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MyTJ

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  1. Like
    MyTJ reacted to TheWraithPlayer in The Missing Railroad   
    it would also be nice to have power lines. I may be the only one, but I have yet to see any power lines. I personally think it would add another level of realism. You could also probably chop one down to get electrical wire and a log or two.
  2. Like
    MyTJ reacted to Deuce in Additional Loot Respawn Options   
    Ok so first off I'm not sure if anyone has suggested this idea or a similar idea before.  If any such posts exist please point me in that direction so that I may link them here.  I kind of find it hard to believe that no one else has thought of this idea in the past but I could not find anything on the subject.
     
    So we all know how loot respawn works in sandbox games, you set the loot respawn interval and the loot rarity of specific types of loot.  Here is a refresher image if anyone has forgotten what all of the default options are.
     
    We also are all probably familiar with the way utility shutoff works in sandbox games, you set the option to adjust the amount of time the utilities stay active.  Here is another refresher image if anyone needs to familiarize themselves again.
     
    Now for the suggestion, what if we mixed those two mechanics?  You would set your 'Starting Loot Rarity' as normal and you would set your 'Loot Respawn' interval as you currently do, except there would be a couple of new options.  I propose that we add a 'Loot Rarity Interval' option to change the loot rarity of the world after a certain amount of time has passed (similar to how the utility shutoff works).  For example, you would set it to '0-30 Days' and after that amount of time has passed the loot would tick from 'Normal' down to 'Rare'.  Obviously you would need to have loot respawn enabled to refresh the world and make this work (so you would have the new rarity interval options greyed-out if loot respawn was disabled).  I would also suggest that a checkbox option be added to allow loot respawn drop to 'None' as a final tick after the 'Extremely Rare' loot tick.  Here is a picture of what something like this would look like in the sandbox options (mini-suggestion, stick all of these options on a separate tab labelled 'Loot').
     
    Basically options like these would allow you to simulate active looting over time.  What do you guys think?
  3. Like
    MyTJ got a reaction from arkahys in loots on ground and house's floor   
    I like the idea, but I think it should be related to the dead survivor you find occasionaly.  Otherwise it's safe to asume you'll find only useless items that were discarded.  At the same time, you already find some guns on those lone survivors so it could instead be in their inventory.
     
    I think the list of possible items should be bigger and some of the useless items could include broken weapon... after all, some of us discard their broken weapon from time to time.
  4. Like
    MyTJ got a reaction from Geras in Ranged Weapons/throwing knives   
    Same thing as hatchet vs throwing axes, kitchen knife are not especialy well balanced.
     
    Got to say that throwing rock (or even using a sling to hurl it at greater speed) is a much more interesting idea as I currently have a lot of unused rocks itching for a use.
     
    Plus rocks are renewable no mater if there is loot respawn or not.  I guess wooden spear would be a good idea too... but they are already useful for fishing or burning the branches they are made of.
  5. Like
    MyTJ got a reaction from grammarsalad in Stone need more uses   
    Prelude
    So I'm not the proud owner of 229 stones or more*.  Got me thinking there should be more uses for them then making crude stone hammer... especially when I'm the proud owner of 260 hammer (most of them in mint condition).  Below you'll see a list of suggestions that I'll try to update with community input to give an ongoing list.
     
    List of suggestion for stone use - Crafting
    Campfire kit
    Make this an ingredient in the campfire kit as there is already some in the sprite when you place it on the ground.  No need to go crazy... just a couple of them as they are fairly easy to get. Failling that, have an heavier version of the campfire kit that requires and offer more resistance to fire spread.
     
    Stone wall and stone fences (see post #2 for extra reading)
    I think there could be 2-3 versions of each full wall and half wall (fences). The first two are my real suggestions.
     
