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wintermuteai1

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  1. Sent you a pm Wveth. I'm off to bed night folks
  2. Thanks Wveth, currently I'm developing it under a publisher, and I'm not able to hire anyone atm, however once it's further along and on steam I plan on adding to it further and will definitely keep you in mind!
  3. Hi there, somewhat-ish a mix I suppose but no zombies. The premise is a dystopian post apocalyptic world. The player will start with nothing and will be able to scavenge for things. The world is extremely harsh, hunger and thirst will be overwhelming and the roving gangs of enemies will have the most goods but getting it from them will not be easy.
  4. Best way is to do some of the unity tutorials, create projects for yourself and eventually you will know how to do these things.
  5. Just placeholder stuff, although there will be melee it is a post-apoc type so there won't be shields and whatnot. Machetes, knives, some others though.
  6. Yes I know. Shame really, but understandable.
  7. I'll show a few screenies of very alpha development i'm working on. It is an isometric survival post-apoc type using Unity: Feel free to post your thoughts -Winter
  8. yeah, and while I understand the devs frustration on this topic, I would love to see a devblog about it just to see where it's at. I'm very interested in AI in general and love seeing things about it.
  9. Best way to do this mechanic for mp would be to implement sleeping animation for beds and chair, sleep would be based on real time factor in game while you are online as well as offline. If you log out and are sleeping obviously you can get killed in your sleep if not in a safe place.
  10. Agreed I'd like to see more like the in game American flag that hangs on the wall, like other countries as well as don't tread on me and more.
  11. Hello all. I have made a lamp that can be crafted. This is a moveable type item that once crafted and in your inventory you will click the place button and choose where to put it. You will still have to have the normal electrician of 5 and electronic scrap and a battery to click on the placed object and make the battery connector, and then again to install battery. Considering that you might have some of these things in crates in the wilderness, or may not have picked up a lamp somewhere, this is useful to craft your own makeshift battery powered lamp for base lighting. Thanks and credit goes to Svarog for finding how to do moveable objects as items here: http://theindiestone.com/forums/index.php?/topic/17951-moveables-defined-items-build33/ Click to Download: PortableLights.zip
  12. wintermuteai1

    Death Metal

    I always thought one way to go would be to have these scattered here and there and simply have a menu > drive to with location options (much like teleport to) and perhaps have the vehicle chosen spawn near the player on free square?
  13. " An atmospheric water generator (AWG), is a device that extracts water from humid ambient air. Water vapor in the air is condensed by cooling the air below its dew point, exposing the air to desiccants, or pressurizing the air. " no...not magic.
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