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Gustav

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  1. Like
    Gustav reacted to parishkl in Feral animals.   
    In the case of a zombie apocalypse, I would most certainly eat a dog or cat in order to survive (not to mention abandoned goats, cattle, and horses). Though I'd imagine in the case of zombies, domesticated animals would get very leery of contact with anything human real quick and they might be difficult to catch.
  2. Like
    Gustav reacted to Narnobie111 in Feral animals.   
    If the Devs do add alot  of ferals maybe they can put a sandbox option to choose how dangerous they are. Also i think you should get meat from dogs and cats. As sick as it sounds many people do it in different parts of the world.I think if you were desperate for food you could easily go after a cat. Downside to this though this game would get hit hard by PETA.
  3. Like
    Gustav reacted to Suomiboi in Porn Store   
    I would go for some porn stores if they were done in a Leisure suit Larry kind of way, where there'd be a few vague posters on the walls and just loads of shelves with magazines (with some extra happiness  ) and dvds. This is an adult game after all and there will most likely be drugs etc. so why not porn? It doesn't have to be in your face tits n dicks. Just that you'd notice it when you walk in. It would be a bit amusing in my opinion. But whooops this is totally off topic! Zombie eyes yayy!!
  4. Like
    Gustav reacted to k12314 in Commonly Suggested Suggestions   
    The only thing I wonder about is no sex. I was thinking more of a "You're in a very close relationship with another NPC, you're both attracted to each other, [insert scene where you two talk in a bedroom here], fade to black, wake up next morning happy and un-stressed.
     
    I guess it doesn't fit the atmosphere?
  5. Like
    Gustav reacted to The_One_And_Only in Commonly Suggested Suggestions   
    "Aerosol can + lighter flamethrower"
    Why the fuck not? 
    That weapon everyone could think of.
    " Beginning the game before the infection
    Playing as a zombie"
    n] Real Recreational Drugs
    [n] Sex
    If you want a realistic game, smoking a joint would be a super-cigarette and relieve so much more stress, and Why no sex? There are at least going to be motherfucking rapists who will rape you, if you want the game all sad and shit.
  6. Like
    Gustav reacted to Rathlord in Commonly Suggested Suggestions   
    Heya guys, I'm going to throw together a quick list of things that are commonly suggested and whether they've been mentioned by devs as tentative or no's. I'm going to be basing this off of a few threads in the old forum and the top of my head. If I miss any please mention it in the thread and I'll add it to the list.
     
    Key
    [n] - This is a confirmed 'No' from the development team. Please don't waste your time or ours reposting unless there's something relevant and new about it
    [y] - This is confirmed 'Yes' from the development team. This is something the definitely want to see in the game, but this does not constitute a guarantee. Please don't post about it unless you have something new or relevant to add.
    [m] - This is a 'maybe' from the dev team. It's something they've mentioned that they were interested in but we still don't know if it's a confirmed feature. Please don't post about it unless you have something new or relevant to add.
    Everything else - everything not marked would be something overwhelmingly decided by the community or that's self-evident. If you feel it needs discussion bring it up here or in a thread if there's not already one out there.
     
    The Big No's!
    These are a list of things that are either vehemently opposed by the majority of the community, confirmed "no's" by the dev team, or impossible within the game as it is. I'm going to try to make this completely unbiased, but if you disagree with anything posted feel free to mention it. The most important ones are highlighted in red. If you take nothing else from this thread, please pay attention to these.
     
     
             Aerosol Can + Lighter = Flamethrower
    [n]    Beginning the game before the infection
    [n]    Children or babies
    [n]    An ending or any game over other than death
    [n]    First Person or other viewpoint changes including camera rotation
    [n]    Immunity/Cure
    [n]    Military Aid
            Mini Maps
    [n]    Morality or Karma meter
              Nudity
              Nukes
    [n]    Overpowered weapons/specific firearms
              Overpowered Vehicles/Tanks
    [n]    Personal Hygiene (going to the bathroom, etc.)
              Playing as a zombie
    [n]    Random generated maps
    [n]    Rape
    [n]    Respawning/Quicksaving
    [n]    Sex
    [n]    "Special" Infected or any type of superhuman zombies
              Specific named weapons (such as AK47, M14, etc.)
    [n]    Unlimited/large amounts of ammo and weapons
    [n]    Voiceover
    [n]    Zombie Beasts or Infected Animals
    [n]    Zombie Camo, or Using Zombie Guts as a Disguise
     
    Tentative Yes's
    These things are things that either the devs have expressed interest in adding. Please note that this list does not mean these will be in the game at release, nor does it mean the devs will ever add them. It's solely a list of features that at some point they expressed interest in. These things do not need further threads, so please refrain.
     
