DIV Posted December 25, 2013 Share Posted December 25, 2013 It doesn't make sense to me that the player in this game can take multiple scratches, bites, and blows and not make a peep from the pain. I'd think most people, in real life, if they were bitten, would scream in agony. This may make the game harder if it were implemented, but I would think it would increase the realism of the game. As an offset to this feature, a trait could also be added that could do something along the lines of making the player less likely to scream or whimper in pain for minor injuries. Narri, MrFancyMonocle, Fj45 and 1 other 4 Link to comment Share on other sites More sharing options...
Fj45 Posted December 25, 2013 Share Posted December 25, 2013 Great idea, probably will get added with the NPC update. Text only though. Link to comment Share on other sites More sharing options...
ExcentriCreation Posted December 25, 2013 Share Posted December 25, 2013 The player screams a lot if they torn apart, wouldn't take much to play a part of that sound effect when an attack hits.... like this idea too.... anything to make me jump Link to comment Share on other sites More sharing options...
Fj45 Posted December 26, 2013 Share Posted December 26, 2013 The player screams a lot if they torn apart, wouldn't take much to play a part of that sound effect when an attack hits.... like this idea too.... anything to make me jump Can't for an animation s were you get torn apart. Guts n all. Link to comment Share on other sites More sharing options...
vonVile Posted December 26, 2013 Share Posted December 26, 2013 I'll repost this classic video. syfy, Fj45 and American Steel 3 Link to comment Share on other sites More sharing options...
Fj45 Posted December 26, 2013 Share Posted December 26, 2013 I'll repost this classic video. AHHHRRRHHHHHH! American Steel 1 Link to comment Share on other sites More sharing options...
Footmuffin Posted December 27, 2013 Share Posted December 27, 2013 http://theindiestone.com/forums/index.php/topic/2224-screaming-in-agony/ I suggested this a while ago and made a poll all about it. <3 Link to comment Share on other sites More sharing options...
ApolloDiaspora Posted December 29, 2013 Share Posted December 29, 2013 Dinnerbell anyone? Link to comment Share on other sites More sharing options...
Fj45 Posted December 30, 2013 Share Posted December 30, 2013 You mean this? Fryhizzle 1 Link to comment Share on other sites More sharing options...
ApolloDiaspora Posted December 30, 2013 Share Posted December 30, 2013 Haha. +1 for you Fj Link to comment Share on other sites More sharing options...
American Steel Posted December 30, 2013 Share Posted December 30, 2013 I dunno. Maybe this should be a negative in character creation. Vocal (-2) -- Grunts, moans, talks, shouts and screams with negative stimilus moodles. I have been bitten once, on the arm by a large dog while station at Ft Campbell. I did not scream. I did start cuffing the dog across the head and cursed at it while trying to get it off of me (both had no noticable effect). I finally picked the dog up and slammed its head across the tailgate of the truck I was using and then pitched it into the bed of the vehicle. The dogs gained its feet faster than I would have though possible and I ducked its snappy/lunge for my throat. I had my sidearm out and was starting at the dog, its teeth barred with a low growl. The then dog turned and trotted off. I raised my weapon to drop a round in it when something caught my eye. It was the blood spurting out of the artery in my arm!! My vision went all wonky and I decided not to fire at the dog, trotting off about 75m in front of a housing sub-division. I called for backup and was taken to the hospital. We never found the dog I never did scream, though my voice did sound pretty weak on the radio when I called for backup If I had not been wearing my watch, the dog would have probably torn my wrist off. That little stunt cost me a 2 month medical delay for PLDC. Grrrr. Yes, I did get the rabies series. No, you do not have to take the shots in the stomach anymore. Zombies are my friends and Fj45 2 Link to comment Share on other sites More sharing options...
Footmuffin Posted December 30, 2013 Share Posted December 30, 2013 That's really metal. Link to comment Share on other sites More sharing options...
Connall Posted December 30, 2013 Share Posted December 30, 2013 Great idea, probably will get added with the NPC update. Text only though. Can't stress this enough, I imagine people would get really annoyed hearing that loan grunting sound effect, especially considering the guy is quite the rest of the time. It would drive me up the bend at least. Or at the very least make the sound downplayed. Fj45 1 Link to comment Share on other sites More sharing options...
ExcentriCreation Posted January 1, 2014 Share Posted January 1, 2014 On the other hand, though, its not like its the type of game where your getting attacked every other second.... Would it happen often enough to start to annoy people? Link to comment Share on other sites More sharing options...
Connall Posted January 1, 2014 Share Posted January 1, 2014 You're listening to this beautiful soundtrack, where upon you're hit by a zombie and all you hear is: ARGHGHGHGHGHGHGHGHH I'm not saying we could get some sound at some point, it's just Project Zomboid is very atmosphere heavy. The music the sounds surrounding you, I just feel that sort of sound effect, where your character is quiet in all other regards, would become a bit of an annoyance, unless more sounds revolving around the player were included. Link to comment Share on other sites More sharing options...
