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Found 125 results

  1. THE LEGENDS GAMING COMMUNITY -------------------------------GAME SERVER INFO------------------------------- BUILD : 25B IP ADDRESS : THELGD.NO-IP.ORG SIZE : 1,000 PORT :16261 ---------------------------TEAMSPEAK INFO--------------------------- 512 SLOT VOICE SERVER IP ADDRESS : 107.150.4.215 ------------------------------Server Settings------------------------------ Zombies: Normal Zombie Distribution: Urban Foxcused Survivors: None Day Length: 12 Hours Start Month: July Start Time: 9:00am Water Shut-Off: 0-2 Months Electricity Shut-Off: 0-2 Months Loot Rarity: Abundant Temperature: Normal Rain: Dry ------------------------------Zombie Settings------------------------------ Speed: Shamblers Strength: Weak Toughness: Normal Transmission: Blood+Saliva Infection Mortality: 0-12 Hours Reaninmate Time: 0-30 Seconds Cognition: Basic Navigation Memory: Short Decomposition: Slows+Weakens Sight: Poor Hearing: Poor Smell: Poor -----------------------------------NOTE------------------------------------ This is a SURVIVAL server not PVP or PVE based. Just fight to stay alive. ------------------------------------RULES------------------------------------ 1: Don't Spam Chat. 2: Don't Hack. 3: Don't Be THAT!!! Guy.
  2. Hi community, Random map generator for Project zomboid is only thing (with NPC's) that i would love to see added in game. It gets a little boring when you know whole map and you lose great experience when you first start a game and a first time you play on map. I would love option n singleplayer that you will be able to choose if you want to play known map or play a different map every playthrough. i love exploring so i would love that option. Few days ago i also tweet to developers with question about randomly generated maps in game. They tweet me back that they probably won't add this but modding community perhaps can made this for people like me. So i'm aksing you community . Is it even possible to make something like this? And if it is, will ever be out? First for singleplayer because i'm sure that it'll be very hard to make this work for multiplayer. Thank you all for answers
  3. I would love to see a high score mod that you can see how many zombies you have killed as well as the longest you have lived, favorite food (most food) you ate, most mood were in, favorite weapon, ect. I am not sure if this has already been suggested but I think this would really add to the replayability to the game.
  4. New thread to keep the buildings organized Last Updated: 09/02/2014 Yippee-Ki-Yay! [Hotel: The Key added (stores #4-7). Project Chernarus Plaza finished] The next buildings are free, you can use, change, share or whatever you want to do whit them. Just remember to add me in the credits and a link to this post. Thanks you! Bloody Restaurant Spoiler Download: https://www.dropbox.com/s/96fp3s8u81xygas/Bloody_Restaurant.rar House #1 Spoiler Download: https://www.dropbox.com/s/wxm6rcpii8ofjl0/House_1.rar Chernarus Bar - Store 1 Spoiler Download: https://www.dropbox.com/s/y4rlugcyk8coq3l/Chernarus_Bar.rar Stores 2-3 (the numbers are for the project, if you follow the buildings and want to put them in order) Spoiler This pack has a Book Store, a Laundry, the Spiffo's Bar up stairs and a bathroom, warehouse for the bar and an office. Download: https://www.dropbox.com/s/yrubgji3ocjzurf/Stores_2-3.rar Chernarus School Spoiler Download: https://www.dropbox.com/s/qmzwhn1cq4hrbcc/Misc_School.rar Industrial Warehouse 1 Spoiler Download: https://www.dropbox.com/s/gn4155gd122cz60/Industrial_warehouse_1.rar Industrial Office 1 Spoiler Download: https://www.dropbox.com/s/xl2x60tj0q8c6tt/Industrial_office_1.rar Hotel: The Key - The missing tiles at the left bottom are because this building was made for the project "chernarus plaza". The empty space it's exactly for the "Chernarus Bar" at the left, bottom corner, and the "Stores #2-3" goes in the next place, after the bar. Spoiler Download: https://www.dropbox.com/s/yqje4i4vnd3f3gx/Hotel_plaza.rar If do you want to place all the buildings in the correct order, see this picture: You need the following buildings: Hotel: The key + Clothes Store + Hair Dresser place + Public Bathrooms + Plaza + Stores #2-3 + Chernarus Bar I made a pack for you. You just need to download this pack, and you will get all the buildings listed above. Place them in your map and have fun! The size of the whole pack together: 62x35 tiles Download the pack: https://www.dropbox.com/s/8y17wds2jpgwjfh/Chernarus_pack_1.rar I'm working in making buildings for the Chernarus Map Project of grivcin. Check it! http://theindiestone.com/forums/index.php/topic/5122-project-cherno-wip-updated-with-new-images/ If you are working in a map or another project and you need buildings, you can tell me and we will see what we can do For everyone but mostly spanish people: Un usuario de Youtube (ditoseadio) está haciendo una serie sobre el mapa Bedford Falls en modo Hardcore y con voz en Castellano. Si quieres ver el mapa hecho por la comunidad, entre ellos mis edificios y una entretenida serie con zombies y muchos analgésicos de por medio te animo a que te pases por su canal y eches un ojo a sus videos https://www.youtube.com/user/ditoseadio
