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Zombiepupz reacted to Vantus in Does anyone even use sandbag or barbed wire fences?
I believe it was always intended that barbed wire has a chance to scratch the player when they vault it.
It's just not been implemented yet.
I always threaten to use barbed wire but at 1 "roll" per tile it makes it very difficult to use it in mass and I end up hording it like an invaluable treasure.
I'll use it one day!... My precious barbed wire....
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Zombiepupz reacted to Footmuffin in Knox County Militia - Survivor Group
Lotta young'uns in the militia.
Just sayin'.
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Zombiepupz reacted to Jela331 in Military Proffession Idea
I don't think it would be a great idea to make him be immune to panic.
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Zombiepupz reacted to Kirrus in Famous Last Words
It's forever a surprise to us all that people don't expect that...
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Zombiepupz reacted to Strider in Weird Item O_O
Ha, this makes me smile
I'd love to know the truth on the Spiffos. I don't think they do anything, yet. It reminds me of this.
NSFW
My point is the paranoia that the AI director bringss
https://www.youtube.com/watch?feature=player_detailpage&v=uLNOtLdvSsc#t=176
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Zombiepupz reacted to Matherodin in Weird Item O_O
I found about 4 Spiffo's. Haven't cleaned West Point so there could be more. If only you could stuff a battery in Spiffo so when squeezed you hear "I love you!", "You hug me!", "You are my best friend!". Would make Spiffo even more soft, cute and cuddly.
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Zombiepupz reacted to LeoIvanov in Famous Last Words
"Grab my stuff, I'll go die and come back to you when I respawn"
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Zombiepupz reacted to Jatta Pake in So you know that house on the river in WP?
Was anyone else hoping for some type of crazy rare loot easter egg inside the water house? Like a mint green Spiffo waiting to be found by someone crazy enough to do this?
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Zombiepupz reacted to Ale in Multiplayer Suggestions
What if the "private" walkie talkie chat was on specific frequency, digitized from text to speech on the receiving user(s) end once you are equipped with the device?
This way it would also give possibility to eavesdrop on other peoples frequencies once you have found the correct frequency and have the required skill level to be able to do this.
The eavesdropping voice could be more clearer from levels one to five with less static noise added to it.
Think that could be an interesting spice for the game to spend time with if done properly.
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Zombiepupz reacted to Elliohow in Changes to the barricade system
When barricading in real life, if I was to say, barricade windows and doors from the outside, the barricades could easily be stripped away using a hammer.
If I barricaded from the inside, unless the person trying to unbarricade was on the inside, the wouldn't merely be able to use a hammer to take the nails out and unbarricade, they would have to smash through the window/door, then the barricades.
This was not a problem before multiplayer and/or npcs, but with multiplayer coming soon, a way for players to not just unbarricade using a hammer if you barricaded the house on the inside may be a feature needed soon.
A visual representation of this could be seen when you mouseover the barricades, I.e. Barricade (outside), barricade (inside). Or if the barricades are on the inside you may not be able to see them at all.
This would also facilitate being able to strengthen windows and doors even more, being able to both barricade on the inside and the outside.
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Zombiepupz reacted to ZeusXVI in Multiplayer: Zombies attacks not hitting
Recently i played some of your multiplayer beta and found when i ran into zombies they would not hit me. I sat waiting for about 2-3 minutes and the zombie had still not hit me.
I hope this is valuable information.
ZeusXVI
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Zombiepupz reacted to noxiousd in Shopping Trolley, Inventory Space Galore!
Is it not called a trolley where your from? Its pretty commonly known as this in England
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Zombiepupz reacted to Jethro in Knox County Militia - Survivor Group
I have been inactive but i am looking for a Server/Server Host that we can use to play on
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Zombiepupz reacted to dimQ in Moodle animation
As we know the Multiplayer is on. You asked us to test it. So after this i of course join to this action )))
When i play with other sirvivors i dont know anything about their mood thing, untill i dont ask about this,but what if that happened in furious battle for territory or suplies, i have no time for talking, or in situation where i shoot into the other sirvivor, i dont even know i missed or hit them... so what about to add some new animation which will show everyone some of your main moodles.
I made a couple of sketches (i know im not the best artist )
http://s2.ipicture.r...18/d5sVZThF.jpg
to avoid overlaps,you can use priority of animations
Here, in descending order:
Infected<<Injured<<Pain<<Panicking<<Exhausted<<Angry
that will be very usefull especialy for MP, for example you see survivor that was infected and you can decide to share a food with him,or not,coz he will die soon anyway, also you can be confused and shoot him . that will be more cool and realistic.
