Xonic's Crossroads Mega Mall (WIP)(Updating)
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This topic is continuing updating, just check the new progress in the posts.

 

My second building. A lore friendly mall (no custom tiles). Operated by the same company which built the mall at Valley Station. This mall could be located at Louisville. It contains almost all the existed brands in the game, includes a massive furniture store with showrooms, a cinema with 11 halls, a department store, a Giga Mart, an E.P Tools mega center,  a gym with sauna, an arcade, a massive food court and independent restaurants like Spiffo's, Pile-o-Crepe, Yummmess Steak House, Rust Rifle Bar and Grill, The Drake, Seahorse Coffee, and so on. There may also be a playground on the roof. 

 

Overview

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The first floor

 

 


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Second floor

 

 


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The first floor of the Seat Yourself Furniture store and its loading bay, Larry's Appliance store, and Packard's Computer and Electronic store in construction. 

 

 


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Furniture store warehouse, office, change room and staff room. Forklifts operating, watch out. 

 

 


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Furniture store showroom floor with a cafeteria features special meatball dishes from a Nordic country 

 

 


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Showrooms contain living rooms, kitchens, dining rooms, home theaters,  bedrooms, kids rooms, bathrooms, and two tiny home solutions

 

 


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Cafeteria 

 

 


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Some details. Kitchen area and home theaters 

 

 


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Living room area 

 

 


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Bedroom area with studies and kids rooms 

 

 


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Two tiny home solutions 

 

 


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The gym, with sauna, yoga hall and two room for unknown ball game. There is a tattoo parlor next door.  

 

 


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Cinema first floor. Staff room and change rooms are still under construction  

 

 


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Cinema second floor, with a small VIP waiting area 

 

 


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Seahorse Coffee 

 

 


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Spiffo's first floor 

 

 


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Spiffo's second floor with a party corner 

 

 


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Food court, similar design with the one from Valley Station 

 

 


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The Diner 

 

 


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Giga Mart 

 

 


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Giga Mart staff area 

 

 


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E.P Tools, Trash Bay, mall staff change room and loading bay under construction  

 

 


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Mall offices 

 

 


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Mall mechanical room (Central AC, back-up generator, fuel storage, water storage, water pumper, and distribution panels) and control room  

 

 


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Mechanical room air and exhaust system. Pump in and pump out

 

 


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Totally 10 entrance points. Because the mall is closed, so all the customer gates are all closed with security shutter down; the only way in and out are 6 fire escapes doors, 3 staff doors and 1 trash bay door.  

 

 


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Just finished the department store 

 

 


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Department store second floor

 

 


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The Yummmess Bar & Grill and The Hair-n-More saloon

Spoiler

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The Farming & Rural Supply store with gun shop

Spoiler

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Edited by Xonic
cleaned up the topic and merged individual posts.

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On 12/31/2018 at 12:28 AM, Xonic said:

Showrooms contain living rooms, kitchens, dining rooms, home theaters,  bedrooms, kids rooms, bathrooms, and two tiny home solutions 

Untitled-7.jpg 

I really love this! It definitely gives me ideas for rooms in my own buildings too. Gameplay wise its a nice little scene to recreate in your own home

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16 hours ago, cardenaglo said:

I really love this! It definitely gives me ideas for rooms in my own buildings too. Gameplay wise its a nice little scene to recreate in your own home

So glad that it gives your inspiration! In my gameplay I also like to collect furniture and improve my home. Check out my house in PZ 

    It had been updated since then, the building is almost finished now.

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Posted (edited)

I have used all of the attachment space in the last post, so this post continues the updates of the building 

 

The Rusty Rifle Steak House with a chief bar

Spoiler

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Medical Center with X-ray room and Dentistry

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Palm Travel, Law Service Office, Attorney Office and Insurance offce

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Enigma Book and Book Naked and a buffet restaurant 

Spoiler

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Edited by Xonic

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I was thinking about a side story mode inspired by the movie Dawn of the Dead.