  5. The use delta is the amount of uses that Drainable items have. The formula is 1 divided by delta number = Number of uses. Thank you 7Roses . I will make a complete and better chart at some point. Unless someone else wants to use a calculator or their head to make it for us. 1=1 .1 = 9 .2 = 5 .3 = .4 = .5 = .6 = .7 = .8 = .9 =.01 = .02 = ALOT .03 = 33 .04 = 24 .05 = 19 .06 = 16 .07 = 14 .08 = 12 .09 = 11 .10 = .11 = .12 = .13 = .14 = .15 = 6 .16 = .17 = .18 = .19 = .20 = 5 .21 = .22 = .23 = .24 = .25 = 4 .26 = .27 = .28 = .29 = .30 = .31 = .32 = .33 = .34 = .35 = .36 = .37 = .38 = .39 = .40 = .41 = .42 = .43 = .44 = .45 = .46 = .47 = .48 = .49 = .50 = .51 = .52 = .53 = .54 = .55 = .56 = .57 = .58 = .59 = .60 = .001 = .002 = .003 = .004 = .005 = .006 = .007 = .008 = .009 = .010 = .011 = .012 = .013 = .014 = .015 = .016 = .017 = .018 = .019 = .020 = .021 = .022 = .023 = .024 = .025 = .026 = .027 = .028 = .029 = .030 = .031 = .032 = .033 = .034 = .035 = .036 = .037 = .038 = .039 = .040 = .041 = .042 = .043 = .044 = .045 = .046 = .047 = .048 = .049 = .050 = .051 = .052 = .053 = .054 = .055 = .056 = .057 = .058 = .059 = .060 =
  6. Alright, so I figure I will start of with HI! I am the new guy on the block. I would have brought you a fruit basket or something but those pesky zombies ate the fruit... and the basket Then they ate lead from my shotgun :cool: I would also like to apologize in advance if there is already a thread on this topic, I did have a look for one but I came up with nothing. Now, down to business. I am attempting to write LUA mods/addons for PZ. so far I have just followed these two tutorials on how to do this: http://pz-mods.net/guide/your-first-pz-lua-script/ http://pz-mods.net/guide/robomats-mod-tutorials/#toc4 (only the I Love turtles script so far) I have experience programming in C++, VB, and Python. I am fairly confident in my ability to program but for the life on me I cannot figure out how to get the scripts I have written to run in game. I am simply looking for suggestions for the mistake(s) I am making and or what it is I am messing up. Thank you in advance for your help for the convience of all I have attached the two LUA Files I wrote as .txt files hastalavista.txt Iliketurtles.txt
  7. okamixxx

    Make Shift Mod

    Please leave recommendations as what else to add/ change it will help me balance the mod also I am looking for a better artist my stuff is ok but I want this to be a high quality mod just noticed a new version of project zomboid came out I will make an updated version compatible with the newest version tomarrow Planned chisel: will be used to craft items stone: will be used to make tools stone Axe head: recipe = chisel + stone handle: Recipe = stick+ kichen knife stone axe recipe: handle, stoneAxe head,SheetRope, nails spade: will give the ablity to dig dirt Dirt-Bag: will have same use as sandbag will be crafted using 3x sheets 5x dirt hobo Stick: 1x sturdy stick,1x sheet exact stats to be determined but it will be better than plasitc bag syringe: will give you the ablity to see if you are infected or not. improvied weapons: they will be put under planned features when I think of a name for them more will be added as I think of more emplemented stone axeneeds balanced current recipe's stone axe place holder recipe = 1x plank ,1x sheet rope , hammer, Current Version 0.1 MakeShiftMod ver 0.1.zip
  8. So ive got a decent idea for a mod. Im pretty much a novice at proggraming but veeerrrryy extremely interested in learning so if there are any devs that are looking or interested in this let me know because you can have full credit for this i dont care i just wanna see it working. Also Lua doesnt look too difficult so i might pick up of the books on it that i have, but anyways back on topic. I want to make a reaper sprite, with a sythe and most likely infinite health (Maybe not though for the civies you fight) and basically what you do is look for survivors and try to kill them. You can command the undead, say as your going to your target you can recruit undead that is nearby and they will follow you and also once you reach your target you can do things like release a horde. You are just death and that is what you are looking for. This will be awesome for the people who are looking for a zombie game that is only about murder, murder, murder. The great thing about this too is that there can be alot of personal additions too this too. Imagine if your a reaper you can do almost anyting so teleportation is there, raising the dead, etc, etc. Im gonna try and make a reaper sprite on my own so for any experienced proggrammers out there any help is appreciated and hopefully i can get this up and running, because i wouldnt know where to start with proggraming the reaper. Hopefully this catches the eye of someone though because i feel like this could be a great addition to the PZ family
