So essentially a system where large areas of the map run out of power before others? And hold individual power/water consumption? I really like your idea of having districts of power and water shut off at different times, giving raiders and survivors more desirable places to set up shop. I'm afraid, however; to say that I don't really like the idea of giving a whole lot of focus to this one mechanic of the game. I feel like having the different levels of each district variating on who's using whichever fire hydrant or generator isn't really a valuable use of my runtime. This is just my opinion, however. And as I said, a simplistic district-style shut off system sounds like a grand idea. - B