     
    [Added]     Ability to lock doors
    [m]  Amputation
    [Soon]   Animals
    [Soon]   Hunting
    [m]    Porting/Console Version (Depending on Things)
     
    [m]   Armor
    [y]    Barricading with furniture
    [Added]   Bodies of water 
    [y]    Bows and Crossbows
    [y]    Cauterizing wounds
    [y]    Car Batteries
    [y]    Chainsaw
    [Added]    Cleaning up corpses/blood
    [Added]    Crawling Zombies
    [y]    Dogs
    [Added]   Electronics
    [Soon]   Feral Animals
    [Added]    Generators
    [y]    Walkmans
    [Added]    Malnutrition
    [Added]    Area Maps (no location marker)
    [In Progress]    More animations
    [In Progress]    More map content
    [In Progress]    More weapons
    [Added]    More jobs
    [Added]    More sprites
    [Soon] More Baldspot and Kate
    [Added]    More/Different sneaking animations
    [Added]    Movable items (such as wheelie bins)
    [Soon] NPC's (of all types, good and bad)
    [Soon] NPC relationships
    [Soon] NPC companions
    [Soon] NPC infection
    [Soon] NPC management
    [Added]    Online Multiplayer
    [y]    Passing out
    [y]    Profanity Filter
    [Added]    Rain Barrels
    [Added]    Suicide
    [y]    Sadist Movie Director (in progress) aka The Governor
    [Added]   Sleep quality
    [Added]    Sleep in Multiplayer
    [m]    Sewers and basements
    [Added]    Traps
    [Added]    Unarmed combat
    [Added]    Vehicles
  7. Like
    Gustav reacted to Nightmaster in Utility Belt   
    That is just a sugestion, but how about you devs introduce utility belts in the game?
     
    Today there are several models of utility belts available that range from simple tool accesory for carpenters/laborers to survivalist belts used in wilderness treks and the like.
     
    Several diferent types could exist in the game, from simple storage option that you wear, belts that count as several tools at once for purpose of crafting and policeman belts, that would allow one to have his pistol holstered and with available ammo nearby.
     
    What you guys think?
  8. Like
    Gustav reacted to Lucius_5 in BOOM! BOOM! BOOM?   
    Hi dudes,again here comes my idea.
    Okay this time I'm talking about ways of attracting zombies.
     
    Now in PZ what able to attract zomebies are light,noise and smell( never how it do ).
     
    So when u don't have enough guns and ammos, even ur pacifis (dude there's more important thing in a zombie doomsday u should care about, survival ) or too week to fight, but wanna search for supply in a certain range where contain tons of zombies, or just draw hordes of zombies u do not want to kill away, what would u do?
     
    There is my idea.
     

     
    Big firecrackers and Bunches, firework and signal flare, or a signal gun, use these to make much light(esp at night) and noise that could draw zombies away for area clear safety or supply-searching.
     
    How do u think?
    Well um..I'm not talking bout adding things, I'm not...
     
     Anyway thx for reading n wish u like it!
  9. Like
    Gustav reacted to Lucius_5 in Zombie Loot (I don't know a good title)   
    If realized, it needs to be added a dressing system,like what NEO Scavenger got.