MadAtlas Posted January 1, 2014 Share Posted January 1, 2014 When I consider the proposition of screaming, I think we should simply look to those "speech clips" that appear above your head when you shout or when the NPCs talked. if you scream, that should float above your head. If a distant NPC that is not to far to not hear, but not in the picture screams, perhaps the "Aaugh!" line should appear to the side/corner of the screen, directing you to the source of the sound, but not utilizing speech. EDIT: talking about NPC conversation gave me a new trait idea, how would "Mute" work? Link to comment Share on other sites More sharing options...
Ontogenesis Posted January 1, 2014 Share Posted January 1, 2014 Screaming when bitten especially would add to the event of it happening - the scream might serve to draw any nearby zombies in too (good for when other players/NPCs are around). I like it. Link to comment Share on other sites More sharing options...
Fj45 Posted January 2, 2014 Share Posted January 2, 2014 When I consider the proposition of screaming, I think we should simply look to those "speech clips" that appear above your head when you shout or when the NPCs talked. if you scream, that should float above your head. If a distant NPC that is not to far to not hear, but not in the picture screams, perhaps the "Aaugh!" line should appear to the side/corner of the screen, directing you to the source of the sound, but not utilizing speech. EDIT: talking about NPC conversation gave me a new trait idea, how would "Mute" work? That is how most people think it would work. Mute would be an interesting trait. Link to comment Share on other sites More sharing options...
Ethan Furman Posted January 2, 2014 Share Posted January 2, 2014 Finally, I can play as Gordan Freeman Link to comment Share on other sites More sharing options...
Special Zombie Posted January 16, 2014 Share Posted January 16, 2014 Would definitely provide a more emotional link to your in-game representation, be it actual audio or a text bubble. Link to comment Share on other sites More sharing options...
Fj45 Posted January 17, 2014 Share Posted January 17, 2014 Sooo... ATRHRGRGFGFHGHFHGHH HGRGGRGGGHHHG ARRRRRERGFFGF? Link to comment Share on other sites More sharing options...
Strider Posted June 27, 2014 Share Posted June 27, 2014 I was trying to lure a zombie from inside a house to the outside so I could kill him a little easier and decided to use the shout functionality. It's not something I'd normally use as I don't feel comfortable with the range even though your voice only seems to carry for a few feet. It was then that I realized that screams of pain would be excellent mechanics within the game. You could hurt yourself doing any number of things. If your cooking skill is low you could burn/scold yourself. If your carpentry is low you could very easily bring a hammer down on a finger or thumb and of course you could very easily be scratched or bitten. You could also have traits to offset these liabilities. High pain threshold or low pain threshold as appropriate. If you've been severely injured and returned to full health you may well develop this trait. I thought it'd be useful as a mechanic for bringing zombies to your location. It'd also force the player to not take so many risks. You might be less likely to carry too much. Overburdened will increase the likelihood of injury. You'd be less likely to cook unless it was in good light. You'd not do carpentry in the middle of the night (as I have - and I'm sure everyone else - has done) The only thing which puts me off this idea is when are you likely to scream?I'd imagine to let out an involuntary bellow of pain you'd have to be hurt pretty badly. An adult might not make a noise if hurt otherwise. Something to consider perhaps. As ever, I'm just brainstorming. If you don't like my idea then don't just ridicule it, offer an alternative suggestion. I'm not here to change the game, just offer suggestions. MadDan 1 Link to comment Share on other sites More sharing options...
INoEmo Posted June 28, 2014 Share Posted June 28, 2014 I want to be able to duct tape peoples mouths shut so they don't attract attention. Maybe even sew the lips together if it comes to it... Link to comment Share on other sites More sharing options...
syfy Posted June 28, 2014 Share Posted June 28, 2014 maybe try a different game. Link to comment Share on other sites More sharing options...
Aardman55 Posted June 28, 2014 Share Posted June 28, 2014 I dont know about that. I have been in really fucking messed up situations like doing fun wrestling with my brother where he threw me into lego bricks ripping parts of my back open and i didnt scream out loud. He speared me into the thing on the wall that warms the room up if you turn it on, had a deep large cut in my head and i didnt scream, and when he was obese he fell right onto my foot and nearly broke it (the bone was kinda dislocated) and I didnt scream either. I wouldnt want my character to scream while sneaking in a horde simply because of being bitten by a zombie or because I have a wound, in which case I also dont scream or cry in agony. Im pretty sure if youre in the middle of a horde and try not to get seen you wouldnt scream loudly and alert a whole horde because of a scratch. Also note that I was in a young age, about 7-9 when all that happened and the sounds that I did were quiet "fffff..." "argh..." "fuck that hurts..." and not "ARGGGGGGGGGGGGGGHHAHAHUAHUAHAUEHUEHEURHAHAHHAHAHARRRRGG"s. As a trait that adds points like +2 or +4 that would be ok, but not as a forced thing. Also, when my dog bit a deep bite into my arm I simply did that neck pinching thing with your fingers which shows dogs that youre the dominant one and it instantly let go, and even there I wouldnt scream loudly because of the bite, I just screamed loudly so that my parents would come and desinfected and get me to a doctor, but if I were in a zombie apocalypse situation I doubt id scream. Link to comment Share on other sites More sharing options...
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