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About Deadend

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  • Birthday July 15

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  1. This mod is insanely huge. That's some dedication.
  2. Hey Jimmy! see over there, see over there? It's a rabbit. Ain't that dandy handy.
  3. Good Job Devs, keep up the good work! Mamba (A.k.A baby-black-jesus-game-wiz) approves this message.
  4. I'm not entirely sure how mods work in multiplayer. Last I remember for a mod to work in multiplayer every player had to have the mod installed. If its not working out like that then it seems it would require some additional functionality.
  5. The Project Zomboid Zombie Slavery Mod... Coming to stores near you.
  6. Yup np, I should have probably put this in the modding tools sub-forum since the idea behind it is primarily as a tool for modding (hence the script like structure). Oh well, anyone looking for a more heavy duty item spawner mod can look into Necroforge (didn't know that existed until you mentioned it). At least this one is definitely more lightweight than Necroforge.
  7. Hey there, I just ran the game with the mod to check this and I had no issue getting fish chunks from something other than fish fillets. Keep in mind that besides the fish you need a kitchen or hunting knife, cooking pot, water (in a seperate container), and canning salt. Try completely deleting the mod folder, re-downloading it, and unzipping it back into the Mods folder. Hope that helps, let me know if you still have issues.
  8. It's taking some ingredients (that is, Canning Salt, Vinegar, Pickling Spice, Water and Cooking Pot) and making it into brine (a new item). By its technicality brine is just a mix of salt, vinegar, and water used for pickling. When you cook it (in real life) it just makes sure its all well mixed. In the mod, if you have all the ingredients for making brine you'll have an uncooked pot of it. You'll need to cook it (from uncooked to cooked) to be able to use it for pickling. The brine making portion of the mod is rather simple, it just deals with the item and recipe scripts (Doesn't go into lua
  9. I've been thinking about that lately, considering that pickling already has the thirst side effect it won't necessarily replace the open kettle method that gives you 2 weeks to spoil. I'll change it for the next build
  10. If that Blender 3D models/animations import/export project ever gets finished this would be pretty neat mod to make to go along with some pissing, s**ting, bathing, brushing teeth, washing hands, and washing clothes animations for RP purposes.
  11. hmm, I thought anyone who uses this mod would take that as good news. version 1.0 will only mean that the mod finally gets out of WIP to complete status. That being said I'll probably still make updates if game updates ever break the mod (though I doubt it, since build 28 this mod has pretty much worked fine). In terms of content, the core mechanisms (pickling, water bath, pressure, open kettle) are all in place so adding more canning options is pretty straightforward (you don't even have to touch the messy lua code, just edit the item and recipe scripts for the most part). Anyone that can fol
  12. So I've used this nifty little mod once in a while. More or less for modding testing purposes but decided to clean it up a bit and release for anyone to use and so here it is DOWNLOAD(reference last updated to Build 30.16) INSTRUCTIONS:You know how you can now write stuff onto notebooks, journals, and doodles right? Well get yourself one of them to write on and then follow this simple instructions. 1) write this line "materialistic wish granting machine activate:" This activates the mod. 2) press enter, in the second line write "=itemID,quantity-" Replace 'itemID' with the ID of an item, look
  13. If only the devs would implement support for the modding community to implement and or mod the 3D models... I'd bet that there would be so much content.
  14. UPDATE: Changelog v0.8: - disabled the default canning feature that was recently implemented in the game (build 29 I believe?). i.e. the code I've added should stop the EmptyJar item from spawning in your game. Which is the core item to use any of the canning options that were implemented by the devs. So now you get to either go with the simplified version of canning that the devs have implemented or install this mod. Most of the canning options the game offered have now been integrated in this mod and those that are not will soon be making their way in along with many more options, so enjoy.
  15. if you're editing the item on a separate file you need to "copy the whole thing over" and make your addition like you did on the last snippet there. Avocado is a fruit btw.
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