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Thelonestander

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  1. Like
    Thelonestander reacted to Beard in [41.66] Audio glitch affecting guns, and doors opened by players.   
    Can you try starting a new game and reproducing the issue on a non modded game? After that, share your logs.zip file found in C:\Users\YourUserName\Zomboid
  2. Spiffo
    Thelonestander got a reaction from Pandorea in [41.66] Audio glitch affecting guns, and doors opened by players.   
    Solved. I uninstalled all mods, sounds worked just fine. Reloaded all mods, sounds are working again. Maybe it was a fresh reinstall? 
  3. Spiffo
    Thelonestander got a reaction from Beard in [41.66] Audio glitch affecting guns, and doors opened by players.   
    Solved. I uninstalled all mods, sounds worked just fine. Reloaded all mods, sounds are working again. Maybe it was a fresh reinstall? 
  4. Like
    Thelonestander got a reaction from trombonaught in Runners Return   
    Those runner zombies look BRUTAL. 
  5. Spiffo
    Thelonestander reacted to Axezombie in Runners Return   
    Hold my axe...
     
    Actually give it back to me, I need it to deal with them
  6. Like
    Thelonestander reacted to Ziggylata in Runners Return   
    Id like to see the non-alerted sprinters use normal walk animations, if thats possible.
  7. Like
    Thelonestander reacted to Geras in Runners Return   
    Came to say exactly this.
     
    Also, different running speeds, and not one speed for all, please?
  8. Like
    Thelonestander reacted to DresdenBBQ in Runners Return   
    My jaw literally fucking dropped when I saw the runner zombies. They look disgustingly brutal and I have no idea how anyone could survive if all the zombies were runners. That's just ridiculous. 
  9. Like
    Thelonestander got a reaction from DresdenBBQ in Runners Return   
    Those runner zombies look BRUTAL. 
  10. Spiffo
    Thelonestander reacted to EnigmaGrey in No textures on Player or Zombie models, OSX version[Build 41]   
    No honest idea there. Only time I've used Wine was on Linux.
     
    May be doable if you can get around the driver limitation through  Wine.
     
    You'd use https://developer.valvesoftware.com/wiki/SteamCMD to get the files for the different OS after logging in with your credentials. (Could also use Debug mode in the Steam client, but can't recall the keystrokes.)

     
    @sSteamCmdForcePlatformType linux login steamuseranme force_install_dir /dir/to/install/here app_update 108600 validate quit
  11. pillow
    Thelonestander reacted to Si1ver in No textures on Player or Zombie models, OSX version[Build 41]   
    @Thelonestander Mine is the same, late 2013. 500G SDD. Performance feels better, true. But screenshots cannot lie 😃 

  12. Like
    Thelonestander got a reaction from Maremick in IWBUMS 41.18 released!   
    Come on man they are letting us play the beta get over it. At least we can play the new content now. 
  13. Like
    Thelonestander got a reaction from muscamole in IWBUMS 41.18 released!   
    Come on man they are letting us play the beta get over it. At least we can play the new content now. 
  14. Like
    Thelonestander got a reaction from Zorak in IWBUMS 41.18 released!   
    Come on man they are letting us play the beta get over it. At least we can play the new content now. 
  15. Like
    Thelonestander got a reaction from elislavkat in Build 41.18 Bugs found so far   
    In the first screenshot you see my character not being attacked at all. It happened right after I got a scratch ever since then I can give zombies hugs and they don't hurt me.  ive noticed sometime the zombies get stuck in an endless loop of walking in the exact same spot? Ive also noticed that sometimes the character doesn't always rack the shotgun when firing "fast" Some garages in certain areas (this one is in riverside) don't actually have the wall removed. Upon removing the wall I lost the door. Oops. Sometimes the zombies also got stuck on the outside of the wall of my warehouse and other houses (also walking in an endless loop) Hope this helps guys!
  16. Like
    Thelonestander got a reaction from Jason132 in IWBUMS 41.18 released!   
    Come on man they are letting us play the beta get over it. At least we can play the new content now. 
  17. Like
    Thelonestander got a reaction from NagashUD in IWBUMS 41.18 released!   
    Come on man they are letting us play the beta get over it. At least we can play the new content now. 
  18. Spiffo
    Thelonestander reacted to EnigmaGrey in [SOLVED AFTER PATCH] Crash and extremely low fps when tall fences become see-through   
    Stay out of the bugs/support section if you're going to write things like that ...
  19. Pie
    Thelonestander reacted to Beard in Cant change settings Build 38 - 41   
    Can you go to "C:\Users\YourUserName\Zomboid" and upload the "Logs" folder and "console.txt" file from there here? Do this after the game freezes and crashes again, maybe we will see if there is anything causing that.
  20. Spiffo
    Thelonestander reacted to Blake81 in IWBUMS 41.17 RELEASED!   
    First of all, I'll say that this new feature has been a case of "WHERE HAD YOU BEEN FOR MY PAST 657 HOURS OF GAMEPLAY!?"- I just LOVE how now I can hotswap from one weapon to another in the blink of an eye, allowing me to quickly adapt to whatever situation I am dealing with.
     
    And so far, it has been smooth sailing, too. Only bug I've encountered is that, if you're wearing a normal holster and replace it for a double holster, the new slot won't show up. You have to unequip the gun on the old holster, unequip the old holster itself and then wear the new double holster for both slots to appear. Also, I feel like the guns are showing "too high" on my character's waist; can barely see their handles clipping into my jacket at navel height.
     
    Also, if I were to make suggestions for the future, they'd be the following:
     
    -Weight Reduction
    Just like the bag on our backs weights less than if we had it just in the inventory, items on those places should weight a little bit less. This shouldn't be too hard to implement as the functions are already there.
     
    -Utility Belt Slots
    More slots for bandages, tools, traps, bombs, quick access to maps, or maybe even a way to wield our walkie-talkies without taking our second hand (Like this) for faster access. These belts could be dropped by mechanics, construction workers, firemen and the like, and some don't even need to be actual BELTS, but just POCKETS in the equipment we're wearing (Hello, Foreman's Jacket, all those pockets you have...).
     
    -Harness Holsters
    These-

    Also used by cops and security, just like normal ones. Could add 2 more guns slots, which would allow for using up to 4 guns at the time, swapping them as they become spent, which would be an interesting way of dealing with the reload system's disadvantages (why carry one gun and 3 clips when you could carry FOUR GUNS instead?).
     
    Just my two cents.
  21. Like
    Thelonestander got a reaction from smandrap in [SOLVED][Build 41 MacOS] Freezes/crashes with zombies on screen   
    console.txt My consul from the same issue too.
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