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RobertJohnson

The Indie Stone
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Posts posted by RobertJohnson

  1. 4 hours ago, Shinjitsu noDeshi said:

    I'm able to consistently reproduce this. How can I get you a copy of my save game folder - it's 8MB as a zip.

     

    I'm playing Insane hordes on a First Week Sandbox mode. I think the only other change is I've turned off zombie respawns.

     

    Stepwise, in my save I take my vehicle from Cortman Medical up to the Pizza Whirl.

    Take a left onto the Muldraugh Main Street.

    Drive towards the Diner & gas station (don't even worry about shepherding zombies)

    About the point of the restaurant before the Diner, the vehicle you are driving teleports somewhere else. I've ended up in a different place each time I've tried this.

     

    Shin

     

    You mean it happend at the same place everytime? Could be handy to debug!

  2. Hotfix Vehicle 25.1:

     

    [Balance]

    • Reduce number of random car crash on road.
    • Improved car crash spawn mechanic.
    • Divided by 2 the engine loudness of all car.
    • Now engine loudness will depend on your engine RPM (the faster it goes: the more noise).

     

    [Bug Fix]

    • Small items collision fixed.
    • Note there: Once Mash has finished the damaged sprite i'll go over them all and implement more realistic crash with world items :) (maybe for next version!)
  3. Build Vehicle 25:

     

    [New]

    • Added new burnt car.
    • Added random 2 vehicles crash on roads (quite a low possibility of this)
    • Added vehicle collision to maiboxes/lampposts.
    • Added Mechanic profession & related traits(icons are placeholder).
    • Vehicle Mechanic UI can now be closed by pressing escape.
    • Vehicle Mechanic UI will now be closed if you go too far away from the car.
    • You now gain Mechanic XP when uninstalling and installing a car part, this can only happen once per 24 hours on the same car, but XP will be gained again on a new car.
    • Uninstalling/Installing parts now depends on the part and your Mechanic skill.

     

    [Balance]

    • Optimized Mechanic UI.
    • Optimized some net code for vehicle.
    • Optimized traffic jam spawning.
    • Optimization in the Garbage Collection.
    • Balanced car properties.

     

    [Bug Fix]

    • Added missing translations for car names.
    • Added suspension for taxi2.
    • Fixed small burnt car "flying".
    • Fix (Debug only) for GC triggering every 2-3 seconds.
    • Fixed vehicles Build starting issues on Mac.
    • Fixed some missing MP sync stuff on vehicles.
    • Fixed keys that spawn on the ground were only seen by one player.
    • Fixed memory leaks on server.
    • Fixed burnt car having wrong collision body.
    • Fixed numerous of bugs in vehicle scripts.
  4. 4 hours ago, Blake81 said:

    THIS!

     

    Right now, this is the biggest issue with cars as a whole. There's no way to inflate tires. I've already asked on Discord and no one seems to know why.

     

    Is there some item we are missing?

     

    Nope, pump to inflate will come but it's not in yet.

     

    It's a bug! Yaaay! Gonna fix it today, probably gonna release just a hotfix for this :)

     

    Edit: Released 24.4 hotfix to fix this inflate/deflate bug :)

  5. 3 hours ago, Kim Jong Un said:

    1. The rear of open pickup trucks cannot be looted without the key

     

    2. The 2nd modern sedan (cannot find a picture of it) does not appear in common spawns, only one of them does.

     

     

    1. Yeah, I need to add an option for this one, will be easy done.

     

    2. It's intended, i'm not sure I want the modern sedan spawn in common parking stall tbh, they spawn in more rich neighbourgh tho, there's plenty of those around the map... Idk tbh, i'll wait to see if more balancing is needed

     

    3 hours ago, Kim Jong Un said:

     

     

     

    3. Out of the 30-40 or so vehicles in the traffic jam, only 5 were not wrecks, and were severely damaged. 

     

    Only the front of the jam (where the accident likely occured) should be like this. Rows of cars backed up towards the rear wouldn't be involved as much and in good/better shape.

     

    I don't believe this is intentional as the aftermath of a demolition derby isn't this violent.

    Ask @Batsphinx ;)

  6. 27 minutes ago, Zoot said:

    sure thing here it is

    trunk.png

     

    It does this only on this car? Could you give me your save file where you're in a car that does this? Can't reproduce here :(

     

    Also guys: how's car speed & gas consumption feel?