    Stacked stones : require quite a lot of stones, long building time, offer slightly more resistance then a log wall (assuming this wall is a feet thick or so and 3 or 6 feet high... that's quite a lot of stone and weight to move around) Mortar (concrete?) and stacked stone : offering a higher degree of sturdiness, require slightly less stones, longer to build and may require to do a multi stage building. Stones in a concrete mix to thin out the mix : lowering the effectiveness of the concrete in some ways (cohesion), less concrete required and some stones needed.  
    Stone pathway (see post #2 for extra reading)
    Nothing says... I'm an awesome survivor, like being able to make a stone laced pathway to your or around your base.  It could require gravel/sand beneath or through it to fill the gaps.
     
    List of suggestion for stone use - Weapon
    Siege like weapon (see post #3 for extra reading)
    Nothing is easier then dumping a ton of stones on some attacker at the foot of walls.  It requires only that the stones are there in a container of sort that can be pivoted to make the stone fall (in some cases they are merely held against a cliff by a support).  Some high end version could require very little time and effort to activate (removing or breaking a support so it pivot down... instead of having to pivot up).  It's actually easier to do then using burning oil and stuff.  Now there is a question of quantity required though, as I understand those stones are fairly small (i.e. not boulders).
     
    Sling (not to be confused with slingshot)
    Stones could be used as ammo for a sling. It would be a cheap, quiet, and early game alternative to firearms. The sling could be made with some twine or rope and a sheet.  Remember David?  Credit due to @HiveMinder (see post #1).
     
    List of suggestion for stone use - Fun stuff
    Decorative stones
    This may also be considered crafting.  With the soon to come custom logos on T-Shirt, it may expend the possibilities for other objects.  You could paint some stones with faces, or anything for that matter, to decorate your base and/or ward-off the loneliness of being a lone(ish) surviver.  Kind of like Wilson in Cast Away. Credit due to @SaltandPretzels, see post #3.
     
    Skipping stones
    The sun is setting slowly, frogs and crickets are filling the air with their chants and fishes jump to catch flies.  You're leisurly throwing a few Skipping stones accross the Ohio River while you contemplate what nature offers you. For a brief moment you can almost forget you are in a Zombie appocalypse and feel good.  Skipping stones could provide a boost to happiness, reduce boredom and stress.  It could also serve in contest of who make the most bounces.  Credit due to @uberevan, see post #4.
  6. Like
    MyTJ reacted to arkahys in loots on ground and house's floor   
    A new mod, remind me a idea :
    I saw empty  bleach bottle and broken doors, but more items on ground seems more "apocalyptic".  Useless items for ambiance, but usefull items (rare).
    Some Houses could be "tagged" devastated with many objects on the floor (rush move, Z's attack).
    some parts of neighborwoods could undergo the same destiny.
    This could be related with broken windows/doors, empty container place, barricaded houses, etc.. 
     
    We could find :
    On streets: knife (close to broke), bag, cloth, paper, hygiene items.
    In woods : log,  twig
    Houses : knife, cloth, paper, all house objects.
    Special building : with their related objects (usefull or not).

    And certainly many others, are you inspired ?
    What do you think about that ?
  7. Like
    MyTJ reacted to TheWraithPlayer in Masonry   
    I have been reading as all the updates on metalworking come in, eagerly awaiting the update that brings them. But that leaves something else that needs to be added in my opinion, and that is masonry. This would include the following things:
     
    Mason profession
    Masonry skills and perks
    Brick floors, walls, and fences
    Rock walls, fences, and floors
    Flagstone flooring
    Various masonry tools/weapons
    I personally think that masonry would expand the possibilities of project zomboid, allowing you to make nearly completely zombie proof structures. I would like to hear what you other apocalyptic survivors out there think. thanks for reading!
  8. Like
    MyTJ reacted to Rathlord in Depth - Choose Your Own Adventure!   
    As you slowly wake, your brain focuses enough to ask for a moment, 'where am I?' But, banishing the morning's first thought, the gentle swirling of the current outside and the comfortable pitch black remind you that you're safe in your cot. You fumble for a moment in the inky darkness before finding the breaker and flipping it. With a quiet 'whoosh,' water flows into the now-unlocked turbine outside and the globe on the ceiling slowly flickers into life, lighting your small room in its warm glow. Outside, nearby fish dart swiftly away from the sudden light (often spelling danger at this depth), but quickly grow accustomed and go back to their daily troubles. You watch them dart about for a moment, hoping your fuzzy mind will have a few more moments of respite before the troubles of the day come flooding in. It's to no avail, though, so you run your hands through your hair, grit your teeth, and stand up.
     
