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Ohbal

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  1. Like
    Ohbal got a reaction from gabriel rodrigues brandao in Its been a while since I've played, can someone bring me up to date?   
    I'm basing this post on Max Brooks and Romero's lore.
     
    The "how" is not really specified though, hopefully someone with deeper knowlege will be able to answer.  
     
    Romero's:
     
    Source: http://zombie.wikia.com/wiki/Romero_zombies
     
    WWZ's:
     
    Source: The Zombie Survival Guide by Max Brooks
  2. Like
    Ohbal got a reaction from bumblemore in CARS!   
    Oh my, you have a thread about this in this very page:
     
    http://theindiestone.com/forums/index.php/topic/12727-mondoid-on-carsdoid-pleasedoid/
     
    If you put "vehicles" in the "search", you get 12 coincidences in the title, and 173 in post's content. 
     
    Good idea though
  3. Like
    Ohbal reacted to Moose65 in Its been a while since I've played, can someone bring me up to date?   
    Been awhile since I've read that book and I had forgotten that part. That's probably the main reason that they keep saying no to zombie camo like what they do on TWD.
  4. Like
    Ohbal reacted to Moose65 in Its been a while since I've played, can someone bring me up to date?   
    It kinda does though, as the developers have stated before that they want to follow the romero/War Z(book, not the awful movie) lore, so your not gonna ever have zombies who either smell that well or are attracted to said smells in the game by default any time soon. There's more believable ways for a horde to be drawn to your base, but that won't be one of them. Zombies are not interested in cook meat anyways, a fresh kill maybe, but anything that has been dead for much longer isn't gonna interest them. Zombies are not smart enough to make the association with cooked meat smell and a live person behind it, let alone having the capability to smell that out from very far away.
     
    You always have the option to jack up zombies in sandbox though.
  5. Like
    Ohbal got a reaction from CaptKaspar in Its been a while since I've played, can someone bring me up to date?   
    I'm basing this post on Max Brooks and Romero's lore.
     
    The "how" is not really specified though, hopefully someone with deeper knowlege will be able to answer.  
     
    Romero's:
     
    Source: http://zombie.wikia.com/wiki/Romero_zombies
     
    WWZ's:
     
    Source: The Zombie Survival Guide by Max Brooks
  6. Like
    Ohbal got a reaction from CaptKaspar in Operation Killing you... not there yet :)   
    I specially like your suggestions for Winter, Storms, Feral dogs and other animals, and Water... but I think you basically nailed it here
     
  7. Like
    Ohbal got a reaction from hrot in Its been a while since I've played, can someone bring me up to date?   
    I still have a strong feeling that in the end some scripting may be necessary. 
     
    But ideally, it whould be an organic system. What you do should affect the visibility of your camp. If I've spent three hours chopping trees, I would expect to draw some attention to my area. If I'm shooting near my safe-house, or making a campfire, or barricading, or... you get the point. Also, something that has been mentioned a gazillion times, is the "follow the leader" effect that is mentioned in WWZ and TWD for example: it would be great if zombies would keep on going and following other moving zombies, creating a chain effect that could "lead them" to your base.
  8. Like
    Ohbal got a reaction from UberBaal in Its been a while since I've played, can someone bring me up to date?   
    I still have a strong feeling that in the end some scripting may be necessary. 
     
    But ideally, it whould be an organic system. What you do should affect the visibility of your camp. If I've spent three hours chopping trees, I would expect to draw some attention to my area. If I'm shooting near my safe-house, or making a campfire, or barricading, or... you get the point. Also, something that has been mentioned a gazillion times, is the "follow the leader" effect that is mentioned in WWZ and TWD for example: it would be great if zombies would keep on going and following other moving zombies, creating a chain effect that could "lead them" to your base.
  9. Like
    Ohbal got a reaction from Moose65 in Its been a while since I've played, can someone bring me up to date?   
    I still have a strong feeling that in the end some scripting may be necessary. 
     
    But ideally, it whould be an organic system. What you do should affect the visibility of your camp. If I've spent three hours chopping trees, I would expect to draw some attention to my area. If I'm shooting near my safe-house, or making a campfire, or barricading, or... you get the point. Also, something that has been mentioned a gazillion times, is the "follow the leader" effect that is mentioned in WWZ and TWD for example: it would be great if zombies would keep on going and following other moving zombies, creating a chain effect that could "lead them" to your base.
  10. Like
    Ohbal reacted to Batsphinx in The Official EnigmaGrey level-up 'gratz' thread   
    Just a quick note to say that due to his diligent nature, his deep knowledge of PZ support woe, his well-timed one-liner delivery skills and his general aceness with tech-suffering Zomboid players everywhere - EnigmaGrey has been promoted to...

