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Decay

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  1. Like
    Decay got a reaction from Kuren in Allow foraging everywhere?   
    Before you start saying this is stupid or something hear me out.
     
     
    You would be able to forage anywhere you wanted but it would require common sense of course. 
    You would obviously not find anything indoors unless your at a high foraging skill maybe you'd find a mouse/rat? 
    It'd all be determined by the foraging skill it'd be very useless to forage indoors of course it'd still stay the same you would get more items out in the woods but for a suburban area a small chance of finding a rat or worm or anything maybe even a small frog. 
     
    It would go like this. 
     
     
    Nature/outdoors/woods foraging skill 0-6 
    Just like the foraging system is now.
     
    Or. 6-10 foraging skill.
    Outdoors/indoors/suburban.
    15% for a mouse/rat
    5% for a frog
    25% for a worm.
  2. Like
    Decay reacted to King jjwpenguin in Allow foraging everywhere?   
    what if you could then find things like trash when in the city. like bags and possibly empty bottles. could be useful?
  3. Like
    Decay got a reaction from Jericoshost in Allow foraging everywhere?   
    Before you start saying this is stupid or something hear me out.
     
     
    You would be able to forage anywhere you wanted but it would require common sense of course. 
    You would obviously not find anything indoors unless your at a high foraging skill maybe you'd find a mouse/rat? 
    It'd all be determined by the foraging skill it'd be very useless to forage indoors of course it'd still stay the same you would get more items out in the woods but for a suburban area a small chance of finding a rat or worm or anything maybe even a small frog. 
     
    It would go like this. 
     
     
    Nature/outdoors/woods foraging skill 0-6 
    Just like the foraging system is now.
     
    Or. 6-10 foraging skill.
    Outdoors/indoors/suburban.
    15% for a mouse/rat
    5% for a frog
    25% for a worm.
  4. Like
    Decay got a reaction from Jericoshost in Allow foraging everywhere?   
    I think he means that the erosion would take over and humanity would lose most of its human like places to the wilderness which would include tall grass and weeds through the cracks in the pavement and all that. I think it could double the chances of foraging in suburban neighborhoods 
     
    Like 20% for rat/mouse after a good amount of erosion 
    10% chance of frog
    30% chance of worm
  5. Like
    Decay got a reaction from Tanner Dickison in Allow foraging everywhere?   
    Before you start saying this is stupid or something hear me out.
     
     
    You would be able to forage anywhere you wanted but it would require common sense of course. 
    You would obviously not find anything indoors unless your at a high foraging skill maybe you'd find a mouse/rat? 
    It'd all be determined by the foraging skill it'd be very useless to forage indoors of course it'd still stay the same you would get more items out in the woods but for a suburban area a small chance of finding a rat or worm or anything maybe even a small frog. 
     
    It would go like this. 
     
     
    Nature/outdoors/woods foraging skill 0-6 
    Just like the foraging system is now.
     
    Or. 6-10 foraging skill.
    Outdoors/indoors/suburban.
    15% for a mouse/rat
    5% for a frog
    25% for a worm.
  6. Like
    Decay reacted to RoboMat in Sleeping Overhaul (DOES NOT WORK WITH STEAM FFS)   
    Will take a look at it over the next couple of days. I'm not sure how much work it'll be to update it. I'd probably have to add tons of new sprites to the list of possible sleeping locations.
  7. Like
    Decay reacted to Silver_Foxx in Knocking on windows and doors.   
    Ever open a door to a house, or hop through a window only to be instantly swamped by the dozen or so zombies who were just chilling inside?
    I think we should be able to knock on the windows and doors to alert any zombies inside that you are there.
    You could tell if all of a sudden you start hearing thumping, but it wouldn't make it too easy I think. Could also make it so knocking on something outside could alert other zombies who are in the area and could sneak up on you from behind, adding another sense of danger.
  8. Like
    Decay got a reaction from Hobbes in Zeek's Haven [24/7 US East|NY Server][PVP][CSpawns][24GB RAM][Weekly Soft Wipes][Monthly Hard Wipes]   
    Alright i'm gonna admit I am in the wrong here and I was being childish. I'm sorry for all of this.
  9. Like
    Decay got a reaction from RichCoconut in Zeek's Haven [24/7 US East|NY Server][PVP][CSpawns][24GB RAM][Weekly Soft Wipes][Monthly Hard Wipes]   
    Alright i'm gonna admit I am in the wrong here and I was being childish. I'm sorry for all of this.
  10. Like
    Decay got a reaction from Zeek in Zeek's Haven [24/7 US East|NY Server][PVP][CSpawns][24GB RAM][Weekly Soft Wipes][Monthly Hard Wipes]   
    Alright i'm gonna admit I am in the wrong here and I was being childish. I'm sorry for all of this.
  11. Like
    Decay got a reaction from Geras in Razors And Combs   
    Maybe This Is Already Planned But The Totally Need To Add This Okay Just Listen My Fellow PZ Players: Ok so you have survived quite some time huh? that's great but you're beard is growing [Male Character] oh no! you need a shave ! it would be a great addition and if you could comb or cut you're hair with scissors and shave you're beautiful hair with a razor ! the you go from being the tough battle hardened survivor to the man you first knew before this happened: the really should add beard growth to the game and hair
     
     
    [NOT SURE HOW THIS WOULD WORK WITH FEMALE CHARACTERS]     Maybe there hair grows longer after time ?
     