 

     You and 4 other survivors (two veterans, one cooker, one doctor. You can choose survivor occupations if you play custom mode) were escaping in a helicopter at the beginning of the outbreak. After hours of flying, the copper was finally running out of fuel, and you guys were lucky to find a mall to land.

 

    Now the game begins. You and the survivor spawns on the roof. The game would not give you any hints or tips to tell you want to do, it’s all depended on the player after.

 If the player goes to the closest door, he will enter the mall mechanical room and can choose to turn on the power for the entire mall. As soon the as power is on, a radio in the control room will try to make contact. If the player interacting with it, he will know that the whole country is almost overran and if the player can survive to the “clear up time” the army would pick them up, and the clear up time is ONE year later. Yup, you have to survive in the mall for one year.

 

    There are only few zombies inside the mall, but a lot in the parking lot and insanely more in the surrounding area. The surrounding area is not too big. Outside the mall parking lot is a high way full of burnt cars, a small park full of zombies, a small portion of an overran town. The is no dirt inside the mall, so if the player want to farm, he has to go pass all the zombies in the parking lot to get dirt. Wood is scarce too.  

Every two weeks, they will be a random event. For example, a van of survivors from local churches are trying to get in from the loading bay, survivors from nearly by town want to trade (they may jump you), a survivor in a gun store across the road wants to say hello, a car full of survivors crushed on the road and caused all kinds of noise. All kinds of opportunities for story elements here.

 

    You can accept outside survivors to join the mall to make your community stronger, but be wise of who you let in. You can get a community with population of 20-30 at the end of game.   

 

   After the third month, every month there will be a group of bike gang raiders try to break in and take over the mall, and every month they will bring more people and more advanced weapons.

 

   After the fourth month, the power grid is died. You can use the backup generator to power the whole mall, but it only has fuel for 60 days/1440 hours (fuel management time). Or you can use the small red generator to power a small part of the mall with much less fuel consumption. There are only two small generators in the map and gas cans are hard to find.

 

   Six months later, a harsh winter come, keep your community fed and warm or they will die.

 

   In the eighth months, a massive zombie horde migrant comes. Get your defense up.

 

   In the tenth months, the biker gangs are desperate and throw few Molotov at the mall entrance. The player has to fight them off in a hall of fire. And the fire breaks the wall, the zombies are rushing in.

The gang will make their final attack on the eleventh month and disappears after.

 

   In the twelfth months, other survivors (if there is any left) will remind the player to contact the army. But there is no reply. There is no rescue after all this! Survivors all become severely depressed, if the player didn’t get them back on track, they will suicide.

Two weeks later, a bitten survivor gets in the mall. In his final moment, he gives the player a yacht key and a map. He tells the player he has a base on an island. He and his wife lived there for a year. But his wife got crazy and ran away, during his journey to find his wife, he got bitten. He gives the player his legacy and turned.

 

   Now the mall survivors are figuring how to get to the dock. And the solution is to arm the step vans in the loading bay. The player must collect a large amount of large metal sheets. Dismantling things inside the mall is not enough, the player has to dismantle the burnt vehicle on that infested highway.

 

   After finishing the armed vans, final cut-scene and music is gonna play. The NPC survivor will drive the van automatically, the van will be invincible. To award the player, in this final moment of the driving to the edge of the map, the player and other survivors will get infinite ammo rifles and throwable explosives to do drive-by on the horde.

 

   With the echo of gunfire and zombie dropping, roll credit.  

 

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8 hours ago, Ciber Ninja said:

You could probably take the interiors and cut them up into several smaller buildings. We need more mini-malls.

How can I save or copy a single room and its furniture? I always wonder this. It may help me making hotels easier in the future

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The roof, big enough to land helicopter. There is also a playground and sport area on the roof with a small rooftop cafe

 

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Edited by Xonic

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