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Laker

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  1. Mostly to check of the skill boxes. But having skill level 10 has saved me. The speed of the healing actions at that level is hard to keep up with. I've had 6-7 serious wounds and by the time I clicked on one action and then click on another action, the first action is already completed.
  2. I've only bled out while grinding first aid. Jumping back and forth through a broken glass window until I had 2-3 cuts or lacerations, then walk bare foot over broken glass which gives deep wounds needing stiches. Every once in a blue moon, for some reason the wounds would bleed out really quickly and I had low skills or I would have forgotten to have medical supplies on me. Now, I just walk over broken glass - the points you get for healing scratches isn't worth using up all the disinfectant in the city.
  3. I was thinking the same thing lately and totally agree with you. It would help with immersion. I've been using mannequins in armed forces gear to create command centres at my bases complete with maps, desks, ham radioes, posters, etc. Guards at the gates. Medical office with staff dressed in medical scrubs. Work areas with military working on weapons, civilians dressed in over-alls working on radios, etc. It helps with the immersion. One thing I've been trying to do is use gravel bags/sand bags to create small checkpoints that have signs of having been overrun by hordes. Am planning on leaving guns, helmets, ammo crates, camo clothes scattered around the checkpoint. But either I have a bit of a glitch on my map where I can't create the sandbag walls, or I am doing something wrong. Going into towns that had over-run defences and scattered debris would add to the tension of gameplay.
  4. I think you're right. I tried it out briefly at home - looking over my shoulder vs turning around. I think it's quicker by doing what most people in-game do already - turn from the zombies, run to gain distance from the horde and turn to face them again. Nimble is one of the most essential skills. Doesn't get enough love.
  5. I've bled out a few times. Come very close a few other times. My health just kept dropping so quickly and my low skills weren't quick enough. I don't know if in-game wounds bleed quicker depending where they are on the body. I always grind first aid to level ten and haven't noticed but haven't paid too much attention. The suggestions about severe neck wounds being especially dangerous make good sense.
  6. I suppose in real-life, you'd have to glance over your shoulder every now and then? You'd lose a bit of speed, letting the zombies close in on you a little bit and your swing would take a little bit longer as you re-orient yourself.
  7. There were some really interesting ancient food preservation processes. The whole topic is interesting. Canning is somewhat popular where I am from. Stores still stock a lot of canning material. I know people whose basement is full of all sorts of canned veggies.
  8. Someone please correct me if I am wrong. A canning lid should never be reused in most canning that I know of. It is guaranteed to give an air tight seal only once. IIRC, when it seals you should either hear a 'pop' or see an indentation on the lid. You boil and give them a 'bath' to kill any bugs introduced during the filling of the jar and to ensure an airtight seal. You also boil the jars and equipment before using them. Canning is all about killing bugs and getting a good seal. Boiling water adds in both. Canning is a very meticulous and hygenic process. Pickles don't really last forever, but the high acid content lets it stay edible for a long time.
  9. I love the extra protection you get from the padding of leather strips. Saved me a ton of times. But is a grind for what you get though but it is a grinder's game. I'd like to see tailoring for things like blankets, pillow cases, etc, that can be used for decorating one's base.
  10. What is the purpose of the Simon tapes? Do they do nothing whatsoever? I used them, nothing happened. Figured I did something wrong and just ignored them. The better recovery part does make sense.
  11. IIRC, eyes, because they are so basic to survival, have evolved to have a very quick heal time. On the point of introducing a variety of medical conditions, if you develop chronic medical illnesses that require monitored medical care and prescriptions drugs as preventatives, you won't live very long in a post-apocalyptic world. I assume that the survivors have a great genetic makeup that will allow them to survive zombie scratches, etc. Otherwise, most characters would die within a few months of something medically related. Something as simple as a simple scratch or a bit of tainted water. I don't want to play a game where I am walking down the street and die from a massive heart attack. One of the things about zombie shows, I've always wondered, how characters don't die of a myriad of illnesses after they kill a zombie with blood sprayed all over them. Sometimes a suspension of belief is needed to play the game.
  12. There is a mod at the Steam Workshop, called Underground Basement. 5 stars with 872 ratings. Version: 1.0.2 Workshop ID: 2849247394 Mod ID: Basements Map Folder: Basements Haven't tried it myself. Would be nice to hear from someone who uses it.
  13. Nice! Thanks for the mod. I think I'll try it.
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