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IWBMS RELEASED: 'iwillbackupmysave' Build 20


RobertJohnson

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Tested built doors more:

When you have "perfect" carpentry doors you can open/close with e, but you can't right click them to close them, only open, other lvl doors you can do both. So it seems only the mouse click option to close them is missing.

And lemmy, yeah i checked all garbage cans as well as cabinets in half of west point and only found 8. I found more empty bottles in garbage cans than I did garbage bags, which is hilarious. Apparently people in west point are so rich they can afford to throw all their trash in plastic bottles rather than plastic bags.

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What about a higher chance of finding trash bags in trash cans?(for realism)

 

Fairly sure this was on one of the changelists already? RJ?

 

Oh really(it was not the first time :P)? Maybe im blind and i missed it I didn't see RJ or any other devs post in my suggestion for this so I was just wondering(or maybe i missed it XD).

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Found a bug today with the latest update:

 

When you start a new game (Muldraugh or West Point) and start creating your character but change your mind and "back out" to the menu... if you then try to start a new game, the 'Next' button will be greyed out on the map select screen... that is, you won't be able to start a new game if you back out of starting one! Try it and see if it happens for you to; I've duplicated this repeatedly with no mods or anything else loaded.

 

 

Incidentally, any reason for the change of soup can icon? I kinda liked the old one better as it was much easier to identify (compared to, say, beans) at a glance. No biggie, just wondering.

 

I have no idea, didn't know about this myself, but can only assume it's to avoid any legal complications since it looked identical to Campbell's Soup at that size.

 

I wondered if that was the reason myself, though surely it wouldn't be an issue... it certainly didn't stop Andy Warhol (or NeoScavenger, for which I actually find that can design more iconic now!). :)

 

Two more things:

 

The 'Reloading' option in the Options menu is missing for me... no dropdown box to select.

 

Is there any way to prevent that huge 'loader' window popping up? It takes forever and really slows down being able to quickly quit and restart when testing things. If it HAS to be in the game, can I suggest/request either or both:

1) A batch file to start the game without the loader.

2) The loader just being a small popup similar to the Steam one but with three buttons instead of opening that big, slow webbrowser page (which is what I'm presuming slows things down and definitely what fills the whole screen!); 'Start', 'Compatibility Mode' and 'Info', where 'Info' loads the webpage... thus making it optional rather than forced every time you start the game.

 

Oh, and I'll second the "find more trash items like garbage bags/empty cans/etc in trash cans" suggestion.

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Some cool fixes (I noticed the burger patties being correct now, yay!). However, one item-related bug I hit almost instantly was that the soup cans and open soup cans - while now matching correctly - have an issue: if you have several unopened soup cans in inventory and use the can opener to open one... it seems like nothing happens. Once you've opened ALL the soup cans in your inventory, however, all will suddenly change to "opened" versions (suggesting this was being done all along but that it wasn't being shown while you carried a mix of open and unopen soup).

 

Also, randomly noticed that cabbage seeds have no icon, by the way (the packet does, but not the seeds themselves). :(

 

Incidentally, any reason for the change of soup can icon? I kinda liked the old one better as it was much easier to identify (compared to, say, beans) at a glance. No biggie, just wondering.

 

I have no idea, didn't know about this myself, but can only assume it's to avoid any legal complications since it looked identical to Campbell's Soup at that size.

HuIJYBj.jpg

 

as you can see... the window is not really optimized for my non-hd screen laptop. cant scroll down to the buttons really. that is the best I can do to see the buttons, in non maximized window I dont even see the buttons

 

What res are you on? :-| It shrinks to fit and I tried it myself on 1024x768.

 

 

default browser: firefox

OS solution: 1600x900

PZ ingame solution: 1600x900

 

sorry for replying so late

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Build 20 bug report. New save.

Guns don't reload sometimes after using up the whole clip.

Ripping zombies skirt ends up ripping off my own vest instead.

I can confirm that I ripped a blouse... and the game ripped up my own (worn) vest instead!

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What about a higher chance of finding trash bags in trash cans?(for realism)

 

Fairly sure this was on one of the changelists already? RJ?

 

Oh really(it was not the first time :P)? Maybe im blind and i missed it I didn't see RJ or any other devs post in my suggestion for this so I was just wondering(or maybe i missed it XD).

 

 

I not always post in the suggestions thread, mainly because sometimes I have the idea on my own, or I see it on another forum, etc... :)

 

Build 20 bug report. New save.

Guns don't reload sometimes after using up the whole clip.

Ripping zombies skirt ends up ripping off my own vest instead.

I can confirm that I ripped a blouse... and the game ripped up my own (worn) vest instead!

 

 

Can you give me a video or some screenshot of how to reproduce it ? Tried severals ways (having a vest equipped, and ripping blouse from other container, from equipped slot, from bags..), and it worked.. Thanks ! :)

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1. Selfmade 2nd floors are bugged.

 

I go upstairs, and than i either fall through the floor,

 or i walk through everything for a few secs. and than the game crashes.

Same bug as in 17(12c).

