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Nazarito22

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  1. Like
    Nazarito22 got a reaction from duh7 in Picking up doors   
    Also check "More builds" mod. That's access for you possibility of building any objects which exis in vanilla game. Some recipes so funny.
  2. Like
    Nazarito22 got a reaction from Laker in Yamnytsya village, Ukraine ( LAST UPDATE - MARCH 7, 2023 ) - ALPHA 15 - ( ACTIVE )   
    First playable beta will be when I finished 6 cells. ( I hope to the end of that year will be first beta )

    I don't know when. It's a lot of work waiting on me ( a lot of buildings , garages , houses and another small things ). Every house is unique , every yard is unique.

    Stay tune.
  3. Like
    Nazarito22 got a reaction from Laker in -1 floor , bombshelter, metro , cellar and just base under ground or storage room   
    It's custom basement. 

    I am talking about room which look as like second floor and  but it will under ground.

    And there will be a staircase that leads down to the basement. That is, you opened the door in the house and went down to the basement.

    I know about that mod but this is little bit wrong. Not digged basement , basement in houses by default ( and when you can make -1 floor design in WorldEd and Building editor )
     
  4. Like
    Nazarito22 got a reaction from Laker in Yamnytsya village, Ukraine ( LAST UPDATE - MARCH 7, 2023 ) - ALPHA 15 - ( ACTIVE )   
    Update  24.08.2022

    Church with bellfry , church yard ,  2 huge cemeteries , food store, ambulatory ( small polyclinic ) , post , school yard.  A lot of unique houses with different interior ) , storages , garages and etc small things ( trees , small roads , design etc. ).

    P.S. I was change my system from Windows to Linux and don't know how to launch CartoZed on Linux. Sorry guys. I will send map with better quality when I will find solution.

     
  5. Like
    Nazarito22 got a reaction from Magondivel in Hay Piles / Bales   
    +++++
  6. Like
    Nazarito22 got a reaction from Bullet_Magnate in Hay Piles / Bales   
    +++++
  7. Like
    Nazarito22 got a reaction from vek in The window of vehicle's hood   
    When player open hood and check vehicle mehanics, then go away ( zombies atacking etc. )  and back to the hood window with vehicle mechanics is closed. 

    Please do next one - when player is back to the hood and hood was open window just show again (without press button). This window can be close when player will close the hood. Thanks.

    P.S. It's very angry me when I million times open the hood (when zombies attack and attack for example) and wait always 3-4 seconds ( I didn't close the hood ). Just no logic. Hope you will fix that quickly guys.
     
  8. Like
    Nazarito22 got a reaction from vek in The window of vehicle's hood   
    It's good , but when you back to the hood the hud must open up automtically ( not hood , the window with characteristics. Hood still opened ) and you must see charcteristic without any actions by you because hood was not closed. 

    Why I for check hood inside I need close the hood , open the hood , waiting 5 secs and then I will see window with characteristics ? It's irrationalized wasting time. 
     
  9. Like
    Nazarito22 got a reaction from Laker in The window of vehicle's hood   
    When player open hood and check vehicle mehanics, then go away ( zombies atacking etc. )  and back to the hood window with vehicle mechanics is closed. 

    Please do next one - when player is back to the hood and hood was open window just show again (without press button). This window can be close when player will close the hood. Thanks.

    P.S. It's very angry me when I million times open the hood (when zombies attack and attack for example) and wait always 3-4 seconds ( I didn't close the hood ). Just no logic. Hope you will fix that quickly guys.
     
  10. Like
    Nazarito22 got a reaction from getstoopid in The window of vehicle's hood   
    When player open hood and check vehicle mehanics, then go away ( zombies atacking etc. )  and back to the hood window with vehicle mechanics is closed. 

    Please do next one - when player is back to the hood and hood was open window just show again (without press button). This window can be close when player will close the hood. Thanks.

    P.S. It's very angry me when I million times open the hood (when zombies attack and attack for example) and wait always 3-4 seconds ( I didn't close the hood ). Just no logic. Hope you will fix that quickly guys.
     