Or you guys can just make the moodles of other players to be visible, if they have a medic skill, or some social skill.
But i think animation will be more realistic.
And as another suggestion- be useful to bind text-talk messages like "stop" or "dont shoot". for example dota 2 phrase ring
thx )
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Zombiepupz reacted to DoctahWong in Knox County Militia - Survivor Group
So... is this continuing by any chance?, once again made my FINAL change in my post above Jethro's.
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Zombiepupz reacted to Bprince2010UK in Choose how the person above you dies.
you become an un-animated corpse
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Zombiepupz reacted to Fj45 in Compost Bins
Go for realism first and if that's too long just tone it back until it would work.
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Zombiepupz reacted to ApolloDiaspora in Zombie spawns
Zombie migration is still non-functional at the moment remember?v The devs disabled it to stop the complaints of zombies 'teleporting' into fortified backyards. When it's re-implemented, remember that zombies never spawn in PZ, they just move around. The global zombie count is so high you'll never realistically kill them all.
Not to knock your idea or anything, mind you. I DO like the idea of mammoth hordes rumbling up the highways, but it would take something really big and really loud to get them moving. Airliner crash perhaps? Military pounding an area with artillery? Oil refinery brewing up? A sale at Spiffos? Who knows?
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Zombiepupz reacted to RyukIsGod in So happy that multiplayer is on the way..
Because then my group of friends can finally have a proper zombie adventure with proper survival...
Not the watered down survival of DayZ but the glorious Zomboid MP when its released.
Who else felt like screaming YESSSSSSSSSSSSSSS when they saw?
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Zombiepupz reacted to ApolloDiaspora in cars,helicopter,and.....pony's.:P
Having a fast travel helicopter would be a nice feature... If it is used appropriately. Say, as a narrative element. Military assistance? Nope. You've been picked up and transported for... observation. And then the chopper goes down. Hard. News chopper picking up survivors and attempting to flee the quarantine zone? Someone on board is about to turn, or the tail rotor's about to be shot off by the military.
It's a bit cliché, but having that chance at safety, only for it to be ruined, is a pretty major thing in any zombie literature/game/etc. Hell. Having a metagame event where a helicopter comes in overhead, autorotating due to some calamity, hitting the ground hard, scattering supplies all over, pulling hordes as the munitions/fuel on board start to cook off... I'd buy that.
Hell, if the Sadist AI Director gets cranked up to eleven, the helicopter would plough into that lovely fortress you spent the last few months building. Time to move!
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Zombiepupz reacted to LeoIvanov in Darker Zomboid
It seems like someone needs a visit to the psychologist.
Either that, or you're working for Telltale.
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Zombiepupz reacted to Pjuux in Trailer park: A big project! (canceled)
Trailer park: A big project!
(canceled)
Im sorry to say that my harddrive crashed and i wasn´t able to save my project
But dont worry, a new project is coming.
"Updated the stream link to my new stream"
Hi everone, This is my first post on the forum, but i´w been here for a while now.
I´m a big fan of Project Zomboid (clyde)and i´w been playing since build 1.5.
This is my map: Trailer park (Working title)
The lay out is 4x4 Tiles in worldED
Cell:1.1 (updated 2014/1/23)
If you like to watch me create building or have any questions
try and catch my live on www.Twitch.tv/Theslapman
WIP = Work in progress
The pavement houses: WIP (updated 2014/1/23)
The Park:
The Power supply:
The Tiny shop: WIP
Trailers:
There will be alot more to come, Stay tuned /PjuuX
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Zombiepupz reacted to Connall in How will multiplayer "work"?
In which case it depends what speed dilation is set to for the server. If it's real time I doubt people are going to be waiting while they sleep.
Be better if you're actually in the bed and the longer your in the bed the more it dictates how much your tired moodlet goes down. However you don't see/hear anything (unless it's loud),
Still IDK, maybe sleep will be disabled? Who knows.
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Zombiepupz reacted to PlasmaMan in How will multiplayer "work"?
You could make it so that as long as you're near a bed, the tired moodlet just resets. Effective way of making sure everyone has a place to sleep.
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Zombiepupz reacted to Footmuffin in Choose how the person above you dies.
I strangle you for not technically killing Zombiepupz.