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PsychoEliteNZ

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Everything posted by PsychoEliteNZ

  1. Hmm ... Maybe take the pictures to the Wiki, and leave this as a simple index? I dont think its that simple.The limit might just be in the coding of the website.
  2. Stick to hyperlinks to the images? Im comfused XD
  3. Please can you make a topics for your lots because there is an image limit and i cant show all of your images also include a download link there,Its much easier for us that way.Thanks
  4. OK everyone From this point on I'm going to need you to create our own posts to show off your buildings because of the image limit and add a download link to them so I can link to that post In this topic Thanks
  5. No problem dude Hmm ... Maybe take the pictures to the Wiki, and leave this as a simple index? Yea seems like a good Idea.
  6. Hey guys Ive run into a bit of a problem with my main post.Ive maxed out the image limit .So I'm going to have to find a way to sort it out soon :/ Think I should have made a few reserve posts...Didn't think of that...
  7. Off topic your avatar makes me feel slightly uneasy, I'm not sure why. On Topic: "That was TOO close. You were almost a Jill sandwich." Off topic: He's eating butter. Its a gif representation of your average PZ character. But yes it is also sort of inappropriate On topic: But Chris is... *pause* ...*gun shot*... *drama* My favorite part of The Lorax.Anyways I'll be keeping an eye on this for my User Created Lots
  8. Thanks I'll check it out and update your images.I might add a section for w.i.p projects.I think I might need a new content layout
  9. Imported in the WorldEd to put in a map but not in the game
  10. Sounds like a great idea remaking the map,Exciting .I'm not sure what you mean in your last question though.I'll add your two lots to the main post with credit to you and the PZ team.
  11. Thanks Would be awsome pinned and I actually not sure where this would fit under,so this would be the best place? I guess Thanks for the heads up on these lots:)
  12. May I include your mod on my User Created Lots topic here? I'll have a few images up and a link to this topic with credit to you. Thanks
  13. May I include your mod on my User Created Lots topic here? I'll have a few images up and a link to this topic with credit to you. Thanks
  14. May I include your mod on my User Created Lots topic here? I'll have a few images up and a link to this topic with credit to you. Thanks
  15. Hello Everyone!!! Well we can all guess what all of us are busy with at the moment .Its very exciting for new user generated content to pop up and whats better than a place to easily find and share this content.So I am creating this topic in hopes that we can share it here in this case the content being user created lots.So thank you for your time and here we go!! Please give credit to the creators of these lots when using them!! Residential House lot by Veged Topic Link Here Second House lot by Veged Topic Link Here Five Story apartment lot by LeoIvanov Topic Link Here Stores Offices Office tower lot by rsdworker Topic Link Here Hotels/Motels Fire stations Arma II fire station recreated by Veged Topic Link Here Other Project Zomboid original buildings recreated by bobheckling Topic Link Here Please create your own topics for your lots because there is an image limit and i cant show all of your images also include a download link there and then I will put a link to your topic above.Thanks
  16. Looks interesting I will have to check this out,after playing for about 6 ours straight youd expect to have found a gun Edit: If it works...
  17. Ok thanks I'll check out your modding tutorial I found A lot of info that makes me happy im excited to get started on it
  18. Im just thinking it might be much work to get done.Now im no expert in java infact I know barely anything I would love though to trade my html and css knowledge for java... I think I might ask someone to try this out or I'll request it.Was this mechanic in a public release of the game? If so i might have missed it.
  19. Hi guys I only just now found out zoom is back in the game (IKR only just 5 minutes ago...) Would it be possible to make a script to auto zoom in the camera all the way as i enter a building(such as every thing you can walk into from the outdoors).Then zoom out to its default zoom as i exit the buildings. How hard would it exactly be? I would think of this being useful maybe not only to me but others aswell.As the thought of this idea popped into my head i was overwhelmed with excitement
  20. Yea its much better than earlier builds such as the versions earlier than the zombie update,those were the worst! I still <3 u game.