  10. Like
    Gustav got a reaction from Rommert in Power Plant   
    Imagine a Power Plant out of the way in West Point (doesn't have to be in West Point but thats my suggestion) that could be maintained to keep the lights on through Kentucky! In multiplayer there'd probably be battles over who has control over the Power Plant which would be awesome. Imagine if a player took control of the power plant and shut down power two weeks early! Or imagine if players could chose where power is sent to stop some Neighborhoods from having power. Which brings me too my next point: Power Lines are not in Project Zomboid. Imagine: When cars are added drinking some whiskey then driving and knocking over a Power Line knocking out power in your neighborhood despite the fact that your friends are still maintaing power over in West Point (obviously you should be able to repair damaged Power Lines). I have suggestions for a Water Pumping Station which I'll make a different thread on.
  11. Like
    Gustav got a reaction from Blake81 in Power Plant   
    Imagine a Power Plant out of the way in West Point (doesn't have to be in West Point but thats my suggestion) that could be maintained to keep the lights on through Kentucky! In multiplayer there'd probably be battles over who has control over the Power Plant which would be awesome. Imagine if a player took control of the power plant and shut down power two weeks early! Or imagine if players could chose where power is sent to stop some Neighborhoods from having power. Which brings me too my next point: Power Lines are not in Project Zomboid. Imagine: When cars are added drinking some whiskey then driving and knocking over a Power Line knocking out power in your neighborhood despite the fact that your friends are still maintaing power over in West Point (obviously you should be able to repair damaged Power Lines). I have suggestions for a Water Pumping Station which I'll make a different thread on.
  12. Like
    Gustav reacted to wsensor in Enhance nofirespread and Create Corpse Decay   
    I think a corpse decay is necessary after awhile.
    Make it take 3-4 days in game and just have zombies added to the respawn count elsewhere to bring some extras back to replace the dead ones. This would allow for when a server has a mass zombie killing and then the next few respawns would have extra zombies popping up in some areas. (Would make traveling harder as the zombies might pop up in a road that was not traveled in lately and lie in wait for someone thinking it would be completely safe.)
     
    Things outside of containers should also degrade over time or break apart faster.
     
    Food left out rots faster than it would if you had put it in a bag/crate regardless.
    Anything with durability should break apart somewhat if left out in the weather and not properly stored.
     
    I think some zombies could be gave professions soon that modifies how they might look and what loot they might have.
    IE:
    You ran into a zombie wearing a doctors/nurses/medics/ambulance drivers uniform they might have medical supplies on the dead bodies. Sport Player Outfit: Based on what type of sports outfit they might have something unique on them like a bat or a helmet etc. Fireman outfit zombie might have an axe or raincoat or firemans hat etc. Stuff like that would be nice.
  13. Like
    Gustav reacted to Zeek in Enhance nofirespread and Create Corpse Decay   
    Well you're shooting them in the head or smashing it in to kill them. Without the brain to function the synapses for muscle movement or any of the senses it would just be a useless lump of meat. Burning would be kind of cool it you wanted to use the bodies as some sort of zombie repellent.
  14. Like
    Gustav reacted to ChatNoir in Post screenshots of your base and/or interesting PZ stuff.   
    My base in Muldraugh (insane zombie count, extremly rare loot, 2.5 months played):
     