    For a moment you're very dizzy, and your head pounds as if you're hungover. But yesterday was just a normal day in the Bathydome, no reason for you to feel sick. You grab the mirror above your small dresser with both hands and stabilize yourself. Brushing your hair out of your face, you catch a glimpse of yourself in the mirror.
     
    1) Looking into it, you see your face, the face of:
     
    A) Dane, the engineer. As an engineer in the Bathydome, you are responsible for the day-to-day running of the facility. You make sure the power stays on and people have oxygen. Every day is an emergency, but it's a challenging and exciting job, requiring both brains and occasionally brawn. You enjoy interesting work, have a wide variety of talents, and rarely complain.
    B) Shaila, the peacekeeper. As a member of the Bathydome's small police force, you are responsible for keeping the peace and protecting valuable assets. You rarely see any trouble, but you always stay ready for whatever is coming your way- it's your job, after all. You enjoy talking to people, are talented at physical activities, but aren't much good at puzzles.
    C) Tam, the biologist. As a Bathydome biologist, you are given tasks by your department head on a regular basis to work on and solve. You never know what the projects are for, but you enjoy the work and look forward to your next assignment. You enjoy tough challenges, are good with technology, but dislike manual labor.
    D) Nel, the janitor. In reality, you do many other jobs than cleaning- whatever needs doing, from wrenching down pipes, to serving food, to moving steel beams for construction. You don't really know how you fit in to Bathydome society, but you do your work steadfastly. Your job takes you all over the Bathydome, and as such your talents are diverse and you're very adaptable. You're shy and a bit of an outsider, and really wish you had a friend.
    E) Jaina, the Bathydrome Supervisor. As Bathydrome supervisor, you oversee all aspects of day-to-day life and are privy to almost everything that goes on. The entire Bathydrome project depends on you every day, and you won't forget it.
    F) No write-in votes, but if you'd really like to gender change one of the above that's fine (if you can get a majority vote for it). Your gender won't matter other than how some characters react to you. Your over-all abilities and proficiencies will be identical.
     
    As you pull on your clothes, your eye is pulled to the corner of the room where you store your hobby materials.
     
    2) You see:
     
    A) A tiny hobby garden, with some precious soil and a few small plants. You've always had a bit of a green thumb and the garden really brightens up your room!
    B) An instrument (write in instrument of your choice). You have a natural talent for music, although you've not been brave enough to play for an audience yet.
    C) A small chemistry set. Even if it's not your job, you've always found chemistry fun. You don't make much practical, but you like messing around with neat reactions.
    D) A chessboard. You don't have a chess partner, but you're looking for one. You find chess a great way to keep your brain sharp.
    E) A pair of dumbbells. Every day after work you spend a little time lifting weights. It's always good to keep in shape!
    F) A sketchbook. You love drawing, and have a nice collection of pencils and pens to do it with. Your book is empty right now, but you'll fill it up soon!
    G) Write in a hobby! Be creative! It can be anything you want as long as it somewhat fits the setting. If you're unsure, ask first!
     
     
     
     
     
    Welcome to Depth, a forum-based choose your own adventure game.
     
    The basic format is easy. I will describe a specific scenario, and offer you some ways to resolve it (as per above). If you don't see something you like, you can also write-in your own option. The most popular option is chosen, and leads to the next scenario. You can join the game any time you want to, you don't have to have played from the beginning! You can type as much as you want, but when you're voting please bold your choices. This lets me quickly tally votes when I'm ready. For instance, an example vote for the first scenario would be:
     
    1) D
    2) F
     
    Depth is an open adventure, where you can do basically whatever you want whenever you want. There is an overarching plot, and it will both continue and have consequences even if you're not participating. You are, of course, limited somewhat by your environment and your skills. Feel free to ask questions about your surroundings at any time. I may or may not answer them. If you're posting a question you want answered, please put it in bold as well. Finally, your character can and will die if you make bad choices for him/her.
     