  21. The Main Menu UI_AF = { -- Main screen (lua) : UI_mainscreen_laststand = "lAASTE STAAN", UI_mainscreen_option = "OPSIES", UI_mainscreen_debug = "ONTFOUT", UI_mainscreen_demoBtn = "JY IS BESMET!", UI_mainscreen_sandbox = "SANDBOKS", UI_mainscreen_survival = "OORLEWING", UI_mainscreen_mods = "MODS", UI_mainscreen_exit = "UITGANG", -- Option screen (lua) UI_optionscreen_gameoption = "SPEL OPSIES", UI_optionscreen_display = "VERTOON", UI_optionscreen_fullscreen = "Volskerm", UI_optionscreen_videomemory = "Video Geheue (vereis weer te begin) ", UI_optionscreen_multicore = "Multi-kern(vereis weer te begin) ", UI_optionscreen_shaders = "Shaders ", UI_optionscreen_shadersunsupported = "Nie ondersteun word deur die hardeware", UI_optionscreen_resolution = "Resolusie ", UI_optionscreen_language = "Taal (vereis weer te begin) ", UI_optionscreen_keybinding = "Sleutelbord Kortpaaie", UI_optionscreen_reloading = "Herlaai", UI_optionscreen_easy = "Maklik", UI_optionscreen_normal = "Normale", UI_optionscreen_hardcore = "Harde", -- Map selecter (lua) UI_mapselecter_title = "KIES DIE KAART VIR 'N NUWE WÊRELD", UI_mapselecter_savename = "Red Naam: ", -- World screen (lua) UI_worldscreen_title = "KIES GERED WÊRELD", UI_worldscreen_deletesave = "Is jy seker jy wil verwyder wat red?", -- login screen (lua) UI_loginscreen_desurakey = "Desura Sleutel:", UI_loginscreen_username = "Gebruikers Naam:", UI_loginscreen_purchasemethod = "Koop Metode: ", UI_loginscreen_desura = "Desura", UI_loginscreen_google = "Google Checkout/PayPal", UI_loginscreen_password = "Wagwoord: ", UI_loginscreen_login = "LOGIN", UI_loginscreen_loginfailed = "LOG IN MISLUKTE", UI_loginscreen_loginsuccess = "SUKSESVOL AANGEMELD", -- characters creation (lua) UI_characreation_title = "PASMAAK KARAKTER", UI_characreation_title2 = "Kies Beroep en Persoonlikheid Strekke", UI_characreation_forename = "Voornaam", UI_characreation_surname = "van", UI_characreation_gender = "Geslag", UI_characreation_body = "liggaam", UI_characreation_bodytype = "liggaamstipe", UI_characreation_hair = "Hare", UI_characreation_hairtype = "Hare Tipe", UI_characreation_color = "Kleur", UI_characreation_beard = "Baard", UI_characreation_beardtype = "baard tipe", UI_characreation_addtrait = "Voeg Persoonlikheidstrekke >", UI_characreation_removetrait = "< verwyder Persoonlikheidstrekke", UI_characreation_pointToSpend = "Punte om te bestee", UI_characreation_occupation = "Beroep", UI_characreation_availabletraits = "Beskikbaar Persoonlikheidstrekke", UI_characreation_choosentraits = "Gekies Persoonlikheidstrekke", UI_characreation_description = "Beskrywing", UI_characreation_cost = "Kos", -- professions and Traits UI_prof_securityguard = "Sekuriteit Garde", UI_prof_constructionworker = "konstruksie Werker", UI_prof_parkranger = "Park Veldwagter", UI_prof_policeoff = "Polisie Beampte", UI_prof_fireoff = "Vuur Beampte", UI_prof_unemployed = "Werklose", UI_trait_axeman = "Byl Man", UI_trait_axemandesc = "Dubbel spoed te breek deur die deure met die byl.