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ValueOfGravity

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Everything posted by ValueOfGravity

  1. I like it as a toggeable feature. It would make the late-game more challenging.
  2. What happens if two heavy weapons collide? Black hole?
  3. I agree. It's one of the hardest out there though. The thing is Mount & Blade is a very melee-focused game, while PZ is more dynamic. Even in Napoleonic Wars all the firearms have horrible accuracy and long reload animations. By the time people have the balls to brawl agaisnt eachother in MP they'll most probably already have guns to spare. I do like this idea for fighting off human NPCs though.
  4. Waiting while sleeping might be too boring, and if I want a 16 hour bonus I might as well fall asleep in real life. Alt + tabbing out of the game and doing something else would make people an easy target for raids up to the point where the bonus isn't even worth it. Besides, you wouldn't even need the bonus if you spend the time you would spend sleeping in doing actual activity.
  5. Granted. The end is so saddening it drifts you into a depressive state. The only reason you go outside is to get food or more handkerchiefs for your tears. I wish I could find a solution to the great dilemma; Blanket on, too hot. Blanket off, too cold.
  6. That's because players are scarier than zombies
  7. I can really see an abandoned truck holding a bunch of these. Plus, they will come in extra handy when your party of NPCs is thirsty!
  8. Those two features are already planned. No ETAs though.
  9. I'd imagine Sheet + Whiskey Bottle + Twig/Sturdy stick would be a torch, right?
  10. If this happens, I will use a skirt in all my characters and ask Enigma to change my member title to Scotland Forever. +1!
  11. +1 I was just thinking about this, actually. Just imagine the middle of the night, dark as a monkey's ass, then suddenly, a lightning strike comes in and flashes a horde in the distance. That would be both awesome and terrifying!
  12. Granted. Your peaches have a huge fight about who you want to eat the most, and die together in a beautiful explosion of mutually-assured destruction! I wish I could sleep more.
  13. ''These berries can either cure my asthma, or blow up my lungs. Hmm..'' I don't agree with the suggestion 100%, but it has potential. +1.
  14. Why? What if you build a staircase the wrong way? What if you need to stay clear of zombies in your safehouse? Also, I'm pretty sure the devs are working on a penalty for sheet ropes.
  15. It doesn't look like a ''little'' fort to me.
  16. This suggestion is simple: Instead of just passing through the machine and getting your Soda Pop for free, you have to break the thing open with a blunt weapon, creating noise (about as much as a broken window). This way survivors won't be able to get free soda so easily. Same thing could be applied for different drawers in shops. The point is to make looting more challenging and exciting and making Soda Pop, an extremely handy item (Non-perishable and works both for hunger and thirst) way more trickier to get.
  17. Granted. You get a full cask of warm, alcohol-free, fart-flavoured beer! I wish I could eat lemons without looking like a weeabo.
  18. Granted. Gold grows tired of being the forum title playball and lies waste to the forums. I wish Kirrus couldn't grant title-related wishes.
  19. Wish granted. Because PZ doesn't exist, this forum never existed, thus you never had a chance to wished for PZ to not exist, making your wish completely ungrantable. I wish my jimmies were rustled.
  20. Now I wonder where survivors keep their supplies when they have no bags. Maybe they just magnetically stick to them. Like this. I run around mostly pocketless IRL, which should totally be a disadvantage in the middle of the apocalypse, since things don't magically magnetically stick to people. +1.
  21. I'm pretty sure randomly generated maps are a confirmed no by the devs.
  22. Putting aside that this would be extremely difficult to implement for MP and the overall game, I think the idea of zombie slavery (Zlavery?) is kind of non-fitting for PZ. PZ leans more to the side of human necessity and survival instead of human desire. You're not going to die because you have to make one extra run for your main safehouse. Maybe you will, but that was the thrill of the game all along! This is highly effective for keeping the game fresh and flowing instead of forcing people to stay home for a total of 90 hours so you can face the huge wilderness with your 9.000 cabbages and 500 shotgun shells. Kind of like Terraria, but without the magical journey of drifting through the underground that's under your feet. It's just you, a few seed packets, rain collectors and hours of just patrolling your safehouse. Does that seem fun? Maybe you got tired of the game and you just want to see how far you can go. That's completely alright. Heck, even I did it (lasted a year and a half before dying to a scratch, wohoo!)! If you have, you probably already know that 90% of the game's fun is surviving. Fearing death and the overall early-game. If Zlaves were implemented, that would be damaging this healthy and fun playstyle that we all know and love. Besides, if you want more carrying capacity, why not just get the strong trait and running full-scavenger with 3 bags equipped? You can't probably need more than that, unless you're dragging the whole warehouse on your back.
  23. I'm not sure if you can overdose on pills, but I once took way too many and started feeling sick, almost to the point of death.
  24. Suppresors don't really soften the sound as much; The thing they do supress is muzzle flash.
  25. Insert fart joke here! +1, It definitely would make things way more immersive.
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