The End Posted November 1, 2013 Share Posted November 1, 2013 The right mouse button doesn't really seem to do anything, that CTRL can't do. Am Imissing something here nasKo? Example:If you stand still and press CTRL nothing happens on screen. The character will notraise the weapon, like he used to do in the last build. And it's the same thing with theright mouse button - nothing visible happens. So, no matter if you press CTRL or RMB - nothing happens until you also press left button.Some people mention something about charging up the attack. This I have never seenin game. Sounds like a neat trick though. Also, on this build "17 (0008)" I have encountered some buildings in MD were I can walkthrough walls. Good news:Today I haven't had any freezes or stuttering. The game is running fine now. I reported thisyesterday and the stuttering were severe and was bothering me a lot. So I deleted everythingZomboid on my computer. I downloaded the latest driver from Nvidia (R331 GRD). I was running331.40 driver before. Reinstalled Zomboid and started a new game from scratch. It worked. I nowhave a good constant FPS with few hickups. (Or perhaps did you guys release a new hotfix?) Cheers Link to comment Share on other sites More sharing options...
Gammlernoob Posted November 1, 2013 Share Posted November 1, 2013 I found Bacon ( yeah ) and Spiffo in the game. Yeah, spiffos as an item dont know what to do with him... but yeah .... he is so sweet Link to comment Share on other sites More sharing options...
lemmy101 Posted November 1, 2013 Share Posted November 1, 2013 is there some new feature i forgot? Because....All stuff together i wear 6 kg, (6/8) and even backpacks are also not full. But the game say im overcharged (10/8).Schoolbag has 0,5 kg , no matter wahts inside, or is there something new ? By the way, nice work !Nice to see how this game getting better step by step Yeah same here. There is something strange going on here. The weight doesn't seemto add up on your character. Items in bags however show the correct weight from whatI can tell. But not what you wear "in your pockets" or on your person. It goes up anddown and doesn't make sense. Devs - have you been tinkering or is it a bug? Do you wear the bag ? If you don't wear the bag, you won't have any weight reduction... About the zombie strength, I added a new thing : if you hit a zombie while he's on floor, the timer for him to get up is reseted.With this, Chris told me he'd like to lower a bit the weapon damage now, to make the fighting vs 1-3 zombies easier, but vs a horde much harder.Tested here (but idk if I have the last sources from Chris), fighting like a charm, I charge, waiting the zombie to come, wait the last moment to push him, then kill him easily on the floor Actually RJ that's not what I said at all I meant currently you get a x10 damage bonus to ground attacks, and just that with knocking them back down when swinging or stomping repeatedly, a zombie becomes not a threat if it's being repeatedly hit, since there's zero chance of them getting back up unless you stop, so we want to lower damage bonus for floor attacks to make dealing with a single floored zombie easy, but multiple tricky since a floored zombie would need more swings / stomps to kill. Unless this is also what you mean, but you suggest lower all round zombie damage which is deffo something we don't want as it'd nerf push power etc too which seems relatively well balanced atm. Link to comment Share on other sites More sharing options...
Biscuitism Posted November 1, 2013 Share Posted November 1, 2013 Has anybody made it to West Point yet? I'm too nervous to go into uncharted waters. EDIT: Devs need not reply. cheater cheater pumpkin eater Link to comment Share on other sites More sharing options...
nasKo Posted November 1, 2013 Share Posted November 1, 2013 Has anybody made it to West Point yet? I'm too nervous to go into uncharted waters. EDIT: Devs need not reply. cheater cheater pumpkin eaterYes. Quite a walk, though.Definately nothing you can do quickly and without preparation. Link to comment Share on other sites More sharing options...
RobertJohnson Posted November 1, 2013 Author Share Posted November 1, 2013 Damn you, speak French next time Link to comment Share on other sites More sharing options...
ToastedFishSandwich Posted November 1, 2013 Share Posted November 1, 2013 Clear your local cache and reinstall PZ; be sure the correct Beta option is selected in Properties after doing so. Might have just missed a file on an update.What's a cache in this context, and how do I clear it? Link to comment Share on other sites More sharing options...
