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BlackPaladin

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Everything posted by BlackPaladin

  1. I live in Georgia, and the clay is horrible. Digging a one foot deep hole in no easy task here... Correct. My sister and brother-in-law lives in Georgia. We had to use a pick before we could shovel the little bit we picked out just to plant bushes. In NY state the dirt is actually similar but has a LOT more rocks in it, whereas Georgia clay doesn't really have any rocks. But Kentucky's soil is completely different and doesn't require any of that. A shovel will do, but a spade is NOT used the same way as a shovel. I guess in Kentucky winter a spade could work better to break the soil, but honestly you're not supposed to be able to farm in the winter there lol.
  2. Items should, for immersion purposes, be the same as you would find in that area irl. So since it takes place in Kentucky, certain American traits should be seen. Same can be said for basically anything. Take automobiles for example when they're added - there SHOULD be an abundance of pick-up trucks due to their enormous popularity in the American south. This would be different if it took place somewhere else, like Europe, where you might see more bikes in general and more European brand car types. Spelling of items should be based on the translated language you chose when you started the game. If you choose English, there should be British or American English options, each having different spellings. The same would be for French, German, Italian, Japanese, Korean, etcetc. Spellings depend on the language you're speaking. American and British English are for all intent and purposes different. However, bringing that up, I hope that for immersion purposes the grammar used for the radio broadcasts will be written in the same way an America would speak, rather than a Britt, considering it's an American radio broadcast. Also yes, the whole "spade" being a shovel icon always bothered me too. I've done outdoor work all my life, as well as some professional work as well. There is a huge difference between a spade and shovel and what they're used for. And I can assure you I've never used a spade before to dig, only for edging or breaking down roots. But I've used a shovel a LOT to dig. Kentucky's soil is faily soft, unlike somewhere like Georgia where it's harder clay dirt. You don't really need a spade, rather, a shovel to dig with.
  3. Yeah, this is true. Being cold causes your body to put more energy into warming your body which is essential for all your bodily functions to run properly, and so less energy is put into maintenance of your body (aka, the immune system). This allows bacteria's that you have in your body to grow more unchecked than normally possible, and so you can get sick when they build up to amounts in the millions. Game-wise I think it's not unrealistic to think if you're constantly fighting zombies to be exposed to some bacteria, considering they're rotting corpses. And the fact that you can't actually shower or wash your clothes ingame, and from my understanding, indie stone doesn't want to add things like going to the bathroom, showering, etc coupled with always being exposed to rotting corpses just running around town looting and fighting, the rain effect really just is like "you always have some bad bacterias on you, and now that you're cold you have a better chance of getting sick because of it." So I don't consider it a bad mechanic, really. Although I think more ways of catching colds should be implemented, like doing medical treatment to a sick NPC/friend. However, that probably wouldn't even be considered until after the medical update.
  4. I'm actually quite lucky with where I live. I live in a development off a highway in the middle of buttfuck nowhere, Florida. We're like 20 mins from the water driving, and my next door neighbor owns a boat. Low population and our development plus the one in back of us being essentially the only people filled areas means in a 10 mile radius we'd only have a couple zombies in total. My family and my next door neighbor both have guns and ammo, enough to clear all that and then some, and my dad and neighbor are very proficent in firearms. I never fired a gun before but I'd have no problem learning in such a situation. Houses by us are made of concrete, and we have storm shutters we can add to the windows. Steel + concrete = no zombies getting into our house unless we let them in stupidly. We have canned goods always stocked in the pantry for hurricanes, so months worth of pasta, canned foods, rice, and drinks sitting in ready, and can stock up more if we knew shit was hitting the fan. We actually do grow a garden in our back yard, and so can continue to do that every spring. We would mainly just need to wall off our yards, and between my dad and my neighbor we have all the tools needed for building such a thing. There are plenty of wooded areas nearby too we can use for material. We also have a well and a generator too, and plenty of gas. Since we live off the highway if people do evacuate there should still be cars there to siphon more gas from too. My one neighbor even has a small solar array at his house, mainly used to help run his pool, so we could always include him into our group and repurpose the solar panels to help power a freezer for preserving food longer. There are also wild pigs and tons of wild birds around so we could technically hunt for meat too. All in all I think for my situation the hardest part would be getting a wall up so we could properly farm, and then dealing with hordes that might wander by but as long as we're in our house I'm honestly not too worried due to how our house could withstand a cat 3 hurricane without any damage.
  5. While having them available at some point would be more realistic, I don't see the desire for them. They waste a lot of bullets, and only a single shot to the head is meant to actually kill zombies.
