I completely agree. Zomboid presently lacks a 'mid-game', and generally doesn't have much content, with all of the heartiest content (survivors, fire, more complete map, multiplayer) either being exceptionally incomplete or nonexistant. As I said, however the game very seriously lacks 'flow'. There's really only one way to progress, which is to randomly scavenge for a while until you get a safehouse up in one of the few viable locations (to qoute Animal Farm, all safehouse locations are equal, but some more equal than others), and then to just turtle things out until you get bored and leave, since the game went from a cool sandbox-esque survival game (with emphasis on survival) to Harvest Moon: Zombie Edition. Now, I've read on the wiki that after a while the zombies actually start actively searching for you, a-la the hounds from Don't Starve, but I'm not entirely certain that's true, because the zombies haven't seemed to get any more dense than they were for me. If this truly was the case, and the zombies got so hungry that every single one of them on the whole map started slowly trudging straight towards you, pitting you versus an entire city of angry dead people, that would be pretty fucking sweet, but I'm not sure it's like that. Regardless, the game really does in some way need to continually throw challenge at you in order to make sure that you haven't started going limp yet. But yeah. Fix this, and it'll be a good game.