    Anyway what yah guys think eh?
  12. Like
    Decay got a reaction from CaptKaspar in Razors And Combs   
    Maybe This Is Already Planned But The Totally Need To Add This Okay Just Listen My Fellow PZ Players: Ok so you have survived quite some time huh? that's great but you're beard is growing [Male Character] oh no! you need a shave ! it would be a great addition and if you could comb or cut you're hair with scissors and shave you're beautiful hair with a razor ! the you go from being the tough battle hardened survivor to the man you first knew before this happened: the really should add beard growth to the game and hair
     
     
    [NOT SURE HOW THIS WOULD WORK WITH FEMALE CHARACTERS]     Maybe there hair grows longer after time ?
     
    Anyway what yah guys think eh?
  13. Like
    Decay reacted to WolfeClaw in A Few 3D Models for Project Zomboid   
    Slouched beanie & sunglasses.
     
    Maybe one day. 
     
    EDIT:
     

     
    Now with Cargo trousers in DPM camouflage. These will be released shortly, perhaps in a small pack of clothing and other items. Who knows, they may be of use at some point in development.
     
    EDIT AGAIN:
     

     
    Using the vanilla shirt as a base to start work on a hoodie. Hopefully if I'm not lazy there'll be a 2 variations of this; one with the hood up and the other with it down.
     
    EDIT YET AGAIN:


     
    Finished the hoodie. Worth noting I have no idea how to do the weight/rig stuff, so I'm afraid I'll have to leave that up to whoever downloads this stuff. (OP Updated)
  14. Like
    Decay got a reaction from Bennytheowl in Suicide option when severely depressed.   
    Because that takes the control away from you.
  15. Like
    Decay got a reaction from archerj2010 in Player zombie ideas   
    So as the new build 31 has been released and one of my new favorite features is player reanimation. As my character was shambling around with his new "friends" and all I could hear was moaning everywhere. I was thinking of build 30 and how the added zombies group with moans so I was wondering if you could press Q like you could as if you where alive but instead of shouting out your player zombie moans and can make zombies come towards you and form a small horde what do you think? is this a possibility?
     
     
     
     
     
    I would love to hear you guys/girls ideas please write them here
     
     
     
     
    -Decay
  16. Like
    Decay got a reaction from sspeck in Player zombie ideas   
    So as the new build 31 has been released and one of my new favorite features is player reanimation. As my character was shambling around with his new "friends" and all I could hear was moaning everywhere. I was thinking of build 30 and how the added zombies group with moans so I was wondering if you could press Q like you could as if you where alive but instead of shouting out your player zombie moans and can make zombies come towards you and form a small horde what do you think? is this a possibility?
     
     
     
     
     
    I would love to hear you guys/girls ideas please write them here
     
     
     
     
    -Decay
  17. Like
    Decay got a reaction from uberevan in Suicide option when severely depressed.   
    Because that takes the control away from you.
  18. Like
    Decay got a reaction from CaptKaspar in Suicide option when severely depressed.   
    Because that takes the control away from you.
  19. Like
    Decay reacted to turbotutone in ApCom - HAM Radio's & Walkie Talkies [SP/MP]   
    ApCom [sP/MP]
    Apocalypse Communications
     

     
    code: TurboTuTone, artwork: Nasko
     

    Features:
    HAM Radio and 12 Walkie talkies with different properties. Wear a walkie talkie in secondary slot to use it normally, place it down to lure zombies or spy on people. Small HUD element that displays your walkie talkie's status. 12 Frequencies to tune in on. A taperecorder and 5 different styled cassettes. Record speech on cassettes. Broadcast cassettes repeatedly via a HAM Radio. Power usage, devices need a battery to operate and drain power hourly. Interference due to bad weather, or when a device is bordering its maximum range. Players chatcolors are copied by all of the mods devices to dinstinguish "voices". Depending on type, the devices will attract zombies in certain radius.  
    Look at the information section at the bottom of this post for more detailed info and usage,
    it also showcases some of the awesome artwork Nasko made!
    Make sure to send him some love when he posts in this thread
     
     
     
    Thanks to:
    Twiggy for testing, suggestions, support, streaming, awesomeness
    Viceroy, for a bunch of cool suggestions made during one of our apparantly more serious convo's
    LogiHack, a fellow country man who helped out testing!
    EnigmaGrey, testing and correcting my grammar error's
    dko112, gameplay convenience suggestions
     
    A special thanks to:
    Both EasyP and RJ, various functionallity of the mod would not have been possible without help from your side, thanks guys! its awesome and very much appreciated
     
    [incase i forgot to mention someone, gimme a poke!]
     
