Jump to content

Body Builder

Member
  • Posts

    146
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Body Builder reacted to EasyPickins in RELEASED Build 32   
    [NEW STUFF]
     
    Zombie Respawning
    The zombie-respawning system was rewritten.  This picture shows a part of West Point.  Each large rectangle is one cell (300x300 tiles).  The small rectangle is the loaded part of the map around the player.  Each red dot is one zombie.  The yellow dots are the "real" zombies in the loaded part of the map.  In the top-left corner of each cell you can see the number of zombies in that cell followed by the number of zombies there were when the game first started (the desired population).  The third number is how many hours before new zombies can spawn.
     

     
    The sandbox option "Zombies Respawn Interval" controls how often zombies respawn.  Zombies will respawn only when the current population in a cell is lower than the desired population.  In mutiplayer, the HoursForZombiesRespawn server option is used instead.  In survival mode this is set to "Every Day".
     
    The sandbox option "Zombies Respawn Percent" controls how many zombies respawn each interval.  This is the percent of the desired population that is added each interval.  In multiplayer, the ZombiesRespawnPercent server option is used instead.  In survival mode this is set to "10 percent".
     
    Zombies won't respawn in loaded parts of the map.  This is to avoid zombies popping up in front of the player.  They also won't spawn in any part of the map that was loaded within the last hour of game time.
     
    Zombies should never respawn in any buildings or fenced-off areas.  The game checks if there is a clear path from one randomly-chosen square on the edge of the world to the place it wants to place new zombies.  If a path can't be found, then no zombies will be spawned in that part of the map.
    2 new professions: Electrician (can operate generators and create electronics device for traps) and Engineer (can create traps/explosive) Added generators:You can find them in shed/generator, you can then take them and drag them near a house. You need to be an electrician or found the recipe book to use them. Once placed near a house, it doesn't work with player made safehouse yet, right click and plug it. You can now add fuel in them and then turn them on. It now provide electricity to surrounding area. The generator will deplete fuel and condition slowly, a bad condition generator could start a fire or even explode, be sure to fix them with electronics scraps! Oh, it also does a lot of noise... Traps/Explosive:Molotov, flame trap, pipe bomb, noise maker, smoke bomb and aerosol bomb! After crafted them (need to be engineer, but you can find some books to learn the recipes) you can throw them or place them on the ground. Some electronics devices can be added to them: remote trigger, movement sensor or even timer! Added the tutorial, give it a try! It's the first step tutorial, it won't teach you all the mighty stuff you can do, but it'll provide a good base for new player as it teach movement, fighting, looting, eating/drinking... And use of context key! Random character creation and save your character creation! (mod from BlindCoder) Added 2 new challenges!Opening hours: The Mall is surrounded. Once upon a time, it was an important place in their lives. Instinct has led them to its doors. A memory of what they used to do...  You are alone, but not for long. At 9AM the Mall will be ready for business: doors will open, and the hordes will enter. Be ready for them. Winter is Coming: It's mid-July, but suddenly there's a chill on the breeze. In a mere three days' time a winter will set in like no other before it. You awake in an isolated location. You have meagre supplies, and the undead hordes might be slowed by the intense cold - but they are no less deadly. Wrap up warm, survivor... Claim safehouse in Multiplayer! Added StartYear and StartDay sandbox options. Added SaveWorldEveryMinutes server option. New server option = AllowDestructionBySledgehammer:true // If false, don't allow the use of the sledgehammer to destroy stuff. Dismantle electronics stuf to gather electronics scraps! Tooons of new items, more than 30! [bUGFIX]Don't create backups of client savefiles when the game's version changes. Fixed rain barrels collecting rainwater when inside. (Issue #001594) Fixed sheet rope sometimes going on the wrong side of the thumpable/window in multiplayer. (Issue #001569) Fix unkickable players in multiplayer. Client savefile names were changed to IP_port_username. (Issue #001626).  It used to be IP_username, so you may want to rename your multiplayer directories to include the server's port number, otherwise the game won't find your old player. Fixed the "device not closed" error message when exiting. (Issue #001630) Fixed "dirty" appearance to a clean bandage on male upper right leg. (Issue #001625) Fixed campfire items not cooking after loading. (Issue #001611) Fixed lightfooted/sneak XP being awarded to the wrong player in splitscreen multiplayer. (Issue #001644) Fixed zombie-grab slow-factor not being applied to the correct coop player in multiplayer. Recover from colds inside player-made buildings. (Issue #000958) Added "Remove Broken Glass" context menu command for broken windows. Don't show the combination padlock dialog until the player has finished moving next to the locked object. Blood splatter gets fainter and blacker over a 3-day period. New server option HoursForCorpseRemoval will delete corpses older than this many hours.  Player corpses aren't deleted. Fixed getting into locked containers exploit. (Issue #001649) Fixed beginner mode shut water/elec to 8 days Probably plenty of other stuff I forgot there. Update: May 26th - 32.1 http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/?p=181668
    Update: May 27th - 32.2
    http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/?p=181970
    Update: May 28th - 32.3
    http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/?p=182464
    Update: June 3rd - 32.4
    http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/?p=183846
    Update: June 5th - 32.5
    http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/?p=184392
    Update: June 8th - 32.6
    Update: June 19th - 32.7
    Update: June 22nd - 32.8
    http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/?p=187945
    Update: June 23rd - 32.9
    http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/?p=188163
    Update: June 27th - 32.10
    http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/?p=189247
    Update: June 28th - 32.11
    http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/?p=189442
    Update: June 29th - 32.12
    http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/?p=189749
     
