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Aiteron

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About Aiteron

  • Birthday 03/09/1998

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  • Gender
    Man
  • Interests
    GameDev, Programming, Self Development, Antidepressants

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  1. It's not used and override default java vector2. So it's not possible to get ForwardDirection and etc
  2. GetSaveFileReader and GetSaveFileWriter. Sometimes useful to write some data to file in save. Now we need litter Lua folder with files like Config_SAVENAME.txt
  3. Dont count Zombie kill when one shot (for example by crit from spear)
  4. I think it's similar bug: (game crashes after many new games) LOG : General , 1637246485730> EXITDEBUG: IngameState.exit 6 LOG : General , 1637246486403> EXITDEBUG: IngameState.exit 7 ERROR: General , 1637246487714> GameWindow.uncaughtException> Unhandled java.lang.OutOfMemoryError thrown by thread MainThread. ERROR: General , 1637246487715> ExceptionLogger.logException> Exception thrown java.lang.OutOfMemoryError: Java heap space at TIntObjectHashMap.values line:352. Message: Unhandled java.lang.OutOfMemoryError thrown by thread MainThread. ERROR: General , 1637246487715> DebugLogStream.printException> Stack trace: java.lang.OutOfMemoryError: Java heap space at gnu.trove.map.hash.TIntObjectHashMap.values(TIntObjectHashMap.java:352) at zombie.iso.sprite.IsoSpriteManager.Dispose(IsoSpriteManager.java:41) at zombie.iso.IsoWorld.KillCell(IsoWorld.java:2837) at zombie.gameStates.IngameState.exit(IngameState.java:877) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:105) at zombie.GameWindow.logic(GameWindow.java:285) at zombie.GameWindow$$Lambda$208/0x0000000800d16578.run(Unknown Source) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:726) at zombie.GameWindow.run_ez(GameWindow.java:642) at zombie.GameWindow.mainThread(GameWindow.java:471) at zombie.GameWindow$$Lambda$82/0x0000000800ae6118.run(Unknown Source) at java.base/java.lang.Thread.run(Unknown Source) LOG : General , 1637246487716> GameThread exited.
  5. I got game freeze too after too many new games
  6. 1. Find mod on Steam Workshop (link - https://steamcommunity.com/app/108600/workshop/ or my list: https://steamcommunity.com/sharedfiles/filedetails/?id=2395746959) 2. Open site https://steamworkshopdownloader.io/ and insert link on mod (example - https://steamcommunity.com/sharedfiles/filedetails/?id=2368058459) 3. Download mod 4. Open zip archive 5. Copy folder "mods" to Zomboid folder (C:\Users\USER_NAME\Zomboid) 6. Open game. Turn on mod in mods submenu. 7. Play
  7. ERROR: General , 1610395846035> ExceptionLogger.logException> Exception thrown java.lang.NullPointerException at RVSTrailerCrash.randomizeVehicleStory line:69. ERROR: General , 1610395846036> DebugLogStream.printException> Stack trace: java.lang.NullPointerException at zombie.randomizedWorld.randomizedVehicleStory.RVSTrailerCrash.randomizeVehicleStory(RVSTrailerCrash.java:69) at zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase.doRandomStory(RandomizedVehicleStoryBase.java:83) at zombie.iso.IsoChunk.addRandomCarCrash(IsoChunk.java:1375) at zombie.iso.IsoChunk.AddVehicles(IsoChunk.java:1252) at zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:2804) at zombie.iso.IsoChunkMap.update(IsoChunkMap.java:197) at zombie.iso.IsoCell.updateInternal(IsoCell.java:5626) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoCell.update(IsoCell.java:5585) at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3176) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoWorld.update(IsoWorld.java:3102) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1593) at zombie.gameStates.IngameState.update(IngameState.java:1299) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:282) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:721) at zombie.GameWindow.run_ez(GameWindow.java:637) at zombie.GameWindow.mainThread(GameWindow.java:464) at java.lang.Thread.run(Thread.java:745)
  8. If you add a blow torch drop to the action queue and then add the action to dismantle the burnt car, then when the car starts to dismantle will be error. Perhaps there is such a thing in other places (for example, first say to throw off all things for build object, and then say to build)
  9. If turn on radio, wait until text show and turn off radio - text don't disappear.
  10. Change freeze system for food (that affect on roting). Let it depend on the temperature of the container. Example - I want create movable cooler box. I can set custom temperature, but in class Food in method updateAge asking for working electrecity in square. (need way to create freezer too)
  11. Aiteron

    Lag Fightin'

    I think about start my mod for RV interface after end with towing car mod. Not so deep, but the thoughts are generally similar about the mod.
  12. Good idea, but a lot of work. If do this like modder, it's like month nonstop work
  13. I have some cases, when get Java array Example: Color.HSBtoRGB(1, 1, 1) How get elements of array? I found PZArrayUtil, but cant acces to it
  14. Get light value of square (want to make panic when too dark)
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