  6. Why get rid of zombie decay though? It makes sense that the bodies decay over time. Same can be said with rotten food and the like (heck, can make rotten food turn into something that can be used as fertilizer over time eventually). If you keep zombie decay, even if you make it longer than the current month or so that it takes, it will allow you to choose either to pile the bodies outside of your safehouse to burn them, or leave them somewhere to decay over time either way. Especially with vehicles eventually coming and you needing gas for that too. I see people moving the bodies far away and just leaving them there, regardless if they decay or not anyway, just so they don't need to waste gas when it will be so valuable.
  7. I advise before further discussion to look at actual research studies, all of which find little if any difference between men and women in all the things you claim. The closest thing is that women are known to be better long distance runners than men, but the reasons why have yet to fully be discovered. By long distance we're talking marathons (26+ miles) which is longer than the current running distances of our towns in the map. The only thing I could partially agree on is perhaps women would be easier to get into a group, especially if they are deemed pretty. But considering such a factor would be ridiculous to program, beauty is more opinion based than anything, and all these suggestions are either farce info or just foolish to implement, I'd say no to this. I'd much rather see characters grow stronger/faster over time (unless they just sit around doing nothing and so don't maintain that strength and speed), than a ludicrous thing such as inherent sex differences outside of chromosomes, genitals, and physical cycles which already were decided not to be done in this game (thus why you don't need to go to the bathroom everyday in PZ). I get you're trying to help but I don't think throwing sexism into the game is a good idea. I mean it's fine if one of the NPC's decide to be one, you could always shoot the fucker and take his guns but other than that lets not delve deeper into such matters.
  8. I agree completely. PZ is a great game. What is lacks is enough randomness. Too much randomness and people claim AI cheating, not enough randomness and things get boring. PZ needs migration and other random events to make it better. Currently, if you have been playing long enough to know how to survive then nothing will ever kill you unless you make a mistake. Bad things need to happen randomly (but not too frequently). It should be easier to freeze to death. Hordes should move randomly around the map. There should be a chance that you get sick even if you are doing everything well and getting sick should make it harder to survive until you are well again. I am not sure I would want random events like lightning or tornadoes that could damage or destroy buildings but the game needs to have bad things happen that can impact your player (even possibly kill) even if you are doing everything 100% correct and safe. Bad things happen in life. A game without randomness becomes a boring game after a while. You're saying this as if this game won't have that lol. The NPC's aren't even in yet. The game is only half finished, and even then it's still this good. When NPC's are in there will be a great deal more zombie migration with the NPC's moving around a lot. Heck, if NPC's are done right, which I'm sure they will be, the NPC's could possibly be smart enough to even lead zombies purposely to your safehouse. There will also be military in, and who knows, the military could go on random purges where they even might kill you thinking you could be infected if you're not smart about it. NPC's could even break into your safehouse when you're off scavenging and steal all your food right before winter. Even winter isn't really "in" yet, considering you can still grow crops during that time period. If they actually do implement a winter tileset, and full on winter, you won't be able to grow ANY crops (at the moment I still am able to during winter months, just lower yields), and the snow could possibly work like tall grass where it hides crawlers so you can't see them until it's too late. Heck, animals like bears and dogs aren't even in yet, and those could seriously be dangerous as hell if you decide to live anywhere near the woods (which atm is far safer to do, away from the treat of zombies). The fact is, you're essentially playing a half done game at this present time, so complaining about no randomness is in essence pointless. There is a reason the game is still in "alpha," it's not because the game is bad or anything, which for some reason alpha games still have that stigma, it's simply that the CORE of the game isn't even in yet. I'm not even talking about details, like adding a little more map, or putting in fine details here and there, but the actual core gameplay just has missing chunks not coded in yet. Trapping is brand new, hunting doesn't exist yet, NPC's aren't in, vehicles aren't in, the military isn't in, etcetc. It takes time to do, but it'll eventually get done. I take breaks many months long for this game, and whenever I come back there are a ton of new features that make the game a lot more fun. Sooner or later the game will be finished, and I'm sure even then the developers will still be adding to the map, adding more items, etc, but as for now, just enjoy what you enjoy and if the game does not yet have all you want, wait for it because it's bound to come in time.
  9. I know eventually you'll add hunting, but will it actually be a skill you add skill points into? Like for example, when cleaning an animal, with a higher level in hunting you will be able to get more meat from an animal? (less waste) Also adding stuff like bows and arrows for silent hunting, and being able to use said meat in burgers, soups, etc? Also would different kinds of fences be able to be used for animal pens, or even constructing entire chicken coops? I'm just curious, really. There are a million things you can add to hunting, carpentry, and cooking, and a lot of different routes you can take, so I was wondering what the PZ team personally was thinking of doing. Personally I hope stuff like metalworking, masonry, and also that electronics addition will eventually come. Would be cool to be able to find metal and actually craft your own axes eventually. In real life that would be possible.