  11. Like
    Nazarito22 got a reaction from mimo_za in Locked cars and disappeared key. Where is dead zombies inside ?   
    How to repeat bug:
     
    Find the locked car. Brake the any window of car's door. Go to inside car. If you sit on the driver place the engine tries to launching , but key just dissapeared. 
    One more case:  When you try to go out from locked car (key not dissapeared when you still inside) and back inside again you will see that key just dissapeared.
    One more case:  When you inside car and get off a key from car key just dissapeared. When I try make that a lot of times I got a thought - "If car locked and key inside, where is dead people inside car. Who locked car inside ?"
     
  12. Like
    Nazarito22 got a reaction from mimo_za in The window of vehicle's hood   
    When player open hood and check vehicle mehanics, then go away ( zombies atacking etc. )  and back to the hood window with vehicle mechanics is closed. 

    Please do next one - when player is back to the hood and hood was open window just show again (without press button). This window can be close when player will close the hood. Thanks.

    P.S. It's very angry me when I million times open the hood (when zombies attack and attack for example) and wait always 3-4 seconds ( I didn't close the hood ). Just no logic. Hope you will fix that quickly guys.
     
  13. Like
    Nazarito22 got a reaction from Magondivel in The window of vehicle's hood   
    When player open hood and check vehicle mehanics, then go away ( zombies atacking etc. )  and back to the hood window with vehicle mechanics is closed. 

    Please do next one - when player is back to the hood and hood was open window just show again (without press button). This window can be close when player will close the hood. Thanks.

    P.S. It's very angry me when I million times open the hood (when zombies attack and attack for example) and wait always 3-4 seconds ( I didn't close the hood ). Just no logic. Hope you will fix that quickly guys.
     
  14. Like
    Nazarito22 got a reaction from I_ALT_I in Latest TileZed and WorldEd (December 21 2021)   
    Good news. I waiting for new rounded roads tiles.
  15. Like
    Nazarito22 got a reaction from Bilb0 in Latest TileZed and WorldEd (December 21 2021)   
    Good news. I waiting for new rounded roads tiles.
  16. Like
    Nazarito22 got a reaction from Ciber Ninja in Tile issues in WorldEd   
  17. pillow
    Nazarito22 reacted to ajzoo04 in Where to get new Tiles for mapping ( Rounded roads ) ?   
    We're gonna disregard what I said for being an idiot and not reading everything in full.
  18. Like
    Nazarito22 reacted to syfy in B41 MP Test 41.60 Branch Released!   
    (copied from the blog post so it is in here)
     
    Yes, you read that right! As many will know we’ve been aiming for a December release for the multiplayer. As Xmas approaches, we have been fighting each day to get a build we feel the community will enjoy and feels stable enough for players to enjoy the multiplayer.
    This build contains:
    16 player multiplayer, dedicated server and co-op MASSIVE map expansion, including Louisville to the north of Westpoint and Valley Station. Like silly huge. Check it out! In-game mapping system. Search mode and foraging system. However, we never quite reached the polish we’d have liked to have put it out on IWBUMS proper. There are many smaller to medium priority issues we are aware of but don’t feel justify holding the multiplayer back, but still mean we’re not comfortable officially calling this a full IWBUMS release.
    It’s become clearer that having wider testing on the build would be invaluable, and in addition everyone including ourselves wants that satisfaction of something being out before the Xmas holidays after such a huge unending slog.
    As such this is the decision we’ve made as a compromise to try and make everyone, including ourselves, happy, while still ring-fencing this build away from the more stable IWBUMs build.
    This will also give mod authors a chance to adjust to the new build, too.
    As such, we’ve released a public test build on a new opt in branch. Go to steam properties for the game, select the betas tab, and select b41multiplayer.
    Along with that the dedicated server update is on the dedicated server branch b41multiplayer. Since IWBUMs beta has long been considered the defacto version due to the huge improvements, we felt the need to distinguish this further into its own steam build, to make clear it’s not to be considered to be a full first release.
    Please be aware that while we’ve made great efforts to get this build as stable as possible, and are confident the majority of players will be able to have fun playing, there’s only so much we can do with an internal test team, many of which are volunteers.
    There will undoubtedly be issues, possibly ones that could lead to player’s unfair deaths or loss of characters or their belongings.
    If you are not comfortable with this, feel you’d get angry about this, and would write us stern letters about this beyond a friendly bug report, we strongly recommend you wait until January when most of these issues should have been resolved and the official IWBUMS beta will begin.
    However, we know everyone has been patient in awaiting the release of MP after the six month delay, and we’re satisfied that the quality of the build is sufficient that those who have been waiting will be capable of having fun gameplay with each other, and at the same time we’ll be able to glean important bug reports about what is still requiring fixing that are very difficult to obtain from within a small internal test team. As long as understanding this is an opt in public test.
    IMPORTANT
    Public servers are NOT recommended. Whitelisted and co-op servers are strongly recommended for the best experience. There will likely be exploits and hack vulnerabilities that will probably make public servers a nightmarishly annoying place to be. We’ll look to address these in future builds.
    The build will be hard locked to a maximum of 16 players. While short of the 32 we were aiming for, we feel from our internal tests that the server will be able to deal with this without too much strain while we improve stability for higher player counts. Our ambitions are much higher than 32, too.
    It’s possible too that players may need to reduce zombie counts on MP servers, their numbers at specific sandbox settings often exceeding that on single player settings for reasons we’re not yet clear on. As a rule of thumb you should go a step below your usual prefered settings.
    If you’ve run B40 co-op games on your machine, it may require deleting your old server saves to be able to host in B41. Delete everything in %UserProfile%\zomboid\saves\multiplayer\.
    Also if people have difficulty connecting to servers, please try validating your local files in steam properties for the game. Because steam sometimes sucks and leaves old versions of files and this will cause mismatches with the server.
    We request that anyone who shares news of this release to anyone please forward them to this blog post, so that we can properly contextualise the release and any potential issues that may crop up. Anyone streaming or making videos of the build, please state clearly that this is a public opt-in test rather than a full IWBUMS beta release.
    We hope you all have fun! Have some Happy Holidays and a Happy New Year!
     