  9. I'm calling it the White Office Im going to need a ZWAT team ready to mobilize, street-level maps covering all of Kentucky, a pot of coffee, twelve Spiffo cookies and a fez. But seriously... I want a fez. I've been reading what I can about the game development but I've not seen hats? Are they coming? Can someone please mod me a fez for my character if they aren't!
  10. Hi there! Is there possible to mod survivor behavior? I haven't seen references to NPC. I'm familiar with Java code, and lua scripts does look understandably to me.
  11. Cuchulainn

    Creating Class

    So I was just wondering if anyone would be so kind as to give me some advice as to how to create a class. I have seen some mods that inolve custom classes and would love to make one or two of my own! Very new at this but got the drive for it so any help would be greatly appreciated!! Slainte!
  12. Hello everyone On Steam now for free: No More Room in Hell. It's a free mod built with the source engine featuring (slow) zombies and coop. It's free so I tried it yesterday. Apparently it has been in development for 7 years and in beta for two and just got released for real on the 31st of October 2013. http://store.steampowered.com/app/224260 The first thing I noticed was that there is no HUD and no ammo counter, that's something new. To check your ammo you have to hold the reload button to count your ammo. The zombies (the slow kind, like PZ shamblers) look okay. I played for about half an hour and noticed some very annoying things like the unresponsiveness of the controls. Between left clicking and the character swinging his axe (only male characters so far, seriously?) there was a delay of about 0.5-0.75 seconds. Another problem is the unintuitive inventory management where it's difficult to see how much items you can pick up and how much inventory space an item takes. The graphics were fine though, but the unresponsiveness was a game-breaker for me. What's your opinion? (sorry for my poor English)
  13. Getting the ability to cut off flesh underneath bites or scratches. This would decrease the chances of becoming infected by half or more, at the cost of 5% of max health or so. Must need a kitchen knife and maybe even a blade skill of lvl(?). It would have to be done within so much time after the bite/scratch takes place or its noneffective. The wound from the knife would cause a lot of damage/bleeding and major pain. Hope one of you clever modders would give it try. Thanks hope you like it
  14. I would love to see an iPod or an mp3 player in game that could play music from your own music. Maybe it could give you decrease and also increase in some moddles. It could be charged off of a portable charger that takes batteries. I hope one of you brilliant modders will take this idea into consideration, thanks. :cool:
  15. I made these for my own mod posters and decided to share it with others in case they want to make a mod poster similar to mine. My Mod Poster I made for my Carbonized Swedish Fork Knife Mod. (to show as example) (thumbnail below shrunk to save bandwidth) (PZ Logo copyright The Indie Stone...) The images that I made to use for my mod posters (thumbnails below shrunk to save bandwidth, download zip for the right sizes) (PZ Logo copyright The Indie Stone...) To make a mod poster, just make out the "notes" to fit your mod, resize as needed and copy/paste them onto the corkboard. The finished corkboard png (650x810) is your mod poster . DOWNLOAD Kinyoshi's Mod Poster Kit (888 KB): Main (Mediafire) || Mirror (My Dropbox)
  16. UPDATE: I have started working on a mod so I will no longer be taking request until I am finished with it. I recommend a moderator removing this post:
  17. I need a little help with my sewing kit mod, if you cut up a bag with stuff in it, you lose the stuff . How do I make it dump out to your inventory when you cut it up? I just lost a bag of food, I'm so angry
  18. I'm not sure what order I want to update my mods. Limited time per day and only a few days off to actually spend any time on them. From time updating the scripting and spriting as best I can and making new mods from my own and suggested ideas. I don't know what to prioritize. So I wanted you ask what you guys want updated first. Or should I just continue randomly updating and making new stuff like I am now. Personally, I first would like to completely rewrite the Spices mod to make it and the mods that use it 10000% better... but this would take a while, and my other mods won't get updated or created. I would make a poll, but I'm at work on my phone.. Thank you using my mods .
