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TheCenturion

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Everything posted by TheCenturion

  1. Hiya all, long time no... forum! I'd also just like to say that, as far as I'm concerned, this game has probably been overhauled and polished up so many times that it feels like I've played multiple different games since its inception. I went on a hiatus ages ago to wait until the NPC update but... couldn't resist taking a peek again, and wow. So kudos to the devs for seemingly putting so much effort into this game!
  2. The problem is that as soon as a zombie has a human behind it, it is no longer a proper zombie. You may as well be a human character with different animations, different movement speeds and different abilities. Because the point of a zombie is to be dull and have little to no intelligence, adding that makes it more than a zombie, hence the term 'special' zombie. I don't really feel it suits the game, and I believe the developers have already stated that it probably wont be in the base game. But that said, I have played a zombie survival rouge-like of which the name escapes me, which allowed you to play as your zombified self and it was good fun coordinating attacks against NPC survivors. So while it'd make a fun mod, I don't see it suiting the vanilla version of PZ.
  3. In my opinion, these sorts of apocalyptic games are always better when they remain ambiguous. So you never quite know if anybody outside is still alive, whether the country is still functioning, if the rest of the world has been overrun yet. So, I'd rather never see any 'direct' contact with a military- only hints, or remains. That odd helicopter thumping in the distance, or short burst of gun fire. Maybe thumps of artillery occasionally ring out in the distance, only to stop occurring sometime into the game. Were they overrun? Did they leave? Did they win? You never know, and so enter suspense. Just my crazy visions, though. I was kinda hoping that the planned radio broadcasts wouldn't reveal too much, or maybe would be slightly randomized so you can't guess what's happening outside.
  4. See, this is what worries me. Everything I've read seems to suggest that most American households are full to the brim with blades, firearms, and probably tanks somewhere too. Doesn't that make your country kinda... unsafe?
  5. Looks pretty good, the only thing is you might want to provide links to sources and such, just in case they're not free to use.
  6. This is one of those moments where you must sacrifice realism for gameplay. Let's face it, many gamers ( such as myself) love to dick around and screw things up if presented the chance. If a tank was added for example, people would drive them into things, namely buildings. Having total realism would say that the buildings must collapse once hit with a tank. This combined with the fact that every zombie in a mile and a half range would be drawn to the sound would cause so much stress on the game that it may crash. Project zboid would be much better without op classified vehicles I agree with Iudo, I always cringe when the term 'OP' gets thrown around a lot. You'll find real life balances things more fairly well anyway. A combat tank is going to be hard, if not impossible, to maintain by the average Joe, and I really don't think the average person is going to be able to drive one. Remember that the character's in this game aren't just you guys, they're everyone else. A tank would indeed be- loud, heavy, relatively clunky, and very fuel inefficient. Ultimately it wouldn't be very useful, and isn't something that should be on a priority list. However, there's a certain magic in having game elements there that are designed to simply be there, something that's a death trap waiting for a newbie to give it a go. The philosophy that everything in a game must have a use, is something that's really damaging the game's industry IMO. Not everything has to be there for a reason. Obviously not as something a developer would prioritise adding, but for the sake of ambience and a world that feels like it has consequences for bad choices. Though the tile destruction would be a problem.
  7. I like this idea. Make it so! Could I add something on? Perhaps there could be traits added which affect whether your character feels brave with a firearm, or nervous because they haven't fire one, let alone shot another human (yet zombie, but that image is still there). It would change with experience, obviously, as a character becomes more used to their new life.
  8. Interesting ideas, they certainly make sense. The only thing is, a lot of things would take many years to happen. Like, decades. Exactly how long are people planning to play servers for before resetting?
  9. Why take a replica or real life sword which requires constant care, attention and training to use, when there's probably a much more vast assortment of machetes laying around?
  10. Pretty much what Jatta said, I'm pretty sure the upcoming metagame will ramp difficulty and events for characters having a little too much good luck. I'd imagine it might even be configurable one day, so you could select a forgiving director, or a evil director, etc etc...
  11. I don't think these are those types of zombies, I believe these ones have enough intelligence to tell the difference between blood and a living being. They have that uncanny ability to track you, even when their senses have been damaged. True story. Read the Survival Guide.
  12. So... an average household then?
  13. I'm no expert, but doesn't it usually take a very significant amount of time for a body to fully decay into just the skeleton?
  14. Careful with that hype. She's a dangerous weapon.
  15. Admittedly I'm not great on the hardware side of things, but from what I've picked up from others, the 770 is definitely worth it.
  16. I recently ordered the GTX770, seems like a fairly good upgrade over my current GTX560ti. I paid a good $450 for it, though, maybe it's just because I'm in Australia. Not sure if you could get one for less than $300. Still, it seems worth it for the extra power compared to the 760.
  17. ... I read the first line and I had to hold myself back from the keyboard. Right. I've calmed down. Reasonable time to reply calmly-- wait no, it's still there. That first paragraph? No, don't say that. It doesn't sound good, and it's always more complex than you might think. Porting a game isn't as simple as you appear to think it is. Don't assume that because another game did, this one will. Zomboid wouldn't work very well in tablet form, I think. I say that after coming back from beta testing a few iOS tablet games, and let me tell you, coming up with a decent control scheme for touch screen isn't as easy as you think. I doubt a virtual joystick and point and click would work so well. That said, if a decent control scheme was conceptualized and made, then I have no doubt PZ would be successful on tablet. I'd buy it, anyway.
  18. I broke a forum avatar. Previous to that I dreamed of 3D. 'Twas strange times.
  19. Better than nothing in a pinch I disagree- it's essentially a blunt club. I doubt it's very sturdy either. Now, what is this lawn 'mover' that people speak of? I want one!
  20. Yup, sorry to bring up this thread again (lock it if you want ), but after working with Darth and his team as a tester, I can say that he's extremely passionate about this project. The AI will also give you a hiding if you're not prepared for it. Do give it a look if you like strategy games!
  21. In many ways PZ is going for an approximation of authenticity. By which I mean they're trying to make it as real as possible for what they think the zombie apocalypse is. In that regard I'd expect a mixture of many vehicles you'd expect to find in Kentucky normally. That all said, there are many things that would be given a higher priority. I think cars are fairly important (they certainly appears in a Mondoid post suggesting they're important) but I don't think the other vehicles are quiet as much. I would expect to see them in game but I wouldn't any time soon. I think now that PZ has started gaining more traction and has begun gaining more popularity, they're starting to lean towards working on more demanded features, such as vehicles. While personally I don't really like this new form of development, it is entirely logical in that it's what you do to keep the audience happy. I'm still a little disappointed that MP saw the light of day far, far before NPCs, but I also understand that certain features are easier and quicker to develop, especially if they want more players. So I wouldn't be surprised to see vehicles in the near future. That said, I do hope they keep them as the potential deathtraps that they should be. A motor should attract zeds from nearby blocks, while if you become surrounded by zombies certain vehicles would get bogged down. Additionally, one might find it difficult to open a door with a zed grasping it.
  22. Now this is a thread I can relate to! Though I think we should ask the CoD:MW4 developers to switch to isometric. Enigma, stay away from my title plz.
  23. How did you... why does that... even... what... how does that even connect to that?
  24. Not the actual mechanism of trolling. My mistake I misread your post, though it still isn't a reason not to have this feature which is essentially just a more open character creation screen. Without meaning to be offensive or anything, there is a reason- it might be quite a bit of work to change the model system to work with swapping male and female 'parts' around. If you balance this with the amount of people that will probably use the feature correctly, I'm not so sure it's so worthwhile when you can just select the gender you most identify with.
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