    Update: June 29th - 32.13
    http://theindiestone.com/forums/index.php/topic/14590-iwbums-build-32/?p=189840
  2. Like
    Body Builder got a reaction from KorruptkSwades in Drayton (Rebuild) v1.0.2   
    Thank you for this exceptional work, guys!
    Really, the map is fantastic, thanks again for your great contribute.
     
    -
    Stephen
     

  3. Like
    Body Builder got a reaction from Johnny in Drayton (Rebuild) v1.0.2   
    Thank you for this exceptional work, guys!
    Really, the map is fantastic, thanks again for your great contribute.
     
    -
    Stephen
     

  4. Like
    Body Builder got a reaction from CorpseBeater in RELEASED: Build 30.12   
    Yeah, it would be perfect!
  5. Like
    Body Builder reacted to Protocol47 in It hurts!   
    Hello all, I did a search but didn't turn up anything concrete on this, so here goes.
     
    I would like to see permanent long-term consequences to injuries. If you break your femur and don't get proper medical attention, that injury is likely to stay with you long after it has "healed." Also gunshots can have life-long effects like nerve damage. I think it would add a lot of flavor, having a character with a bad limp or useless arm. It would also make players more cautious about risking injury. Maybe it could be like a hardcore mode in sandbox or something.
     
    I would also like to see some reaction when attacked or injured while panicked. Screaming, or at least cursing, out loud when bitten or scratched would seem logical to me. Remaining completely silent when being attacked by a zombie seems unrealistic. The noise would also attract more attention nearby. Maybe even add crying or whimpering when extremely panicked, simulating the characters inability to control themselves under such stress.
  6. Like
    Body Builder reacted to TheDreaded1 in Wood burning stoves and fighter traits   
    Wood burning stoves (like the cabin on the lake in WP) should be craftable and not require electricity. Basically, an indoor campfire that won't burn your house down. I'd also like to see a "boxer" and "martial artist" traits which would replace the push animation if chosen. Boxer's could get a short range, powerful punch maybe even a one-two combo if you press it twice and martial artists could get a longer range kick, which deals more damage. Thoughts?
    EDIT: Disregard the stoves. I apparently didn't go through enough pages to see it's been suggested already.
  7. Like
    Body Builder reacted to Dragonbahn in Wood burning stoves and fighter traits   
    If balanced correctly, I'd think martial arts could be a good skill or proffecion
  8. Like
    Body Builder got a reaction from Froilen in BARE HAND COMBAT   
    In my opinion, there is only one problem for unarmed fighting, "Balance!".... and i have a solution for this problem. <<i don't know if developers and Pz's Staff are in agreement with my idea>> Let's try...
     
    - First: Unarmed Combat is not the crux of survival horror game! Why? You'll be a prize fighter or a martial artist, or a violent bruiser and brawler, but hand to hand combat is the last chance versus a zombie! For to balance unarmed combat is necessary to reduce the "SPEED" of the blows!!! With this device, our characters will not be overpower or war machines, because the player has to pay attention to the times of the fighting moves. With this system you can fight only ONE zombie at a time, because punches and kicks are slow and not good for to hit more zombies.
     
    - Second: Developers and staff don't want specific names"
     
    wrong example: Ak-47                 SigP226          Remington 1100
    right example:   Assault rifle         Pistol              Shotgun
     
    Ok, the same with unarmed blows, there should be only two moves
    1 - Punch
    2 - Kick
    With the immagination and fantasy of the player (Roleplaying), we can role to fight with all types of punches and kicks (in singleplayer and multiplayer).... et voilà, no problem with "Unarmed Combat Style".
    It's not good to build specific combat techniques, (overpowers, it's difficult to script, and it's not good for a survival horror game versus zombies)
    I'd like to know what does staff think, of my idea.
     