  19. Can someone make lua for me that will only run when my recipe in the pistol whip mod that changes the gun to blunt weapon? This lua will need to run when the crafting recipe is started and will empty the gun of it's bullets, shells and/or magazine placing them in your inventory. So user clicks crafting recipe, lua keeps ammo, starts crafting recipe. And add disable recipe if durability is depleted. Edit: Ya know, Tumblr is going to lose a-lot of bandwidth because of us.
  20. Changed the way some previously unused and useless items work. They now reduce boredom and have multiple uses and will wear out and break completely or be repaired. The yo-yo now needs string to make it functional and repairable. The locket needs to be repaired when it breaks with a screwdriver, which will be damaged and lost after the repair. You can eat raw coffee to reduce boredom and risk of thirst and unhappiness and drink bleach of you want to, though it's not encouraged. Adds a new weapon, the broken comb. It's not very useful, except to jam it in a few zombies skulls. If you can't find a weapon and all you have is a comb, it is a real life saver. Not the best way to get the job done, but will do until something better can be made. DOWNLOAD: Main Download (PZ-Mods) || Mirror Download (My Dropbox Link) Old versions: 1.0 Mirror Download (My Dropbox Link) INSTALL MOD: Copy the "media" folders from the mod zip file into your Project Zomboid game directory, don't worry it won't replace anything, it will just add the mod file into your "/media/scripts/" directory.
  21. Hello, all! I'm just wondering how i would go about creating a simple GUI box in-game that has a text box and a button on it when a player presses a key? There's some Clydes in it for you if you help! ;D
  22. [vent] I HATE ITEM BLOOO!!!!!!!!!!!!! [/vent] Hi everyone, just venting. Spent the last two hours trying to figure out why my items aren't working (If you have something wrong or invalid it will turn into the item "Blooo") and I stillhaven't made a dent . Just venting while I take a break.. Blades mod is looking nice though. Though nice to me may not be nice to others. But it's nice!! Edit: If modders are coming across their own item Blooo, post here to help each other fix what's wrong. Some values can't be set to certain things or it will Item Blooo.
