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Found 17 results

  1. I think many already about the need to fix the weapon, but I still did not see the answer of the developer about whether they know about this problem and whether they will fix it. There is no word about this in the news posts, and it seems to me that this does not go beyond the discussion of the players themselves. If you combine all the requirements, you get something like this : 1) accuracy. It doesn’t even immediately hit (With a police officer perk). 2) Ammunition weight. Huge, 100 grams in a game versus 4 in reality. 3) Speed recharge. With the same policeman perk, he barely reloads his weapon, as if he lacks the strength to insert ammo. I just want the developers to highlight either : -"yes, we know about this problem" or -"no, we did not know about this problem" or -"no, we will not fix it" (This is overloading my old post because I created it in the wrong category.)
  2. TommyGuns extra weapons mod! Created by Tommysticks 3-D Models Added! Read README for installation. Guns Melee Details Old Installation tutorial can be found here: Youtube! Watch and reminisce! This Mod was inspired by the following Mods: GunMod 0.2.0 by Austin Fletchery 0.4.1 by Austin Meal Ready-to-Eat by The_Real_Al Download Link: http://pz-mods.net/weapons-items/TommyGuns/
  3. I think that they need some different variations of ammunition, the list of ones I can think of are as follows: FMJ-Full Metal Jacket BB-Ball Bering JHP-Jacketed Hollowpoint JSP-Jacketed Softpoint MAG-Magnum AP-Armor Penetrating HPBT-Hollow Point Boat Tail Im sure there are others that I didn't mention, but I figured a small list of variations would be nice.
  4. Ammo reloading would be a great way to get extra ammo your low on and manage to get your ingame reloading skill up a bit! When reloading a round it requires a bullet, primer, casing, and gunpowder! It would be nice to ingame maybe get this so like i said we could get more ammo easier or maybe have it to where you have to have maybe level 5 reloading to start doing this? Maybe even having a certain level in the new smithing to do this? It's just a suggestion but feed back and comments on this would be great to tell me if i left something out.
  5. "37% of Americans say they or someone in their household owns a gun" according to a Pew Research Center survey conducted in February, 2013. A 2007 study by the U.N.'s Office on Drugs and Crime found that the United States, which has 5% of the world's population, owns 50% of the world's guns. Another Pew Research Center study found that people living in a rural area were twice as likely to own a gun as those living in an urban area. I'm just saying, while searching through houses in a rural area of Kentucky, it doesn't feel like I'm finding a proportionate amount of 50% of the worlds guns.
  6. Hi, I am very noob with all this coding thing and Lua files. I tried to do some things for adding to the game, some of them asked before in Suggestion forum. The thing is I managed to do some of them, but find a BIG BUG when I made a Ranged Weapon. At first couldnt shoot with it. Then I thought I fixed some things but instead the weapon became endless ammo. It shoots, it does what was supossed to do in the rest of things, but the ammo don't decrease. Then I messed all up in the ReloadUtil file and ... well, I am a bit lost. At first I tried to make the weapon use the same pistol clip as the default gun, but couldnt do it to reload, so I made a new item, SBerettaclip (it is almost the same as default but with a change in name and I get it from Necroforge spawning by this moment). Here are the Items as part of WeaponsGuns txt file in the folder scripts: And here is the CompilationReloadUtil lua file put in the folder lua/shared/Reloading: Can somebody pleazeeeeed help me with this mess?
  7. Ability to pull bullets from weapons. I can see people might complain about this because you could increase your reload skill without expending any ammo, but practicing mag changes is a real thing that people do to become more proficient at it. Body armor - would decrease damage done from bullets. This would help out in MP.
  8. Dunno if it's just me, but I seem to find pistols WAY more often than ammo, for corpses at least. And I think that'd be fair to have guns spawned with a random quantity of ammunition inside the mag.
  9. Is it possible for you guys to add different types of ammunition like hollow point and incendiary rounds? I know, these are rare stuff but they do give us extra options & fun when dealing with zombie hordes. Also, there should be rare occasions that stripper clips can spawn inside gun stores & firing range containers so it'd be faster for us to reload the rifles.