  15. Like
    Gustav reacted to Kind-Sir in Biggest map that can be made?   
    Perhaps just a research team and a few months to use GPS data (i.e. Google's Maps data) to map out houses in an area, then have modders fill it with appropriate templates (where things should go, i.e. how many floors, rooms, etc)
    I mean, certain parts of the world wouldn't be too bad.
    I'd love to play in Antarctica and die in like a minute due to only wearing a vest, pants, and shoes.
  16. Like
    Gustav reacted to XxZeraphinexX in Biggest map that can be made?   
    so it would be possible with about 5 million modder to rebuild the world? just asking for the sake of it
  17. Like
    Gustav reacted to EnigmaGrey in Biggest map that can be made?   
    Since it's loaded in little tiny 5 x 5 chunks, I'd assume the only limit is your hard drive.
  18. Like
    Gustav got a reaction from Rass in Vending Machines and Elevators   
    Vending Machine
    I'm quite aware Vending Machines exist in PZ however they simply act as containers.
    How about having two ways to get their contents?
    1. Using a coin to then select an item inside:
    How about making the player use a coin to then select something in the Vending Machine. Obviously supplies would be limited.
    2. Breaking the Vending Machine and stealing the contents:
    I don't think I need to finish explaining that.
    Final Thoughts: Also in order for this and the next suggestion to work PZ would need a button pressing/selecting menu for activating things.
    Elevators
    How about in the big hotels and casinos (if those are ever added) there were Elevator(s) that could function exactly like real Elevators:
    1. Selecting a button to take the Elevator to your current level and causing the doors to open.
    2. Entering the Elevator and selecting a button corresponding to various floors also causing the doors to close.
    3. The Elevator arriving at the floor and waiting for the Player(s) to exit before the door closes.
    Final Thoughts: This system would only work when the power was on obviously. And could (maybe) be sabotaged at the top by attacking the wheels and ropes up in the open shaft?
    Crafting? (Maybe a stretch)
    Maybe at the highest carpentry level Player(s) could craft makeshift wooden equivalents of these items?
    A player could make a makeshift Elevator for their fortress and make Vending Machines for cities to charge other Player(s) for items automatically!
  19. Like
    Gustav reacted to lampdude45 in Expanding the skill tree   
    So with the recent increase in levels (1-10) we are at a loss for any use for a lot of the levels which make them feel very empty and useless. Here are some of my ideas to expand on some skills, and a couple other random ideas
    Cooking
    - organ meat from "cut animal"
    - salting meat
    - canning foods
    - razor + orange/lemon = orange/lemon zest. Spice for food
    - empty bottle + berries + sugar + time = alcohol
    Foraging
    - medicinal plants
    - nuts
    - vines (rope replacement)
    - honey comb
    - bees wax (bees wax + twine/string = candle)
    - onion grass
    - mint leaves, for spices
    Fishing
    - use rings, earrings and necklaces as bait
    - chum waterb
    Carpentry
    - sturdy stick + sheet = knapsack
    - sturdy stick for better crafted items (replaces tree branch for better durability)
    - 3 sturdy sticks + 2 planks = drying rack (wet towels)
    - dove tail furniture (uses fewer nails)
    Trapping
    - crayfish, bottle trap. Baited with bait fish, worms
    - snapping turtles, large cage trap. Baited with bait fish, worms, rubber ducks
    - vultures, caught with large bird trap. Baited with rotten meat/ dead animals. Gives large bird meat
    - insects, caught with adhesive trap. Baited with rotten foods
    First aid
    - create medicine from ingredients (bleach + water = disinfectant)
    - plaster to create casts
    - belts used in splints
    Other ideas
    - soap + bucket of water = clean blood
    - sheets + sturdy stick = small knapsack
    - 2 belts + 2 sturdy sticks\tree branches + 1 sheet/tarp = makeshift backpack
  20. Like
    Gustav reacted to Bennytheowl in Some trait ideas   
    Been thinking of some traits that might be cool to have in the game..
     
    Camel - Doesn't have to drink as much
     
    Photographic memory - can read skill books that are too higher level and they will work when you hit that level.
     
    Chimeny -  you're a chain smoker, you gain happiness (or some other buff) from smoking but if you haven't smoked in a while it gives you debuffs.
     
    deaf, blind & dumb - bad vision, bad hearing and can't read or read slower (combineds 2 of the old traits and the new one in build 31)
     
    Adamantium skeleton - your bones are stronger and break less often e.g. chance your feet won't break from falling.
     
    88 fingers edward - can reload much much faster even when panicking.
     
    Rock hard forearms - chance you won't cut your arms when smashing a window without a weapon.
     
    Bear grylls - Much much much better at trapping and finding berries! Berries and animals take away more hunger and less happiness.
     
    Impatient eater - Hunger increases while managing food (cooking food/transfering food into inventory)
     
     
     
    That's all I have at the moment
  21. Like
    Gustav reacted to Svarog in Foraging Skill Suggestions   
    I have a few ideas on improving the foraging skill and giving it some feel of progression.

    1: First off we need more stuff that can be found, more types of berries (as in, replace the generic ones with actual ones) and more types of mushrooms including a bunch of poisonous ones. Also, adding some herbs might be a very good idea.