\nVinniger byl swaai.", UI_trait_handy = "Handige", UI_trait_handydesc = "Vinniger Blokkeer.", UI_trait_thickskinned = "Dikvellig", UI_trait_thickskinneddesc = "Minder kans skrape of byt om die vel te breek.", UI_trait_patient = "pasiënt", UI_trait_patientdesc = "Minder soos om kwaad te word.", UI_trait_shorttemper = "Vinnige Humeur", UI_trait_shorttemperdesc = "Vinnige woede.", UI_trait_brooding = "Dreigend", UI_trait_broodingdesc = "Herstel stadiger uit slegte buie.", UI_trait_brave = "Dapper", UI_trait_bravedesc = "Minder geneig om paniekerig te raak.", UI_trait_cowardly = "Lafhartige", UI_trait_cowardlydesc = "Veral wat geneig is om 'paniekerig geraak.", UI_trait_clumsy = "Onbeholpe", UI_trait_clumsydesc = "Maak meer geraas wanneer beweeg..", UI_trait_graceful = "Grasieuse", UI_trait_gracefuldesc = "Maak minder geraas wanneer beweeg.", UI_trait_hypochon = "Hipokondriese", UI_trait_hypochondesc = "Kan ontwikkel infeksie simptome sonder dat hulle besmet is.", UI_trait_shortsigh = "Kortsigtige", UI_trait_shortsighdesc = "Kleiner siening afstand stadiger sigbaarheid vervaag.", UI_trait_hardhear = "Hardhorend", UI_trait_hardheardesc = "Kleiner persepsie radius.\nSmaller hoor reeks.", UI_trait_keenhearing = "Gretig Verhoor", UI_trait_keenhearingdesc = "Groter persepsie radius.", UI_trait_eagleeyed = "valkoë", UI_trait_eagleeyeddesc = "Vinniger sigbaarheid fade.\nHigher sigbaarheid boog.", UI_trait_heartyappetite = "Eetlust", UI_trait_heartyappetitedesc = "Moet meer gereeld eet.", UI_trait_lighteater = "lig eter", UI_trait_lighteaterdesc = "Moet minder gereeld eet.", UI_trait_athletic = "atletiek", UI_trait_athleticdesc = "Vinniger hardloop spoed.\nKan hardloop vir langer sonder om moeg", UI_trait_overweight = "Oorgewig", UI_trait_overweightdesc = "Stadiger hardloop spoed\nBand uit hardloop makliker.", UI_trait_strong = "Sterk", UI_trait_strongdesc = "Ekstra knockback van handwapens.\nToename in die uitvoering van gewig.", UI_trait_stout = "stewige", UI_trait_stoutdesc = "Ekstra knockback van handwapens.\nToename in die uitvoering van gewig.", UI_trait_weak = "Swak", UI_trait_weakdesc = "Minder knockback van handwapens.\nAfname in die uitvoering van gewig.", UI_trait_feeble = "Struikelende", UI_trait_feebledesc = "Less knockback from melee weapons.\nDecreased carrying weight.", UI_trait_resilient = "Veerkragtig", UI_trait_resilientdesc = "Minder geneig is om siekte.\nStadiger tempo van zombification.", UI_trait_pronetoillness = "Vatbaar vir siekte", UI_trait_pronetoillnessdesc = "Meer geneig is tot siekte.