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  1. throttlekitty

    The One Stop TileZed Mapping Shop

    I've got some problems that I haven't been able to solve after reading many forum posts here. As far as I can tell, I'm using the latest versions: and Are these the most recent? I do have the programs set to use the Tiles folder, not the 2x folder, I've checked that a few times now. 1) I see a few things like this here and there, but the tileset is mostly intact otherwise. 2) And according to the documentation, I should be able to drag this roof out and the gap should be filled. But I do get a gap, like so. Any fixes to either? I've already tried downloading and reinstalling, as well as deleting the config folders in case I had broken something there. 3) For zoning, the OP only covers vegetation and parking stalls. What are the intended uses of the other zones? I can see that the vanilla map uses them, but haven't found any info otherwise.
  2. throttlekitty

    WEATHER TEST BUILD - New thread and full changelist for 40.6

    The 'locked door' sound is playing very quietly, had to crank my volume to hear it. I'm not too sure about this progression toward hypothermia. Yesterday, I started a new character in mid-April and nearly died early in the second day, wearing a sweater indoors. I was able to find some car keys, so I hung out parked in a corner with the heater blasted. The following days I never even approached a cold moodle. Also have you considered adding a thermometer item? It's not uncommon for houses(in the midwest at least) to have them mounted outside on window sills. Either way, it would be nice to have some feedback now that weather is going to take a bigger role, or even have our characters say "it feels like..." in our Info panels. Did anything change with Environmental Attacks? I usually have it turned off with zombie hearing set to Poor. In this run I've got it off but hearing at Normal. I'm not exactly banging around inside when I sleep, but when waking up, there's been groups going relentlessly after two particular metal-barricaded windows for about 3 game days now. I've kept this option off for many patches now to avoid the constant barrage. I like the idea of them trying to get in, just that the frequency wasn't fun; adding "repair barricades' between every task was too much.
  3. throttlekitty

    Project Zomboid Needs YOU! (Yes, you!)

    Win 7, i7-4790k, 32GB RAM GTX1080ti @ 3440x1440, driver version 388.13. My only mod is BookCollection, but I've disabled that for now with no change. So far very smooth and stable at 60fps, even if uncapped. I've dipped down to the 40s zoomed out and driving a couple of times. However, the UI as a whole has a delay to it now, almost like it's on a low refresh. Dragging items or windows around, there's a noticeable frame loss, and item transfer appears to move choppy as well. Edit: The UI is not flickering, just looks like it has low FPS. I'm having trouble deciding if I'm able to click in between (what i assume are visual only) updates and not have that click register. I was trying combine vitamin bottles and it wouldn't go twice in a row, and a few times with items not going to or from my backpack with no other actions queued. I've restarted the game client a couple times just to check, also no change. However, my character was Unpleasantly Hot during one game load, and was animating/moving/pushing extremely slow for a couple IRL minutes until I took off some clothes. Like maybe 5 seconds to perform a push kind of slow, no other moodles or even close to weight limit. I didn't have any zombies around at the moment to see what anything else looked like, but I was still at 60fps.
  4. throttlekitty

    RELEASED: IWBUMS Build 38.15

    I haven't noticed a difference here. I just got back into my safehouse after a while of playing, and suddenly they were in full effect in the center of the house. The place has been clean of corpses and blood for about a month IG time.