     

    *fanfare*

     

    Tech Support Manager

     

    Please deposit all celebratory Spiffos in this thread

  11. Like
    Ohbal got a reaction from Jatta Pake in The Dawn of the Carpenters   
    Well, for the sake of accuracy, I think the OP was talking about the need to pick up carpentry to get water: 
     
    And since it has been already cleared up that
     
    1. We'll probably get other water collection methods 
    2. You have several ways to not suck at carpentry without picking the carpenter profession
     
    I think we can all chill out and wait for tomorrow's Mondoid to get crazy about the next feature preview   
  12. Like
    Ohbal got a reaction from Dama in Mondoid Question   
    4-5 in everything? In one in game week?
     
    Either you are utterly exagerating (which I think is the case but I'm terrible catching this without seeing somebody's face), or I'm doing something utterly wrong. I have a 2.5 xp boost in my last sandbox and 3 months later my toon only has maxed out farming, and carpetry. Most of the other stuff is 1-2 (and zero) except cooking which is on 4 (as can be seen, only book related skills maxed out ore close to be). My "survival" toon, after 9 months, is in similar conditions (no 2.5 boost). 
     
    Which is not a bad thing, let me clarify that I'm not against this. I like diversity and all chars being equal doesn't add any spice.
     
    On the other hand, the already mentioned problem with the rain barrels will be a bad thing for SP, although I'm 99% positive TIS will give us an alternative way to collect rain water. 
  13. Like
    Ohbal got a reaction from Gustav in New Sandbox Option: Amount of Zombies over time   
    Thanks, but... it doesn't seem to work. 
     
    I remember seeing mentioned in this post that it was outdated, so I think its not me being dumb (or I hope )
     
    http://theindiestone.com/forums/index.php/topic/12479-rain-levels/?hl=%20save
  14. Like
    Ohbal got a reaction from EnigmaGrey in The Dawn of the Carpenters   
    Oh dude, that picture is so f'ing awesome. I wish I was around on those builds, damn it!
     
    For my part, I apologize for the amount of times I'm able to repeat myself. 
  15. Like
    Ohbal got a reaction from Leoquent in The Dawn of the Carpenters   
    That's a problem, I reckon I face. But to rephrase it a bit... what I would like to is to be forced to leave my fortress. In the very same fashion that happens in the Zombie Lore. You get overwhelmed, and have to run and look for a new base. 
     
    In TWD it happens all the time. When you think you have things under control, something happens and you are on the road again. That's what I would very much like to find in this game: the game environment actively trying to kill me. It feels so anti-lore that you feel safer with each passing day... 
  16. Like
    Ohbal got a reaction from EreWeGo in The Dawn of the Carpenters   
    That's a problem, I reckon I face. But to rephrase it a bit... what I would like to is to be forced to leave my fortress. In the very same fashion that happens in the Zombie Lore. You get overwhelmed, and have to run and look for a new base. 
     
    In TWD it happens all the time. When you think you have things under control, something happens and you are on the road again. That's what I would very much like to find in this game: the game environment actively trying to kill me. It feels so anti-lore that you feel safer with each passing day... 
  17. Like
    Ohbal got a reaction from Svarog in The Dawn of the Carpenters   
    That's a problem, I reckon I face. But to rephrase it a bit... what I would like to is to be forced to leave my fortress. In the very same fashion that happens in the Zombie Lore. You get overwhelmed, and have to run and look for a new base. 
     
    In TWD it happens all the time. When you think you have things under control, something happens and you are on the road again. That's what I would very much like to find in this game: the game environment actively trying to kill me. It feels so anti-lore that you feel safer with each passing day... 
  18. Like
    Ohbal reacted to Thuztor in Horizon Clock Mod v.0.6 for Build 41   
    Horizon Clock Mod
    version 0.6 for Build 41
     
    Concept, Textures, Code & Overhaul: Thuztor
    oldCode: TurboTuTone
     
    Translations:
    English & German: Thuztor
    Russian: Nebula
     
    Surprise! I'm back and not dead yet! Not yet!
    I hope I can revive even more in the future.


    Update to Version 0.6 for Build 41 and probably lower:

    - complete overhaul ( see Features )

    Features of this version:

    - You don't have found a watch, yet?
    ! Orient yourself at the level of the sun or the position of the stars!

    - You have a watch, but you can't see the clock?
    ! Hold Right CTRL,  if you move or whatever with the keyboard!
    ! Otherwise just press Right CTRL!