 

I tried building in different fashions (layout, putting sakes,poles(german=Pfahl) under the floortiles), getting the same 2 outcomes.

 

2. I would like to help with the german translation of the game

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http://theindiestone.com/forums/index.php/topic/1401-russian-translation/page-2

 

Can we squeeze that one in? Pretty please? Russians will strangle me alive if this update ain't live  :shock:

 

NINJA EDIT :

 

Renaming weapons? So we can name our favorite items that we fight zombies with every day? Lucille, for example (TWD spoilers maybe, proceed with caution)

 

What about Vera for a firearm?

7QepF.jpg

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FPS is fine if you keep it locked on the recommended 30 frames and keep lighting at the lowest setting. When i remove the framerate lock or turn lighting up the fps gets really bad, especially around the tall buildings.

 

Is this as it always was though? My point is has it gotten worse since the last build, or the last public beta build?

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oh sorry, no it wasnt always like taht, i think it started on the public one that was released just before this iwillbackupmysave build. ill check in the threads to see where i first posted about it

 

 

ok i found it, the first time i noticed this was on this build

Steam Beta Release - 04th Nov 2013 - Version 2.9.9.17 (0010) Edited by Waib
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oh sorry, no it wasnt always like taht, i think it started on the public one that was released just before this iwillbackupmysave build. ill check in the threads to see where i first posted about it

 

 

ok i found it, the first time i noticed this was on this build

Steam Beta Release - 04th Nov 2013 - Version 2.9.9.17 (0010)

 

 

That's 4 days before Steam release :/ I meant was this something that happened since the last Steam release.

 

We'll look to continue improving but was worried that we'd had an FPS drop *since* the steam early access release.

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My game crashed when i tried to build a wall - building stopped on 99%. Here's the log:

 

function: doDrawItem -- file: scrollingRecipesListBox.lua line # 33
function: prerender -- file: ISScrollingListBox.lua line # 204
java.lang.reflect.InvocationTargetException
at sun.reflect.GeneratedMethodAccessor12.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAcces
sorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCall
er.java:61)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.
java:199)
at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJa
vaInvoker.java:55)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:179)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:974)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:160)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1714)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1674)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
at zombie.ui.UIElement.render(UIElement.java:1080)
at zombie.ui.UIElement.render(UIElement.java:1092)
at zombie.ui.UIManager.render(UIManager.java:570)
at zombie.gameStates.IngameState.renderframeui(IngameState.java:637)
at zombie.gameStates.IngameState.render(IngameState.java:713)
at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:35)
at zombie.GameWindow.render(GameWindow.java:690)
at zombie.GameWindow.run(GameWindow.java:1142)
at zombie.GameWindow.maina(GameWindow.java:968)
at zombie.gameStates.MainScreenState.main(MainScreenState.java:112)
at zombie.ZomboidLauncherSwing.actionPerformed(ZomboidLauncherSwing.java
:183)
at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:20
18)
at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.jav
a:2341)
at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel
.java:402)
at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:259
)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonL
istener.java:252)
at java.awt.Component.processMouseEvent(Component.java:6505)
at javax.swing.JComponent.processMouseEvent(JComponent.java:3321)
at java.awt.Component.processEvent(Component.java:6270)
at java.awt.Container.processEvent(Container.java:2229)
at java.awt.Component.dispatchEventImpl(Component.java:4861)
at java.awt.Container.dispatchEventImpl(Container.java:2287)
at java.awt.Component.dispatchEvent(Component.java:4687)
at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4832
)
at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4492)

at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4422)
at java.awt.Container.dispatchEventImpl(Container.java:2273)
at java.awt.Window.dispatchEventImpl(Window.java:2719)
at java.awt.Component.dispatchEvent(Component.java:4687)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:735)
at java.awt.EventQueue.access$200(EventQueue.java:103)
at java.awt.EventQueue$3.run(EventQueue.java:694)
at java.awt.EventQueue$3.run(EventQueue.java:692)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDo
main.java:76)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDo
main.java:87)
at java.awt.EventQueue$4.run(EventQueue.java:708)
at java.awt.EventQueue$4.run(EventQueue.java:706)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDo
main.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:705)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThre
ad.java:242)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.
java:161)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThre
ad.java:150)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)

at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)

at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)
Caused by: java.lang.NullPointerException