    If you're wondering if the game is based on Bioshock, the answer is- yes and no. I really love the setting of Bioshock, but I've actually never played the games myself. That being said, I have watched quite a bit of them, so you'll probably find little snippets of them here and there, aside from the setting which I've borrowed heavily from.
     
    Finally, a couple of tips if you're new to these kinds of games:
  9. Like
    MyTJ reacted to Sanctus in Depth - Choose Your Own Adventure!   
    The question is whether the fact that the character is controlled by a hive mind council that votes on her every action will affect her survival negatively or positively.
     
    Grab the stuff for sure
     
    Also guys don't forget to vote for starting traits. 
  10. Like
    MyTJ reacted to Rathlord in Depth - Choose Your Own Adventure!   
    Other than your work gear (to be determined), you also notice a small pen knife, a hairbrush, an oddly shaped key, and a small jumble of coins.
  11. Like
    MyTJ reacted to Rathlord in Depth - Choose Your Own Adventure!   
    Welcome! I like your sig about Pandora's Box. Interesting story, that one.
  12. Like
    MyTJ got a reaction from Rathlord in Depth - Choose Your Own Adventure!   
    1) C
    2) D
     
    (by the way, neat idea  can't wait to see where it goes)
  13. Like
    MyTJ got a reaction from Johnny Fisher in Option to have Zed numbers increase until peak day with respawn off.   
    This is due to a couple of things :
     
    1) Blood from knife wounds take some time to flow out by capilarity unless you hit an artery, contrary to what we can see in movies.  People expecting to see blood as a sign of damage will tend to overdo it by a considerable margin.
     
    2) Most crimes involving such 45 stabs are also crimes of passion.  There is a compulsory element to the number of stabs.  Again, they do a lot more then what's necessary.
     
    3) Those stabs are usually to the abdomen, in some instance in the torso.  You won't read 45 cuts to the jugular because one is enough to seriously wound.  Not sure if I've seen any stab cause spinal cord injury.
     
    From the above you'll see that I understand the difference between wounding and killing.  I agree that in a way luck (or bad luck for the exemple of a single punch kill) has something to do with it too.
     
    But I still maintain that it's incredibly easy to kill unaware victims, and that by definition, zombies are unaware of danger. I also beleive that the game is relatively well balanced as it is.
     
  14. Like
    MyTJ got a reaction from Johnny Fisher in Option to have Zed numbers increase until peak day with respawn off.   
    At the risk of opening my eponymous box...
     
    Although I don't endorse the act itself, killing a human is incredibly easy when he/she is unaware of danger.
     
    Massive shoot-out asside, there are numerous death each years that actually happen by accident.  I remember a case a while back of a young kid killing another with a single punch to the head (although in that specific instance the victim had a weakness, conclusion was involontary homicid by application of the "thin skull theory").
     
    Look-up at legal information center where you live for a lot of case where there was actual evidence of a killing being done by accident.
     
    Are zombies aware of danger : no, they are driven by only one thing = to eat juicy brains (or whatever, depending on the lore you use).
     
    Are zombies possibly weak : maybe, decay may do it's part.
  15. Like
    MyTJ got a reaction from Jason132 in Dying of old age   
    This has been suggested earlier (about a year ago) that I know of.  I was one of the advocate for it.
     
    Problem with this is that it requires either an extensive health system, a fixed death date (unrealistic) or an RNG death.
     
    Most people were against RNG death (what if you are going about your buisness and suddenly your struck dead by the RNG gods for no other reasons then it was simpler that way and realism was too hard).  Would be frustrating would it not?
     
    So bottom line, we're like elves : immortal until something kill us.
     