    - You can't see the sun or the stars, if you are inside a building or it rains?
    ! That's correct. It has to be like this!

    - You want a digital watch, but without the luxery temperature display?
    ! You can find black cheap digital watches on corpses and at some other places!

    - Language Support: english, german, russian (Nebula)

    Planned for the next version:

    - texture overlay, if you are sitting in cars
    - The correct beginning and end of sunrise and sunset depending on the season.
    - the strength of rain, clouds, fog, snow and wind is visible in the horizon clock
    - extra ui for the wind direction

    Future plans:
    - an analog watch
    - button cell battery for watches (keep a very long time, but eventually the clock will stop working)
    - windup watches that needs no battery, but needs to be wind up again and again.
    (Bad luck if one forgets it sometimes. Then you have to just guess what time it is)

    Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=498643301
    Dropbox-Link: https://www.dropbox.com/s/1cbrgt4kdj55tju/HorizonClockv0.6.zip?dl=0
     
     
    See you soon!
     





  19. Like
    Ohbal got a reaction from Marco1 in Operation Killing you... not there yet :)   
    I specially like your suggestions for Winter, Storms, Feral dogs and other animals, and Water... but I think you basically nailed it here
     
  20. Like
    Ohbal got a reaction from MrZombifiedGamer in Operation Killing you... not there yet :)   
    I specially like your suggestions for Winter, Storms, Feral dogs and other animals, and Water... but I think you basically nailed it here
     
  21. Like
    Ohbal got a reaction from SiderisAnon in Mondoid Question   
    I would advocate for two things here, patience and constructive feedback.
     
    IMO, everybody should be given a way to collect water. Its such a basic survival necessity (and so freaking easy to do... seriously, you don't need to build a rain water collector to get water. You could use a bucket, a bath, some hole in the ground that you plastify... there are dozens of ways). It just feels like an artificial barrier. 
     
    As Moose65 says, as long as we are given something that somewhat guarantees our basic needs, I'm fine with it. It can be 10% as effective as something built by a carpenter, but it would give you the chance to survive. I would bet the water stored in WCs and such is likely to get nerfed at some point (or made it stagnant, I can't really see how we can drink from toilets one year after the water went down). 
     
    In any case, and switching the subject to the grinding problem... I've always hated grinding, but somehow I always end up grinding in MP games. I can't help it. Since I started playing MMO games the grinding has been a burden in my soul. There are many games out there that force the player to repeat the same actions over and over.
     
    The industry hasn't really come out with any good solution so far... except in one case: EVE Online. You need time (a lot of time) to level up some skills in that game, but you know what? You don't gind them. You just state that you are learning somethimg, and a time begins to count down. You are not forced to blast 1000 ships to get proficience in aiming. You just wait for the skill to get completed while enjoying the game itself (I'm stating it all the time, but this is just my personal opinion, I'm not saying this is perfect for all). 
     
    If the leveling system in PZ was to change, somehow avoiding the grindfest, I would have no problem with it. This is more or less what I tried to explain before: you are not making it impossible for people to have everything on 5. You are just making it more boring and longer. Not really a brilliant design if you ask me. 
     
    If you are truly commited to have variety in chars, which is great, I would like to challenge you to make it in a different way. If you are truly commited to the design choice of limiting skills, do it for real. Just tell me that a policeman will not ever be able to be proficient at Carpentry. Cap the levels 3-4-5 to certain professions. But please...do not condemn your players to a grindfest...  
  22. Like
    Ohbal got a reaction from Marco1 in Mondoid Question   
    I would advocate for two things here, patience and constructive feedback.
     
    IMO, everybody should be given a way to collect water. Its such a basic survival necessity (and so freaking easy to do... seriously, you don't need to build a rain water collector to get water. You could use a bucket, a bath, some hole in the ground that you plastify... there are dozens of ways). It just feels like an artificial barrier. 
     
    As Moose65 says, as long as we are given something that somewhat guarantees our basic needs, I'm fine with it. It can be 10% as effective as something built by a carpenter, but it would give you the chance to survive. I would bet the water stored in WCs and such is likely to get nerfed at some point (or made it stagnant, I can't really see how we can drink from toilets one year after the water went down). 
     
    In any case, and switching the subject to the grinding problem... I've always hated grinding, but somehow I always end up grinding in MP games. I can't help it. Since I started playing MMO games the grinding has been a burden in my soul. There are many games out there that force the player to repeat the same actions over and over.
     
