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Skotie

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About Skotie

  • Birthday 04/11/1985

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  • Gender
    Man
  • Interests
    Gaming mostly, Reading as well.

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  1. You could do that if you want. I would just use it to release my inner pyromaniac and grab some food from the fridge in houses and toss it in the oven as I leave and turn it on. Nice zombie BBQ death traps all around. You say the problem is zombies should smell the fires, why? I've never heard of zombie lore which claims they were able to track people's locations by smell, or even that they could smell. Everything I've heard is based on sound and sight. Of course if they can smell fires why not people, ones who haven't bathed in months, possibly years? Edit: Now that I think about it there is a few cases where they give some significance to zombie's using a sense of smell, like to determine weather your a zombie or not, but this idea is kind of a stretch, as someone whose scented thierself to smell similar to a zombie would smell like a person+ zombie. Also in these cases you'll notice they use zombie scent to pass through zombies unharmed but they can talk during this time and the zombies don't catch on lol. Sorry but if your going to make rules for zombies stand by them and have them make sense, if they can smell fire from hundreds of yards away or even further you wouldn't be able to hide your scent anytime you went outside anywhere close to zombies. I mean using guns wouldn't matter at all as they would smell you before you even got close enough to fire a gun.
  2. Yeah having to build a rain catcher barrel at my fishing safehouse near the river because the water is turned off made me chuckle quite a bit.
  3. While I would rather they simply made the lids in packs yeah some way to reuse lids would be welcomed. There are reuseable pickling lids, personally I think finding those as very rare loot would be nice, while the regular lids should be found pretty often.
  4. I hear you. I just think often times they add cons to balance the pros, so overall you equal out to zero. The problem with that is people always look for the "best" builds, the most effcient ways to do things. Even just looking at the traits I would say most of them are totally out of balance. Now I would say they are all balanced when chooseing traits is really just deciding how your character is going to play (in a perfect world which we will never see), and no one set of traits can be said to be better than any other. Take light drinker for example, it only gives -2 so it shouldn't be some god awful negative trait but I feel like it may as well be nonexistant with the effect it gives. There are very few types of alcohol in game to drink and even then they are giving those other uses, like whiskey can be used as a disinfectant. Even when my character drinks with the trait all that happens is I get a wasted moodle, that's it, maybe this impacts me doing things but since alcohol may as well be food, I can just drink and then go to sleep. Now if it were up to me I might make light drinker a -4 to -6 BUT I would make it so even drinking like 1/4 or 1/2 a bottle has a chance to make you black out, and you just wake up somewhere random, maybe in the baseball field surrounded by zombies! Or if after drinking I get a massive hangover and feel like crap the next day, effecting my physical performance. I also think for a negative trait to really count for much or to be weighed equally you need what it effects to matter. Well what if you could actually make your own alcohol, say a substantial amount of it from your own still. Now you got a potential food souce which makes this trait awful to have if you wanted to do some drinking and well... just about anything. Anyways not saying that you personally think campfires should have no cons, but I feel like when things like fireplaces/wood stoves get brought up as an idea and people talk about adding cons to them, then say nothing about other fire sources like campfires needing cons as well it makes me think people see them as fine. Sorry but I can find a lot wrong with a damn 2 pound campfire kit which I can pick up with my bare hands, after putting it out seconds before, then tossing it in my bag and moving it to a new location in mere minutes (gametime). Especially when it's graphic is clearly a ring of stones, yet the kit is made with 3 wooden planks and a damn sheet! Have the PZ devs never actually held one of those stones? I would guess they weigh close to 1-2 pounds each, and try grabbing one after you've had a fire going for a few hours! Go ahead! Let me know how your hand feels afterwards! In all honesty that kit should require a cooldown time before packing it up, which starts after you put out the fire (or after it died from no fuel), and weigh about 20 pounds. It should also be made from 10-20 stones, not 3 planks of wood+sheet/twig/book/etc. So much for realism eh?
