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Protocol47

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  1. I just installed the game on my work computer (shh!), and I'm having trouble with the inventory box. The items listed in the containers overlap the container icons on the right side of the box so I can't click on the individual containers. Expanding/resizing the inventory box doesn't help. I have to position myself perfectly so I can access each individual container. It makes looting kitchen cabinets and warehouse crates very difficult. I haven't tried out build 33 on my home PC yet, not sure if its some setting on my work computer screwing with it. Anyone else seen this? Edit: Figured it out. I play the game windowed, if the game starts in a smaller window it throws off the layout of the inventory box and causes the listed items to overlap the icons for the containers. Restarting the game with a full-size window fixed it.
  2. Please put an indicator light on the oven that stays lit while the oven is on. I have officially burned to death in my sleep more times than I have been killed by zombies.
  3. I vote for manually traveling in a vehicle, just for the random circumstances that can arise. I hope the vehicles aren't too tough, IRL if you run your car into a chain link fence or hit a curb the wrong way, your car is done. Even running down zombies should be risky. If you hit a deer in a modern car (I can't be the only one with that experience) there is a good chance your car will be badly damaged. Vehicles could be used to ram fences and gates, but they are unlikely to survive the encounter, so it would have to be used in a last-ditch, or well laid out, plan. Here are some vehicle ideas I had, with potential mods for each type. Parts would obviously need to be found to add the mods, and some would require some crafting. It would be cool to have different skins and colors for each type. Traits would be the same for each class of vehicle, they would just look different. -Bicycle: quiet, uses player's energy, no storage, 1 passenger mods: saddle bags (add small storage), bell (attract zombies) -Motorcycle: loud, good gas mileage, no storage, 2 passengers mods: saddle bags (adds small storage), storage rack (-1 passenger, adds medium storage) -Coupe (small car): good gas mileage, small storage. 4 passenger mods: reinforced bumpers (add tough trait), tune-up (better gas mileage), super charger (adds fast trait) -Sedan (large car): average gas mileage, medium storage. 4 passenger mods: reinforced bumpers (adds tough trait), tune-up (better gas mileage), luggage rack (adds large storage) -Sports car: fast, bad gas mileage, small storage. 2 passenger mods: tune-up (better gas mileage), run-flat tires (better tires) -Pick-up truck: tough, bad gas mileage, large storage. 4 passenger (2 in bed) mods: ram bar (adds tank trait), bed cap (acts like a tent), tow hitch (allows towing of generators/trailers/carts) -Hummvee: rare, tank, loud, bad gas mileage, large storage, 4 passenger. Only found at edges of map at destroyed checkpoints mods: tow hitch (allows towing), fuel cans (more fuel storage), turret (allows 1 passenger to shoot from vehicle) -Row boat: uses players energy, medium storage, 2 passenger mods: aluminum oars (reduced energy usage), sail (no energy usage) -John Boat: average gas mileage, large storage, 4 passenger mods: oars (players can row if out of fuel), clean hull (adds fast trait) Wrecked/dead cars should hold random loot and random amounts of fuel, but a siphon will be needed to get it out. Zombies could also be trapped inside on occasion. These vehicles would be legitimate obstacles that would need to be avoided while driving on the roads, as well as adding some flavor to the otherwise abandoned roads. If a vehicle has the tank trait it could be used to slowly roll up to a wrecked car and push it, allowing players to clear roads.
  4. 2 quick suggestions I couldn't find anywhere else: 1. Add a "rename" button to the load game screen. I have a ton of saved games that have dates as their names, it gets confusing. I never remember to change the name before starting a new game. I get that I can change the file name in the folder, but it would be nice to do it in the game interface. 2. Allow players to move bags around on the inventory side bar. I always carry a "gear bag" for stuff I need like a hammer, lighter, and medical supplies. I also sometimes carry a "loot bag" for stuff I want to bring back to my base, and I like to have the "gear bag" on top of the side bar on the inventory screen. If I put them both down I have to pick them up in a specific order to get them the way I like. If I could just drag and drop the bag I want on top it would be really helpful. Not game-changing stuff, but it would help me out. Thanks!
