Lua requests
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OnAIStateChange is not called in one of the changeState functions. Also please make it trigger after the state change happens so it's possible to revert state changes. And on the subject of StateMachine.class, it is not exposed to the LuaManager. Please expose the StateMachine.class.

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Hi, is that possible to add something like getCustomBuildArea(...)?

 

A lot of modders and many of gamers want to make their objects private in multiplayer game. Right now it is possible only to game-own houses, but not for a custom buildings. Just an example it will be worth to retrieve area based on the custom floors. Returns an area if custom build floor is connected to the in-game building OR (floor area have a square more than YxY AND this area is the first player floor object [preventing a lot of small floors on a map]).  

 

I.e. the idea is to have in-game mechanism that clarify custom buildings.

 

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