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Zombies are my friends

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  1. So, I think it would be a good idea if there was some kind of Adventure Mode gamemode, where instead of it being a sandbox survive-as-long-as-you-can kind of thing, it would be, well, an adventure. For example, maybe the storyline could be that your family is in a city somewhere in Kentucky, and you'd have to go find them. You would have to find a car and enough fuel to drive it to the next city, where you would have to find enough fuel to drive to the next city, etc. There would also be important places only found in Adventure Mode, such as a gas station turned into a survivor camp, and you'd have to buy cans of gas in exchange for large amounts of food, water, etc. Another thing could be a city full of hostile groups of survivors that would take all the loot they can, leaving you with barely anything, and shooting you on sight. Adventure Mode would basically be about adopting the lifestyle of a nomad, which is hard to do in PZ. So, what do you think?
  2. My opinions: 1) Sounds OK, but wouldn't it be easier to just throw a bottle or something instead of crafting a slingshot? 2) You can just break/force open windows with your hands, and unlock doors from the inside. But crowbars would make it easier, so yeah, I agree on this one. 3) It's not easy to make armour out of paper. But, I guess it would be an OK idea. 4) Yes. 5) Seems pretty good, I like it. 6) Nah. I'd rather take my time sawing logs by hand than using up fuel and making loud noises. 7) Yes. 8) I would just rely on spiked walls instead. Land mines probably aren't easy to set up if you're inexperienced, and they could go off in your face. 9) Yeah. 10) They said that they would never implement "special" zombies, but still, Fort Knox or something would be cool. 11) Why not? 12) Nah. Gasoline is hard to find, so you'd only be able to use it for short periods at a time before it runs out fuel, and what good would that be? 13) I believe they are already planning on adding this.
  3. Are you sure? Rick Grimes never changed his clothes.... *Gives Serious Stare* ----------------------------------------------------------------------------------------------------------------------------------------- I don't know.... It should be a chance of having the items. EX: Fireman has 10% Chance of spawning with axe. Or Security Guard has 15% chance of spawning with baton, or whatever. It'd make more sense. *Under the line is for author* But then people would just kill themselves, respawn, kill themselves, respawn, over and over again until they got the weapon.
  4. I'd pack some food, water, sleeping bags, etc. in my backpack and leave town immediately (Not using a car to avoid traffic jams) and walk around in the wilderness until I find a rural town. If I don't find one before nightfall I'd sleep in a hollow tree stump or a cave (After checking for bears), and the next morning I'd keep looking, repeat the process until I find a rural village. That is, if I turn out to be part of the 1% of human population that doesn't get zombified.
  5. So here's a list of ideas for moodles. Unhappiness: Currently has no effect on the player. My idea is where if the player is unhappy, the character would be negatively affected. After waking up from sleep, they will just lie in bed for a while, and the character would say something like, "Ugh, I don't want to get up today". They will eventually get up after a while.The player would refuse to do a job like, say, building a wall, saying something like, "Ugh, it's too much work".The player is more susceptible to sickness and heals slower.Stress: Also has no effect on the player. Also has negative effects. The player would have trouble sleeping, and occasionally wake up during the night.The player would be more susceptible to the panic moodle.Would cause unhappiness.Queasy: Has limited effects. New effects would be: Screen would shake and become blurry at high levels.Eating and sprinting would increase queasiness if already queasy.At high levels of queasiness, the player may vomit, slightly relieving queasiness, but making the player hungrier.Hyperthermia: Has limited effects. New effects would be: Causing nausea.Player gets tired from running faster.Player may faint at high levels.Hyperthermia can be slowed down by standing in the shade of a tree or being inside a building. So what do you think?
  6. This would be pretty cool. Although you'd have to watch out for trolls and griefers...
  7. There should be ways to preserve perishables after the power goes out, and I have a few ideas how. Salting Works for meat only. Using salt, a player should be able to salt meat, allowing it to last longer without expiring. This would also slightly increase happiness when eaten. However, if the player gets too much salt in their body, the player will get sick. The body's salt content will decrease overtime, i.e. it's safe to eat salted meat every few days, but not a lot at once. Pickling Works for meats and fruits/vegetables. To craft a pickling jar, a player will need an empty jar, a bottle of vinegar and salt. The player could also make "Luxury pickling jars" by adding a few herbs/spices as well. The pickling jar can then be used to pickle fruits, veggies and meats, but the pickling jar will run out of juice after many picklings. Pickled stuff lasts longer without expiring, and will offer a slight happiness boost (a better happiness boost if a luxury pickling jar is used). Smoking Works for meat only. Cooked meats can be smoked over a campfire to make them last longer. Smoked meats also give off a very small happiness boost when eaten. So, what do you think?
  8. Maybe everybody would have to be in a bed at once for people to sleep. Then it would fast forward. This might only work for servers with only a few people on it, though, not densely populated ones.
  9. So, you know how little kids make macaroni art by gluing macaroni to a sheet of paper and giving it to their parents? Well, maybe you could find macaroni art in PZ. Macaroni art would be a rare find and would only be found in houses. If you want to eat it, you'd have to pry the macaroni off the paper with a bladed weapon. When eaten raw, it gives a slight amount of hunger but makes the character thirstier (like ramen noodles) and also makes the character unhappy. If you want to cook it, you'd have to put it in a bowl of water, then cook it. Then you would get cooked macaroni art, which is more nutritious than the uncooked variant. However, it would still give off a bit of unhappiness because there's still a bit of glue left on it, and the macaroni had been sitting out for a long time. Maybe it could just be a little "fun" thing (like those mini Spiffos you can find) or it could just be a one-time thing to temporarily add for an April Fools update or something. So what do you think?
  10. Sounds good. Also sleeping in the day might reduce sleep quality because sunlight is coming through the windows.
  11. I have an idea for charging batteries. So the way it would work is that first, you take a fruit or a vegetable. Any fruit or vegetable will do but ones with a lot of citric acid in them, like lemons, work better. Next, take a wire, which would be a new item that could be found by looting houses, sheds and department stores. Then you would craft a "battery charger" with them. Then you would use the battery charger to charge the battery. This process would take a few in-game hours, though. When it's done, the battery will be charged and the fruit/vegetable will be consumed. So what do you think?
  12. Here are some ideas for traits I made up. (Negative: +2 trait points) Sensitive teeth: Eating refrigerated or hot food causes pain for a little while. (Positive: -2 trait points) Jolly: Happiness boost from eating good food increased. Sadness boost from eating bad food decreased. Must be more bored to get unhappy. Unhappiness slowly goes away after a long period of time. (Negative: +2 trait points) Depressed: Happiness boost from eating good food decreased. Sadness boost from eating bad food increased. Becomes unhappy from being bored faster. Unhappiness slowly increases after a long period of time. (Positive: -1 trait point) Junk food lover: Happiness boost increased from eating junk food like pop, chocolate, beef jerky, etc. (Positive: -1 trait point) Daydreamer: Takes much longer to get bored. (Negative: +3 trait points) Oddball: Harder to make a good impression on NPCs (when they're re-added). So, what do you think? I'll take any suggestions for more traits if you have any.
  13. Desk lamps. Chairs. Vases. Toasters and using the electrical cord as a lasso. Garbage cans that you can roll at zombies to knock them over. Brass knuckles. Wet towels for whipping zombies (instant kill).
  14. I think we should encourage player friendliness, so that PZ doesn't turn into a world full of people who kill on sight.
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