    P.S. All my considerations and ideas are IMHO
  9. Like
    Body Builder got a reaction from Froilen in BARE HAND COMBAT   
    I'd like to see a skilled fighter with bare hands (not overpowered)
  10. Like
    Body Builder reacted to King jjwpenguin in BARE HAND COMBAT   
    I like the ideas of the unarmed combat and it may seem ineffective against a horde of Zombies but i feel it would be nice to see players able to punch, kick, and shove zombies to death and gain xp for it. It would be a good addition to pz.
  11. Like
    Body Builder got a reaction from Suomiboi in Drayton (Rebuild) v1.0.2   
    Thank you for this exceptional work, guys!
    Really, the map is fantastic, thanks again for your great contribute.
     
    -
    Stephen
     

  12. Like
    Body Builder reacted to speider in Add more "Bonus" and "Traits" in only one Occupation   
    aah you wanna create a proffesion whit all the prefered traits already in:D?
    damn i must do this too gonna save  so much time everytime i recreate a char!
  13. Like
    Body Builder got a reaction from Johnny in Add more "Bonus" and "Traits" in only one Occupation   
    Hellllllllllllloooooooooo thereee!!!! (Hi Pz community )
    I'd like to add the quantity of "Bonuses" and "Special Traits" for only one Occupation, that we can choose it during character's creation (At the start). I'd like to gather more bonuses and traits with only one occupation. Where can I find those files?
    Thanks in advance for the answers! (and excuse me for the bad English *_* )
    -
    Stephen
  14. Like
    Body Builder reacted to d00de in Italian Translation   
    La traduzione di rip sheets se non ricordo male l'ho corretta nell'ultima versione..prova a scaricare i file dal link nel primo post e sostituiscili con quelli che hai nella cartella steam di PZ.
     
     
    Grazie a te, mi fa molto piacere che venga apprezzata Ce la metto tutta per far si che venga tradotto bene questo capolavoro di gioco ^^
  15. Like
    Body Builder reacted to gabar82 in Welcome to New Denver   
    grandeeee
  16. Like
    Body Builder reacted to gabar82 in Welcome to New Denver   
    hello,
     
     
    I'm Italian, I live in Tuscany.
     
    compliments, the map is fantastic and well done.
    Since you're good, why not make a map about Italy?

    I'm not a programmer, only volumes are a player, if someone has the time and desire because they have a good map of some small town in Tuscany?
    My country is well suited for a nice map.
    look on google maps, if someone wants, it's nice change from the common map of a village typical of the United States, to a beautiful Tuscan map:-)
     
     
    This is Figline e Incisa Valdarno, nearly Florence.   
    https://www.google.c...751404a960634dd
     
    hello Gabriele
  17. Like
    Body Builder got a reaction from Neetzow in Yet Another Weapon Mod   
    Amazing!!!! Crawler, your mod is fantastic!!!
    Congratulations for the exceptional work!
     
    P.S. I am in doubt for only one thing..... Can i find these weapons into the zombie's bodies??
  18. Like
    Body Builder got a reaction from Johnny in RELEASED: Build 31   
    Thanks to Robert and the Pz Staff for the amazing work and the new features. Thank you so much! Project Zomboid is the future!
     
     

  19. Like
    Body Builder reacted to DeadDuck in Car wreckage - early WIP   
    If you do make them into containers, is there any way to make certain objects in your primary be the only way to open them if they're locked? Such as needing a screwdriver or crowbar to pry the trunk open.
  20. Like
    Body Builder got a reaction from LeoIvanov in RELEASED: Build 31   
    Thanks to Robert and the Pz Staff for the amazing work and the new features. Thank you so much! Project Zomboid is the future!
     
     

  21. Like
    Body Builder got a reaction from Jonientz in RELEASED: Build 31   
    Thanks to Robert and the Pz Staff for the amazing work and the new features. Thank you so much! Project Zomboid is the future!
     
     

  22. Like
    Body Builder got a reaction from EreWeGo in RELEASED: Build 31   
    Thanks to Robert and the Pz Staff for the amazing work and the new features. Thank you so much! Project Zomboid is the future!
     
     

  23. Like
    Body Builder got a reaction from deprav in RELEASED: Build 31   
    Thanks to Robert and the Pz Staff for the amazing work and the new features. Thank you so much! Project Zomboid is the future!
     
     

  24. Like
    Body Builder got a reaction from Gammlernoob in RELEASED: Build 31   
    Thanks to Robert and the Pz Staff for the amazing work and the new features. Thank you so much! Project Zomboid is the future!
     
     

  25. Like
    Body Builder got a reaction from ProjectSky in RELEASED: Build 31   
    Thanks to Robert and the Pz Staff for the amazing work and the new features. Thank you so much! Project Zomboid is the future!
     
     

×
×
  • Create New...