    PS, your math does not take into account possible pauses or time speed up (like when you sleep).
  16. Like
    MyTJ reacted to EnigmaGrey in Option to have Zed numbers increase until peak day with respawn off.   
    I really want that, either way. Would make for some great games.
  17. Like
    MyTJ got a reaction from mieksta in Rain barrel draining   
    Genesis
    Some of you may have seen my Perma Base design "artwork" on steam, video is pending on me moving my rain barrels because I've chosen to downsize my crop size (way too much before).  Problem is I can't pick them up before I empty them of water. There were 16 "large collector".
     
    How it work now
    Right now you can only fill containers and pour them on the ground.  Turns out I need 13 bucket to empty a single barrel (the 13th one is not full).  Added time of filling them up add up quickly even if I speed time on each "fill bucket".  As stated before, it can't be picked up while there are water in it because it's treated as inventory.  You also need to wait for a moment where it's not raining (and on very rainy setting... that may take some time).
     
    Suggestion
    The simplest and best way to deal with this issue would be to have a "pour on the ground" option for rain barrels, like any other water container.  It's not that far fetched that you can tip the barrel over (but then it's not logical to need hammer + carpentry to move them in the first place...).
     
    Another alternative is that when you try to move the barrel it automatically drop it's water content.  This would not be my best way to go about it, because some may complain they lost valuable water by not knowing the risk beforehand. Thus forcing to drain it first remain a good idea in my book, but it should be quick so that you can easily redo a base layout without spending tens of minutes filling buckets and pouring them on the ground.
     
    Pretty please
    I know this may not be a priority compared to other features (yes, including THAT feature).  But I think it's an easy enough function to add that won't clutter the UI too much and allow a much better use of the "movable furniture" feature for rain barrels.  Compared to them, any other container have not this issue as you could just transfer the inventory to the ground below you (or bags, wichever) rather quickly.
  18. Like
    MyTJ reacted to RobertJohnson in RELEASED: Build 35.26   
    Guys, you're awesome on the feedback and such, but please open a tracker when finding a bug, it makes life of debugging so much easier for me
     
    Thanks a lot, keep on chasing pokemon while avoiding dead walkers! Wait, i'm so confused now...
  19. Like
    MyTJ reacted to EnigmaGrey in RELEASED: Build 35.26   
    Joking. I remember joking . . . It often involved laughter, didn't it.
  20. Like
    MyTJ reacted to Joshnpk in Option to have Zed numbers increase until peak day with respawn off.   
    So whats the possibility of having an option to have repsawn on until what ever day the player sets as peak day and then shut off? Does the system allow for this?
  21. Like
    MyTJ reacted to Geras in Rename Skill Books to Provide 'Better' Grouping   
    That's what I have done for Polish translation as well.
     
    Carpentry vol. I
    Carpentry vol. II
    Carpentry vol. III
     
    Etc.
  22. Like
    MyTJ reacted to CaptKaspar in Rename Skill Books to Provide 'Better' Grouping   
    Carpentry Vol I
    Carpentry Vol II
    etc
     
    Cool with me!
  23. Like
    MyTJ reacted to CaptKaspar in Rename Skill Books to Provide 'Better' Grouping   
    Carpentry for example shows up in your inventory like this:
     
    Carpentry for Beginners
    Carpentry for Intermediates
    Advanced Carpentry
    Expert Carpentry
    Master Carpentry
     
    Why not rename them like this:
     
    Carpentry for Beginners
    Carpentry for Intermediates
    Carpentry for Advanced
    Carpentry for Experts
    Carpentry for Masters
     
    Also why not edit the Category as well. So you could have Skill Book, Recipe, and Literature.
     
    Makes searching through your skill books much easier to see what you have/need.
     
     
     
  24. Like
    MyTJ got a reaction from Kuren in Metalworking and furnaces   
    There were indeed a few of them I remember watching. There was This old house I remember from that time as my parents where doing intensive renovation of a century old house then.
     
    I also remember reading a science oriented kid's magazine monthly.  But there was nothing so potentialy dangerous as making a makeshift furnace involved.
  25. Like
    MyTJ got a reaction from EnigmaGrey in Option to have Zed numbers increase until peak day with respawn off.   
    Not sure they actualy move like that. More like a spawning where it could have traveled to based on migration.  But then I could be mistaken.
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