\nVinniger tempo van zombification.inniger tempo van zombification.", UI_trait_lightdrink = "Lig Drinker", UI_trait_lightdrinkdesc = "Dronk Vinnig.", UI_trait_harddrink = "Geharde Drinker", UI_trait_harddrinkdesc = "Nie van dronk makliker.", UI_trait_agoraphobic = "Agoraphobic", UI_trait_agoraphobicdesc = "Kry paniekerig geraak wanneer die buitelug.", UI_trait_claustro = "kloustrofobies", UI_trait_claustrodesc = "Gets panicked when indoors.", UI_trait_marksman = "Skutter", UI_trait_marksmandesc = "Verbeterde geweer akkuraatheid.\nVinniger herlaai.", UI_trait_nightowl = "Nag Uil", UI_trait_nightowldesc = "Verg min slaap\nEkstra Bly waaksaam, selfs wanneer die slaap.", UI_trait_giftgab = "Gawe van die gesnap", UI_trait_giftgabdesc = "Ekstra hoë charisma.\nBeter kans currying gunste van NPCs.", UI_trait_outdoorsman = "Outdoorsman.", UI_trait_outdoorsmandesc = "Nie deur moeilike weer somstandighede.\nEkstra oriëntering vermoë.", -- various UI_btn_back = "TERUG", UI_btn_save = "BESPAAR", UI_btn_next = "VOLGENDE", UI_btn_play = "SPEEL", UI_btn_delete = "SKRAP", UI_btn_new = "NUWE", UI_Yes = "Ja", UI_No = "Nee", -- Last stand selecter (lua) UI_laststand_title = "KIES LAASTE VERSET CHALLENGE", UI_characreation_random = "WILLEKEURIGE",}
  22. Everything so far that i got done. ContextMenu_AF = { ContextMenu_Destroy = "Vernietig ", ContextMenu_Grab = "Gryp ", ContextMenu_Sleep = "Slaap", ContextMenu_Fill = "Vul ", ContextMenu_Drink = "Drink", ContextMenu_Turn_Off = "Sit af", ContextMenu_Turn_On = "Sit aan", ContextMenu_Climb_through = "Klimb deur", ContextMenu_Add_sheet_rope = "Byvoeg laken tou", ContextMenu_Barricade = "Blokkeer", ContextMenu_Unbarricade = "Deblokkeer", ContextMenu_Add_sheet = "Byvoeg laken", ContextMenu_Open_window = " Maak Oop venster", ContextMenu_Close_window = "Sluit venster", ContextMenu_Smash_window = "Breek venster", ContextMenu_Open_curtains = "Maak oop gordyn", ContextMenu_Close_curtains = "Maak toe gordyn", ContextMenu_Remove_curtains = "Neem af gordyn", ContextMenu_Open_door = "Sluit deur", ContextMenu_Close_door = "Maak oop deur", ContextMenu_Orders = "Bevele", ContextMenu_Follow_me = "Volg my", ContextMenu_Team_up = "Lyfwag", ContextMenu_Team_up = "Bly", ContextMenu_Team_up = "Saam span", ContextMenu_Walk_to = "Loop na", ContextMenu_Grab_one = "Gruip een", ContextMenu_Grab_half = "Gruip half", ContextMenu_Grab_all = "Gruip all", ContextMenu_Grab = "Gruip helfte van", ContextMenu_Put_in_Container = "Sit in houer", ContextMenu_Equip_on_your_Back = "Toerus Op Jou Rug", ContextMenu_Eat = "Eet", ContextMenu_Equip_Primary = "Toerus Primêre", ContextMenu_Equip_Secondary = "Toerus Sekondêre", ContextMenu_Reload = "Herlaai", ContextMenu_Pour_into = "Gooi", ContextMenu_Pour_on_Ground = "Gooi Op Die Grond", ContextMenu_Take_pills = "Vat pille", ContextMenu_Read = "lees", ContextMenu_Wear = "Drar", ContextMenu_Unequip = "Unequip", ContextMenu_Apply_Bandage = "Gebruik verbande", ContextMenu_Dry_myself = "Droog myself", ContextMenu_Drop = "Drop", ContextMenu_Full = "Vol", ContextMenu_Dig = "Grawe", ContextMenu_Fertilize = "Bemes", ContextMenu_Sow_Seed = "Saai nie saad", ContextMenu_Info = "Inligting", ContextMenu_Remove = "Verwyder", ContextMenu_Water = "Water", ContextMenu_Treat_Problem = "Behandel Probleem", ContextMenu_Seeds = "sade", ContextMenu_Harvest = "Oestyd", ContextMenu_Keep = "Hou ", -- Crafting menu ContextMenu_Door = "Deur", ContextMenu_Stairs = "Trappe", ContextMenu_Floor = "Vloer", ContextMenu_Bar = "Staaf", ContextMenu_Furniture = "Meubels", ContextMenu_Fence = "Heining", ContextMenu_Wooden_Stake = "Hout Stok", ContextMenu_Barbed_Fence = "Doringdraad Heining", ContextMenu_Wooden_Fence = "Hout Heining", ContextMenu_Sang_Bag_Wall = "Sand Sak Muur", ContextMenu_Wooden_Wall = "Hout Muur", ContextMenu_Wooden_Pillar = "Hout pilaar", ContextMenu_Windows_Frame = "Venster raam", ContextMenu_Wooden_Floor = "Hout Vloer", ContextMenu_Wooden_Crate = "Hout krat", ContextMenu_Table = "Tafel", ContextMenu_Small_Table = "Klein Tafel", ContextMenu_Large_Table = "Groot Tafel", ContextMenu_Table_with_Drawer = "Tafel Met Lade", ContextMenu_Wooden_Chair = "Hout Stoel", ContextMenu_Rain_Collector_Barrel = "reën Versamelaar Vat", ContextMenu_Dark_Wooden_Stairs = "Donker Hout Trappe", ContextMenu_Brown_Wooden_Stairs = "Bruin Hout Trappe", ContextMenu_Light_Brown_Wooden_Stairs = "Lug Bruin Hout Trappe", ContextMenu_Wooden_Door = "Hout Deur", ContextMenu_Door_Frame = "Deur Raam", ContextMenu_Dismantle = "Ontmantel", ContextMenu_Build = "Bou", ContextMenu_Bar_Element = "Staaf Element", ContextMenu_Bar_Corner = "Staaf Hoek", ContextMenu_Plaster = "Pleister", ContextMenu_Paint = "Verf", ContextMenu_Blue = "Blou", ContextMenu_Brown = "Bruin", ContextMenu_Cyan = "Siaan", ContextMenu_Green = "Groen", ContextMenu_Grey = "Grys", ContextMenu_Light_Blue = "Lug Blou", ContextMenu_Light_Brown = "Lug Bruin", ContextMenu_Orange = "Oranje", ContextMenu_Pink = "Pienk", ContextMenu_Turquoise = "Turkoois", ContextMenu_White = "Wit", ContextMenu_Yellow = "Geel", -- Camping menu ContextMenu_Build_a_fire = "Bou 'n Vuur", ContextMenu_Add_petrol = "Voeg Petrol", ContextMenu_Light_fire = "Lug Vuur", ContextMenu_Put_up_tent = "Sit Tent", ContextMenu_Take_down_tent = "Af Te Haal Tent", ContextMenu_Put_out_fire = "Sit Uit Vuur", ContextMenu_Sleep_in_tent = "Slaap In Tent", ContextMenu_Light_fire_with_kindling = "Ligte Vuur Met Die Aansteek Van",}Farming_AF = { -- vegetables name (type of seed) Farming_Carrots = "Wortels", Farming_Broccoli = "Winter blom kool", Farming_Radishes = "Radyse", Farming_Strawberry_plant = "Aarbei plant", Farming_Tomato_Vine = "Tamatie wingerdstok", Farming_Potatoes = "Aartappels", Farming_Cabbages = "Kool", -- growing phase Farming_Seedling = "Saailinge", Farming_Young = "Jong", Farming_Ready_for_Harvest = "Gereed Om Geoes", Farming_In_bloom = "In Bloei", Farming_Seed-bearing = "Saad Draende", Farming_Receding = "Wykende", Farming_Rotten = "Vrot", Farming_Destroyed = "Vernietig", -- farming info text -- title Farming_Plant_Information = "Plant Inligting", Farming_Current_growing_phase = "Huidige Groeifase", Farming_Next_growing_phase = "volgende Groeifase", Farming_Last_time_watered = "Laaste Keer Natgegooi", Farming_Fertilized = "Bevrug", Farming_Health = "Gesondheid", Farming_Disease = "Siekte", Farming_Water_levels = "Water Vlakke", -- water Farming_Well_watered = "Goed Natgegooi", Farming_Fine = "Fyn", Farming_Thirsty = "Dors", Farming_Dry = "Droog", Farming_Parched = "dorre", -- growing phase Farming_Seedling = "Saailinge", Farming_Fully_grown = "Volgroeide", Farming_Ready_to_harvest = "Gereed Om Te Oes", -- disease Farming_Mildew = "Skimmel", Farming_Pest_Flies = "Plaag Vliegt", Farming_Devil_Water_Fungi = "Duiwel Se Water Swamme", -- hours Farming_Hours = "Ure", -- health Farming_Flourishing = "Floreer", Farming_Verdant = "Natuurlike Groen", Farming_Healthy = "Gesonde", Farming_Sickly = "Sieklike", Farming_Stunted = "Vertraagde",}IGUI_AF = { -- All the UI text used in game -- InventoryPane IGUI_invpanel_Type = "Tipe", IGUI_invpanel_Category = "Kategorie", IGUI_invpanel_Pack = "Pak", IGUI_invpanel_unpack = "Uitpak", IGUI_invpanel_drop_all = "Drop Al", IGUI_invpanel_drop_one = "Drop Een", IGUI_invpanel_Nutrition = "Voeding", IGUI_invpanel_Remaining = "Oorblywende", IGUI_invpanel_Condition = "Voorwaarde", -- InventoryPage IGUI_invpage_Loot_all = "Plunder Alle", -- Character Screen IGUI_char_Age = "Ouderdom", IGUI_char_Sex = "Seks", IGUI_char_Traits = "Eienskappe", IGUI_char_Favourite_Weapon = "Gunsteling Wapen", IGUI_char_Zombies_Killed = "Zombies Lewe Gebring", IGUI_char_Survivor_Killed = "Survivors lewe gebring", IGUI_char_Survived_For = "Oorleef Vir", IGUI_char_Male = "manlike", IGUI_char_Female = "Vroulike", -- Health panel IGUI_health_Scratched = "Gekrap", IGUI_health_Wounded = "Gewond", IGUI_health_Bitten = "Gebyt", IGUI_health_Bleeding = "Bloeding", IGUI_health_Bandaged = "Verbinde", -- Skills IGUI_skills_Multiplier = "Vermenig Vuldiger", IGUI_XP_Next_skill_point = "Volgende Vaardigheid Punt", IGUI_XP_xp = " xp", IGUI_XP_Skill_point_available = "Volgende Vaardigheid Beskikbaar", IGUI_XP_Locked = "Gesluit", IGUI_XP_UnLocked = "Ontsluit", IGUI_XP_level = " Vlak ", IGUI_XP_Skills = "Vaardighede", IGUI_XP_Health = "Gesondheid", IGUI_XP_Info = "Inligting", -- Perks IGUI_perks_Combat = "Bestry", IGUI_perks_Blunt = "Stomp", IGUI_perks_Blade = "Lem", IGUI_perks_Aiming = "Oog", IGUI_perks_Reloading = "Herlaai", IGUI_perks_Crafting = "Die