    Thanks twiggy and subscribers for testing the mod with a bunch of people!
    A save of the stream can be found here:
    Project Zomboid | Subscriber Stream w/ ApCom (Radios) | Indie Hype*~!
    Twiggy @ twitch.tv
    Twiggy's twitter
     
    Download
     
    Requires build 27 and a fresh world for the items to spawn in containers.
    On a server to get best out of it set 'GlobalChat' to false serveroptions.ini.
    Also works in single player but chat is limited to the lines produced by pressing 'q'.
     
    Eventhough it has been tested, it's version 1.0 so there may be unforseen consequences.
     
    Apcom version 1.0
     
    Up to date version can be downloaded here. (last update 13 june 2015)
    Credit goes to Dr_Cox1911, who has tracked and fixed the incompatibility issues with new PZ versions!

    Also, a shoutout to ThatUser and Siriusx72 who posted a different approach for a fix in the thread, much appreciated!
     
     
    previous versions:

     
     
    Public servers running ApCom mod:
     
    Information

     
    HAM Radios



    This device can only be used when placed in the world, it can broadcast all over the map and thus is ideal for base to base communications. The ham radio has the ability to play cassettes as repeated broadcasts on a frequency, so they could be used to gather people or advertise a merchant outpost as well. (see tape recorder section for more info)
     

     
    A ham radio can be picked up and it will return the radio + optionally the battery or cassette inside the device.
    Whacking a ham radio with a weapon is not advised as it will destroy the radio and all in it.
     
    When receiving transmissions this device shows a animation.
     
    This device will attract zombies in a wide range, so secure your base perimeters, zombies will locate the sound coming from the machine but the cold steel confuses them so they wont destroy it
     
     
     
    Walker Talkers



    Worn in secondary item slot, the device can then be toggled on and frequencies be set. When the device is worn it will display a small UI element that displays the item icon and device info. When the battery power is low the item will start blinking a led to indicate this.
    When wearing a walker talker it will display up to 5 lines above your normal local chat area, as shown by "Another line".
     

     
    Walker talkers can also be placed down and picked up again to serve tactical purposes. When doing so, unlike the ham radio, this device will keep its battery, however make sure to turn it on each time you place it down.

    Lower tier walker talkers when placed in world are great for luring zombies due to their zombie attraction rate and low value. The higher tier devices when placed in world are great for spying, since their sound values make them hard to detect, especially the tactical army version which doesn’t display any text placed down, detects voice in 25 tile radius. The tradeoff is that these devices are very rare thus their discovery could be considered a big loss.

    Note that when a device is unequipped or picked up it is turned off.
     
     
     
    Walker Talker GUI

     
    When equiping a fresh found walker talker as secondary, a GUI like this will show up in left side of screen.

     
    Insert a battery and it will display battery status:

     
    When equiped as secondary, you can rightclick the inventory icon and turn the device on.
    When doing so, the sprite will show a green led, and more advanced models will light on their display, the frequency text will also be brighter when turned on:

     
    When the device recieves text it will also indicate it in the hud:

     
    The hud will display different stages of battery life as such:


    Finally when the battery is about to die, the item icon will start blinking a red led:

     
     
     
    About chat behaviour

     
    The mod follows a pair of rules to prevent spam and local duplication of text, they are:
     
    Firstly, when you are near multiple placed down devices and/or worn device, then for each frequency the system will pick the highest range device's values for broadcasting to prevent x times the same line popping up on the other end. Secondly, to prevent local duplication, the placed down devices will not display text coming from a source within a 5 tile radius. The devices that are worn do the same but for a 12 tile radius. Note: be aware that eventhough devices do not display the text cause of this rule, they will still attract zombies!
     
     
     
    Interference

     
    Interference will occur during bad weather, when its thundering the interference will be really bad. When interference is applied it will replace words or even multiple words at once with scrambled text.
    Interference will also occur at the last 10% of a device's range, the interference will become worse as you reach the limits of its range untill nothing is received anymore.
     

     
     
     
    Power consumption


    Done per hour for all devices that are turned on. Note that when you place a device in world and turn it on it will keep draining power even when that part of the world unloads.
     
     
     
    Cassette's

     

     
    These cool oldskool cassette tapes can be found all over the place, when rightclicking a cassette in your inventory it will display its ID and for convience the lines that are recorded on it. This menu has no functionallity, but the ID will come in handy.

