junglistjim

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  1. RELEASED: IWBUMS Build 39.67.3

    i hope this is the correct thread: Building Double Doors for cars - says it needs 12 planks, 4 hinges, 2 doorknobs. It wont let you build it without those - but then you are left with a load of planks left over. so somethings not quite right with that. thanks
  2. RELEASED: 39.67.5

    hello, so i have noticed that each time i load my SP game the TV channel comes to life on starting. TV was on before i left the game but no broadcast. Yesterday not only that but 2 zombies appeared next to me in my safe house (that was totally clear for days) when the game loaded. gave me a suprise i can tell you. So go to exit game - no zombies. load game - 2 right next to me. run away !
  3. RELEASED: IWBUMS Build 39.67.3

    will cars burn/explode at some point? found a flame trap - chucked it at car - but it didnt burn (unlike the house next to it which went up like a match)
  4. Few ideas to make the late game more challenging

    i like your first option - but not too keen personally for the second. i dont like the way that z's dont seem to come into your area after a while - its like they are just waiting at the edges - but i suspect thats due to how many cells are actually active. i think there should be a later game event - maybe after a month - of a horde there may even be that in MP i only play SP - but it would be cool if a massive herd of z's appeared in each major town and just cut through it in one direction. for horde i mean like 1,000 z's all going in the same direction. its early and im not sure i am spelling horde right - it doesnt look right - meh need a cup o tea
  5. RELEASED: IWBUMS Build 39.67.3

    noticed my cars are having a hard time getting through the double doors. they go really slow like they are hitting something - then they finally burst through. didnt notice that in previuos build. cheers
  6. Anyone playing State of Decay 2?

    nice review man. i kinda enjoyed the first one but annoying bugs stopped me playing it. from the sound of it this one is still a bit too buggy for my tastes. shame really
  7. RELEASED: IWBUMS Build 39.67.3

    Yay Smash Window has been fixed - zombies now react to that - in fact they react a lot (which is great). Still missing the floodbar above character head when doing some actions from backpack though i think.
  8. Some vehicle features suggestion.

    snow plough!!
  9. RELEASED: IWBUMS Build 39.67.3

    noticed that the flood bar above the players head dissapears when taking stuff from backpack. e.g Barricade a window but the plank is in your backpack. character stands there with no floodbar - then floodbar appears when plank is in main inventory. nothing major - but its different than before. Hats off to whoever worked out what stuff to put in cars: ranger truck - full of rangery things https://steamuserimages-a.akamaihd.net/ugc/933812827271047613/44D9A837FCDEF5EE11A815335EB061A2667EAFB7/ weird radio truck - got electrical shizzle https://steamuserimages-a.akamaihd.net/ugc/933812827271138742/A691364A04DD572F75FEE3C635D590BC7148888C/ nice
  10. RELEASED: IWBUMS Build 39.67.3

    muffler damage - not sure why mine keeps degrading i dont reverse over zombies. but no biggy lost a wheel - didnt notice for a while - fun times
  11. RELEASED: IWBUMS Build 39.67.3

    er not at home at the moment - but i think it was 3 or 4 (whatever is the norm for reading a beginner book) I will test again with the cheat mod off - its probably that as i didnt mean to leave it on.
  12. RELEASED: IWBUMS Build 39.67.3

    hello, when you read a skill book you get the white arrows next to that skill - showing you have a bonus. when you go up to the next level those white arrows should dissapear. they dont for carpentry for me. the white arrows are always there for carpentry - and when you hover over carpentry it shows you have a bonus as if i had read the skill book for that level. Custom Scenario - single player. XP bonus is set to 15 (so i can level up quiker). When i hit level 10 carpentry the white arrows still remain. i do have the cheat mod enabled (forgot to turn it off after mega building project last game). so the reason i know skill is multiplied is that the white arrows are there and when you hover over carpentry it says the bonus is applied. read carpentry for beginners - but then had bonus all the way to level 10 (didnt read any other skill books - was a veteran without the fast learner skill or any handy man traits) other skills appear fine and reading skill book only applies white arrows and bonus the correct way (they dissapear once you hit next level, beginner, intermediary, advanced etc) cheers
  13. RELEASED: IWBUMS Build 39.67.3

    carpentry - i read beginners guide - but the XP bonus was applied to all other levels. in other words i didnt need to read internediry, advanced, expert or anything like that as my bonus from begineers stayed until i reached 10. sorry bout spelling.
  14. RELEASED: IWBUMS Build 39.67.3

    i took this screenshot on wednesday so it might have been fixed if there was an update last night. player built roof hides player - check out my legs. https://steamuserimages-a.akamaihd.net/ugc/2442516084004860554/9F150992CD0812CF7658C51263E29BDD275771C3/ yeah i put on cheat mode to build a fort super quick.
  15. RELEASED: IWBUMS Build 39.67.3

    ahh - i have never expanded the view. in the years i have been playing never done that! its just the drop behaviour changed in one of the test builds and my memory muscles keep making me drop stuff on the floor all the time now. thanks its no problem other than its changed - and im not used to that yet.