    2: Introduce a submenu that allows selecting what you're looking for like this.
    Foraging>
     >Food (Berries, Mushrooms, Bugs, Eggs)
     >Materials (Rocks, Sticks, Logs)
     >Herbs
     >All
    As character progresses in the skill more specific options become avaible with better chances of succes.


    Possibilities with skill levels:

    1-2: Finding materials, berries, mushrooms and bugs where all but the bugs stack into one pile (As it is)

    2-3: Find more stuff, ability to identify certain berries and mushrooms (Right Click berry\mushrooms stack > Identify) this would change names of berries to Blue Berry etc. and separate the stacks.

    3-4: Ability to search for specific types of foods\materials with a chance of finding more than usual (or fail completely). Identifying is faster as the skill progresses. Ability to identify some poisonous foods and to find herbs.

    5-6: All picked up items are auto-identified, except for herbs, ability to recognize all poisonous berries\mushrooms. Ability to look around to see if the zone has anything worthwile or if it was picked clean.

    7-10: Searching for specific types of items can yield much more than normal, foraging is faster, herbs become auto-identified. Possibility (small) to find foods in winter.

    Books about wild berries\mushrooms and herbalism could be introduced and read to allow for identifying certain items faster\earlier.

    Also, make all foraging findings perishable without some form of special preparation.
  22. Like
    Gustav reacted to Svarog in Obtainable Traits   
    How about getting some traits in-game by doing some in-game stuff. I mean, according to reports we can lose obese trait or get over being feeble. Why not add something we can gain. Like, say:

    Zombie Killer: Higher damage against zombies
    Requirement: Kill x-amount of zombies
    Gagh Gourmet\Klingon Cuisine: No unhappines for eating worms
    Requirement: Be on worms diet for a week\month.
    Addict: "Where's my cigarettes\booze!?" Unhappines + Stress when not satisfying your needs.
    Requirement: Smoke\drink alot
    Survivor: Bragging rights reward +5 charisma
    Requirement: Survive for a year

    There is a ton of possibilities, even if my brain can't come up with any atm.

    Also, why not lose some positive traits like Fit if your character smokes or just doesn't move much? Or have strength fade for good if not eating properly (well fed moodle at least once every 24 hours) and you have to work hard to regain it.

    Any thoughts anyone?

     
  23. Like
    Gustav got a reaction from Bennytheowl in Power Plant   
    Imagine a Power Plant out of the way in West Point (doesn't have to be in West Point but thats my suggestion) that could be maintained to keep the lights on through Kentucky! In multiplayer there'd probably be battles over who has control over the Power Plant which would be awesome. Imagine if a player took control of the power plant and shut down power two weeks early! Or imagine if players could chose where power is sent to stop some Neighborhoods from having power. Which brings me too my next point: Power Lines are not in Project Zomboid. Imagine: When cars are added drinking some whiskey then driving and knocking over a Power Line knocking out power in your neighborhood despite the fact that your friends are still maintaing power over in West Point (obviously you should be able to repair damaged Power Lines). I have suggestions for a Water Pumping Station which I'll make a different thread on.
  24. Like
    Gustav got a reaction from archerj2010 in Spawn Point Selection Sandbox   
    That could be an admin power in Multiplayer too. Like the Admin could make four teams and spawn them in groups in four parts of the map!
  25. Like
    Gustav reacted to archerj2010 in Spawn Point Selection Sandbox   
    Or even just a certain region. If you could choose "Muldraugh North West" (Not sure what's there, just being arbitrary) and it would limit your spawn point to somewhere in that region, that would allow you to plan your game, but still allow you to deal with the 'chaos' of figuring out exactly where you are and what you have.
     
    Maybe i've heard this, maybe it's been implemented without my knowing, but what about different professions having you start in different areas/houses? I know that medical professionals and burglars have both been discussed as upcoming choices for professions...a prominent individual in the medical field would likely not live in the same neighborhood as someone who makes their living breaking into homes and stealing from cars. Again, not determining exact locations, but rather choosing from a list of 'suitable' homes.
     
    Great idea though, for sandbox! I know I love having options...I like my PZ experience a particular way!
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