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Matherodin

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  1. I can give it a go. I also live in Europe but i think it should be doable.
  2. If you want to make a chart like that, it's easy to do in Excel. I can give it a try if you want. Edit: i can't attach a Excel file with this post . Maybe this dropbox link will work. If i look at your chartkinyoshi, your values are different then what i have. What other values are used to calculate the number of uses ? I have a nack of wanting to know how things work and why .
  3. Another way to approach it is to use a barometer. Normally it won't realy tell that it rains, but it does indicate if a high or low pressure system is near. Don't know for sure, but i thought that low pressure does give a higher chance of rain and such. In game it is impossible do mimic that exactly, but low pressure = rain with a barometer is at least more realisitc .
  4. Just a very minor thing: I am playing a female character at the moment, and i noticed that the sprite for the skirt isn't working. I can wear it, but Missy is still walking in her underpants. Allthough it is summer, i want to bash them zombies with some style .
  5. I made a game in sandbox now to test it. Game didn't make a folder. Used the timestamp as a name. Here is a screenshot: http://i.imgur.com/5q695Rk.jpg After creating the second and third game, its correctly making the new save folders. Seems like it only happened on creating the first save in a gamemode. Another thing that i noticed, is that after deleting a savegame withing PZ, the folder itself isn't completely removed. Only 1 file remains: map_ver.bin.
  6. Oh that / was my mistake . I am playing on windows 64 bit. I have made some new games, and now the game correctly makes a savegame folder. Strange....... Maybe it was a hickup after updating to build 23. In survivalmode i made 3 new characters: 1 with timestamp, 1 with name Iwbs2, and a game with Iwbs 3. Maybe it was the use of a space that did that. Now it has an underscore where it should. As a sidequestion: is the console.txt rewritten every time? Or is the info from previous start ups still stored somewhere.
  7. The survival game saved in C\Users\Zomboid\Survival (somehow i don't play sandbox much ). I will make a new game in different modes to see if it happenes again.
  8. I will put my bug reports here then. thanks enigma . Bug:PZ didn't make a folder for my new game. All of the game files were put in the Zomboid/Survival folder. Example: /Zomboid/Survival/Iwbs1 (not the best name, but then i can see what version it is ). In build 17 this map would be made by the game itself. With build 23, i needed to make the folder manually and drag the files into it.
  9. In case of bugs and reporting them, do those go in here or in the support forum.
  10. I found about 4 Spiffo's. Haven't cleaned West Point so there could be more. If only you could stuff a battery in Spiffo so when squeezed you hear "I love you!", "You hug me!", "You are my best friend!". Would make Spiffo even more soft, cute and cuddly.
  11. I think that putting in culture details has more value to the people who know the area. Me being from the Netherlands, i have no idea what the place looks like, how the culture of Muldraigh or its surroundings is. Even when the implementation of the culture would be more in the direction of stereotypes, in my opinion it will have more value or meaning for the ones who are familiar with it or can familiarise themselfs with it. Seen the fact that the game is world wide distributed, i am not sure if the extra work of adding culture based experiences is worth it. Still, its a nice subject of debate .
  12. Depending on the size of your safehouse, you can change rooms into storage. Room full of building materials, one for meds etc. you can never have to much stuff.
  13. Oh man, i can't wait for the next version! The new changes look sweet!
  14. I'm am not wierd, just socially awkward. What are your voices in your head saying now?
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