  7. Hot fix 24.2:

     

    • Added several missing parking stall in rosewood.
    • Car parts now spawn in much more places (fossoil, shed, garage...)
    • Fixed mechanics context menu sometimes showing not needed options.
    • Now show in red when remaining battery charge is lower than 5%.
    • Fixed missplaced weight in mechanics UI.
    • Added missing cars.
  8. 19 minutes ago, DramaSetter said:

    Stupid question, but: will  "traffic jams" spawn in old saves or i should make new?

     

    They'll spawn in new save, go check the big crossroad between Muldraugh & Rosewood ;)

    Edit: how wait,t hey may not spawn 'cause of the new meta_zones.. mmph, guess we'll have to test :D

    i'm refering to this btw: https://map.projectzomboid.com/#0.4704744323935416,0.3340746729216971,69.50922315674495

     

     

    27 minutes ago, M'aiq The Liar said:

    I'm really impressed with how good the vehicle damage looks, Some of the old ones however need to either be remade or removed. ^_^

      Reveal hidden contents

     

    so good.

     

    All will be done for next version :)

  9. Build Vehicle 24:

     

    [New]

    • Show engine volume as a visible stat in car part details.
    • Added missing parking stall zones in Rosewood, March Ridge, Dixie and other locations.
    • Player with relevant skills and items can now repair damaged trunks directly in the Mechanic UI.    
    • Deflated tires can now drop off your car instead of bursting.
    • Vehicle control and behaviour now impacted when going off-road.
    • Added suspension parts. Low condition suspension will make for a bumpier ride.
    • Added missing mask and light to cars.                                                                     
    • Added in-game car manufacturer brands and model names.
    • Added traffic congestion and wrecks. Some big traffic jams are hard-coded, you'll always see them and are part of the game lore. Others are spawned randomly, but will generally be smaller in scale.
    • Balanced how traffic jams and wrecks spawn: extra randomization to positioning, vehicles at the front of the queue should appear in an orderly fashion, while those at the back are more haphazard.
    • New sandbox option: Enable Car Wreck Congestion (default true), set it to false to remove all traffic jams spawning.
    • Added several new car textures damage by Mash.
    • Updated car's shadow.

     

    [Balance]

    • Balanced parking stall zone vehicle spawn.
    • Balanced West Point, Riverside and Muldraugh vehicle spwaning, rich houses have a higher chance of spawning higher quality vehicles.
    • Removed ability to uninstall a trunk and other vehicle containers.
    • Reduced chances of items falling from a damaged trunk.
    • Updated naming: some old parts now of a 'Valu' brand, Modern becomes 'Performance' etc.
    • Balanced how car stops when having no control (engine brake), should be more smooth now.
    • Removed "Old Brake" item (they won't spawn anymore on a car but you can still install them).
    • Polished Mechanics UI bit more.

     

    [Bug Fix]

    • Fixed one of the compact cars not having a driver seat.
    • Fixed car key duplication when switching seats.
    • Fixed errors when loading a new save (Bullet wasn't present).
    • Fixed opened trunk acting like there was no trunk when driving and all your loot falling out.
    • Update physics when starting a Mechanic activity - previously when removing a tire on a stationary vehicle physics weren't updated.
    • Fixed removing a tire releasing all air pressure.
    • Add a null variable check in getChunkFromSquarePos function, this will hopefully fix bugs that occur after car crashes.
    • Fixed some vehicles appearing too bright.
    • Fixed compact car's missing shadow.
    • Fixed a bunch of scripting errors for vehicles.
    • Fixed not getting your keys back when running out of gas.
    • Fixed being able to start a car for a few seconds while having no gas left.
    • Fixing not being able to sleep in a car.
    • Fixed a bug in part spawning inventory item calculation.
    • Fixed some burnt cars not having textures.
    • [Building rendering fixes]
    • Player-built fences are now hidden correctly when on south or east side of the upper floor of a structure.
    • Small roof tiles that overhang the edges of first floor roofs are now hidden when the player walks behind them.
    • Slightly increased ‘window peek’ distance.
    • Can now hide multiple buildings if they are blocking our view of the player. Previously only the closest to the player was hidden.
    • Southeast corners of walls or thin pillars would be hidden incorrectly when not obscuring our view of the player.
    • Improved detection of player-built floors for visibility culling. Stops walkways being wrongly hidden.
    • Added back trove.jar to dedicated server.
  10. 8 hours ago, Zeantra said:

    awesome sauce!  

    so, am i going to need to start a new map in order to get cars properly?

     

    To get rosewood etc. cars nope, as zone are new they never spawned anything so you should have cars here without re starting a save :)

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