LeoIvanov Posted January 12, 2014 Posted January 12, 2014 (edited) Free for allThis mod can be added to and extended by the whole community. Crediting the original author would be lovely, but isn't necessary. (Then again, this community values loveliness above all else.) https://www.dropbox.com/s/avq8oj2vgjjfa83/NW%205%20storey%20Apartment.rar - Download link! ______________________________________________________________________________ Hello! Since the new mapping tools came out, I was working really hard on creating the HUGE apartment building that I'm currently living at IRL. It mostly consists of 5-6 entrances, 5 story high, 4 flats each floor. In total, that goes by amount of 120 flats in 1 apartment building. BUT, since each "entrance" has relatively same "copy-pasted" layout, I thought of an easier solution to do it, rather than having to map it all out with hand. This is a ONE ENTRANCE out of 6. 20 apartment flats in total. I've completed the layout, doors, windows, window sheets, walls, stairs and a roof. I figured, all I need to map left are "edges" of a building, since those have additional windows on the sides, and then just copy-paste this "MID" entrance 3-4 times inbetween. Voila - We'll get a huge Russian apartment building with 120 flats. All there is left to do is fill it up with furniture. FLOOR PLANS for one of the stories. 4 flats in 1 picture, building ed ran out of colors to give me for each room name Copy-pasted this floor plan 4 more stories up. A LOOK FROM INSIDE. 14/01/2014 Update. Planned (To-do) :- Furniture for North East apartment blocks. (Discontinued due to lack of time or interest) Finished (Already done) :- Furniture for North West apartment blocks.- Doors, Windows, roof, floors, staircases, balconies.- North East version of this apartment (WIthout the edges yet)- 2 "Edges" of an apartment (adding windows on the edges)- 2 "Edges" of a North East version of apartment.- Light switches.- Loot distribution/room definitions. Edited February 7, 2014 by LeoIvanov Veged, Bprince2010UK, Walther and 7 others 10
Ontogenesis Posted January 12, 2014 Posted January 12, 2014 Very nice! Don't forget room types are essential for meta/NPC system to work.
Gammlernoob Posted January 12, 2014 Posted January 12, 2014 This looks awesome ! Keep on the great work , LeoIvanov ! mendonca 1
LeoIvanov Posted January 12, 2014 Author Posted January 12, 2014 After playing around with WorldEd, I managed to scramble this in West Point from what I already have (I still have NO IDEA how to use World Ed, I wish I could). nasKo, Gammlernoob and Bprince2010UK 3
ApolloDiaspora Posted January 12, 2014 Posted January 12, 2014 Yes, yes, YES. This. We need some tightly packed apartment blocks in the stock game at some point. Laying down gangplanks, chopping down stairs, setting sail on the seas of high finance... Be a great fortress once you get the roof coated in sand, for sure!
LeoIvanov Posted January 12, 2014 Author Posted January 12, 2014 Finished mapping the edges for each apartment (now you can put the blocks together and make the apartment as wide as you want). Now all I need is to put furniture in these bad boys. Russian neightborhood anyone? (Using the empty map space to the south of Muldraugh) Big thanks to every comment out there! harakka, Walther and nasKo 3
Doublebrain Posted January 12, 2014 Posted January 12, 2014 Oh god I wish it would work for x86 already :(Looks 2 awesome.
Connall Posted January 12, 2014 Posted January 12, 2014 Damn that is indeed looking pretty freaking awesome! At least someone is able to decipher the tools somewhat.
LeoIvanov Posted January 12, 2014 Author Posted January 12, 2014 Damn that is indeed looking pretty freaking awesome! At least someone is able to decipher the tools somewhat. I guess months of playing Sims as a kid paid off
LeoIvanov Posted January 13, 2014 Author Posted January 13, 2014 Now starting to make progress, filling flats up with furniture. I REALLY feel like I'm playing Sims right now. A look from inside A little floor plan to give an idea. Walther, mendonca and Petra 3
LeoIvanov Posted January 14, 2014 Author Posted January 14, 2014 Finished placing furniture for all three blocks of the apartment. Now you can combine them all in WorldEd and create a very wide apartment complex. If you combine three parts of the building without extra blocks in the middle, you get 60 flats in total, all with furniture and lights. Overview of all three blocks combined together in WorldEd. It's my first building, so.. Should I upload the files in tbx or tmx format? syfy 1
lemmy101 Posted January 14, 2014 Posted January 14, 2014 Awesome work! Should always keep all buildings in tbx if possible, otherwise they will not be future compatible. Also a nice tutor for others trying to use the editor.
LeoIvanov Posted January 14, 2014 Author Posted January 14, 2014 Alright, so, I saved the buildings in tbx format. The archive contains three files : Apartment_NW_LEFT_Finished.tbx Apartment_NW_MID_Finished.tbx Apartment_NW_RIGHT_Finished.tbx As follows, "LEFT" is a left edge of a building, "MID" stands for the middle block, you can copy and paste this one as long as you want, and "RIGHT" is the ending, a.k.a the "right edge". To avoid artifacts when combining buildings together (the buildings collide and a line of wall dissapears in the middle), I'd advice placing the apartment starting from "RIGHT" and all the way down to "LEFT". That way walls don't seem to collide, glitch or dissapear. https://www.dropbox.com/s/avq8oj2vgjjfa83/NW%205%20storey%20Apartment.rar - link to the file, you can use the building in your maps as much as you want, just make sure not to claim it as your own, and I'll be fine mendonca 1
Walther Posted January 14, 2014 Posted January 14, 2014 ow man, I need to start using the editor -.- well done mate!
LeoIvanov Posted January 14, 2014 Author Posted January 14, 2014 If someone can successfully import these buildings into Project Zomboid and run around inside of them, please let me know. This drives me insane, as doesn't matter what I try (including advice from Lemmy earlier in map tools thread), they just refuse to appear in actual Zomboid
LeoIvanov Posted January 16, 2014 Author Posted January 16, 2014 Link updated https://www.dropbox.com/s/232o90yxoey4ym5/NW%205%20storey%20Apartment.rar Fixed the "red rooms" bug when viewing buildings in .lotpack viewer (Saw easypickins reply to someone about it in the other thread, and figured that my buildings need fixing). It seems like I forgot to rename a couple of rooms appropriately. Now it's fixed, and (supposedly) should spawn loot in all rooms now. Don't take my word for it though, as I still-can't-figure-out-how-to-add-them in the game. q.q
lordmatiz Posted January 16, 2014 Posted January 16, 2014 Hehehe. Great idea... Maybe one day I will make 15 store block I'm currently living in? It would be epic to be able to play in actual city Keep up good work!
PsychoEliteNZ Posted January 16, 2014 Posted January 16, 2014 May I include your mod on my User Created Lots topic here?I'll have a few images up and a link to this topic with credit to you.Thanks
LeoIvanov Posted January 16, 2014 Author Posted January 16, 2014 May I include your mod on my User Created Lots topic here?I'll have a few images up and a link to this topic with credit to you.Thanks Do anything you want with it PsychoEliteNZ 1
Galbar Posted January 19, 2014 Posted January 19, 2014 Ghetto building ! Awasome ! You want some stuff ?! Go there !
LeoIvanov Posted February 7, 2014 Author Posted February 7, 2014 Update 07/02/2014 Fixed loot distribution. No more rooms spawning towels and bleaches, Phew! https://www.dropbox.com/s/avq8oj2vgjjfa83/NW%205%20storey%20Apartment.rar
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