EnigmaGrey Posted August 5, 2014 Share Posted August 5, 2014 How do check the number of rounds left in a firearm ?Maybe simple question but also very important in my book.Thanks.Count them down from whatever you put in or shoot until click. Yep. Works surprisingly well. Link to comment Share on other sites More sharing options...
GothicGhost Posted August 5, 2014 Share Posted August 5, 2014 Yeah that is fine counting them but when it goes crazy I would not be counting rounds lol Like last night me and friend got into the police station with hordes chasing us.And I was not counting rounds as I was to busy trying not to get eaten lol Would be a nice thing to have but that's just me. Link to comment Share on other sites More sharing options...
RobertJohnson Posted August 5, 2014 Author Share Posted August 5, 2014 Just like in real life, keep counting no matter the situation Oh god, I need to watch Hell on Wheels again now.. Viceroy 1 Link to comment Share on other sites More sharing options...
GothicGhost Posted August 5, 2014 Share Posted August 5, 2014 Good show need to catch up on that I added a suggestion topic just in case lol Yeah I know what you mean but in real life I would have thought you would check magazines when it's safe to do so. Cheers Link to comment Share on other sites More sharing options...
Viceroy Posted August 5, 2014 Share Posted August 5, 2014 I don't think going more exact would be the right thing to do for the game to be honest. You can't tell exactly when a baseball bat will break or when an axehead will slip. No reason you should be able to in game, either, in my opinion. Personally, I'd rather it be less exact. I agree here, it could even be brought to a point where your character 'examines' it and then says "Looks rickety" or "looks rather flimsy" or "Seems solid" or whatever way they want to abstractify it. I feel that things misfiring and breaking at bad moments adds to suspense and in a zombie game suspense is your friend. Link to comment Share on other sites More sharing options...
GothicGhost Posted August 5, 2014 Share Posted August 5, 2014 But if you want it like real life like the devs seem to want then checking ammo in a pistol magazine should be in. I could be asking to much but seems like a normal thing to me if your using a firearm to able to check what your ammo count is lol. Thanks. Link to comment Share on other sites More sharing options...
Rathlord Posted August 5, 2014 Share Posted August 5, 2014 But if you want it like real life like the devs seem to want then checking ammo in a pistol magazine should be in.I could be asking to much but seems like a normal thing to me if your using a firearm to able to check what your ammo count is lol.Thanks.Checking ammo is actually less realistic, not more. Magazines are solid metal… you can't see through them unless you're superman. The rifles have internal magazines that you don't usually pull out, and shotguns store their shells in the tube under the barrel. So, if you want to check ammo count it typically means fully unloading the weapon and then reloading it. I'd be okay with that being added, but just know it'll take twice or more time as reloading. Guide 1 Link to comment Share on other sites More sharing options...
Mad Mantis Posted August 5, 2014 Share Posted August 5, 2014 The new alarms don't seem to fade the further you get away from them. Link to comment Share on other sites More sharing options...
Marco1 Posted August 5, 2014 Share Posted August 5, 2014 Zombies can't jump over closed/barricaded windows anymore. A question: do you mean when they climb through a window when it's closed ? (not broken obviously)If yes, I am pretty sure I saw them doing that in build 28.If no, could please explain what do you mean? Link to comment Share on other sites More sharing options...
nasKo Posted August 5, 2014 Share Posted August 5, 2014 A question: do you mean when they climb through a window when it's closed ? (not broken obviously) If yes, I am pretty sure I saw them doing that in build 28. If no, could please explain what do you mean?Yes, they are not supposed to be able to climb through closed windows (neither through barricaded windows). Link to comment Share on other sites More sharing options...
Marco1 Posted August 5, 2014 Share Posted August 5, 2014 Yes, they are not supposed to be able to climb through closed windows (neither through barricaded windows). I see. Do you think it's possible or what? I am pretty sure I saw that happening yesterday testing the new build, obviously I'll pay more attention next time, I am aware recording would be the only way to show you... First I'd like to know if it could be possible or it was my imagination I was running away from some zombies in West Point and this one went straight to the closed window and I saw him doing the usual climb through animation and disappear... I tried to go around the building to see if he was there, but I couldn't because, well, fleeing Link to comment Share on other sites More sharing options...
nasKo Posted August 5, 2014 Share Posted August 5, 2014 Anything is possible. If it happens, it is certainly a bug. We have a bug tracker here so we'd be superthankful if you could pop it in: http://theindiestone.com/forums/index.php/tracker/ As you said, videos help the most in such cases. Link to comment Share on other sites More sharing options...
Deadend Posted August 5, 2014 Share Posted August 5, 2014 when you opt into the IWBUMS steam beta branch, is the in-game start menu supposed to say Build 28 (at the right bottom corner above the available options)? Because I opted into the beta branch, on steam it says Project Zomboid[beta] but the start menu still says Build 27 #1. Link to comment Share on other sites More sharing options...
