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Viceroy reacted to okeer in furious and confused and mad and blah blah
Fix this Post (no CPT.CAPSLOCK! / provide information)
...
Profit
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Viceroy got a reaction from CaptKaspar in RELEASED: Build 29.4
I prefer it slow, gives you reason to survive and not take crazy and unrealistic risks. Also, 500 hours is a tad excessively hyperbolic IMHO.
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Viceroy got a reaction from VamyreLord in Picture Battle
You mean a doughnut loving bodyguard incapable of protecting anything, including his own cholesterol levels...
((Man those look good ))
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Viceroy reacted to f3rret in RELEASED: Build 29.4
I'm enjoying the melee upgrade. A few things I've noticed about it after 5 minutes:
- The frying pan now makes you exhausted, it wouldn't before
- If exhausted, you can't knock a zombie down (or maybe just a low %?)
I like it! I used to be able to run through solo zombies really quick. This makes them more deadly!
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Viceroy reacted to Rathlord in RELEASED: Build 29.4
There really is a point. There's nothing wrong with long term goals, and you don't need to think in terms of "my character deserves to be level 5 of everything!" They're trying to move away from that. It's fine as is.
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Viceroy reacted to harakka in Build 30 wild speculation thread
Soundwave and all of the Decepticon cassettes.
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Viceroy got a reaction from dnk3912 in Question about Build 29 *Sounds*
If zombies are attracted to animals in traps (They are.) and when hunting is introduced to animals in general, I'd say yes they will be attracted to the sounds they make. Otherwise humans would take just about a week to figure out that you can bark at one another to communicate and zombies ignore it.
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Viceroy got a reaction from TheGuy821 in Lol taking ppl hostage will be in the game?
I don't find such scenarios unfun at all to be honest. I spent six hours being handcuffed to a table in SS13 and it still managed to be gripping due to the players. It *can* be unfun, but so can guns, fire, theft, luring zombies etc. etc.
What you essentially said is that you'd troll instead of playing it out. You even pointed out how features in the game can be used to make it unfun for the other player (defeating your own point). So forgive me if I disagree with your point of view.
EDIT: And just to make it clear, I believe you should always have the capacity to escape, either by tackling the person and diving through a window or secretly finding a piece of glass to cut binds. I just think that if you are going to limit features due to assholes then there are lots of other things that should be removed or never added either (Like cars driving over people without warning.)
People will always be cunts and limiting the potential of a game that is best played in smallish groups due to MMO level trolling is inane.
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Viceroy reacted to DirectorPr in How are they going to make sure we die late-game?
Probably diseases, old age, and just the occasional rude raider questioning the character of your mother.
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Viceroy reacted to lemmy101 in Lol taking ppl hostage will be in the game?
reL Hostage taking mentioned in the mondoid: It's largely for the NPCs giving the ability to capitulate / drop your gun / put hands in the air that player or NPCs may do depending on the circumstance. Someone waving a gun around can actually get people to surrender if the numbers are against them, or they are cowards or whatever.
If any of that went into multiplayer it'd basically just be a way of dropping the stuff in your hands and putting them up to show submission / peace, no other mechanisms beyond that.
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Viceroy reacted to deprav in Lol taking ppl hostage will be in the game?
I really don't know what's your grip against it, no one ever mentionned that being taken as an hostage as being something that would make you "unable to play to the game", neither that you'd be forced to be taken hostage in any other way that you can be forced to do anything in the game as you already are right now, if the other guy threatens to shoot you.
You'd actually have to PLAY if you don't want to die, as always. I don't think you tried considering all the situations that could lead to hostage trades instead of plain and simple killings & grabbing.
Or taking a doctor hostage, forcing him to heal a member of your crew, or holding someone captive to prevent his/her crew to attack your base, threatning them to execute, and use a more diplomatic way, or asking for a ransom...
Trolls aren't attracted by hostage situations in game. Hostage or not they'll always be here and they could kill you without any reasons (and that's what they already do). I get that you don't like trolls and griefers -no one does- but this has nothing to do with the game mechanics themselves. Trolls are to be delt with in other ways than limiting features : perma ban, whitelist servers, private servers.
