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Vantus

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  • Gender
    Man
  • Interests
    "Old School" Survival horror games and movies.
    Co-op gaming.

Vantus's Achievements

  1. I am definitely on your side about the intelligent zombies (tools, weapons etc) GodWaffle. However, It depends on how far you want to take it. Should zombies even know how to walk? Should they even know how to eat? (ie. Catch Food, Kill Food, Food enters Mouth hole) Should they know how to identify another zombie from a living person? Zombies do, in a sense, retain some motor skills. I think a zombie battering its way (albeit slowly) through an obstacle to get to the thing it desires isn't taking it too far.
  2. "The Unimportant Quest Giver" Wheeeeeeyyy! First I'm all like and then I'm all like
  3. Me too. It's like being the Chosen One in an MMO... full of other Chosen Ones.
  4. Berret-tipping and c*ck measuring aside, lets get back to Project Zomboid. From a practical (and gaming) perspective, I would rather mount a flashlight to a rifle and suffer long-ranged aiming penalties than have to fiddle with my inventory and swap between Gun and Flashlight every other minute to navigate in the dark. If I can mount a flashlight to my gun and use it as a big-ass torch that lets me PROD THE BARREL OF THE RIFLE INTO THE ZOMBIES CHEST AND PULL THE TRIGGER If I need to, then I would be much happier! I'm pretty certain that I, who has never fired a real gun in my life, would still be able to shoot a zombie when the barrel of my gun is tickling his belly button. Unless there's some kind of rocket science to pulling a trigger that I'm not aware of. Besides, we're not "hunting" skittish zombies. We're defending ourselves by any means possible. Stupid ideas or not. It is the apocalypse ladies and gentlemen, not the SAS.
  5. When it comes to Zombies, it's more a case of "they don't feel pain" (or at least don't appear to beyond a groan.) It takes several smacks to the face with a Baseball Bat and a Hammer and even a Fireaxe to knock one over. The Zombies have to be impaired beyond physical ability before they stop "dead". Hitting somebody over the head with the butt of your pistol would be painful and may incapacitate a conscious being but if the other weapons in Zomboid are any reference, then I doubt pistol whipping a Zombie would be effective at all. I'd say a Hammer would have more of a blunt impact force than the butt of a pistol.
  6. Really, there's no great need to overcomplicate ranged weaponry. There were good games out there that were spoiled when they popped their heads too far into Army-Land. I have an awful lot to say about guns and their impact on the horror genre, so for the sake of simplicity I will simply say "Less is More". Just my opinion of course, not a demand. Though in saying that, an option in the Server Settings to decide the spawn chance (if any) of Guns & Accessories wouldn't go amiss!
  7. There's also the concept that a long barreled gun would be somewhat difficult to use in close quarters. (Such as tight corridors and small bathrooms and closets etc.) A pistol is light in comparison and occupies very little space making it effective even at melee distance. A bolt-action rifle not so much. Though I wonder. Rifle + Duct Tape/Screws + Kitchen/Hunting Knife = Cheap Bayonet?
  8. Oh! Oh! Oh! When it comes to "Doodling" on a piece of paper, have a small white pad appear with an MS Paint-like interface and let the player actually pixel doodle and draw stick men and zombies and maps with stash locations and stick men being chased by zombies while looking for stash locations! (Only semi-serious hence why I'm not suggesting it in the Suggestion section) I am liking what I'm seeing in the build 28 projection. Keep up the good work guys!
  9. Ahh A fellow Scot! I used to Live in Inverkip, not far from there. My plan would be to hold up in my home for as long as it were safe in order to get an idea of how thing are before heading out to look for my Friends and Family. All without my car. In mass hysteria, people would be as (if not more) dangerous than the zombies. For this same reason, I'd also avoid major cities. (Besides, let's face it, Glasgow city center on a Friday night is already full of zombies roaming the streets! )
  10. Why wasn't Tomb Raider a real time strategy? Why did Borderlands decide to use a Cell Shaded art style? Why is X-com a turn-based Strategy and not a FPS? I think this is as much reasoning or explanation that is required. No barrel-scraping for a list of reasons and definitely no apology needs to be made. Project Zomboid is an Isometric video game, because that's what it is and that's what Indie Stone set out to do. The simple answer really is: "Because that's the game the developers wanted to make." I'm glad too, I've got far too many first person zombie apocalypse games. Project Zomboid, without even trying, offers me a complete escape from the norm.
  11. I see what you are suggesting Sean. I think though, that it would be best if there was only 1 finalized solution to online sleeping as opposed to splitting sleeping into a "PVP Sleeping version" and "Co-Op Sleeping version". The system should be developed in a way that works in both PVP and Co-op environments. Nothing overly inhibiting or arduous but at the same time, allows ample opportunity for both zombies (and other players) to still pose a threat to the player while they sleep.
  12. Shift + Tab. ...Oh hello Steam Overlay! Fancy meeting you here!
  13. Absolutely Jim! Like I said in another post:
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