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Found 18 results

  1. Hyzo

    Ammocraft B41

    Adds ammocrafting to Project Zomboid Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2245813444 GitHub: https://github.com/AccountHyzo/Ammocraft To make any one round of any weapon caliber you will need a bullet tip, a casing of corresponding caliber and an amount of gunpowder depending on the caliber and then bring it together with a Reloader press. You can find boxes of both tips and casings scattered around Knox county, but you can also re-use your old casings and make your own gunpowder as well as cast your own bullets if you fi
  2. I think many already about the need to fix the weapon, but I still did not see the answer of the developer about whether they know about this problem and whether they will fix it. There is no word about this in the news posts, and it seems to me that this does not go beyond the discussion of the players themselves. If you combine all the requirements, you get something like this : 1) accuracy. It doesn’t even immediately hit (With a police officer perk). 2) Ammunition weight. Huge, 100 grams in a game versus 4 in reality. 3) Speed recharge. With the same policeman perk, h
  3. TommyGuns extra weapons mod! Created by Tommysticks 3-D Models Added! Read README for installation. Guns Melee Details Old Installation tutorial can be found here: Youtube! Watch and reminisce! This Mod was inspired by the following Mods: GunMod 0.2.0 by Austin Fletchery 0.4.1 by Austin Meal Ready-to-Eat by The_Real_Al Download Link: http://pz-mods.net/weapons-items/TommyGuns/
  4. I think that they need some different variations of ammunition, the list of ones I can think of are as follows: FMJ-Full Metal Jacket BB-Ball Bering JHP-Jacketed Hollowpoint JSP-Jacketed Softpoint MAG-Magnum AP-Armor Penetrating HPBT-Hollow Point Boat Tail Im sure there are others that I didn't mention, but I figured a small list of variations would be nice.
  5. Ammo reloading would be a great way to get extra ammo your low on and manage to get your ingame reloading skill up a bit! When reloading a round it requires a bullet, primer, casing, and gunpowder! It would be nice to ingame maybe get this so like i said we could get more ammo easier or maybe have it to where you have to have maybe level 5 reloading to start doing this? Maybe even having a certain level in the new smithing to do this? It's just a suggestion but feed back and comments on this would be great to tell me if i left something out.
  6. "37% of Americans say they or someone in their household owns a gun" according to a Pew Research Center survey conducted in February, 2013. A 2007 study by the U.N.'s Office on Drugs and Crime found that the United States, which has 5% of the world's population, owns 50% of the world's guns. Another Pew Research Center study found that people living in a rural area were twice as likely to own a gun as those living in an urban area. I'm just saying, while searching through houses in a rural area of Kentucky, it doesn't feel like I'm finding a proportionate amount of 50% of the worlds guns.
  7. Hi, I am very noob with all this coding thing and Lua files. I tried to do some things for adding to the game, some of them asked before in Suggestion forum. The thing is I managed to do some of them, but find a BIG BUG when I made a Ranged Weapon. At first couldnt shoot with it. Then I thought I fixed some things but instead the weapon became endless ammo. It shoots, it does what was supossed to do in the rest of things, but the ammo don't decrease. Then I messed all up in the ReloadUtil file and ... well, I am a bit lost. At first I tried to make the weapon use the same pistol clip as t
  8. Ability to pull bullets from weapons. I can see people might complain about this because you could increase your reload skill without expending any ammo, but practicing mag changes is a real thing that people do to become more proficient at it. Body armor - would decrease damage done from bullets. This would help out in MP.
  9. Dunno if it's just me, but I seem to find pistols WAY more often than ammo, for corpses at least. And I think that'd be fair to have guns spawned with a random quantity of ammunition inside the mag.
  10. Is it possible for you guys to add different types of ammunition like hollow point and incendiary rounds? I know, these are rare stuff but they do give us extra options & fun when dealing with zombie hordes. Also, there should be rare occasions that stripper clips can spawn inside gun stores & firing range containers so it'd be faster for us to reload the rifles.
  11. I apologize firstly for the small book below, and if this has been suggested previously, as I am new to the forum. I've been playing PZ for a while, and have thought that a reloading system (similar to "Fallout: New Vegas") would be a major addition to the game. As an avid shooter in real life, I understand the advantage of having the tools required to reuse my spent shell casings. It isn't a hobby EVERY shooter does, but I'm sure every shooter appreciates. In the game, I understand that we are trying to survive, and not scrounge on mall parking lots looking for little brass shell casings (h
  12. This is something really simple that's bugged me for a long time. When using your gun you don't know how many more shots you have left. I know it is like real life but you should be able to click a button and have you remove the mag and count the bullets. it would save a lot of wasted shots and unneeded reloading. The second idea is being able to unload guns. *drops mic.
  13. I know there are no grenades. But it seemed like a cheeky title. I've been enjoying the game so far (though I've been unable to get the online beta to work so it's very lonely) and have manages to survive for a maximum of ten whole days! After burning down my first home base after a botched attempt to cook a salmon, I ended up in another house surrounded by zombies. I had a ton of 9mm rounds and no pistol, so I turned the oven on and stuffed it full of ammo, then ran upstairs. And... I don't know what I expected to happen, but nothing did. I ended up jumping out the window, busting a le
  14. Wouldn't it be cool to see airdrops in the mp? They could contain food, water, tools, ammo and possibly weapons. The point of this would be to force survivors out of there bases for the valuable supplies sadly it would attract a horde of infected and also attract other survivors.
  15. I would like to suggest changing the pistol ammo box size from 30 to 50 rounds and the shotgun ammo box size from 24 to 25 rounds to more accurately reflect real world quantities.
  16. I think it would be cool if given the proper equipment we could craft ammo. Something like collecting used shells or finding them randomly then finding gunpowder and maybe a chunk of lead. I've seen it in person and its fairly simple to do. I think it would be especially fun in multiplayer stocking up and having a small army of well equipped friends as long as it is quite time consuming to gather all the resources to do so.
  17. The zombie apocolypse. A very rough senario that can be difficult to go through, and you have to try your best to survive. But let's be honest, you can't always be looking for bullets, and your gun isn't always going to be at tip-top shape. Ammunition Crafting and Gun Maintenance: Weapons are crucial in the zombie breakout. They protect you and make the scary things go away with a bang. The bang being your gun. However, guns aren't the same as a baseball bat. You can't just cover it in duct tape and say it's good. You need to use bullets and take care of it. This being you: -Getting
  18. Can someone make lua for me that will only run when my recipe in the pistol whip mod that changes the gun to blunt weapon? This lua will need to run when the crafting recipe is started and will empty the gun of it's bullets, shells and/or magazine placing them in your inventory. So user clicks crafting recipe, lua keeps ammo, starts crafting recipe. And add disable recipe if durability is depleted. Edit: Ya know, Tumblr is going to lose a-lot of bandwidth because of us.
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