  5. I am all for composting. It could be used just like fertilizer, which is already in-game. The player should have to consteuct a compost bin to use it. I don't think it should just disappear.
  6. Im good with stock screams and stuff, maybe some text pops up over your head as you scream profanity at them. I can't stub my toe without making inflammatory statments about the door frames intelligence, I seriously doubt I'd remain silent if a zombie took a chunk out of my arm. It would alert nearby zombies/NPCs/PCs. It would add some immersion if your looting with a buddy and suddenly you start hearing screams from the next room, with text popping up saying "get the f**k off of me!"
  7. I was thinking it could be an option in sandbox, I get that having a permanent limp would turn some people off. I feel like it would add some spice to MP.
  8. I've been burned by YouTube several times, making things look really easy when they aren't. I found a couple of articles about DIY metallurgy, it is possible though difficult. A smelter would be difficult to make from scratch, and would require several new loot items in-game. I support deconstructing stuff to get nails, using a hammer and screwdriver. Metallurgy would be best as a mod, not added to vanilla PZ. I'd rather the devs spend their time optimising the game and getting big features added. But I still want my crown.
  9. I'd like to see holsters and slings, as of now I don't carry guns due to weight. A holster or sling could keep the weapon in your main inventory, but reduce the weight when it's not in your hands.
  10. I did some quick research and making a backyard forge wouldn't be that difficult as it turns out. Making the actual smelter would require some specialized parts, and a constant fuel source like propane tanks. I think the rarity of fuel would balance it out nicely. I don't want to be able to make a full suit of armor, but melting forks and stuff to make nails, basic knives, and ax heads would be cool. Probably best as a mod. YES!!! PZ Game of Thrones! I will be known as the King of the Seven Kingdoms of Kentucky! I shall smelt an Iron Throne using the axes, golf clubs, and butter knives of my fallen enemies. My reign will be violent, merciless, and likely very brief.
  11. I wouldn't do it myself, but running into a lunatic NPC who eats and decorates with people would be interesting. I feel like it would be a "shoot first" kind of situation. That dude is definitely NOT joining my group. I agree it would probably be better as a mod.
  12. I'm good with using the default scream sounds that are in-game now. Maybe add a rage-scream (i.e. charging Viking) and whimpering sound effects to round it out.
  13. Backsmithing isn't more complicated than medicine, just far rarer. There are millions of doctors and nurses all over the world today, and maybe a handful of blacksmiths. Sure, millions of people do metal working, but most of that is automated at this point. There are plenty of people who still make things the old-fashioned way, but they are few and far between. I do agree there needs to be a way to make or reclaim nails. I've seen suggestions where we can take apart things like doors and bookcases without smashing them with a sledgehammer. It would take longer but would yeild some usable materials. Welding machines can run off of generators. You can actually get work trucks outfitted with both, it acts like a mobile welding shop. If sheet metal and tube steel became available in-game welding would be possible. Might have to change "carpentry" to "building" or "construction" so they could share the same skill.
  14. Hello all, I did a search but didn't turn up anything concrete on this, so here goes. I would like to see permanent long-term consequences to injuries. If you break your femur and don't get proper medical attention, that injury is likely to stay with you long after it has "healed." Also gunshots can have life-long effects like nerve damage. I think it would add a lot of flavor, having a character with a bad limp or useless arm. It would also make players more cautious about risking injury. Maybe it could be like a hardcore mode in sandbox or something. I would also like to see some reaction when attacked or injured while panicked. Screaming, or at least cursing, out loud when bitten or scratched would seem logical to me. Remaining completely silent when being attacked by a zombie seems unrealistic. The noise would also attract more attention nearby. Maybe even add crying or whimpering when extremely panicked, simulating the characters inability to control themselves under such stress.
  15. syfy, you just saved one of my lives.
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