    https://projectzomboid.com/blog/news/2021/12/b41-mp-test-41-60-branch-released/
     
     
  19. pillow
    Nazarito22 got a reaction from gabriel rodrigues brandao in Last Boy Zcout   
    1. Multiplayer. Everything what you do is good, however you need to give private key for streamers ( Ras7a from Russia for example who make your game more popular  - 120 -150 online every stream ) and they could be record stream (what they do without MP) and found bugs. You should be more opened for comunity. A lot of people make popular your game for free , a lot of people make mods for free and doing everything that interest to game not fall down. I think streamers - testers is good idea. Open your hearts, eradicate your pride. Be nearer to comunity.

    2. Sounds of door is not real, too noisy and not realistic ( also doors needs animation - for modders it's deal for day ). The sound of katana also not real. I don't know exactly, but in my opinion there should be a whistle of steel when you take out a katana and when you swing it. When you chop a zombie, it seems that you are hitting a paper box, not live meat.

    3. The rounded roads is cool , but please don't forget about road markings for all angles. This is also will need for my Yamnytsya village project. Hope these new tiles will be available in TileZed and WorldZed. Kukrapok , good luck , you doing very boring work. I know that.
     
    Be more opened to comunity guys. Good luck survivers.
  20. Like
    Nazarito22 got a reaction from Geras in Yamnytsya village, Ukraine ( LAST UPDATE - MARCH 7, 2023 ) - ALPHA 15 - ( ACTIVE )   
    CURRENT STATUS:  ACTIVE
     
    Hi everyone. I started to develop the map of my village where I born. I hope I will finish it as soon as possible. Stay tune
     
    It will be a unique map, where every yard, every building will be unique. The map will be as realistic as possible copied from the real world. The first map that is not square. You will get lost among the corn and potato fields and hayfields, which will be very numerous. Yes, you can easily upgrade the farmer's skill, but the grown vegetables will still need to be found among the rotten and dried ones. You will feel the beauty of the village. There will be a lot of narrow streets with lots of fences and you won't be able to easily crush the zombies with your car. Each outing will be horror and pain for you. You know why ? Because, no police station here, no weapons. A lot of pain, ha-ha-ha. It will be a new experience in the world of Project Zomboid.
     
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Population - 3358 persons ( + 2 big cemetaries ) Game area - 10 x 10 cells ( aproximately ) Private courtyards and houses - 1000 items ( aproximately quantity) Another buildings - church , liceum complex , ambulatory ( little hospital ) , music school, cement factory , big stadium , small stadium with artificial turf , farm , trainstation , different shops , post etc. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     

    WHEN MAP WILL BE PUBLISH ?

