Hicks Posted August 19, 2016 Share Posted August 19, 2016 1 hour ago, TheCautiousOne said: @Hicks It Has been done. File is provided with chunkdata... etc Cali Complete 2 Zip Dropbox Link TCO Great, what was the solution in the end? Might be other mappers needing to know for future ref. Link to comment Share on other sites More sharing options...
TheCautiousOne Posted August 19, 2016 Author Share Posted August 19, 2016 1 minute ago, Hicks said: Great, what was the solution in the end? Might be other mappers needing to know for future ref. All I did was download the 64bit Tilezed Zip that you directed me to. Opened up Worlded from that New Zipfolder. Went to generate lots and then on the newtilesdefinition line you go to steam/steamapps/projectzomboid/media folder. Just use the Media folder as the place for the newtilesdef. Running to california right now. Overrode the original muldraugh files with all files from inside california V2. Going to test it out myself. Done. Link to comment Share on other sites More sharing options...
TheCautiousOne Posted August 19, 2016 Author Share Posted August 19, 2016 Ok Made it to the bottom of California. The Trees that are by buildings showup, shrubs, etc. ... But the actual forest will not show up around the area...? How does that work? TCO Link to comment Share on other sites More sharing options...
TheCautiousOne Posted August 19, 2016 Author Share Posted August 19, 2016 (edited) Example. Shows the ground but no grass... walkways... etc. Same Corner in Tiled TCO Edited August 19, 2016 by TheCautiousOne Link to comment Share on other sites More sharing options...
Hicks Posted August 19, 2016 Share Posted August 19, 2016 Not sure on that one dude, but I can test the online respawn thing later. Link to comment Share on other sites More sharing options...
TheCautiousOne Posted August 19, 2016 Author Share Posted August 19, 2016 3 minutes ago, Hicks said: Not sure on that one dude, but I can test the online respawn thing later. Well That's the problem right there! I need to solve this. Sent Ringo a Messasge with the pics to see if there a remedy. TCO Hicks 1 Link to comment Share on other sites More sharing options...
TheCautiousOne Posted August 19, 2016 Author Share Posted August 19, 2016 (edited) Ok Paired up with Ringo. Might have been the worldobjects.lua file. Changed to just reflect object.lua Created Two Spawn Points, I will Say it again, 2 spawn points at the very very bottom of the River of California. With a little Help from EUDOXIO for the Steam Folder, Here it is. Can be placed in the Mods folder in order for the user to enable in Steam. California, Ky Working on uploading to steam Soon. TCO Edited August 19, 2016 by TheCautiousOne Hicks 1 Link to comment Share on other sites More sharing options...
TheCautiousOne Posted August 19, 2016 Author Share Posted August 19, 2016 OP And all Links have been update to include all new chunk data and folder orientation for Steam. It includes poster.pngs, spawnpoints, objects.lua..... Well essentially everything you need. TCO Hicks 1 Link to comment Share on other sites More sharing options...
TheCautiousOne Posted August 19, 2016 Author Share Posted August 19, 2016 (edited) We are on steam!!! TCO Edited August 19, 2016 by TheCautiousOne dnk3912, Geras, Stephen122334 and 4 others 7 Link to comment Share on other sites More sharing options...
EUDOXIO Posted August 19, 2016 Share Posted August 19, 2016 Glad to announce that California is up and running at Death & Decay RP Server. Thanks for all the hard work TCO TheCautiousOne 1 Link to comment Share on other sites More sharing options...
TheCautiousOne Posted August 19, 2016 Author Share Posted August 19, 2016 13 minutes ago, EUDOXIO said: Glad to announce that California is up and running at Death & Decay RP Server. Thanks for all the hard work TCO Don't thank me yet! Make sure this map is running right. I am trying to get it to show up correctly in the map tab of the Steam Workshop, but not with real good luck. TCO EUDOXIO 1 Link to comment Share on other sites More sharing options...
Hicks Posted August 20, 2016 Share Posted August 20, 2016 (edited) Hey I think I know why. You seem to have the folders set up incorrectly, which also means we cant see or load the map in-game when playing via Steam. You may not have noticed this if you still have the manual install as well. Your folder set-up is currently: California\maps\California Should be: California\media\maps\California Edit: Tested with above, working. Edited August 20, 2016 by Hicks TheCautiousOne 1 Link to comment Share on other sites More sharing options...
Hicks Posted August 20, 2016 Share Posted August 20, 2016 (edited) Bugs: Think there are some tile issues e.g Custom water tile not loaded. Is appearing as dirt tiles by the shoreline and not the different shade of blue water. Near the SE dock, for example. Player/zombies can walk on. Same issue in the pool at 26,22 Soccer pitch, lots of dirt tiles and not green like previous screenshots. 29,22 Rail yard - tracks misaligned on the West end. 28,22? Some weird/dark lighting issues at the golden gate bridge. 25,21 Cargo ship containers only showing south and east texture/collision. 26,21 27,23 cell - looks like a wall test or something - just a mixture of random walls. Football stadium - ground floor west side has a large area of the corridor with black tiles and is impassable. 29,23 30,19 cell - black tiles on the eastern side of the military checkpoint on the road. Edited August 20, 2016 by Hicks TheCautiousOne 1 Link to comment Share on other sites More sharing options...
