Jump to content

Nazarito22

Member
  • Posts

    65
  • Joined

  • Last visited

Everything posted by Nazarito22

  1. Nazarito22

    LVMPdoid

    The last hit sound is very loud and not natural. Try to hit meat and bones with an ax in real life (but not on living people).
  2. When is IWBUMS update ?
  3. What is problem to make available 15 or more floors then ?
  4. One more example. Opened and closed garage doors. OPENED: CLOSED: Why I can see neighbors houses and another outside stuff when I close garage doors ?
  5. How you explain that ? Why as character I should be see that objects outside if I inside at closed room without windows and with closed door. I must see only four walls and door , why load these not needed objects ? This is kill atmospheric inside. You can see another loaded buildings outside around while I inside. For what that needed ? If you want to add big city you should be study delete another buildings and objects around while character inside. You will add 10, 20 , 100 floors then and game not stopped. I understand , it's difficult , but it's will need to do. Without this optimization, the game will not move forward. And there will be more and more objects. Look at what cards people are making now.
  6. PRODUCTIVITY Explain to me how the top layers can have a big impact on performance if there is almost nothing there? It seems to me that performance is affected by the fact that you are loading a whole cell. It would be better if you only download what is in the player's field of view. And if the player is in a building, do not load other buildings and the environment outside. For what download all cell ? Of course, this is not a couple of days, but it would be a big step towards huge productivity. Of course, I understand that the number of objects in a cell affects performance, but, for example, 10 levels should not overload the computer. Several tens, hundreds or two hundred tiles and objects should not load the system too much. Finally, remove the fog when the player is inside a building.
  7. Nazarito22

    MP Status Update

    Where is the news? It's Friday already.
  8. As I understood when you at the some cell , the cell is uploaded fully ( what is stupid ). I mean if devs will add more levels , these levells wll be load the game and fps fall down. If I would work on optimization I made to load only objects visible for character at the moment , not all cell. Also If character inside at building I would be deleted all outsided objects and buildings. But what bout I talking if devs forgot disable fog when character inside at building. I think you understand why will not get what you want.
  9. Hi , bro. I think , this topic will help you fully. Just read attentive step to step.
  10. I am not 3d modeller , hope after this guide we will see more interested things.
  11. 4-th row - "Failed to find any .lotheader files" Game can't generate the map without lotheader files. Just trying to recompile your map and be sure what your new lotheader files and another will change your old lotheader files and another in your mod directory like C:/users/NAMEPC/Zomboid/mods/....... In WorldEd you should be generate output files : "File" => "Generate Lots" => "All cells" or "Selected cells" Be sure what you set right path to your mod directory. More information you can find here ( Step 4 ):
  12. Я получил много ошибок в этом месте и не мог никак сесть в свой автомобиль. После нескольких попыток сесть - игра крашнулась. Когда перезашёл в игру - тоже самое. Вытолкал другой машиной свою и только тогда смог сесть. Не знаю в чём проблема. Но этот кусок карты дико нагружает комп.
  13. Update 16.06.2021 These 6 cells will be in first Beta version.
  14. I didn't quite understand about the translation of the comment: is it an automatic translation of the comments or is it just that you speak Russian? - Thank you. Now I don't really have time to develop a map, as I am looking for a job in real life, but I still do it a little bit. - Yes, alas, there is no support here, perhaps after the release of multiplayer something will change. - The map will be completed - 100%. When? This is another question. I plan to release the first playable beta when I finish 6 tiles. Then I will expand. - It's not difficult to do at home. It takes me 5-10 minutes to build a house. It is more difficult to make the landscape, nature and details. I want to convey the countryside as realistically as possible. - As for the backup, I started making them, but due to the fact that I accidentally converted the old BMP to the new TMX and all the fences, parts, etc. which were in the new TMX have disappeared. As far as I understand: BMP - the main drawing of various surfaces, roads, etc. TMX is the main drawing of various surfaces, roads, etc. + details (fences, game objects (not houses)), that is, a detailed cell. You need importantly to do a backup for that files !!! All generated cells can be generated with TMX files and buildings. You can simply drag and drop the TMX file into WorldEd. It is not necessary to have a BMP. + you can always make BMP and BMP_veg out of TMX, if necessary. - yes, I find a lot of bugs when I launch the map, but I think I will fix it from beta to beta or when there is more time. - thanks for the support and advice
  15. Looks fantastic. If you have time make the opening and closing animation for doors. Thinking it will be interest for you.
  16. Nazarito22

    Last Boy Zcout

    Somebody thinked about that: What happened in Kentucky that all doors are closed ? Nobody was a home when apocalypse is began ? It was a day of Kentucky ? It was a picknick day ? No one ran out in horror and left the door open ? Maybe have the sense to make randomly some doors open as garages ? (1-3 %)
  17. Nazarito22

    Last Boy Zcout

    Will be cool if character would have a lot of option for interact with door. Randomized door can creak.
  18. Nazarito22

    Last Boy Zcout

    Add different sounds for handle, door opening, door closing, door slamming, door creak. I think this is something worth working with in more detail, because doors come across very often and it is they who set the atmosphere when you open it, and the crowd is looking at you and trying to devour you.
  19. Please make that when you place the item on the ground, the vegetation layer under object is clear automatically. It is wildly inconvenient to switch the brush to remove excess grass every time so that the subject is visible.
  20. Nazarito22

    Last Boy Zcout

    1. Multiplayer. Everything what you do is good, however you need to give private key for streamers ( Ras7a from Russia for example who make your game more popular - 120 -150 online every stream ) and they could be record stream (what they do without MP) and found bugs. You should be more opened for comunity. A lot of people make popular your game for free , a lot of people make mods for free and doing everything that interest to game not fall down. I think streamers - testers is good idea. Open your hearts, eradicate your pride. Be nearer to comunity. 2. Sounds of door is not real, too noisy and not realistic ( also doors needs animation - for modders it's deal for day ). The sound of katana also not real. I don't know exactly, but in my opinion there should be a whistle of steel when you take out a katana and when you swing it. When you chop a zombie, it seems that you are hitting a paper box, not live meat. 3. The rounded roads is cool , but please don't forget about road markings for all angles. This is also will need for my Yamnytsya village project. Hope these new tiles will be available in TileZed and WorldZed. Kukrapok , good luck , you doing very boring work. I know that. Be more opened to comunity guys. Good luck survivers.
  21. How you make screenshot of full cell including trees ?
×
×
  • Create New...