    First playable beta will be when I finished 15 cells. 
    The map will be developed when will be developed.


    PLANS
    ~ symbol means what this area for concrete beta could be change
     


     
     
    CURRENT MAP STATUS
    MARCH 1, 2023  ( 11:11 , Kiev time ) 
    Buildings: 129 ( +15 )
    Rooms: 785 ( +38 )
    Room rects: 1023 ( +46 )
    Room objects: 1152 ( +80 )
     


     
    >>>> PREVIOUS VERSION <<<<
     

     
    Topic will be updated time to time. Stay tune
     
     
     
     
  21. Like
    Nazarito22 got a reaction from DavidBlane in Raven Creek   
    Я получил много ошибок в этом месте и не мог никак сесть в свой автомобиль. После нескольких попыток сесть - игра крашнулась. Когда перезашёл в игру - тоже самое. Вытолкал другой машиной свою и только тогда смог сесть. Не знаю в чём проблема. Но этот кусок карты дико нагружает комп. 
  22. pillow
    Nazarito22 got a reaction from onelove in MP Status Update   
    Where is the news? It's Friday already.
  23. Like
    Nazarito22 got a reaction from srmorgan in Last Boy Zcout   
    1. Multiplayer. Everything what you do is good, however you need to give private key for streamers ( Ras7a from Russia for example who make your game more popular  - 120 -150 online every stream ) and they could be record stream (what they do without MP) and found bugs. You should be more opened for comunity. A lot of people make popular your game for free , a lot of people make mods for free and doing everything that interest to game not fall down. I think streamers - testers is good idea. Open your hearts, eradicate your pride. Be nearer to comunity.

    2. Sounds of door is not real, too noisy and not realistic ( also doors needs animation - for modders it's deal for day ). The sound of katana also not real. I don't know exactly, but in my opinion there should be a whistle of steel when you take out a katana and when you swing it. When you chop a zombie, it seems that you are hitting a paper box, not live meat.

    3. The rounded roads is cool , but please don't forget about road markings for all angles. This is also will need for my Yamnytsya village project. Hope these new tiles will be available in TileZed and WorldZed. Kukrapok , good luck , you doing very boring work. I know that.
     
    Be more opened to comunity guys. Good luck survivers.
  24. Spiffo
    Nazarito22 reacted to DavidBlane in Yamnytsya village, Ukraine ( LAST UPDATE - MARCH 7, 2023 ) - ALPHA 15 - ( ACTIVE )   
    Привет, у тебя хорошо получается. Причина почему тут мало поддержки, из за того что тут мало людей в целом, и все привыкли что большинство авторов не доделывают и наполовину свои проекты. Несколько советов тебе, если ты не против. 
    Если реально хочешь доделать карту, то забей делать каждый дом индивидуально, тебе просто времени и терпения не хватит (ну или года 3 минимум потратишь, оно того не стоит). Сделай интересные места уникальными, а большинство домов все таки более менее одинаковыми (например по 10 вариантов домов с разных сторон, и просто копируй их), если будет сильно бросаться в глаза, то всегда можно отредактировать в конце слабые зоны и это намного проще будет (заменить обои, пол, стены, крышу). 
    Когда создашь какой то новый р-н, всегда проверяй его непосредственно в игре, то что в редакторе выглядит идеально, в игре может быть как слипшиеся, пропавшие, кривые, невидимые и т.п. текстуры. Может даже просто стена невидимой быть, или наоборот, будет торчать крыша, несмотря что ты внутри здания находишься. Там много вариантов.
    Ну и наверно почаще делай сейвы карты, не только папку с картой (где .lotpack хранятся) но и всю папку TmxWorld (включая .pzeditor внутри нее), ну и 3 фаила 'карта'.png, 'карта_veg'.png и'карта__ZombieSpawnMap'png. Зачем это надо? Очень много людей потеряли свои карты по самым разным причинам. У меня один раз было так - я делал карту, и отключили электричество. Когда я решил снова запустить карту в редакторе, она не открылась. Каким то образом карта сломалась полностью. Меня спасли только старые сейвы, но я потерял 2 недельный прогресс.
    Может тебе это чем то поможет.
     
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