RobertJohnson Posted August 5, 2014 Author Share Posted August 5, 2014 when you opt into the IWBUMS steam beta branch, is the in-game start menu supposed to say Build 28 (at the right bottom corner above the available options)? Because I opted into the beta branch, on steam it says Project Zomboid[beta] but the start menu still says Build 27 #1. Then you're not in IWBUMS. I see.Do you think it's possible or what?I am pretty sure I saw that happening yesterday testing the new build, obviously I'll pay more attention next time, I am aware recording would be the only way to show you...First I'd like to know if it could be possible or it was my imagination I was running away from some zombies in West Point and this one went straight to the closed window and I saw him doing the usual climb through animation and disappear... I tried to go around the building to see if he was there, but I couldn't because, well, fleeing If you can provide a screenshot or video of it next time, it'll help me a lot Link to comment Share on other sites More sharing options...
harakka Posted August 5, 2014 Share Posted August 5, 2014 Ninja'd, nothing to see here. Link to comment Share on other sites More sharing options...
Mad Mantis Posted August 5, 2014 Share Posted August 5, 2014 when you opt into the IWBUMS steam beta branch, is the in-game start menu supposed to say Build 28 (at the right bottom corner above the available options)? Because I opted into the beta branch, on steam it says Project Zomboid[beta] but the start menu still says Build 27 #1.Click the link in the opening thread to learn how to get it. The "how do I get this" Link to comment Share on other sites More sharing options...
GothicGhost Posted August 5, 2014 Share Posted August 5, 2014 But if you want it like real life like the devs seem to want then checking ammo in a pistol magazine should be in.I could be asking to much but seems like a normal thing to me if your using a firearm to able to check what your ammo count is lol.Thanks.Checking ammo is actually less realistic, not more. Magazines are solid metal… you can't see through them unless you're superman. The rifles have internal magazines that you don't usually pull out, and shotguns store their shells in the tube under the barrel. So, if you want to check ammo count it typically means fully unloading the weapon and then reloading it. I'd be okay with that being added, but just know it'll take twice or more time as reloading. I agree with everything you said even if some magazines like glock have a round count indicator or with pmags that have window for approximate number rounds left.Even if it takes twice as long to check what rounds you have the ability to do it would be nice.But it 's not a major thing so probably never be put in game. Link to comment Share on other sites More sharing options...
RobertJohnson Posted August 5, 2014 Author Share Posted August 5, 2014 UPCOMING Hotfix #1 [NEW STUFF]Added a mouseover tooltip for the plants to quickly check the water lvl of your plants, need at least farming lvl 2, picture [bUG FIX]Fixed save compatibility problem (when loading a build 27 saved game).Fixed the marksman trait (police officer) not taking in calcul.Fixed crafting bug : when you have only 1 bowl you had the option to split the soup into X bowls, making the bowls disapear.Fire can start from stove again.No more automatical fire start when puting a campfire inside a house (but a lit campfire will burn the house down).Remove the world filler when burning the item.Fire lighting are back.Fixed the "spill gravel/sand/dirt" on ground not working when not having a hammer in your inventory. [bALANCE]Slight decrease of the time needed to aim with every guns.Slight increase of the pistol base hit chance. lordixi 1 Link to comment Share on other sites More sharing options...
GothicGhost Posted August 5, 2014 Share Posted August 5, 2014 Nice can't wait Link to comment Share on other sites More sharing options...
RobertJohnson Posted August 5, 2014 Author Share Posted August 5, 2014 Added that too for the hotfix : [NEW STUFF]You can now close kill jaw stab the zombies with a screwdriver (act like a kitchen) lordixi 1 Link to comment Share on other sites More sharing options...
Deadend Posted August 5, 2014 Share Posted August 5, 2014 Link to comment Share on other sites More sharing options...
harakka Posted August 5, 2014 Share Posted August 5, 2014 The option isn't in the betas dropdown menu unless you follow the specific instructions in the IWBUMS post. I assume you did that now, since just validating your files won't make it show up. Link to comment Share on other sites More sharing options...
wsensor Posted August 5, 2014 Share Posted August 5, 2014 I somewhat think the corkscrew could work as a weapon too. Link to comment Share on other sites More sharing options...
Marco1 Posted August 5, 2014 Share Posted August 5, 2014 If you can provide a screenshot or video of it next time, it'll help me a lot Sure, impossible to get a screenshot, I'll try with a video. Won't be easy, that happened just a couple of times with build 28. One I am 99% sure,I barely remember the other one. No more automatical fire start when puting a campfire inside a house (but a lit campfire will burn the house down).A quick question about this. I didn't know it would burn down the house in 27.2 because I never tried, I used campfire only a couple of times in the mall and it was ok, I assume it was for the dirt thou... Link to comment Share on other sites More sharing options...
RobertJohnson Posted August 5, 2014 Author Share Posted August 5, 2014 Campfire burning house wasn't in the build 27.2 Link to comment Share on other sites More sharing options...
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