Jump to content

archerj2010

Member
  • Posts

    37
  • Joined

  • Last visited

Profile Information

  • Gender
    Man

archerj2010's Achievements

  1. It's really been a pleasure playing this game, and equally so to be a part of the forum. In fact, this game was the game that geared me toward other great Indie teams and titles. Thank you for putting the 100 man, multi-million dollar corporations to shame. Thank you for having the heart and soul to pour into the community...it's really amazing.
  2. T You got me thinking, "Do zombies know that the 'dead' zombies are dead?" I'm certainly no Romero school expert, my only knowledge on the matter comes from the Dawn of the Dead remake, Diary of the Dead, and 3 season's worth of The Walking Dead. I can't imagine zombies having much processing power when it comes to cognitive function. They, by nature, devour the living...because they're the dead. So, if they encounter a skull-bashed zombie corpse, do they know it's non-operational? Would they draw to it like it were a functioning zombie? If they knew it were non-functional, would they not stop to feed on it? Sorry if I'm getting too philosophical or overthinking the matter.
  3. Or even just a certain region. If you could choose "Muldraugh North West" (Not sure what's there, just being arbitrary) and it would limit your spawn point to somewhere in that region, that would allow you to plan your game, but still allow you to deal with the 'chaos' of figuring out exactly where you are and what you have. Maybe i've heard this, maybe it's been implemented without my knowing, but what about different professions having you start in different areas/houses? I know that medical professionals and burglars have both been discussed as upcoming choices for professions...a prominent individual in the medical field would likely not live in the same neighborhood as someone who makes their living breaking into homes and stealing from cars. Again, not determining exact locations, but rather choosing from a list of 'suitable' homes. Great idea though, for sandbox! I know I love having options...I like my PZ experience a particular way!
  4. You might be interested in this: http://theindiestone.com/forums/index.php/topic/12827-doors-and-windows-shaking-slightly-when-pounded/?hl=%2Bdeaf#entry161696 It would be nice if there were some visual cue letting you know which way the sounds came from, as far as the ambient event noises go (as a laptop player, it is frustrating trying to decipher exactly where it came from without watching for the zombies running that way). I really don't have any ideas on how to implement it though, at least I hope the link above helps you some....it's all I've got for you, at any rate. I see it's your first post - let me be the first to welcome you aboard!
  5. The only use for these items I can imagine, and maybe this is where OP is coming from, in another thread, a suggestion was posted about a realism enhancement where you have to worry about getting their blood on/in wounds, with chance of infection. I posted an idea about visors and rubber gloves for protection. I could see hazmat suits and gas masks used to deflect spraying blood. You can find it here...along with my suggestion for a hardcore mode. http://theindiestone.com/forums/index.php/topic/13099-some-additions-to-infection/
  6. I'm glad to hear someone agree - i figured this would get brushed off as 'another sandbox option.' I guess I figure that we should have survival as the core game experience, hardcore for an experienced player wanting something more, and sandbox for someone who wants a specific gaming experience...like random map games in RTS games vs campaign and challenge scenarios.
  7. Enjoying 'Seinfeld.'

  8. I imagine they communicate somehow, so that seems very straightforward. It might add a little to the 'endgame' idea too...if nothing more than an easter egg.
  9. Yeah, its easy to do that IRL. If by run you literally mean 'sprinting,' through the woods, I could definitely see it implemented. Maybe even have a poison ivy thing installed that would make you uncomfortable and distract you...reducing your awareness.
  10. I think there would be a very real threat of 'blood transfusions' in this way, and the zombies getting into the water (a la "Walking Dead") would be a concern. Maybe implement protective visors like what riot officers would wear, or like what a machinist would wear. I'm sure gloves would be a commodity too. Leather work gloves for another 'day at the office,' even rubber/latex surgical gloves for working on other players or yourself to avoid cross-contamination. I hear more and more realism suggestions, and I have to say, I love them all. However, my fear is that we'll go from a zombie-survival-rpg, to a zombie-survival-simulator. I know that sandbox is still a thing, but I'm almost thinking maybe we need a third option, like an 'expert' or 'hardcore' mode where things like this are involved. But I digress.
  11. I am one who likes more information rather than less. When I started, I didn't know silverware was useable as a weapon...I was used to Skyrim's system of useless, collectible items, and assumed these were only there for looks. I didn't know until this playthrough that paperclips were implemented for fishing. I thought they were an ambiance item. Any sort of mundane description with at least a vague clue about their intent might be good for players - especially novices. "Spoons - great for Nutella*, and mediocre for zombie temples!" *product placement not likely.
  12. What about stripping a couple sheets off the bed? In any house, you should find at least the fitted sheet and a regular sheet. I don't know if this should render the bed unusable though. Maybe later if they implement resting bonuses or something for the furniture you sleep on, it might drop your bonus a bit. I like the idea of blacking out the windows with trash bags, I'm sure it would work nicely. My question is this: why do I need to rip them? Are we splitting them down the sides to increase the overall area so they cover the whole window? I think it would be ok to use them 'as issued...' if we get too picky on realism, i fear you'll have to have a hammer and nails to hang the sheets up over the window (as you really should). Then we're all hosed.
  13. Hadn't really thought about that until you mentioned it, but that would be more realistic. Forcing you to pick through your stores. Now if we can just keep the spoiled produce separated from the edible produce in our bags - that would make my day...accidental food poisoning from spoiled watermelon isn't fun.
  14. Might be good for simulating other survivors. We hear the gunshots and screams but notice little else. The zombies would have been just as inclined to break their doors and windows. The atmosphere would be greatly improved by it also...much more desolate.
  15. Ah no, I meant within the confines of the inventory the container would be highlighted; I agree, highlighting them in the actual world would remove the charm of searching. This is just about making it slightly more efficient to search for high-value items within containers you're already searching for. Appreciate the comments guys, thank you. I see. That sounds a lot better...kind of a "See, aren't you glad you picked 'observant?' You would have missed this otherwise." Yeah, I could live with that for sure.
×
×
  • Create New...