Ale
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No more tickets! Just post name at http://zompocalypse.boards.net/thread/20/zompocalypse-server-recruitment-120-slots and pm speckle77 with the password you want to use We are trying to speed up the process as well as have server running 24/7 prior to the big launch Also we are still looking for more admins, so feel free to pm speckle77 for a questionaire at the zombocalypse forum
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Server is back up again after being being broken for 3 days and is currently running the latest [iwillbackupmysave] branch http://theindiestone.com/forums/index.php/topic/7197-released-iwbums-25-v3/ Get your whitelist ticket if you haven't already done so at http://zompocalypse.boards.net/thread/20/zompocalypse-server-recruitment-120-slots
- 281 replies
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My female character lost all hair when I was attacking zombies with butter knife, but the hair came back after I refreshed primary to frying pan. Otherwise seems to work flawless so far.
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does it need password? game says briefly that need password ID_DISCONNECTION_NOTIFICATION
- 281 replies
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RELEASED (IWillBackupSaveBranch: Build 25 (SP / MP)
Ale replied to RobertJohnson's topic in PZ Updates
sock and pool ball(or any hard item) together would make a nice weapon -
RELEASED (IWillBackupSaveBranch: Build 25 (SP / MP)
Ale replied to RobertJohnson's topic in PZ Updates
One thing could possibly do this if there's still the old map under the new map from user save that's glitching with the new map from the server. From what I've noticed, the old user save doesn't get properly deleted if not done manually when server has been reset. You could check this to by logging in back to server by the gun store and see if surroundings change. It'll at least refresh that spot where you logged off. I had to log off and on many times when i didn't want to start a fresh new save after i noticed it. -
RELEASED (IWillBackupSaveBranch: Build 25 (SP / MP)
Ale replied to RobertJohnson's topic in PZ Updates
The body should stay there, but if not for some reason, you could temporarily just store your items in crate or some else before you die. -
RELEASED (IWillBackupSaveBranch: Build 25 (SP / MP)
Ale replied to RobertJohnson's topic in PZ Updates
Can you just imagine how horrible it would be having to sift through that many crates? You'll need even more time to build them and it's more likely a big team effort. That was just exaggerated example for the flaw. Perhaps it should just be another option in the server to just let the random loot happen in the crates if wanted. I'd probably just try that with the map editor and see about the loot patterns it creates. -
RELEASED (IWillBackupSaveBranch: Build 25 (SP / MP)
Ale replied to RobertJohnson's topic in PZ Updates
well, after 10 resets you would have almost 10k crates of loot possibility -
RELEASED (IWillBackupSaveBranch: Build 25 (SP / MP)
Ale replied to RobertJohnson's topic in PZ Updates
You could probably build a lot of crates to get more random loot in your base. Just head off to the hardware store to get all nails and build almost 1000 crates with it in the backwoods of the map. What about the farmtiles with crops?