  10. One question as I don't see it on the list, and it's been bothering me a lot: Berry bushes and the likes: Will they all still rot on the bush and never be replaceable? In the current build (build 21) they're all rotten on the bush even before the power usually goes out. Kind of pointless to even have berry bushes atm due to it. =/
  11. Not a bug, more or less a QoL thing, but when you zoom out you can't read your moodlets correctly. Like you can be tired and hungry, try mouse over tired and it will show you what it says for hungry due to the zoom out not resizing the moodlets too.
  12. I gotta ask...how the hell did you get Project Zomboid on Steam back in SEPTEMBER when it came out on steam in NOVEMBER? People who bought it back when it was only offered on Desura would still have to get their key transferred to steam and dl it on steam, albeit for free because they already paid for it on Desura.
  13. The current system represents how "encumbered" you are. The "weight" is more or less how hard it is to carry, not a physical weight (like, 5lbs). This is why a box of 100 nails "weighs" a lot less than 100 nails out of the box. The box is easier to carry, thus encumbers you less. There are a few inconsistencies but if they made it too realistic the grind would be ridiculously boring for a game. (try carrying 4 logs at once, each weighing 50+ lbs, when you're also carrying an axe in 1 hand an a hiking bag in the other, lol) Like a sand bag is 3 weight (your character can carry 16 with the strong trait and up to 50 as max encumbrance), even though in real life they'd be like 50lbs/bag.
  14. Every time I try to make Ramen the game crashes when it's 99% finished. This has happened multiple times for me without fail. I do not use any mods. Additionally, berry bushes as well as any corn at the 2 farms rots while on it still. (I know this bug has been reported already, but just confirming it's still there.) edit: Another bug: When it's raining/thundering out, your character will make a lot more noise walking/running even when he's completely dry and inside a house.
  15. No escape and no way TO grow food. In this game you'd need sandbags to pour on the roof to grow the food, and only so long as the "dirt" will lose its nutrients and you will need to plant elsewhere, which you can't on a roof. In "real life" you'd need pots and a LOT of fertilizer to grow stuff not in the soil. And once you used up the fertilizer? No more food for you. So that's not really a foolproof plan you got there lol.
  16. It's not roleplaying purposes I'm talking about. When your character is panicked they reload weapons slower, as well as their field of vision becomes lessened, similar to when your character gets tired. Tired + panicked is like a death sentence when you're fighting a lot of zombies. I know I've lost quite a few characters from not having beta blockers and by accident backing into a zombie I didn't see due to the effects of being tired + panicked making it hard for your characters vision to see them. (the zombies go in and out of vision really quickly when looking around, and when really panicked and tired sometimes you won't notice a zombie here or there b/c they go out of your vision so quickly)
  17. Agoraphobic and Claustrophobic I'd never take. I don't want my character to get all nervous and insane literally everywhere. It messes with your vision and leads to bad things when you're panicked. Honestly if you're taking those alongside keen hearing you're literally not doing anything for yourself, as keen hearing boosts your perception but constantly being panicked reduces it.
  18. It had little affect at all. Basically the zombies just come in view a little more often when tired, but you already know where they are just from a normal scan anyway and can work around that. For me graceful is far more important of a trait and I only really will ever take 2 positive traits at most as otherwise the negatives can become too detrimental to my character.
  19. Yeah I think the cooking of the soup is a bug atm. As for the toilet bowl suggestion, while it is true, that normally will make you sick. It's best to, after maybe a week or so of play, to try to find as many cooking pots/buckets/watering cans as possible and fill them and store them, in case you can't find enough garbage bags and get your carpentry to 2 in time. It helps to have the extra water around just in case something happens.
  20. It's just a really bad trait. Hypocondriac is probably the worst trait you can have next to weak. Keen hearing also isn't really needed at all. Graceful is far more useful. Your traits should buff your earlygame, where they matter most. For this, strong and graceful are 2 of the best choices. Athletic is also a good choice but I prefer not to have too many negative traits. All those negative traits even now can mess you up, and later on when this game is more developed will only be worse. Strong is probably the best trait there is. More carry capacity, more damage, can open windows easier, etc. Graceful allows you to get by early game, sneak around easier, and get into places undetected to loot when it matters most. Also, the Axe is considered a "blade" weapon. You probably mean the kitchen knife? If so, while I agree the kitchen knife is probably the most dangerous weapon to use, it's still a good earlygame weapon if you can't find a baseball bat within the first 1-2 days. I actually prefer to use a baseball bat as my main weapon because they're plentiful and also it means I don't use up all of my axe's durability.