  5. I just think only adding these cons to indoor fires is ridiculous, as ether source would create similar amounts of smoke. Just because a campfire has no chimney attached to it doesn't mean that smoke is going somewhere it wasn't before. Also your right a campfire creates light, and sound which should attract zombies. But in both cases there really is no way to tell if the user was purposely keeping their fires small, to create less smoke. I don't exactly need a large bonfire to cook my mouse stew. Also considering this is PZ where many people accidentally start their houses on fire from cooking, I doubt raiders using smoke as a signal for prey is really such a good idea, unless they like eating charcoal anyways. But if both would have to have cons I should think the sound and light from campfires would have a good chance to attract nearby zombies, where as an indoor fire which is burning on a regular basis should attract more raiders than anything.
  6. If campfire smoke doesn't attract walkers or NPC's why should fireplace/wood stove smoke? What because you can build them indoors and therefore NEED to have a con because of that? What about the con of the crafting skill required to create one as opposed to the campfire kit, which anyone can create? What about the fact a campfire kit is portable where as a wood stove/fireplace is not? Sorry but I don't believe every time you get something good you need it to have a con to match any positives it has, this is how we got the stupid empty jars and lids (which don't come in packs unlike how they are actually sold in stores) for pickling which are rare as hell and only last a lousy two months (far less then what anyone who pickles even as a hobby would use them for), because people feel the need to add some con that really shouldn't exist.
  7. Realistically even a vegatarian would eat meat in a situation like we're presented. Human's are omnivores, like it or not. But as for your trait I would think it's too OP in the current build of the game, mostly because it's far too easy to get a steady supply of edible plant life. Maybe once there are more ways to get fresh meats/jerky you could add this along with a carnivore trait which provides a similar effect for meat.
  8. I hear you and completely understand hold on a sec... Just gotta take my jacket off my character is starting to get dehydrated, we wouldn't want tha.. Shit!! Did a zombie just bite me!? *kills random creeper zombie* Son of a... yep zombie bit me alright! Well at least I still got a full bottle of water since I took off my jacket in time! *does a victory dance*
  9. See this is why I changed my game so I can't get infected. Laugh if you want but I find it even more silly here we are fighting hordes of zombies when WE KNOW one bite and were done for, yet we still have zero armor options in game. I mean really who in this zombie apocalypse would be like "Should I wear the heavy carhart jacket with the thick overalls and thick leather gloves or should I go with the jeans+t-shirt combo... Yeah lets go with the jeans and tee otherwise I'll sweat my ass off!!".
  10. I honestly can't justify needing to feed worms. Just make a fishing bait bucket, scoop some dirt in it and call it good.
  11. I honestly don't like the new system. I felt like before the update other weapons besides nailed baseball/bats and axes were viable to use as melee weapons. Now I feel like unless I'm using an axe or nailed bat/bat I'm just doing it wrong. I mean using a golf club or crowbar wouldn't have been your best option before but I could still use them in place of the more valuble weapons in order to save my good items from when I really needed them, and they didn't slow me down too much. Now all those extra swings I need with a golf club are just that much more noticable, and tire my character out much faster, so much so I question why I'm even bothering to use them at all. Knives are still good, because they weigh almost nothing. Your always taking a risk with them though, I only ever use them as a last resort.
  12. Aye very much this! Hopefully with a new skill to make brick/stone walls (stonemason perhaps). Just being able to build my own fireplace/wood burning stove would be enough for me... for now anyways .
  13. Can't help but notice it seems you have carrots outside. Have they changed them enough to where the rain won't constantly kill them outdoors like it does(used?) to do to radishes? I grew carrots outside as well. I think they must have changed something because they were always overwatered, but the plants never died. Maybe the health of the plant just determines the crop yeild now? I don't have a lot of experience with them I just figured after that one crop they weren't worth it.
  14. I have an idea! When NPC's are implemented, why not build your own community! With your own rules! And eyepatch with fitting zombie daughter! When they release NPCs I will build my own society with blackjack and hookers. You know I gathered some playing cards hoping I could use them one day . Would be awesome to win some whisky in poker/blackjack from other survivors!
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