TheCautiousOne Posted August 20, 2016 Author Share Posted August 20, 2016 (edited) 2 hours ago, Hicks said: Bugs: Think there are some tile issues e.g Custom water tile not loaded. Is appearing as dirt tiles by the shoreline and not the different shade of blue water. Near the SE dock, for example. Player/zombies can walk on. Same issue in the pool at 26,22 Soccer pitch, lots of dirt tiles and not green like previous screenshots. 29,22 Rail yard - tracks misaligned on the West end. 28,22? Some weird/dark lighting issues at the golden gate bridge. 25,21 Cargo ship containers only showing south and east texture/collision. 26,21 27,23 cell - looks like a wall test or something - just a mixture of random walls. Football stadium - ground floor west side has a large area of the corridor with black tiles and is impassable. 29,23 30,19 cell - black tiles on the eastern side of the military checkpoint on the road. Keep them coming, I will do an update once I have most bugs pointed out. Not so much worried about spawning there as I am the terrain issues. The Football stadium should be an easy fix, as I have yet to look at the actual build files. Ship Containers... Eh.... I will see what I can come up with. I think the Military Checkpoint tiles on the ground were my fault. I will go over the patches with regular road tiles and see if that is the fix. I will check out the Water tiles by the shoreline, just unsure what would cause that. TCO Edited August 20, 2016 by TheCautiousOne EUDOXIO and Hicks 2 Link to comment Share on other sites More sharing options...
strategiry Posted August 20, 2016 Share Posted August 20, 2016 25, 23 Many of the small buildings near the factory are unfinished. 4 walls, no windows/doors, and grass floors 26, 24 Buildings at NW of this cell also unfinished 26, 23 Black road tiles at E part of cell, and nearby tents don't render 28, 24 Military tent at N part of cell has black floor 28,20 House is all black tiles I think the wall collection at 27, 23 is supposed to be a patchwork barricade Nice map, lots of unique buildings and designs! TheCautiousOne 1 Link to comment Share on other sites More sharing options...
RoboMat Posted August 20, 2016 Share Posted August 20, 2016 Moved out of the WIP section. Great work! TheCautiousOne 1 Link to comment Share on other sites More sharing options...
TheCautiousOne Posted August 20, 2016 Author Share Posted August 20, 2016 2 hours ago, strategiry said: 25, 23 Many of the small buildings near the factory are unfinished. 4 walls, no windows/doors, and grass floors 26, 24 Buildings at NW of this cell also unfinished 26, 23 Black road tiles at E part of cell, and nearby tents don't render 28, 24 Military tent at N part of cell has black floor 28,20 House is all black tiles I think the wall collection at 27, 23 is supposed to be a patchwork barricade Nice map, lots of unique buildings and designs! Thanks a ton, Kind of Working out the kinks here before working on the Bugs. 1 hour ago, RoboMat said: Moved out of the WIP section. Great work! Appreciate that! TCO EUDOXIO 1 Link to comment Share on other sites More sharing options...
Queen Glory 2.0 Posted August 23, 2016 Share Posted August 23, 2016 I hopped on PZ to try this out and it's just as i expected, it's great i set up in the apartment building i made for the map TheCautiousOne 1 Link to comment Share on other sites More sharing options...
TheCautiousOne Posted August 25, 2016 Author Share Posted August 25, 2016 Cell 30,21 Has had the Light Blue Water cells removed and replaced with Stock Water Tiles. Please Report to me and let me know if this prevents the ground from showing. TCO DresdenBBQ, dnk3912 and fluffe9911 3 Link to comment Share on other sites More sharing options...
DresdenBBQ Posted August 25, 2016 Share Posted August 25, 2016 Im so glad this map is out, i've been following it for a while now and you might even see some of my buildings pop up in it ;D im glad it's on steam and gettin' the kinks worked out of it, can't wait to see your next project TCO! Link to comment Share on other sites More sharing options...
TheCautiousOne Posted August 25, 2016 Author Share Posted August 25, 2016 (edited) On 8/20/2016 at 3:47 PM, strategiry said: 25, 23 Many of the small buildings near the factory are unfinished. 4 walls, no windows/doors, and grass floors 26, 24 Buildings at NW of this cell also unfinished 26, 23 Black road tiles at E part of cell, and nearby tents don't render 28, 24 Military tent at N part of cell has black floor 28,20 House is all black tiles I think the wall collection at 27, 23 is supposed to be a patchwork barricade Nice map, lots of unique buildings and designs! In 26,23 and 30,19 I changed the tiles that are around the Military road block. Let me know if this works for ground to appear. Like So And here 1 hour ago, Queen Glory said: Im so glad this map is out, i've been following it for a while now and you might even see some of my buildings pop up in it ;D im glad it's on steam and gettin' the kinks worked out of it, can't wait to see your next project TCO! TCO Edited August 25, 2016 by TheCautiousOne DresdenBBQ 1 Link to comment Share on other sites More sharing options...
TheCautiousOne Posted August 25, 2016 Author Share Posted August 25, 2016 (edited) All Main river water (LIght Blue Tiles) Have been replaced. Still need to do pools and the lake. EDIT Lake Fixed as well. 26,22 and 27,19 Had Water tiles Modified. TCO Edited August 25, 2016 by TheCautiousOne Link to comment Share on other sites More sharing options...
TheCautiousOne Posted August 26, 2016 Author Share Posted August 26, 2016 28,20 Burnt building was showing as black tiles, Replaced with barn for outhouse. TCO Link to comment Share on other sites More sharing options...
TheCautiousOne Posted August 26, 2016 Author Share Posted August 26, 2016 (edited) Ground Floor Textures in Stadium need to be changed. Compliments of Hicks. That floor texture was changed to white tile. Feedback to see if it works now? TCO Edited August 26, 2016 by TheCautiousOne DresdenBBQ 1 Link to comment Share on other sites More sharing options...
TheCautiousOne Posted August 27, 2016 Author Share Posted August 27, 2016 Multiple Spawn points added. TCO Link to comment Share on other sites More sharing options...
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