  21. Tested built doors more: When you have "perfect" carpentry doors you can open/close with e, but you can't right click them to close them, only open, other lvl doors you can do both. So it seems only the mouse click option to close them is missing. And lemmy, yeah i checked all garbage cans as well as cabinets in half of west point and only found 8. I found more empty bottles in garbage cans than I did garbage bags, which is hilarious. Apparently people in west point are so rich they can afford to throw all their trash in plastic bottles rather than plastic bags.
  22. The weird bug I seem to always get is with bags also. I have 2 bags: one my my back and one in my secondary. Sometimes when I sleep the bag on my back "unequips" (but I can still access that bag, but not my one in my secondary slot). In the inventory it no longer is equiped, but you only have the option to attach it to your secondary slot (which is already full with the other bag). If you equip it to the secondary slot though they both are back to normal lol. Thanks for all your hard work guys. The game has been one of my favorites for over a year now and I know it will only improve.
  23. I'm aware. The meat was not fully rotten yet but had negative bonuses. The 2 vegetables I used (carrot and peas) were both fresh. 2 fresh and 1 not rotten but giving you negative bonuses meat should not = fully rotten tasty soup. So to me that's a bug, as it's meant to average them.
  24. Alrght, so I've been playing the new build a lot recently and testing a bunch of stuff out. I don't know if these are all intended or not so just a random list of things that seem a bit off/are bugs: 1. http://pzmap.crash-override.net/#0.7815815394680627,0.12461738715878383,139.82196296482022 These houses on this street. In my game, ALL front doors are unlocked, but ALL also have an alarm go off. I've tested every single one. They're the only houses so far that I found that are like that, and they weren't like that in the last build. 2. Food's nutrition values don't change in the UI when it's going from fresh to rotten. The only thing the changes is that it adds on negative traits (-10 boredom, -10 happiness...don't know why eating slightly older food makes you bored though =P). I know in older builds if you cooked something for instance, the nutrition bar value would increase (the green bar) so it would be easier to see when it's fully cooked (even though it does change it's picture when done). Now it doesn't do that. Not sure if intentional or not. I just figured it would either increase or decrease depending on it being cooked or not as well as with age. Also, I thought cooking would help with older meat to not make it as bad for you, but apparently it doesn't at all lol. Not sure how the rotten vs good food type of deal is supposed to work. I made tasty soup with some meat that was not fully rotten yet + 2 fresh vegetables and somehow ended up with fully rotten tasty soup which made me sick. 3. Crafted doors will open then become untargettable (can't open/close them anymore). Sometimes* you can relog and they will reset, but sometimes they won't at all. And if they do reset the same thing happens again. This only happens with crafted doors, and from what I see, only at carpentry level 3+ (where the doors are "perfect"). My lvl 2 carpentry doors seemed to work just fine. 4. 2nd floor bug still in effect (I know you know about this already =P) 5. Loot is....strange in some instances. Like the large warehouse in westpoint used to always have normal warehouse drops (paint, nails, axes, etc). For some reason in my game I found a lot of paint but also paper and such which makes no sense. Not really any normal warehouse drops so I ended up needing to go to the hardware store. It was the only place in westpoint that had a single axe.... It was never like this before. Same for the Police Station in westpoint: not a single weapon in the place, just papers, pens, and clothes in the lockers of the back room. No guns like in older versions. (Maybe I'm just extremely unlucky?) Other than those select few places, loot seems pretty good. Although garbage bags seem a bit rare considering you need 4 for just a single rain collector (why do you need 4 bags to collect some water again...?). On a 30 day character after raiding nearly half of west point, which is supposed to be loot heavy, I found 8 total. So 2 barrels after ~30 days....? That's a bit harsh, considering you can't build the good ones until lvl 4 carpentry which took me the 30 days to get even with an early carpentry start. I never understood why you need 4 bags for a single rain collector tbh and that should be a balance change imo. Maybe 2 to "double bag" it to make the bag sturdier, but 4? Seems a bit off since this game has always tried to go into the "realistic" factor. 6. Random lighting glitches where you have a small black line here and there in the middle of a street. No big deal just weird, and it's all over in various places. I can't really name them all on the top of my head. 7. The new "half-crate" has the exaxt same storage as a normal crate? (x/50 storage space). I could move everything from a counter to the crate and it would all fit. If I find/think of more that I found I'l post. Hopefully some of the stuff will help.
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