Waib Posted November 1, 2013 Share Posted November 1, 2013 Has anybody made it to West Point yet? I'm too nervous to go into uncharted waters. EDIT: Devs need not reply. cheater cheater pumpkin eater Ive played a few games on it but havent tried to walk from muldraugh if thats what you mean. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted November 1, 2013 Share Posted November 1, 2013 Clear your local cache and reinstall PZ; be sure the correct Beta option is selected in Properties after doing so. Might have just missed a file on an update.What's a cache in this context, and how do I clear it? You can either go to C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid and delete its contents, or (in Steam) right click on Project Zomboid and go into Properties. There'll be a friendly button in one of the tabs to do this for you. Link to comment Share on other sites More sharing options...
Shazi Posted November 1, 2013 Share Posted November 1, 2013 Exiting and reloading a saved game caused the following exception: (Comment: Bunch of lua loading files)LOADED UP A TOTAL OF 188 TEXTURESCreated object cube of size 90x90x16 (518400 bytes)Exception in thread "World Streamer" java.lang.OutOfMemoryError: Java heap space at se.krka.kahlua.j2se.J2SEPlatform.newTable(J2SEPlatform.Java:40) at zombie.iso.IsoGridSquare.load(IsoGridSquare.java:1340) at zombie.iso.IsoChunk.Load(IsoChunk.java:606) at zombie.iso.IsoChunk.Load(IsoChunk.java:166) at zombie.iso.WorldStreamer.DoChuck(Worldstreamer.java:107) at zombie.iso.WorldStreamer$2.run(WorldStreamer.java:67) at java.lang.Thread.run(Unknown Source)Done some more testing and it seems as if this exception occurs if you exit a game (without quitting the program) and trying to reload the save you previously exited. Restarting the program and reloading the save seems to work just fine (except for teleporting zombies) Link to comment Share on other sites More sharing options...
Geonjaha Posted November 1, 2013 Share Posted November 1, 2013 Not sure if small bug reports (/problems) are still allowed in their respective build threads. If not, sorry, and feel free to move my post if needed. - The Pistols 'no-ammo' sound can be continually played by holding down left click with the weapon when unloaded.- When going into 'build-mode' all UI goes white and there are some texture problems with the world.- Rain animation sometimes froze or didnt appear at all.- Crates created by the player are invisible.- Two handed weapons stay equiped in the secondary slot when broken.- Running with the pistol has a shotgun running animation without the weapon.- Alarms arent dependant on location or sleeping (Basically you cant run or sleep through them ).- General FPS lowering, rooms stay pitch black for about 3-5 seconds until lighting up once inside them). rotacioskapa 1 Link to comment Share on other sites More sharing options...
rotacioskapa Posted November 1, 2013 Share Posted November 1, 2013 i did the cache clearing thing, i tried everything, i tried options menu and all, but i get 3-4 fps ... Link to comment Share on other sites More sharing options...
Dahugo Posted November 1, 2013 Share Posted November 1, 2013 So, is it a known bug that I can't open the character health window by clicking on the heart icon on the left? Whenever I click on it, nothing happens. Not a dramatical bug, but I thought I share it with you Westpoint is great from what I saw so far! Oh, and what about the German translation of the survival guide? Not implemented yet? (would love to see my translation in action ) Link to comment Share on other sites More sharing options...
ToastedFishSandwich Posted November 1, 2013 Share Posted November 1, 2013 I deleted every single file, double-checked I was in the beta and re-installed. Still nothing. rotacioskapa 1 Link to comment Share on other sites More sharing options...
umoito Posted November 1, 2013 Share Posted November 1, 2013 this is not about bugs i didnt even get to play this steam beta realease, so you can ignore this if want, but since i dont know where to do this and im sure people will see this here... this game rules!keep up the great work and thanks for the effort spent on this game! it is the best game in the genre by far even not finishedthanks to all developers and people involved! keep inovating because it is only getting better, good luck in future projects!so, keep holding ctrl, holding then right mouse button to charge, then a leftklick to release? maybe i have to splice my dna with an octopus soon... you have 10 fingers son, do work! ... although i agree with you to be honest, i think charging the attack with the left button seem more likely then using two buttons to do the job Link to comment Share on other sites More sharing options...
