Jump to content

Search the Community

Showing results for tags 'spawn'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Announcements
    • News
  • Project Zomboid
    • PZ Updates
    • General Discussions
    • Bug Reports
    • PZ Support
    • PZ Multiplayer
    • PZ Community & Creativity
    • PZ Suggestions
  • PZ Modding
    • Tutorials & Resources
    • Mods
    • Items
    • Mapping
    • Mod Ideas and Requests
  • General Games Development
    • Indie Scene
  • Other Discussions
    • General Discussion
    • Forum Games & Activities

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Twitter


Location


Interests

  1. Hi. I decided to add a new type of clothing: a hard hat, jacket, and pants. Based on the standard ones: Jacket_Camo Green, Hat_Army, and Trousers_camogreen. Changed textures, drew new icons, and created the necessary files. Here is a list of files and what I wrote in them: Folder: \media\clothing\clothingItems Files: Jacket_CamoMP.xml, MP_Hat_Army.xml, Trousers_CamoMP.xml I changed two lines in each file. The path to the texture: <textureChoices>clothes\jacket\jacket_camomp</textureChoices> <textureChoices>clothes\jacket\jacket_camomp</textureChoices
  2. Hello everyone! Very simple question, as I'm new to mapping with Zomboid: If I were to make a map where the ground in the entire cell or the majority of the cell was, say, at level 2, level 3, etc; would the zombies spawn on that, or would they be "under the map" and still spawning at level 0? Just wanted to ask before I get too crazy and start building, only to find out that all the zeds are underneath everything with no way to nibble on the player. Thanks!
  3. I'm getting all my ducks in a row to work on a map + tiles mod, and here's some questions I haven't been able to figure out. I'm a fan of not having to redo a bunch of stuff late in a project, so any help is much appreciated! Are the road tiles behavior hardcoded? I'd like to make a couple more, but I don't see any properties or relevant scripts that make a road tile give a smooth ride (compared to driving on grass). I just want to make some tire marked roads so they aren't so uniformly clean; I could do this with an overlay, but if I'm going to do that, then why not save a little
  4. quite simply put, i found a light switch that should be part of a section of the living room, but instead its in the washroom, thus giving the washroom 2 light switches and a permanent light in the living room near the backdoor https://map.projectzomboid.com/?#0.718883258923851,0.2483100986760063,418.96425128510725
  5. As I complete more and more of my map, I've noticed that zombie spawn density is the opposite of what I'd like it to be in some areas. - Homes are about right with at most 1 zombie per 200sqft (ie, 1600sqft house has about 6-8 zeds inside) - Small gas stations have maybe 0-3 inside - Fast food places have maybe 1-4 inside My issue is with Large buildings/stores having ZERO zombies inside... I've got displays, shelves, mannequins, checkout stands, light switches, bathrooms, etc... placed in the store, so it's not like an empty warehouse... and despite being
  6. Well, when i loot object containers, sometimes items spawns outside of itemcontainer. Example: Sometimes items for schoolbags spawn directly in lockers and not inside of schoolbags. This happen on build 39 and 40. (Detected when i create a mod, and checked if this bug happen with base items and itemcontainers) A few months ago, i report all items spawn outside all times, fixed but not at all (now spawn sometimes). Sorry about my language i speak spanish.
  7. As asked in the title I was curious if there's a command for it? or something that an admit can do that I've missed say similar to instant construct Had to restart my personal friendship server due to HDD death and I wanted to get me my Cossette back, Though with a decent 45 mins of Google and the what not can't find nothin'
  8. Good afternoon. After having discussed an issue on the General Thread, several people revealed to me that I am experiencing a bug instead of ignorance. You can also see the issue by clicking this link. Thank you for any assistance you may have. -TURTLESHROOM
  9. Hellow, and thanks for your time. someone know if is possible instantly move a fridge (or any other furniture)to a specific X,Y map point? something like that... game start then ( Move instantly any furniture placed in (x,y) to = 123 , 400 ) or..... exist some way to spawn a furniture (like a chair or a wood box) in a specific map point? thats all. sorry for my poor english, and have a good day
  10. (Note that I already made this suggestion on mod ideas section) It's simple. Characters would spawn in with job-specific items. By example, if your character is a police officer, it's most likely that he would spawn in with a pistol, or have one in his household, and along with the keys for the police station's gun storage. Of course, many jobs would need some serious nerfing (Woodcutter), but it would be sensible to have them spawn in with something that fits their job.
  11. I think that March Ridge is a pretty underrated and under-utilized location in PZ, though others may think differently. It's actually got some of the best locations to build a huge base, especially for MP. So I thought hey, why not have the option to spawn there? Give it a little more appreciation? Personally, I'd love to spawn on the top floor of the dormitory. I can imagine it now: you're a student at March Ridge's tiny community college (I'm assuming, why else would a school that small have such a big dormitory). The phones are dead, the Internet's dead, and all your dorm buddi
  12. If I were a braver man and weren't so scared of learning to code I would try to do this myself... Would it be tricky to throw together a mod that does something like this in MP (local co-op): -Trigger: Any player dies -Spawn 10 zombies near random player -Trigger noise on said random player to draw zeds to them immediately -Add a counter to create +5 additional zombies next time this event is triggered. Easy? Difficult? Could someone throw that together for me? I'm trying to get my buds to stop friggin dying all the time without consequence, while al