Knutselen", IGUI_perks_Carpentry = "Timmer", IGUI_perks_Cooking = "Af Kook", IGUI_perks_Farming = "Boerdery", IGUI_perks_Agility = "Behendigheid", IGUI_perks_Sprinting = "Naelloop", IGUI_perks_Lightfooted = "Lig Voete", IGUI_perks_Nimble = "Ratse", IGUI_perks_Sneaking = "Sluip",}Recipe_AF = { Recipe_Make_Campfire_Kit = "Maak Kampvuur Stel", Recipe_GetSteelAndFlint = "Kry Staal En Flint", Recipe_Make_Kindling = "Maak Aansteek", Recipe_Drill_Plank = "Boor Plank", Recipe_Make_Wooden_Stick = "Maak Hout Stok", Recipe_Make_Tent_Kit = "Maak Tent Stel", Recipe_Make_Mildew_Cure = "Maak Skimmel Genees", Recipe_Make_Flies_Cure = "Maak Vlieg Genees", Recipe_Open_Carrot_Seed_Packet = "Oop Wortel Saad Pakkie", Recipe_Open_Broccoli_Seed_Packet = "Oop Winterblomkool Saad Pakkie", Recipe_Open_Radish_Seed_Packet = "Oop Radys Saad pakkie", Recipe_Open_Strewberry_Seed_Packet = "Oop Aarbei Saad Pakkie", Recipe_Open_Tomato_Seed_Packet = "Oop Tamatie Saad Pakkie", Recipe_Open_Potato_Seed_Packet = "Oop Aartappel Saad Pakkie", Recipe_Open_Cabbage_Seed_Packet = "Oop Kool Saad Pakkie", Recipe_Craft_Spiked_Bat = "Handwerk Puntig Vlêrmuis", Recipe_Sawn-off = "Afgesaagde", Recipe_Craft_Spiked_Plank = "Handwerk puntig Plank", Recipe_Empty_Whisky_Bottle = "Leeg Whiskey Bottel", Recipe_Rip_bandages = "Skeur Verbande", Recipe_Saw_Logs = "saag Stompe", Recipe_Make_Pot_of_Soup = "Maak Kastrol sop", Recipe_Slice_Watermelon = "sny waatlemoen", Recipe_Smash_Watermelon = "verpletter waatlemoen", Recipe_Open_Canned_Beans = "Oop geblikte boontjies", Recipe_Open_Dog_Food = "Oop Hond Kos", Recipe_Make_Beans_Bowl = "Maak boontjies bak", Recipe_Make_Hot_Drink = "Maak Warm Drink", Recipe_Open_Canned_Tuna = "Oop tonijn conserven", Recipe_Make_Bowl_of_Soup = "Maak bak sop", Recipe_Make_Ramen = "Maak Ramen", Recipe_Light_Candle = "Lig Kers", Recipe_Make_Cheese_Sandwich = "Maak Kaastoebroodjie", Recipe_Make_Grilled_Cheese_Sandwich = "Maak Geroosterde Kaastoebroodjie", Recipe_Make_Broccoli_Chicken_Casserole = "Maak Winterblomkool Hoenderkasserol", Recipe_Make_Boring_Soup = "Maak Vervelige Sop", Recipe_Make_Simple_Soup = "Maak 'n Eenvoudige Sop", Recipe_Make_Tasty_Soup = "Maak smaaklike Sop", Recipe_Make_Bowl_of_Soup = "Maak Bak Sop", Recipe_Remove_Battery = "Verwyder Batterijstraat", Recipe_Insert_Battery = "Invoeg Batterijstraat", Recipe_Write_Journal = "Skryf Journal", Recipe_Write_Doodle = "Skryf Krabbel", Recipe_Make_Plaster_Bucket = "Maak Pleister Emmer", Recipe_Craft_Drawer = "Handwerk Lade", Recipe_Craft_Sheet_Rope = "Handwerk Laken Tou",}So if theres anything ive done wrong or think could be better translated please go ahead
  23. Ek is net 'n bietjie verroes met my Afrikaans. Ek het Afrikaans gepraat verlede jaar.So yea excuse the terrible scentence arrangement lol .
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