  23. DON'T READ THIS SPOILER Includes a lightweight spice-bag that spawns in the world.Many new items to loot, including spices, food and jars.Spices are very lightweight so they don't take up too much space.Straight forward vanilla-like and realistic recipes and ingredient lists.Recipes are based off of real life pickling recipes.Now you can pickle almost every food item, even some new items.GET SOME!!!! (you'll get it...)Okay so I know the brine should be cook-able, but I can't carry the cooked tag over to require it, so right now the brine isn't needed to be cooked, not yet, soon. Most of the pickled foods have the same nutritional values. This will be changed, some day. And yes, I know some of the textures don't make sense, reusing vanilla textures for now. Some stuff may be needed to be tweaked, let me know. You might want to use Craft Helper Mod to look at recipes.*BUG* The Craft Helper Book pop-up with all the recipes bogs down from all of the recipes. +++++++++++++++++++++++++++++++++++++++++++ If you put all your spices in your main inventory, it will make this all a-lot easier. Use a Pot of Water to make the brine, bowls for the starters. How to make a brine starter:Get a bowl and the needed spices, craft with one of the spices or the bowl to get available brine starter recipes. Some brine starters have more than one step but are not labeled as such, they are only labeled "unfinished". The recipes in-game are based off of real life recipes, which I'm not sharing (I'm far too lazy to do things like that), so think real life and you got it, just tap it in, tap tap tap-a-roo, you're doing great.... How to make a completed brine:Get an empty pot and fill it with water, then get the vinegar of choice for the recipe of what your making. Different types of vinegar makes different types of brines. With the exception of the thin brine and a few others, you always need a brine starter to make brines. Some brines need vegetables like onions or extra spices. Some brines need the Kitten knife. Brines have twenty-four (24) uses, just like the pot of water. How to measure with mason jars:Filling small and large jars takes different amount of brine. the small jars are one (1) pint and the large jars are two (2) pints. It takes two brine uses to fill up one small jar, four brine uses to fill up large jars. One pot of brine will fill twelve small jars or six large jars. You can dump out left-over brines and starters. How to pickle stuff:Get your brine(s) together with your mason jars, sometimes needed extra spice or onions or other needed item. You are also going to need a Kitten knife and the item or items you are pickling. Each recipe is different on the amount of items you need, for example the candied ginger only uses a small amount of fresh ginger because you are chopping off small pieces. Pickles of course are going to require less cucumbers. Some pickled jars have more pickled items in it than you used for the recipe, this is because you sliced or chopped it up into small pieces, like the ginger. How to eat pickled food:Get your Jar of pickled food in your inventory, then use the menu to Get Some ***, then the pickled item is in your inventory available to eat or whatever you want, as long as it gets in your body, somehow... Once you have gotten all your some, the jar will become empty. You can then either drink the left-over pickled juice or dump it out, it is recommended you drink it, because your thirst it will quench, plus it will make you happy and reduce boredom. After drinking or dumping the juice, you will get the empty jar back, which can be then used again for pickling or filled with water. +++++++++++++++++++++++++++++++++++++++++++ The Food Expansion Pickled Rat Expansion requires Tooks Food Expansion Mod and my Food Pickling Mod. Updates:1.1c removed the pickled rat from the food pickling mod.1.1b all brine and brine starter recipes should work now. 1.1 fixed some stuff, added a spice-bag. Upcoming(Soon):Moving spices to a separate new Spices Mod, which will make it easier to use for other modders.More spices, foods (some will be a separate mod), brines, pickled items and boredom reducers.Adding in suggestions. (Still need some of these)Some fixes. Upcoming(Later):Better nutritional values for pickled foods to match brine qualities.Cookable brines. SOME SCREENSHOTS AND RECIPES: Some fun things to reduce boredom at cost of happiness or thirst, or both are fish sauce and red chili peppers.Brown sugar can be used in place of sugar and it uses a-lot less.You can re-use vinegar bottles for water, just like mason jars.The spice-bag makes two pounds of spices weigh only one pound. (changing soon though) DOWNLOAD: Main Download (PZ-Mods) || Mirror (Xeno-Mods) | Mirror (My Dropbox Link) Food Expansion Pickled Rat Expansion: Mirror Download (My Dropbox Link)
  24. Heyo everyone! Xeno Mods (aka Xenolith) is still here! http://xeno-mods.com For those who don't know: Xeno Mods offers free mod hosting, with all kinds of goodies (feature list below). Xeno Mods, helps you stay consistent. Instead of updating forum posts and pasting new urls, all you need to do is update at one central location. Check it out! Also no ads. I hate web ads. I do this for the indie community. Features: - Upload directly to our servers or use the built in Link-System to continue using services like Adf.ly or other filehosters. - No download limits. - Upload files up to 250MB - Add screenshots or explanatory images in a gallery. - Add descriptions. - Gain exposure, thanks to our popularity system. - Add as many files and images as you want. - Track your visits and downloads in detailed analytic data. Full Graphs and everything. - Rank yourself among other modders, if you like. - Add source code for other modders to use. - Optional: Choose from six creative commons licenses and let others know what they can do with your creation. For a more detailed list: http://xeno-mods.com/features
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