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California, Ky


TheCautiousOne

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1 minute ago, Hicks said:

 

 

Great, what was the solution in the end? Might be other mappers needing to know for future ref.

 

 

All I did was download the 64bit Tilezed Zip that you directed me to. Opened up Worlded from that New Zipfolder. Went to generate lots and then on the newtilesdefinition line you go to steam/steamapps/projectzomboid/media folder. Just use the Media folder as the place for the newtilesdef. 

 

Running to california right now. Overrode the original muldraugh files with all files from inside california V2. Going to test it out myself. 

 

Done. 

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Ok Paired up with Ringo. Might have been the worldobjects.lua file. Changed to just reflect object.lua 

 

Created Two Spawn Points, I will Say it again, 2 spawn points at the very very bottom of the River of California.

 

With a little Help from EUDOXIO for the Steam Folder, Here it is. Can be placed in the Mods folder in order for the user to enable in Steam. 

 

California, Ky

 

Working on uploading to steam Soon. 

 

TCO

Edited by TheCautiousOne
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13 minutes ago, EUDOXIO said:

Glad to announce that California is up and running at Death & Decay RP Server.

 

Thanks for all the hard work TCO :)

 

Don't thank me yet! Make sure this map is running right. I am trying to get it to show up correctly in the map tab of the Steam Workshop, but not with real good luck. 

 

TCO

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Hey I think I know why. You seem to have the folders set up incorrectly, which also means we cant see or load the map in-game when playing via Steam. You may not have noticed this if you still have the manual install as well.

 

Your folder set-up is currently:

 

California\maps\California

 

Should be:

 

California\media\maps\California

 

Edit: Tested with above, working.

 

Edited by Hicks
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Bugs:

Think there are some tile issues e.g

Custom water tile not loaded. Is appearing as dirt tiles by the shoreline and not the different shade of blue water. Near the SE dock, for example. Player/zombies can walk on. Same issue in the pool at 26,22

Soccer pitch, lots of dirt tiles and not green like previous screenshots. 29,22

Rail yard - tracks misaligned on the West end. 28,22?

Some weird/dark lighting issues at the golden gate bridge. 25,21

Cargo ship containers only showing south and east texture/collision. 26,21

27,23 cell - looks like a wall test or something - just a mixture of random walls.

Football stadium - ground floor west side has a large area of the corridor with black tiles and is impassable. 29,23

30,19 cell - black tiles on the eastern side of the military checkpoint on the road.

 

 

Edited by Hicks
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2 hours ago, Hicks said:

Bugs:

Think there are some tile issues e.g

Custom water tile not loaded. Is appearing as dirt tiles by the shoreline and not the different shade of blue water. Near the SE dock, for example. Player/zombies can walk on. Same issue in the pool at 26,22

Soccer pitch, lots of dirt tiles and not green like previous screenshots. 29,22

Rail yard - tracks misaligned on the West end. 28,22?

Some weird/dark lighting issues at the golden gate bridge. 25,21

Cargo ship containers only showing south and east texture/collision. 26,21

27,23 cell - looks like a wall test or something - just a mixture of random walls.

Football stadium - ground floor west side has a large area of the corridor with black tiles and is impassable. 29,23

30,19 cell - black tiles on the eastern side of the military checkpoint on the road.

 

 

 

Keep them coming, I will do an update once I have most bugs pointed out. Not so much worried about spawning there as I am the terrain issues. The Football stadium should be an easy fix, as I have yet to look at the actual build files. 

 

Ship Containers... Eh.... I will see what I can come up with. 

I think the Military Checkpoint tiles on the ground were my fault. I will go over the patches with regular road tiles and see if that is the fix. 

 

I will check out the Water tiles by the shoreline, just unsure what would cause that. 

 

TCO

Edited by TheCautiousOne
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25, 23  Many of the small buildings near the factory are unfinished.  4 walls, no windows/doors, and grass floors

26, 24 Buildings at NW of this cell also unfinished

26, 23 Black road tiles at E part of cell, and nearby tents don't render

28, 24 Military tent at N part of cell has black floor

28,20 House is all black tiles

 

I think the wall collection at 27, 23 is supposed to be a patchwork barricade

 

Nice map, lots of unique buildings and designs!

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2 hours ago, strategiry said:

25, 23  Many of the small buildings near the factory are unfinished.  4 walls, no windows/doors, and grass floors

26, 24 Buildings at NW of this cell also unfinished

26, 23 Black road tiles at E part of cell, and nearby tents don't render

28, 24 Military tent at N part of cell has black floor

28,20 House is all black tiles

 

I think the wall collection at 27, 23 is supposed to be a patchwork barricade

 

Nice map, lots of unique buildings and designs!

Thanks a ton, Kind of Working out the kinks here before working on the Bugs. 

 

 

1 hour ago, RoboMat said:

Moved out of the WIP section.

 

Great work!

 

 

Appreciate that!

 

TCO

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On 8/20/2016 at 3:47 PM, strategiry said:

25, 23  Many of the small buildings near the factory are unfinished.  4 walls, no windows/doors, and grass floors

26, 24 Buildings at NW of this cell also unfinished

26, 23 Black road tiles at E part of cell, and nearby tents don't render

28, 24 Military tent at N part of cell has black floor

28,20 House is all black tiles

 

I think the wall collection at 27, 23 is supposed to be a patchwork barricade

 

Nice map, lots of unique buildings and designs!

 

In 26,23 and 30,19 I changed the tiles that are around the Military road block. 

 

Let me know if this works for ground to appear. 

 

Like So

 

7QLC1aN.png

 

And here

 

zMurqyI.jpg

 

1 hour ago, Queen Glory said:

Im so glad this map is out, i've been following it for a while now and you might even see some of my buildings pop up in it ;D im glad it's on steam and gettin' the kinks worked out of it, can't wait to see your next project TCO!

 

:)

 

TCO

Edited by TheCautiousOne
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