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Posts
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Everything posted by Trink_Reiniger
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Its nice to discover new and rediscover old songs. BUT a lot of old videos are down , and GEMA doesnt allow a lot of tracks in germany. So, please put the name of the track in your post, so one can search it. After the business kommt das pleasure, and i got a real treat for you.... Gitta Alpar - Nur Parfum und etwas Zärtlichkeit
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Good mod, gonna use it. I like it.
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Buckets full of blood shoot out of zeds, when you hit them, so they pump blood hard. The game is realistic and detailed, but zombies are like magic, they do what you want them to. I wouldnt want them to freeze up. I like your idea, but i think that would be too boring, even with npcs.
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I always think of beeing in a bunker with a really big machine making these sounds...
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single way to make this game difficult
Trink_Reiniger replied to ModdedTibby's topic in PZ Suggestions
I like realism. An axe to the face, is an axe to the face, on the other hand an axehead may get stuck in a head, than you are screwed. I could not decide what to do, so ill let the devs decide, and if i dont like it i change some values. -
Log wall buff mod?
Trink_Reiniger replied to Sense of Right League's topic in Mod Ideas and Requests
I cant code, but its really easy to change values in the files. Search for the file "ISWoodenWall.lua". There you can change the health yourself. You will find these lines: -- the wooden wall have 200 base health + 100 per carpentry lvl ---(this is for plank wall) and -- return the health of the new wall, it's 200 + 100 per carpentry lvl function ISWoodenWall:getHealth() if self.sprite == "carpentry_02_80" then -- log walls are stronger return 400 + buildUtil.getWoodHealth(self); ---(i would play around with these values) else return 200 + buildUtil.getWoodHealth(self); end So make a backup of the file, change the values, build a logwall, and take it down with an axe, while counting the hits it take. Compare the hitcount to the unmodified file. I could be wrong so a backup is advisable. -
Here is an interesting video on metalworking from ore to tool. (smelting iron in africa) Its very basicly ore to ingot to tool ... with some steps in between and time.
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I never had a problem seeing fishnets, although i never looked at them at night.
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I just started up the game and realised that it says calories instead of kilocalories. Since you overhaul the nutritionsystem, can you change that please? (This is my last post about that. Promise)
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You surely mean 5000000 calories, or 5000 kilocalories. Thats a big difference. And it drives me crazy, people dont care
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I gain weight from eating fruit. Count the kiloCalories you consume. Imo its pretty accurate. It seems the system does not take your workload into account. It looks like a day of running, or chilling makes no difference. I always play 3hrs day length, working, running, chopping all day long. For the amount of work, i should need more kiloCalories, to maintain weight. Look up how much a hard working guy has to consume, just to brake even.
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Does this mean more tweaking the stats, or something else? Maybe diabetes from all the soda and cupcakes? Than you could saw your foot off, when it has gone bad. I know ppl. starved when nut.-system was introduced, and thought that was dealt with. My characters only survive for about two weeks, so i couldnt tell any flaws.
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Hey, sounds awesome, but i almost didnt look at your mod, because of the humble description: "This mod adds some more medicaments, more diversity and more functional." Maybe: "This mod adds a lot of medicaments and medicinal items." Write however, that this mod adds a great amount of stuff. Does all the stuff come with sprites? "Epinephrine - reduce your endurance, stimulant" ---Really? I thought epinephrine is synthetic adrenaline, so it enhances(boosts) your endurance. P.S.: I read all this with russian accent. Great fun comrade
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The 2D player-model is very pixelated in comparison to the rest. 3D model is just fine. Looks really nice. Just better imo. And i cant see how the artstyle changed.
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Watercontent of "Melanoplus mexicanus" is 68%. I dont know if thats a cricket or grasshopper, thats why i used the binominal name. This one obviously is a mexican fella. I dont know if they differ much to other "Melanoplus". I wouldnt care, if they do. The watercontent of animals, and plants can differ a lot. Again dont care, but its interesting. A snail "Macularia vermiculata" weighing 4,806g absorbed 2,708g water (56.4%), after 11 months without water. So i would take one watercontentnumber for all hardshell-insects, and one for worms, snails, etc.. But if you want to have other values, id gladly help out. Down below is the source, which is in german. http://www.zobodat.at/pdf/SBAWW_164_0049-0064.pdf Sorry for this post, its too late and obsolete.
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Be Able To Rest Without Needing Furniture
Trink_Reiniger replied to vonVile's topic in PZ Suggestions
lol, we need tactical chairs. With bipods, aimpoints and clipazines. -
Use Sledge Hammer To Break Concrete/Asphast Ground To Farm
Trink_Reiniger replied to vonVile's topic in PZ Suggestions
Thanks Geras, you made me smile -
Tried TileZed for 15 min. with no result. Too tired from work, to deal with this. Wont do a mod. Thanks again for your help
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snip? Awesome! It looks like i can change the "_perk," to strength, and than choose the level using the program shown in the post above. May make a small mod out of this. How exciting, that would be my first mod. I will be gone for some days, so no Zomboid in that time. I will use that snippy-thing i just learned to let you know, when i made progress.
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No, i changed: _name, _items, _perk. I did not change: _baseActionTime, _sound, _isWav I dont know where i screwed up there, because i deleted the old changed file. Just tried again, and it worked. Now i am able to move fridges with the woodwork-skill. Like this: My guess is, that i also changed _name, and that broke it. Thanks for your help and patience, Svarog.
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That's becasue you changed the Name, read the thingy above the thingy _name, _items, _perk. No, i changed: _name, _items, _perk. I did not change: _baseActionTime, _sound, _isWav I will look into the tiledefinitions, but i asume that will be over my head. If i get any result, ill post it here. May take a while. Thanks for your help and insantanious reply.
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Hey. So i found time to play around with that part of the code that Svarog pointed out: , but it had no noticable effect. (My char. is no Electrician, so i could not check, if the changed file had any effect.) I replaced the definitions with the first row, but nothing happened. like "Electrician" to "Hammer", and "Screwdriver" to "Hammer","HammerStone". My guess is, that there is a file with the furniture definitions. Like Fridge uses Electrician, Table uses Crowbar, and so on. So my problem is still there.
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good idea, but that would make the foraging skill pointless, since you do the searching, not the character. You may want to try out the Hydrocraft mod from hydromaster. It adds more things to the foragable item list, like bark, dry grass... Its a collection of mods ithink, so you could delete all the stuff you dont want.
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+1 for cannibalism The more hungrier one gets, the more things one will willingly eat. I once made myself a meal out of maggots, earthworms, ants and edible leafes (rubus fruticosus), because i was out in the woods very hungry. I was so hungry, that collecting, preparing, and eating that meal was way more enjoyable than eating a schnitzel under normal circumstances. (i love schnitzels)
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Thanks Svarog! I looked at the file, before i posted this, but oversaw the part you pointed out. Oh the shame. The only thing you need to move furniture and fridges is strength, exept for ovens, which have 3 phases, 1 neurtal, and 1 "earthcable". (Thats In germany). Knowing what colour is what is very basic electricityknowledge. I may open a suggestion-thread to lower the requirements.