    The industry hasn't really come out with any good solution so far... except in one case: EVE Online. You need time (a lot of time) to level up some skills in that game, but you know what? You don't gind them. You just state that you are learning somethimg, and a time begins to count down. You are not forced to blast 1000 ships to get proficience in aiming. You just wait for the skill to get completed while enjoying the game itself (I'm stating it all the time, but this is just my personal opinion, I'm not saying this is perfect for all). 
     
    If the leveling system in PZ was to change, somehow avoiding the grindfest, I would have no problem with it. This is more or less what I tried to explain before: you are not making it impossible for people to have everything on 5. You are just making it more boring and longer. Not really a brilliant design if you ask me. 
     
    If you are truly commited to have variety in chars, which is great, I would like to challenge you to make it in a different way. If you are truly commited to the design choice of limiting skills, do it for real. Just tell me that a policeman will not ever be able to be proficient at Carpentry. Cap the levels 3-4-5 to certain professions. But please...do not condemn your players to a grindfest...  
  23. Like
    Ohbal got a reaction from Moose65 in Mondoid Question   
    Hey, we work with that we have, and that was my point entirely I've been advocating for patience since the begining, as I really trust you guys.
     
    You are completely entitled to run the dev process as you like. You can give us the information at whatever pace you consider best. But you cannot be surprised by the level of noise raised on a topic like this. After all, I think for the good, we are quite an enthusiastic community
     
    Even if we are completely blind on the full picture, we may (only may) be expressing concerns that may (and only may) help to polish the system you have designed. 
  24. Like
    Ohbal reacted to lemmy101 in Mondoid Question   
    You're not being a pain, but the last few posts on this thread are pretty much repeating the exact same stuff I replied to on this very page. I've been down this road before and it just results in me getting frustrated. You say I haven't took much time to explain it all but it was pretty explained in the Mondoid as well as in this thread but people are still responding with 'I don't want to be shoehorned into picking Carpentry' profession. Despite there about about 5-6 ways to get Carpentry skill.
    Early Access - sure, definitely! But Early Access usually revolves around that 'access'. People are making assumptions based on what they THINK might happen on a system they have read a few paragraphs about on a news update. Someone involved in it has come on and said 'no don't worry we're taking this into account' and basically not being believed by a bunch of people who've never seen let alone played it. Doesn't become an Early Access build until it's actually released to anyone and until then all I can say is we're balancing the system to very much address the problem of everyone picking the same traits and professions.
    And hey I've been writing these posts for the past 30 mins or so now, instead of working. So yeah I said I was going to stop posting before I get drawn into something because there is nothing to be gained by me defending a system no one has even tried yet, especially if my defenses just get ignored and the same concerns raised time again.
  25. Like
    Ohbal got a reaction from Svarog in Mondoid Question   
    I would advocate for two things here, patience and constructive feedback.
     
    IMO, everybody should be given a way to collect water. Its such a basic survival necessity (and so freaking easy to do... seriously, you don't need to build a rain water collector to get water. You could use a bucket, a bath, some hole in the ground that you plastify... there are dozens of ways). It just feels like an artificial barrier. 
     
    As Moose65 says, as long as we are given something that somewhat guarantees our basic needs, I'm fine with it. It can be 10% as effective as something built by a carpenter, but it would give you the chance to survive. I would bet the water stored in WCs and such is likely to get nerfed at some point (or made it stagnant, I can't really see how we can drink from toilets one year after the water went down). 
     
    In any case, and switching the subject to the grinding problem... I've always hated grinding, but somehow I always end up grinding in MP games. I can't help it. Since I started playing MMO games the grinding has been a burden in my soul. There are many games out there that force the player to repeat the same actions over and over.
     
    The industry hasn't really come out with any good solution so far... except in one case: EVE Online. You need time (a lot of time) to level up some skills in that game, but you know what? You don't gind them. You just state that you are learning somethimg, and a time begins to count down. You are not forced to blast 1000 ships to get proficience in aiming. You just wait for the skill to get completed while enjoying the game itself (I'm stating it all the time, but this is just my personal opinion, I'm not saying this is perfect for all). 
     
    If the leveling system in PZ was to change, somehow avoiding the grindfest, I would have no problem with it. This is more or less what I tried to explain before: you are not making it impossible for people to have everything on 5. You are just making it more boring and longer. Not really a brilliant design if you ask me. 
     
    If you are truly commited to have variety in chars, which is great, I would like to challenge you to make it in a different way. If you are truly commited to the design choice of limiting skills, do it for real. Just tell me that a policeman will not ever be able to be proficient at Carpentry. Cap the levels 3-4-5 to certain professions. But please...do not condemn your players to a grindfest...  
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