-----------------------------------------
STACK TRACE
-----------------------------------------
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@4f4b867
function: doDrawItem -- file: scrollingRecipesListBox.lua line # 33
function: prerender -- file: ISScrollingListBox.lua line # 204
java.lang.reflect.InvocationTargetException
at sun.reflect.GeneratedMethodAccessor12.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAcces
sorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCall
er.java:61)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.
java:199)
at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJa
vaInvoker.java:55)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:179)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:974)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:160)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1714)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1674)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
at zombie.ui.UIElement.render(UIElement.java:1080)
at zombie.ui.UIElement.render(UIElement.java:1092)
at zombie.ui.UIManager.render(UIManager.java:570)
at zombie.gameStates.IngameState.renderframeui(IngameState.java:637)
at zombie.gameStates.IngameState.render(IngameState.java:713)
at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:35)
at zombie.GameWindow.render(GameWindow.java:690)
at zombie.GameWindow.run(GameWindow.java:1142)
at zombie.GameWindow.maina(GameWindow.java:968)
at zombie.gameStates.MainScreenState.main(MainScreenState.java:112)
at zombie.ZomboidLauncherSwing.actionPerformed(ZomboidLauncherSwing.java
:183)
at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:20
18)
at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.jav
a:2341)
at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel
.java:402)
at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:259
)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonL
istener.java:252)
at java.awt.Component.processMouseEvent(Component.java:6505)
at javax.swing.JComponent.processMouseEvent(JComponent.java:3321)
at java.awt.Component.processEvent(Component.java:6270)
at java.awt.Container.processEvent(Container.java:2229)
at java.awt.Component.dispatchEventImpl(Component.java:4861)
at java.awt.Container.dispatchEventImpl(Container.java:2287)
at java.awt.Component.dispatchEvent(Component.java:4687)
at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4832
)
at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4492)

at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4422)
at java.awt.Container.dispatchEventImpl(Container.java:2273)
at java.awt.Window.dispatchEventImpl(Window.java:2719)
at java.awt.Component.dispatchEvent(Component.java:4687)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:735)
at java.awt.EventQueue.access$200(EventQueue.java:103)
at java.awt.EventQueue$3.run(EventQueue.java:694)
at java.awt.EventQueue$3.run(EventQueue.java:692)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDo
main.java:76)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDo
main.java:87)
at java.awt.EventQueue$4.run(EventQueue.java:708)
at java.awt.EventQueue$4.run(EventQueue.java:706)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDo
main.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:705)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThre
ad.java:242)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.
java:161)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThre
ad.java:150)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)

at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)

at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)
Caused by: java.lang.NullPointerException

-----------------------------------------
STACK TRACE
-----------------------------------------
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@4f4b867
function: doDrawItem -- file: scrollingRecipesListBox.lua line # 43
function: prerender -- file: ISScrollingListBox.lua line # 204
java.lang.reflect.InvocationTargetException
at sun.reflect.GeneratedMethodAccessor12.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAcces
sorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCall
er.java:61)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.
java:199)
at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJa
vaInvoker.java:55)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:179)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:974)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:160)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1714)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1674)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
at zombie.ui.UIElement.render(UIElement.java:1080)
at zombie.ui.UIElement.render(UIElement.java:1092)
at zombie.ui.UIManager.render(UIManager.java:570)
at zombie.gameStates.IngameState.renderframeui(IngameState.java:637)
at zombie.gameStates.IngameState.render(IngameState.java:713)
at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:35)
at zombie.GameWindow.render(GameWindow.java:690)
at zombie.GameWindow.run(GameWindow.java:1142)
at zombie.GameWindow.maina(GameWindow.java:968)
at zombie.gameStates.MainScreenState.main(MainScreenState.java:112)
at zombie.ZomboidLauncherSwing.actionPerformed(ZomboidLauncherSwing.java
:183)
at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:20
18)
at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.jav
a:2341)
at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel
.java:402)
at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:259
)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonL
istener.java:252)
at java.awt.Component.processMouseEvent(Component.java:6505)
at javax.swing.JComponent.processMouseEvent(JComponent.java:3321)
at java.awt.Component.processEvent(Component.java:6270)
at java.awt.Container.processEvent(Container.java:2229)
at java.awt.Component.dispatchEventImpl(Component.java:4861)
at java.awt.Container.dispatchEventImpl(Container.java:2287)
at java.awt.Component.dispatchEvent(Component.java:4687)
at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4832
)
at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4492)

at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4422)
at java.awt.Container.dispatchEventImpl(Container.java:2273)
at java.awt.Window.dispatchEventImpl(Window.java:2719)
at java.awt.Component.dispatchEvent(Component.java:4687)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:735)
at java.awt.EventQueue.access$200(EventQueue.java:103)
at java.awt.EventQueue$3.run(EventQueue.java:694)
at java.awt.EventQueue$3.run(EventQueue.java:692)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDo
main.java:76)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDo
main.java:87)
at java.awt.EventQueue$4.run(EventQueue.java:708)
at java.awt.EventQueue$4.run(EventQueue.java:706)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDo
main.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:705)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThre
ad.java:242)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.
java:161)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThre
ad.java:150)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)

at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)

at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)
Caused by: java.lang.NullPointerException
No Door
No Door to open
No Door
No Door to open
No Door
No Door to open
No Door
No Door to open
No Door
No Door to open
No Door
No Door to open
No Door
No Door to open
No Door
No Door to open
No Door
No Door to open
No Door
No Door to open
No Door
No Door to open
No Door
No Door to open
No Door
No Door to open
No Door
No Door to open
No Door
No Door to open
No Door
No Door to open
No Door
No Door to open
No Door
No Door to open
No Door
No Door to open
No Door
No Door to open

 

Also few other bugs of varying nature:

http://imgur.com/a/rBsZB

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