  10. I apologize firstly for the small book below, and if this has been suggested previously, as I am new to the forum. I've been playing PZ for a while, and have thought that a reloading system (similar to "Fallout: New Vegas") would be a major addition to the game. As an avid shooter in real life, I understand the advantage of having the tools required to reuse my spent shell casings. It isn't a hobby EVERY shooter does, but I'm sure every shooter appreciates. In the game, I understand that we are trying to survive, and not scrounge on mall parking lots looking for little brass shell casings (hard enough to find when you aren't looking over your shoulder for zombies) but if the player were able to find occasional small and rarely large caches of used, empty brass (or hulls, for shotgun...of course) and able to find lead fishing weights or tire weights, BBs or anything that could be melted and poured into a mold (nails for a shotgun shell...picture it...you know you want to), it would add to the atmospheric realism, as in a war-torn suburban region (especially in Kentucky) these would be fairly common. Regular smokeless gunpowder would have to be scavenged, but blackpowder can be made from natural materials (no, I'm not familiar with what exactly they are, but it is something a lot of preppers talk about doing). The only other element would be finding primers (the part of the cartridge that ignites the powder...makes it go boom). These come in sleeves of 100 in real life, and if a cache of reloading supplies were found, they would likely be in the mix. The best example i can give is to check out "Fallout: New Vegas's" reloading system. You can find the brass and hulls in the world, and for every round fired, theres a percent chance (i don't know what, maybe 20%) that you will recieve an empty case. The powder is found in jars, and cannot be crafted. The bullets are constructed from a parent materieal simply referred to as "lead." Primers are also found in the world...there are different sizes but i wont go into that for the purpose of this post. An example cartridge would require 1 case (of respective cartridge, since PZ doesnt deal with cartridge, it would simply be 'pistol' or 'shotgun shell'), lets say 5 powder, 1 primer, and 7 lead. Bigger cartridges would take more powder and more lead and so on. In F:NV the player must use reloading stations that cannot be moved...however in PZ, the use of single-stage, hand presses could be used to allow hauling back to base camp. The other advantage this could allow...again pointing at Fallout...is the ability to craft different types of rounds. Although armor piercing (until you have the military to deal with) wouldnt be practical, the use of hollow-point (HP) and jacketed-soft-point (JSP) would grant some combat bonuses. Maybe I'm getting too deep with this, I just know it's a valid skill. I'm aware it would really take some doing to do it right, but it would give an extra dynamic to the shooting element of the game. The use of smokeless vs blackpowder would cause some grief in real life, and would demand constant cleaning of guns...so it would be a matter of where do we draw the line. It would also possibly open up a new 'profession' for participants in a role-playing server. Someone who can keep you in ammo is as important as your botanist and your doctor.
  11. This is something really simple that's bugged me for a long time. When using your gun you don't know how many more shots you have left. I know it is like real life but you should be able to click a button and have you remove the mag and count the bullets. it would save a lot of wasted shots and unneeded reloading. The second idea is being able to unload guns. *drops mic.
  12. I know there are no grenades. But it seemed like a cheeky title. I've been enjoying the game so far (though I've been unable to get the online beta to work so it's very lonely) and have manages to survive for a maximum of ten whole days! After burning down my first home base after a botched attempt to cook a salmon, I ended up in another house surrounded by zombies. I had a ton of 9mm rounds and no pistol, so I turned the oven on and stuffed it full of ammo, then ran upstairs. And... I don't know what I expected to happen, but nothing did. I ended up jumping out the window, busting a leg, and limping away. The house probably eventually burned down. But it got me thinking about the ways you could use some of the stuff already in-game to spice up home defense. What if the stoves (some) were gas? You could turn on the gas, grab a lighter, and go out on a bigger blaze of glory than bleach allows. You could (if there were grenades or gas cans) pop those in the oven and turn the house into an unpredictable time bomb. Adding a junction box or sockets and some wire could allow you to electrify doorknobs to keep other players out. A junction box could also allow a way to turn off a foe's electricity before you raid their base. Or disable those pesky alarms before you trip them. That being said, it'd be great to have wind-up alarm clocks or some other way to purposefully create a zombie distraction. I guess what I'm saying is... traps. Yeah.
  13. Wouldn't it be cool to see airdrops in the mp? They could contain food, water, tools, ammo and possibly weapons. The point of this would be to force survivors out of there bases for the valuable supplies sadly it would attract a horde of infected and also attract other survivors.
  14. I would like to suggest changing the pistol ammo box size from 30 to 50 rounds and the shotgun ammo box size from 24 to 25 rounds to more accurately reflect real world quantities.
  15. I think it would be cool if given the proper equipment we could craft ammo. Something like collecting used shells or finding them randomly then finding gunpowder and maybe a chunk of lead. I've seen it in person and its fairly simple to do. I think it would be especially fun in multiplayer stocking up and having a small army of well equipped friends as long as it is quite time consuming to gather all the resources to do so.
  16. The zombie apocolypse. A very rough senario that can be difficult to go through, and you have to try your best to survive. But let's be honest, you can't always be looking for bullets, and your gun isn't always going to be at tip-top shape. Ammunition Crafting and Gun Maintenance: Weapons are crucial in the zombie breakout. They protect you and make the scary things go away with a bang. The bang being your gun. However, guns aren't the same as a baseball bat. You can't just cover it in duct tape and say it's good. You need to use bullets and take care of it. This being you: -Getting shells, gunpowder, and components to make the bullets and -Knowing your gun's problems, fixing them, and maintaining them The problem thou, is not everyone is a gun nut or gun smith. This is where a learning tree comes in. Overtime, you learn, adapt, understand, maybe even find a book to inform you more. Not to say this is how you will always find bullets, but you it's unreliable to rely on luck. And no, this doesn't mean you have to start mining for lead and steel to make bullets. I'm sure you'll figure a way to get the metal and powder. Maybe illegal fireworks and smelted down scrap metal, who know's?; and at least know what your shooting so that it doesn't blow up in your face due to lack of oiling. It's hell out there, and you want to live as long as you can. Every second counts, so make sure you know your safe for at least another night.
  17. Can someone make lua for me that will only run when my recipe in the pistol whip mod that changes the gun to blunt weapon? This lua will need to run when the crafting recipe is started and will empty the gun of it's bullets, shells and/or magazine placing them in your inventory. So user clicks crafting recipe, lua keeps ammo, starts crafting recipe. And add disable recipe if durability is depleted. Edit: Ya know, Tumblr is going to lose a-lot of bandwidth because of us.
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