Jump to content

Global_Meltdown

Member
  • Posts

    58
  • Joined

  • Last visited

Recent Profile Visitors

908 profile views

Global_Meltdown's Achievements

  1. To be fair, TIS does more listening with their mouth, than ears. Let people say their piece. Reflect and improve. It's either asskissing or scolding on these forums, all of which seems fake and vain. I wish dialogues of all forms were accepted as even the negative posts can be productive and useful in your industry if you try to understand your whole fan base. When you call up any customer service, do they tell you your wrong for being upset about what there product isn't? No, they take it for what it's worth because the customer is always right and improve the product. All while keeping their composure regardless of the customers demeanor. I speak with over a decades of customer service experience.
  2. You could totally get a fridge up a flight of stairs if you didn't care about scratching it (and your walls) to hell. Fridges also use a standard electrical receptacle, so you could plug it in where a bedroom was. A stove is different though, that needs a dedicated circuit and a special plug. For the sheet rope, I agree about climbing while encumbered. I'd love to see a fall chance based on your fitness or strength level, your encumberance, and your tiredness. Make there always be a small fall chance too, so that sheet ropes are a last resort, and not a standard thing. It would be nice to have ladders before this though. Not where I live, we can plug a stove in anywhere as well as a fridge, microwave, toaster, coffee maker, etc. Great Idea though. How do people think they get all these appliances into apartment buildings? It sure as hell isn't with a sheetrope! BTW: I'm not saying it would be safe to plug them into the same outlet(between the fridge kicking on, while running other high wattage electronics might cause an old breaker to flip) but I have done it in some crappy apartments.(slumlords) Though I am curious how you would move these in-game as well......
  3. I had this randomly happen once (I don't know why, can't replicate) a horde randomly moved in to my forest safehouse. I'm a big fan of the scenario where zombie population goes uniform as opposed to staying in certain cells, especially since after a while, you can actually see the lines that divide the cells... made out of zombies. As I've said on the forums a few times, I like when games have a sort of progression, my favorite PZ sandbox preset is a preset that gives the player about a month of being able to move around the towns in relative safety, fooling the player into a false sense of security and setting up base near the populated areas with access to supplies, in that time the player will most likely live off of looting, won't even think about farming/trapping/foraging until the difficulty spikes over a week/month (Preferably, it will just be a random horde out of nowhere leaving the player no time to prepare) forcing the player out of the suburbs and into the forest areas, looting is no longer an option as it is too risky to live off of that, time to learn new survival techniques, farming/foraging comes in to play, a few highly risky looting runs will likely be necessary to obtain some resources for building a solid base, breaking up the boredom, when resources are secured, farming can begin and there is safety yet again. And that's where the game typically ends, you have to actively try to get zombies to threaten you once you've become self sustaining in that stage. The population NEEDS to go uniform after a while, once again forcing the player out of the safety and onto the road, this time with much less permanent solutions, the kind of final stage where you're always threatened and forced into risky situations to survive until you finally die, preferably because you made a mistake (Because of overconfidence or desperation you tried to loot that gas station surrounded by zombies), not because the game just spawned zombies around you (Cheap way of fulfilling "This is how you die"). I imagine this kind of gameplay scenario taking place over a in-game year with at most 30 minute days (I prefer 15 minute days). The last big update really did wonders to help the difficulty for both those who play Survival and those who like to customize everything but I do feel like we're missing the end game element which is zombie population going uniform and becoming high across all cells (As it happens the population in towns can also decrease so it feels organic). Another thing that would help add this feeling is to add more threats than just Zombies. If feral hogs invade your home or NPC's burn it down it's another push factor that adds to the feeling you desire Just as long as it doesn't happen to any of the snowflakes on a MP server. Cause then creating a dynamic chaos you are a griefer. I have long thought/posted in other threads that we need some other element(PvP/Bad Guys) to make it more interesting. That mainly applies to the game in it's current state, I'm sure it will change once NPC's are released. Though I think about my experiences playing most games Vs NPC's and my experiences playing against RL people. Usually AI get's boring unless they are aggressive and slightly predictive to human behavior or at least swiftly responsive to human behavior to imitate a higher form of AI. Do I have doubts both ways about it? Yes. Which is why I would really love another playable perspective. Don't we all have more fun in the games we play together, as opposed to limited AI? Of course because it's only Human to want to share these experiences even if it is a story driven game. The lack of expectation creates a unique element of surprise to players when a human does something that can't be simulated by AI. Not knocking NPC's, I've just often been disappointed in the past by our(people/humans/developers) ability to render NPC's in most games, in such a way the mimic's the human response........ a spontaneous one. Often times patterns and triggers become predictable and obvious to us removing one of the most engaging parts of our mind. The lack of knowledge=Fear. I would definitely play into that for a more unique experience. Though so far I think they are on the right path(Otherwise what would take so long?) so keep working hard on perfecting them, no qualms here on waiting.
  4. TBH: Everytime I play an Engineer there's a 50/50 shot something is going to burn........... not for the intent of griefing. I was burning through a forest a couple of weeks back on a public server and the fire spread and burnt down someone's base. I guess they figured it was safe to build in the middle of it with no paths leading to it. Good idea actually. Tragedy? yes. Intentional? no. Funny as hell? Definitely. It would be cool if down the road, with the implementation of NPC's, to have the option of being a soldier/anarchist as there is a lot of fun to be had. Just depends if that's actually part of the gameplay or not. Spy/Saboteur would be really interesting regardless.
