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How will multiplayer "work"?

Multiplayer Questions Nick Cage

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#1 GrimexReaper

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Posted 12 January 2014 - 09:27 PM

I've been thinking a little about multiplayer, and i just have a few questions about the mechanics and how they will work in a MP game.

 

-Sleeping. It will be a bit of a nuisance to do a minecraft style "all players must be in beds to sleep", so how will this work? Will your character just never sleep? Will there be alternative times per character?

 

-Looting. Obviously, once your map is loaded, all the loot loaded with it is permanently there- no respawning, nothing new added, ect... so how will this work when there are a a good dozen people in- game at once. I imagine there will be a big problem for new people to go into a game and find it extremely hard to find basic supplies due to the fact that there aren't any left.

 

And finally, respawning. Will you be able to respawn into the same world you died in, and somehow find all your gear and possibly your killer? or will you be put in a completely new server and map?

 

That is all. Keep up the good work TIS and happy PZ'ing everyone.


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#2 Paul"Walker"

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Posted 12 January 2014 - 09:38 PM

What the person below me said. - And by that logic, I said it first.



#3 Connall

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Posted 12 January 2014 - 09:39 PM

1. Sleeping has been talked about in other threads, such as http://theindiestone...layer +sleeping

 

however no-one really knows and it seems to be a point of much debate of what the best idea for it would be.

 

2. I believe they want to go for a persistent world, so I imagine that would mean once something is looted, it's looted. No respawns. There might be some leeway but I honestly don't know.

 

3. Same server. It wouldn't make much sense to boot you out of a server and force you to find a new one. Theoretically you could do these things, but I imagine it would be dependant on the rules of the server and how they feel about retribution on respawn. 


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#4 syfy

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Posted 12 January 2014 - 09:40 PM

good questions, same things i have been wondering about.

 

i would imagine sleeping could be on a rotating shift, so you always have at least one person in your group awake and watching for bad guys.


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#5 Connall

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Posted 12 January 2014 - 09:41 PM

good questions, same things i have been wondering about.

 

i would imagine sleeping could be on a rotating shift, so you always have at least one person in your group awake and watching for bad guys.

 

The problem is the passage of time though, you don't want the player spending hours sleeping being bored and you don't want them to be able only to sleep a few minutes where the world doesn't advance hours in time (or maybe you do, I don't know.)


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#6 GrimexReaper

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Posted 12 January 2014 - 09:44 PM

Yeah, like i wouldn't want to be waiting for 7 hours to advance without the speed up. Hmm...

 

 

good questions, same things i have been wondering about.

 

i would imagine sleeping could be on a rotating shift, so you always have at least one person in your group awake and watching for bad guys.

 

The problem is the passage of time though, you don't want the player spending hours sleeping being bored and you don't want them to be able only to sleep a few minutes where the world doesn't advance hours in time (or maybe you do, I don't know.)

 


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#7 PhantomWarlock

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Posted 12 January 2014 - 10:02 PM

Maybe they will make it where you sleep less, like only need to sleep 1 hr in game or so, instead of single-player 9 hours. It wouldn't be fast-forward, you would have to wait. It would make more since than waiting 9 in-game hours.


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#8 PlasmaMan

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Posted 12 January 2014 - 10:12 PM

You could make it so that as long as you're near a bed, the tired moodlet just resets. Effective way of making sure everyone has a place to sleep.


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#9 Connall

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Posted 12 January 2014 - 10:22 PM

Maybe they will make it where you sleep less, like only need to sleep 1 hr in game or so, instead of single-player 9 hours. It wouldn't be fast-forward, you would have to wait. It would make more since than waiting 9 in-game hours.

 

In which case it depends what speed dilation is set to for the server. If it's real time I doubt people are going to be waiting while they sleep.

 

 

You could make it so that as long as you're near a bed, the tired moodlet just resets. Effective way of making sure everyone has a place to sleep.

 

Be better if you're actually in the bed and the longer your in the bed the more it dictates how much your tired moodlet goes down. However you don't see/hear anything (unless it's loud),

 

Still IDK, maybe sleep will be disabled? Who knows.


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#10 PlasmaMan

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Posted 12 January 2014 - 10:33 PM

Still IDK, maybe sleep will be disabled? Who knows.

 

That was what I was thinking too, a bit like owning a server for a certain game. You usually set limitations for said game (disable PvP, PvE, etc...) as to make your server unique.


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#11 ToastedFishSandwich

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Posted 12 January 2014 - 10:46 PM

They could do it a la Rust, where you sleep when you log off. That seems to work pretty well from what I've seen.


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#12 Judeu

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Posted 12 January 2014 - 11:24 PM

They could do it a la Rust, where you sleep when you log off. That seems to work pretty well from what I've seen.

And what happen if a zombie horde attacks while you're logged out? is your body still there, just unresponsive?

 

Or maybe you become a NPC while you're out?



#13 Connall

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Posted 13 January 2014 - 12:34 AM

 

They could do it a la Rust, where you sleep when you log off. That seems to work pretty well from what I've seen.

And what happen if a zombie horde attacks while you're logged out? is your body still there, just unresponsive?

 

Or maybe you become a NPC while you're out?

 

 

It would most likely be a case of you wouldn't exist in the world, but while away you recover from being tired.


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#14 lemmy101

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Posted 13 January 2014 - 12:36 AM

They could do it a la Rust, where you sleep when you log off. That seems to work pretty well from what I've seen.

 

That's been the plan for a long while.



#15 Connall

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Posted 13 January 2014 - 12:41 AM

 

They could do it a la Rust, where you sleep when you log off. That seems to work pretty well from what I've seen.

 

That's been the plan for a long while.

 

 

Huzzah, now have something to paste around when this thread undoubtedly comes up again. \ :D /


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#16 TheCenturion

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Posted 13 January 2014 - 04:43 AM

 

They could do it a la Rust, where you sleep when you log off. That seems to work pretty well from what I've seen.

 

That's been the plan for a long while.

 

 

Wait... a confirmation?! WHAT MADNESS IS THIS?!


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#17 GrimexReaper

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Posted 13 January 2014 - 09:32 AM

Seems my post has just went full awesomesauce... (clyde)  (clyde)  (clyde)


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#18 Paul"Walker"

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Posted 13 January 2014 - 12:51 PM

And then some!



#19 Judeu

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Posted 13 January 2014 - 06:15 PM

 

 

They could do it a la Rust, where you sleep when you log off. That seems to work pretty well from what I've seen.

And what happen if a zombie horde attacks while you're logged out? is your body still there, just unresponsive?

 

Or maybe you become a NPC while you're out?

 

 

It would most likely be a case of you wouldn't exist in the world, but while away you recover from being tired.

 

But then if you saw an horde you knew you wouldn't survive just... log out?



#20 GrimexReaper

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Posted 13 January 2014 - 07:17 PM

 

 

 

They could do it a la Rust, where you sleep when you log off. That seems to work pretty well from what I've seen.

And what happen if a zombie horde attacks while you're logged out? is your body still there, just unresponsive?

 

Or maybe you become a NPC while you're out?

 

 

It would most likely be a case of you wouldn't exist in the world, but while away you recover from being tired.

 

But then if you saw an horde you knew you wouldn't survive just... log out?

 

They would probably add an anti-cheat mechanism to stop things like that, like you can only log out when there is no aggro on you. You could then turn off your system, and im afraid that part is uncontrollable.


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