Rathlord Posted November 1, 2013 Share Posted November 1, 2013 so, keep holding ctrl, holding then right mouse button to charge, then a leftklick to release? maybe i have to splice my dna with an octopus soon... you have 10 fingers son, do work! ... although i agree with you to be honest, i think charging the attack with the left button seem more likely then using two buttons to do the job It's still two buttons as we already pointed out =P Right click to charge, left click to attack. Link to comment Share on other sites More sharing options...
umoito Posted November 1, 2013 Share Posted November 1, 2013 so, keep holding ctrl, holding then right mouse button to charge, then a leftklick to release? maybe i have to splice my dna with an octopus soon... you have 10 fingers son, do work! ... although i agree with you to be honest, i think charging the attack with the left button seem more likely then using two buttons to do the job It's still two buttons as we already pointed out =P Right click to charge, left click to attack. i didnt test it out so sorry to complain about it, it seems kinda stupid for me to complain about it actually, just one question do i need to hold the right button to charge or just click it would do it? Link to comment Share on other sites More sharing options...
Rathlord Posted November 1, 2013 Share Posted November 1, 2013 You hold it to charge. Good luck and let me know if you've got any other questions! umoito 1 Link to comment Share on other sites More sharing options...
EreWeGo Posted November 2, 2013 Share Posted November 2, 2013 The right mouse button doesn't really seem to do anything, that CTRL can't do. Am Imissing something here nasKo? Example:If you stand still and press CTRL nothing happens on screen. The character will notraise the weapon, like he used to do in the last build. And it's the same thing with theright mouse button - nothing visible happens. So, no matter if you press CTRL or RMB - nothing happens until you also press left button... I could be wrong, but when standing still and holding RMB or Ctrl, you are still charging, just the animation isn't showing it - I think this will be fixed back to how it was at some stage? (Devs, please correct me if I'm wrong!) Link to comment Share on other sites More sharing options...
lemmy101 Posted November 2, 2013 Share Posted November 2, 2013 we'll look into this Link to comment Share on other sites More sharing options...
Blasted_Taco Posted November 2, 2013 Share Posted November 2, 2013 Has anybody made it to West Point yet? I'm too nervous to go into uncharted waters. EDIT: Devs need not reply. cheater cheater pumpkin eaterYes. Quite a walk, though.Definately nothing you can do quickly and without preparation. How do you even prepare for a walk that long? I mean you would need to set up a camp mid way in the high way to be able to reach that Link to comment Share on other sites More sharing options...
EnigmaGrey Posted November 2, 2013 Share Posted November 2, 2013 Has anybody made it to West Point yet? I'm too nervous to go into uncharted waters. EDIT: Devs need not reply. cheater cheater pumpkin eaterYes. Quite a walk, though.Definately nothing you can do quickly and without preparation. How do you even prepare for a walk that long? I mean you would need to set up a camp mid way in the high way to be able to reach that Just plan for a night of no sleep and a day of a no food and you'll be fine.I'm pretty sure. Link to comment Share on other sites More sharing options...
RobertJohnson Posted November 2, 2013 Author Share Posted November 2, 2013 Remind me the weelie bin run to the north farm.... Haaa 0.1.4d.... ToastedFishSandwich 1 Link to comment Share on other sites More sharing options...
ToastedFishSandwich Posted November 2, 2013 Share Posted November 2, 2013 Sorry to be a bother but, unfortunately, the game still isn't working for me. Link to comment Share on other sites More sharing options...
lemmy101 Posted November 2, 2013 Share Posted November 2, 2013 Remind me the weelie bin run to the north farm.... Haaa 0.1.4d.... What are you smokin' the north farm wasn't in there till 0.2.0 builds 0.1.4d was the free demo and didn't even have the double sized demo map with the offices and villas. Link to comment Share on other sites More sharing options...
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