You're beaf is against public server, where getting rid of trolls is almost impossible if you don't have admins watching over 24/24h. But there are so many ways to grief, from killing on sight to burning everything, that being taken hostage would be the least of your concerns. It's something you have to be aware of if you're planning to join any open server.
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Viceroy got a reaction from Rathlord in Lol taking ppl hostage will be in the game?
Yeah falling unconcious (to me) should be reserved for cases of extreme exhaustion. Like the moodlet says.
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Viceroy got a reaction from EnigmaGrey in Lol taking ppl hostage will be in the game?
Yeah falling unconcious (to me) should be reserved for cases of extreme exhaustion. Like the moodlet says.
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Viceroy reacted to EnigmaGrey in Lol taking ppl hostage will be in the game?
No. And I really hope there never is one . . . unless it's a realistic depiction of head trauma, rather than Deus Ex-style stunning.
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Viceroy got a reaction from Spaniard in Lol taking ppl hostage will be in the game?
I don't find such scenarios unfun at all to be honest. I spent six hours being handcuffed to a table in SS13 and it still managed to be gripping due to the players. It *can* be unfun, but so can guns, fire, theft, luring zombies etc. etc.
What you essentially said is that you'd troll instead of playing it out. You even pointed out how features in the game can be used to make it unfun for the other player (defeating your own point). So forgive me if I disagree with your point of view.
EDIT: And just to make it clear, I believe you should always have the capacity to escape, either by tackling the person and diving through a window or secretly finding a piece of glass to cut binds. I just think that if you are going to limit features due to assholes then there are lots of other things that should be removed or never added either (Like cars driving over people without warning.)
People will always be cunts and limiting the potential of a game that is best played in smallish groups due to MMO level trolling is inane.
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Viceroy got a reaction from deprav in Lol taking ppl hostage will be in the game?
I don't find such scenarios unfun at all to be honest. I spent six hours being handcuffed to a table in SS13 and it still managed to be gripping due to the players. It *can* be unfun, but so can guns, fire, theft, luring zombies etc. etc.
What you essentially said is that you'd troll instead of playing it out. You even pointed out how features in the game can be used to make it unfun for the other player (defeating your own point). So forgive me if I disagree with your point of view.
EDIT: And just to make it clear, I believe you should always have the capacity to escape, either by tackling the person and diving through a window or secretly finding a piece of glass to cut binds. I just think that if you are going to limit features due to assholes then there are lots of other things that should be removed or never added either (Like cars driving over people without warning.)
People will always be cunts and limiting the potential of a game that is best played in smallish groups due to MMO level trolling is inane.
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Viceroy got a reaction from Jatta Pake in Lol taking ppl hostage will be in the game?
Hands up!
That's pretty much what I'd like. The ability to rob (NPC's and People) without murder. Combined with the ability to lock doors. People can do the rest. None of this "You have been taken prisoner by loltit55" and then not being able to run away.
SS13 had nice captivity mechanics where you could ALWAYS break out given you had enough grit and steely balls.
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Viceroy got a reaction from CaptKaspar in RELEASED: Build 29.4
Hmmm wouldn't that take control from the player? Meaning I'd pick up twigs and stones and crap while walking around without intenionally wanting to do so?
I still propose that it should indeed be a timed action, but that the player should just path to random points within the zone you are in for the duration of the action, in order to give you at least some inkling as to the area you have depleted or harvested from, and to enhance the immersion as you are seemingly 'looking' for things.
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Viceroy got a reaction from Tomwa in Minecraft brought by Microsoft!
How is achieving commercial success "selling out"? What is this? The 60's?
I am happy for him and wish that someday I can "sell out" similarly and secure my entire family economically for the forseeable future. Also, Microsoft is pretty cool, they make shit cellphone software but overall I still stick with them. I had no qualms with AoE being under MS so why would I about Minecraft?
All in all, I think it is an interesting turn of events that may well up the investment into microsoft again and maybe bring back a more game-centric focus. Which could be cool for a huge corporation like that.
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Viceroy got a reaction from Zurgh in General Creativity
Here is a poem for you all!
Roses are brown.
Violets are gray.
I am a dog.
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Viceroy got a reaction from syfy in The Legend Lives On
I like it alot, would also give you an idea of the shit that went down while you weren't there. Makes me wonder how many things the NPC's will "Remember" y'know?