  5. Nice ideas, I think having the ability to filter servers based on mods/ping/version/players might be useful as well too, and perhaps just have your saved servers pop up on top of the list instead of having to pop over to a secondary screen. They could also put a button on the opening screen that displays the character status, of your most played on server(s) as well as the function to connect directly from that screen to that favorite server instead of going through all the other screens and menus for hardcore players. Again great suggestions. I'm also sorry if these ideas have been mentioned before.
  6. No doubt - My stepfather had one of those Motorola Bag Phones that was in a backpack. (1993) Imagine throwing this at a Zombie Hell how about those old school keyboards If you remember how heavy those are you know they would hurt :\
  7. So I was reading the IPOD post today and laughing because most kids probably have no clue what it was like before the 2000's. I remember land line phones with horrible long tangled phone chords. Speaking of... where are the phone lines? Or power lines? (Can you hear me now?) Or pole/ground transformers?(No utility buildings or services anywhere actually! Hell I haven't even seen sewers? I assume transformers would make more sense because the street poles run underground) Phone booths were everywhere! Yeah places where you had to publicly share phones because they weren't implanted to the side of your face yet! Yes Walkman's, boomboxes, record players and even jukeboxes were still around. (That's my kind of BOOMbox!) Square boxy cars like the Caprice and Grand Marquis. (I don't care about vehicles being implemented but I would think a skateboard/bike would be awesome!) No FOTO huts? How are we suppose do develop our film?!?! (AHHhhh it's the Libyans and Gaddafi is pissed his photo's weren't developed in an hour..... wtf) Curling irons, blow dryers, snow shovels, plow trucks, pda's, DOS computers, shortwave radios and most especially GUTTERS?!? I know people have gutters with rain barrels attached because I do this to water my RL plants. I think it should def be considered. (Blow dryer/Walkman usage ) Anyways this is just a happy post to reminisce and suggest some more 90's and other related ideas. Please have fun and share your 90's forgotten ideas! (What you think I drive to work at BK?!? They don't pay that much!)
  8. I might have some free time to do some artwork later tonight. Is it safe to assume the stuff in red(top of page) is still needed?
  9. Hey, any chance someone can help me out with the recipes for these: Hydrocraft.HCAmmoniabag Hydrocraft.HCPineconebomb Hydrocraft.HCGrenade Hydrocraft.HCThermitebomb Hydrocraft.HCChlorgasgrenade Hydrocraft.HCAmmoniabomb I see a lot of info for crafting but so far I can't find any on the bombs?
  10. I did use construct 2. I've been looking into mobile gaming as an offshoot for what I do. I wanted to do some more research on the 3DS as far as web games go. After learning that the 3ds web support was really poor I decided to look for something that might suit my needs. After doing some HTML work, I knew it would be awhile before I got the hang of CSS/Canvas but JS was something I've used before so that was good. I've been able to take my Index.html and add some modifications (this version I put is about my 20th one I've personally worked on). I don't know if you've actually looked at the limitations Supported web standards[edit]HTML 4.01 / HTML 5 (partial)XHTML 1.1CSS 1 / CSS 2.1 / CSS 3 (partial)DOM Levels 1-3ECMAScript (partial support for ECMA-262 5th Edition)XMLHttpRequest Level 2Canvas Element (partial)Protocols[edit]HTTP 1.0 / HTTP 1.1SSLv3TLS 1.0Supported image formats[edit]MPOGIFJPEGPNGBMPICO (some files cannot be displayed) So it didn't really give me an easy go. But at least I can take a look at their code make some changes and it actually works unlike some of my own personal coding attempts. I'm still learning to program albeit not as fast as I would like. But either way if you have any suggestions or resources that could aid me or knowledge that might lead me down a better path (or one with better graphics for the 3ds in the web browser) I'm all ears! Thanks again for the reply.
  11. I've usually stuck to 3d Level design for hl2 modifications. I decided to branch out a little and am cramming a lot of information doing this but I like a challenge. I was going to support WebGL but due to the 3DS Browser restrictions it doesn't really support it. So I opted for the 2D Canvas rendering. The images I did in MS Paint. Took a few minutes to make but gave me a graphical feel that beat geometric shapes lol The 3DS has very limited browser capabilities, you'd be shocked. I was happy to hear that Nintendo was going to support Unity on other platforms. My plans in the future involve dual screen support with touch screen interaction to add more functions to the gameplay. Right now the 3DS only Utilizes the D-Pad, A-Button and Touch for HTML5. The other buttons have no functioning button index. So I figured the touch screen could supplement some controls/options. I'll post some further info when I get home later, I appreciate the post!
  12. Ok so I've been working on a new HTML5/Canvas/JS Game that's compatible for the 3DS Web Browser. I intend to implement dual screen support in the future. Right now it's mostly a Tech Demo so features aren't really added yet, but I wanted to get some feedback about how it functions on other 3DS's before I continue. I do see this hitting other platforms in the future but just working out some game mechanics for the time being. This is all new to me, so bare with the cheezy paint graphics till I am ready to update. I'll post more info on features I plan to add later (unfortunately I think the 3DS version will be more limited than the rest for obvious technical restraints). Enjoy and please leave some feedback......... go easy on me! ZombieCade!
  13. Thanks RJ! BTW:that tuna made me puke!
  14. If you noticed this happens sometimes when reading books that are above your skill level, or below even(I think). It would be cool to see some of the traits respond like this though. Bi-Polar trait - Moody in seasonal change Schizophrenic - Uncontrollable acts/speech but with a perk (because cmon if they live through the first wave they have to be crazy enough to kick some zombie ass) - Maybe add a perk that gives you less visibility to zombies, but with a higher chance of something being said as if you had to tourette syndrome/ or make that one itself
  15. Your one of those steam people huh? I'm a Desura person............ Props to first one that gets the joke
×
×
  • Create New...