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Insulus

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  1. Cross, I believe you are referring to an over and under or a side by side. I believe the ones in PZ are supposed to be pump-action and typically hold 4 in the tube and 1 in the chamber (with the plug out.) Increasing the box count by 1 would give you 5 complete reloads out of one box. I was thinking about what Storm said and realized that I would not really expect to find complete boxes unless I looted a gun shop or another player's safehouse, so 50 rounds really don't seem that unreasonable if implemented properly.
  2. Maybe it could be considered a little OP, but if you did manage to find one rare box of golden pew pew, you would inevitably feel very lucky. It makes sense, from a personal storytelling standpoint, that most persons would presumably be packing everything they needed on themselves before they before heading out (if they even made it home). this being said, I believe the more ideal situation would be to rarely find one or two boxes of ammo (at the sizes I mentioned) that someone may have behind in their house and lowering the loose round count in structure containers to compensate. In this way, I would not consider a change like this game changing but more of a coherency tweak. besides, I do not even expect a suggestion like this to be really even looked at until more final tweaking is ready to take place. I just wanted to try and get it on the "to do" list since I was thinking about it.
  3. I would like to suggest changing the pistol ammo box size from 30 to 50 rounds and the shotgun ammo box size from 24 to 25 rounds to more accurately reflect real world quantities.
  4. sry for the confusion my jre versions are different bit versions. they did not want to play nice together back when i installed them. my problem was that i could not find a way to add a switch that allows me to set the target path to the version of java that i wish to use through the steam interface and the 32 bit version of the application was crashing. i know there is a way to specify which version of java you want to target but i did not take the time to code in a fix. this was just my sloppy fix to get it up and running till indie got the steam version for 64 up on its feet. rathlord, i am confused by your question. are you asking me if i have to do this or are you making a statement? btw the latest version of the steam client now runs on my machine without crashing.
  5. couldn't figure out how to give steam the command to use my jre6 file instead of my jre7 folder. I still wanted it to show me in PZ in steam, so, i downloaded the zip (p.s. the zip will not open in windows, had to use 7zip) and dropped all the contents into the appropriate steam folder. then, renamed ProjectZomboid64.exe to ProjectZomboid32.exe. works like a champ and i still show as playing it in steam. hope this helps as a workaround for someone. btw, imo, I do this because I do not believe it is right to have to change over all of java in order to accomidate one game and I still want to bring this game into the light among my steam friends.
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