  13. Pretty much what it says on the tin. A while ago, I read on the wiki that your character has a chance to spawn with their home's key(40% IIRC), but after making several new characters it seems that that rarely if ever happens. I'm wondering then if it is at all possible to increase the chance of, or guarantee, that you spawn with your housekey? If there's an option for such deep inside the game's files. I'vwe looked but I didn't find anything of the like, so I thought to ask here. Any help would be appreciated.
  14. You can now spawn injured at the start of a survival game. It might not be fair but I think it is cool. I would like to have more random starts. Not all of these need to be bad! Spawn house- looted/empty good loot/job related loot on fire barricaded broken windows/doors Zombies- zombies in rooms of spawn house zombies banging on Windows/doors horde out side Character- injured any positive/negative moodles good/bad equipment Environment- different times of day different weather
  15. So here's the deal, I made some basic starter kits based on the occupation, but I'd like to be able to do things like spawning the pistol fully loaded as opposed to giving the player a handful of rounds to load manually (unsuccessful attempt below). Something else I've been wondering, is there a more elegant way of spawning an item multiple times? (see burgerflipper) I've already tried my best in finding a solution for both, but I've come up with nothing. Most people just seem to resort to the more simple and crude solutions. Thank you in advance.
  16. I have taken the leap into modding and I am starting with a items/recipes mod. But I want to test it without having to loot half the map: Is there a way I can cheat/spawn items into my inventory to test out recipes and items I create?
  17. They're Crawling Out! PZ Mod v 0.1 Killed all zombies in the area? Happy with your impenetrable fortress? Bored with living in a backwater all your life, cultivating carrots and daisies? (grim laughter) The forces of darkness have risen coprses lying for many years below ground. The dead and buried come to life. They are emerging from under the ground, crawling out, searching for the only survivor, smelling fresh meat! The deeper their grave is, the longer their way out from down below, and the stronger they are. ------------------------- Well, enough pathetics The purpose of this m
  18. Topic says it. Couldn't find a similar suggestion. Also, maybe a package of tent pegs...
  19. So can anyone explain me with details how i can edit spawn chance of certains items? For example i would like to increase number of empty jars but what's those numbers mean excatly? So numbers after name of items are spawn chances but what they mean excatly? "Base.Mirror", 3, - is it mean that mirror has spawn chance of 30% or 3% or something different? How number of rolls interact with those number next to item's name. I would like to remove some items from spawning at all. How do it?
  20. With the addition of "ConstuctionStopsLootRespawn" (EasyPickins, great thanks!) We have noticed a new problem. Because they can now construct and not affect the loot spawn, they stay nearby (like a building away from the police station, etc) From my knowledge this will stop/reset the timer for the loot respawn in the whole zone because a portion of it is seen. ------------------------------- My suggestion: Add another server option: "SeenChunkStopsLootRespawn" or Make a more intuitive option that allows the timer to tick at half rate when the zone is currently being seen, instead of re
  21. Hello PZ-Community In this post i only want to ask, how i can costumize the zombie spawns in my map. I made the smallest German island as a map in PZ and at this island do only live 11 people, so i leave the zombie_spawn.png complete black, but there are still spawning zombies, and a lot more than 11, so my island becomes very unrealistic. Did anyone know if i can edit the spawns better as example in lua? Thanks for your time reading my post And i hope you understand me, because my native language is german so my english isn't that nice. MrGoldenLP
  22. Hello everyone! That's my first post in the forum, since i discovered PZ not so long ago. I've been amazed by the map tools, and i started doing some early experiments: however, i would like to do even much taller and wider buildings, where the player(s) can explore and fight zombies in the floors. However, i'm worried about the spawn rules: do zombies spawn inside the buildings? What about multi - story buildings? do zombies spawn in each floor with the same chance? I understand that the same question might be asked in the past but: 1 - i did some search and i got no answers 2 - the ga
  23. This mod simply adds items to a players inventory upon starting a new game with a specific profession. Made by request of the community. Mod Features Fire Officer;Fire axe Police Officer;Pistol9mm Bullets Park Ranger;Matches, Tent, Campfire kit, Kindling, Water Bottle Construction Worker;HammerSawBox of nailsBox of screwsScrewdriver(Will include toolbelt container on next update) Security Guard;Baseball Bat (Possibly change to custom baton on next update)TorchBattery Baseball bat Vitamins It was suggested that each player spawn with a utility style belt to hold the items/tools they start
  24. (I made the sprites, yay) They spawn in a-lot of places. Some are weak while others are deadly. Bugs: (kind of) Can't do carpentry with them, I tried renaming the normal ones Hammers, hoping that the game would recognize them as Hammers, like some of the items can do, but it didn't work.. So use these hammers to kill things with and the vanilla hammer for construction (these ones can barricade though). Hammers Added: Tire Hammer Weak unless a charged swing but faster with good knockdown.Upholsterers Hammer Weaker than normal hammers but faster with average knockdown.Machinist Hammer W
  25. I kinda agree with this, it seems that wherever you are zombies just begin to eventually spawn. I could be wrong but the meta game events seem spread around the player, which causes any meta game event to draw zombies into your area. If you go to the western farm, and stay there minding your own business, farming crops and building walls, then the odds of a large horde arriving should be minimal. It could have course happen. But it should be rare. Right now it seems that wherever you settle, a big horde will arrive on your doorstep in a few days. The spawning is also a little off. I even
×
×
  • Create New...