable: The inSayne Project - Movable Fridges and Ovens   
    Almost there! I've made a new lua object class that is an customized version of the 'ISBuildObject' to support more possibilities with it. And it stores the sprite, and most of the other data of the object you pick up (if you pick up a red fridge, the fridge will be red!). This means this code will pretty much work for any type of object once I enable it.
     
    I'm nearly done! For now; enjoy these pretties:
     

  21. Like
    Zombadger reacted to BoogieMan in Firearm training skill   
    Exactly, after putting many thousands of rounds down range I'm a pretty good shot but I don't know a thing about hunting or the be places to put rounds into certain beasties and such, they really are different skills even though they both utilize firearms.
  22. Like
    Zombadger reacted to BoogieMan in First Aid Skill   
    I didn't think anything affected zombificiation chance other than a trait or two.
     
    I don't think first aid is particularly useful now, most of the time when you get injured you're doomed anyway. I imagine on PvP servers though it's more use. And even more so yet once NPCs are implemented and you and those with you suffer human-human violence.
  23. Like
    Zombadger reacted to Suomiboi in Survival.....harder then if it really happened?   
    I almost never use an axe as a weapon, I find too valuable for that. I have no problem tackling 3 zombies with just a rolling pin, although I prefer frying pans. When there's more than 3, I know to walk, or rather sneak away. Avoiding zombies is easy if you just learn to walk/sneak behind corners as soon as possible, breaking sight and never run except if you're covering distance or in serious shit. And remember to charge your attacks. I also generally try to stay away from anything remotely crowded. I almost never go to WP(West Point) or its center.
     
    The sandbox is also another option for you in addition to First bite.
     
    I don't understand where you had the idea that the game is made to cater this special, elusive group of people called casual players? Also the "casual" player is not supposed to survive this, you aren't either. This is a permadeath game. There was a post by Lemmy, I think, at one point where he described that they wanted a years survival to be an actual challenge. It hasn't been that after the early days of the game. However people wanting the opposite now, might suggest that we're getting somewhere close to that.
     
    Remember, PZ is a "Hardcore Sandbox Zombie Survival Game". It says so in the steam presentation page. For building forts, there's first bite, sandbox, the mapping tools and soon the creative mode. There's plenty of where to choose and not all can be satisfied with the survival settings. Also these additions were made from extensive community testing. Zombie amounts are unrealistic in my opinion too, but I think this is more of a gameplay concession thing.
     
    Btw welcome to the forums Panda!
  24. Like
    Zombadger got a reaction from EnigmaGrey in We deserve at least monthy updates on NPCs   
    I hope NPC's take their time. Having only recently joint the fanbase, I have not been waiting nearly as long as some of you and so am remarkably free of salt.
    And frankly, the idea of having to worry about envious people possessing bullets when I have only recently decided that zombies are not that big of a deal horrifies me.
    However.
    Bullets don't zambo you on the first shot, every shot.
    Hm. NPC's would make FA a super useful skill.
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