     
     

    Tape Recorder

     


    Tape recorder needs a battery for power and a cassette to record. When having multiple tapes of the same type use the ID (see Cassette section) to indentify the correct one.
     

     
    When both are inserted wear the item as secondary, this will give another option in right click menu "record a line", click it and wait for the timed action bar to finish.
     

     
    The next line your character says will be recorded on the cassette.
    Cassettes can record a maximum of 5 lines.
    Also note that the players chatcolor is recorded on a tape as well, this is done per recorded line.
     


    After recording eject the cassette from the tape recorder. You can now add the cassette to a HAM Radio.
     

     
    When the radio has a cassette and is turned on you can start broadcasting the cassette on the frequency set for the device.
    Currently every 2 in game hours one line of the cassette is played.
     

     
     
     
    Device tiers and properties:

     
    The item properties below can be read as follows:
    - broadcast range is for outgoing signal only, to be clear a budget walker talker can only emit 500m but still receive chat from for example a ham radio which has global range. - voice detect range, the amount of tiles a player has to be near the device for it to pick up speech. - can hear range, the amount of tiles a player has to be near device to see "hear" its text. - loot chance, obvious. - zombie attraction, the displayed value for played devices, walker talkers have reduced attraction when worn as secondary item. Also note this value doesn’t always coincide with can hear range. - battery consumption, rate at which a device will consume power on hourly basis.  
    HAM Radio:

    broadcastrange: GLOBAL
    voice detect range: 5
    can hear range: 16
    weight: 15
    loot chance: very rare
    zombie attraction: extremely high
    battery consumption: extremely low

    Tier1: Walker Talker Budget

     
    standard
    broadcastrange: 500m
    voice detect range: 6
    can hear range: 12
    weight: 0.5
    loot chance: high
    zombie attraction: high
    battery consumption: very high

    colored
    broadcastrange: 1000m
    voice detect range: 8
    can hear range: 10
    weight: 0.5
    loot chance: high
    zombie attraction: high
    battery consumption: very high

    army
    broadcastrange: 1500m
    voice detect range: 10
    can hear range: 9
    weight: 1.0
    loot chance: normal
    zombie attraction: high
    battery consumption: very high
     
    Tier 2: Walker Talker Standard

     
    standard
    broadcastrange: 2000m
    voice detect range: 12
    can hear range: 8
    weight: 1.5
    loot chance: medium
    zombie attraction: medium
    battery consumption: medium

    silver
    broadcastrange: 2500m
    voice detect range: 14
    can hear range: 5
    weight: 2.0
    loot chance: medium
    zombie attraction: medium
    battery consumption: medium
     
    Tier 3: Walker Talker Black Edition

     
    standard
    broadcastrange: 3000m
    voice detect range: 16
    can hear range: 3
    weight: 2.25
    loot chance: low
    zombie attraction: low
    battery consumption: low

    army
    broadcastrange: 3500m
    voice detect range: 18
    can hear range: 2
    weight: 2.5
    loot chance: low
    zombie attraction: low
    battery consumption: low
     
    Tier 4: Walker Talker Tactical

     
    standard
    broadcastrange: 4500m
    voice detect range: 20
    can hear range: 1
    weight: 2.75
    loot chance: rare
    zombie attraction: very low
    battery consumption: very low

    army
    broadcastrange: GLOBAL
    voice detect range: 25
    can hear range: 0
    weight: 3.0
    loot chance: very rare
    zombie attraction: ZERO
    battery consumption: very low
  20. Like
    Decay got a reaction from Gustav in No reading when you are tired.   
    Good idea but it should be at a greatly reduced pace in my opinion 
  21. Like
    Decay got a reaction from Geras in No reading when you are tired.   
    Good idea but it should be at a greatly reduced pace in my opinion 
  22. Like
    Decay got a reaction from Some Clever Username in Suicide option when severely depressed.   
    Because that takes the control away from you.
  23. Like
    Decay got a reaction from PhantomWarlock in Suicide option when severely depressed.   
    Because that takes the control away from you.
  24. Like
    Decay reacted to MrZombifiedGamer in Revamp beards? (Customization change)   
    I didn't know what to title this topic. If the mods have a better title then you can feel free to change it. Anyway, basically make it so that instead of how you choose your beard at the start, your beard grows out as you play. The longer you live the bigger your beard. Now don't take customization away entirely but have styled beards or goatees that eventually grow into scruffy face scruff if you let it go for too long. Also allow for razors to cut your beard (since they're useless right now) same with hair. 
     
    What do you think? I always wanted a kind of status symbol if I survived for a few months.
  25. Like
    Decay got a reaction from PhantomWarlock in Damage indication   
    Poor you no trace of you ever being alive except this big black ash on the campfire hahahah! great work happened to me 
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