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pzfreak

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  1. Like
    pzfreak got a reaction from Axezombie in Craftable calendar as furniture   
    Hello again,
     
    What do you think to have another piece of furniture (crafted from paper and planks), a calendar, that oyu can hang on a wall and interact with it.
    So when you come and click on it it will show you fields with dates that you can put some notes in (like "watering cabbage" or "scavenge mission" or "this day water will run out" etc. 
    This calendar will not auto populate those events, but allow you to add manually those things - so you have to go there and actually type those notes.
     
    It might be beneficial to keep control over what is going on on long survival and not to go to the garden every morning to check crops for example.
     
  2. Like
    pzfreak got a reaction from TrailerParkThor in Small but Important Suggestions Thread   
    1. Dunno if anyone mentioned this but empty jar does not hold water. You would think that you can fill it up if you do not have bottle but atm it is not possible to fill it from tap
    2. Possibility to jump over the create or counter same way like through fence
    3. Resting on the ground - when you take a seat on the ground you should be able to rest - maybe furniture would allow you to rest faster to do not make them obsolete?
    4.gas mask should prevent from being sick from dead bodies
  3. Like
    pzfreak got a reaction from TrailerParkThor in Building roofs   
    I would love that as well. Also can those roofs be not flat as floor sort of triangle shape woth two variations high and low please?
  4. Like
    pzfreak got a reaction from Nazarito22 in Building roofs   
    I would love that as well. Also can those roofs be not flat as floor sort of triangle shape woth two variations high and low please?
  5. Like
    pzfreak got a reaction from Mkartush in Building roofs   
    I would love that as well. Also can those roofs be not flat as floor sort of triangle shape woth two variations high and low please?
  6. Spiffo
    pzfreak got a reaction from OxManZomboid in Smoker Trait Rework suggestion   
    Hello,
    So as fellow smoker i always take that trait to add a little bit of roleplay in the game.
    I think i have an idea how it could be improve to play bigger part in the game and (for me at least) would be much more interesting. Please let me know what you think about it
    So lets start:
    Smoking by itself will have its own invisible "bar" :
    1. non-smoker = to become smoker needs to have 100 points
    2.Light smoker - to become heavy smoker needs to have 500 points, 
    3. Heavy smoker - needs to maintain 500 points.
    Every smoke cigarette would give you 5 points instantly, but points will degrade every 1h = 1 point. 
    Trait itself (to choose on open menu) will be separated by "light smoker" (giving less extra points) and "heavy smoker" (like smoker now). Also they will trigger carving at different times. Light smoker every 5 hours (so looking at above when 1 cigarette will be smoke every 5h your "bar" will not move) and heavy smoker will trigger mood every hour.
    Apart of that there will be % that you can become smoke after every cigarette. It will work similar to being infected (at least mechanism will be similar behind the scene):
    1. for non smoker - if smoke you will have 20% chance to become light smoker straight away)
    2. for light smoker you will have 5% chance to become heavy smoker straight away. 
    3. Heavy smoker - 1% chance to fill up bar completely (wasing any quitting progress)
    This mechanism would mitigate real life where some non-smoker can get addicted even after 1 cigarette or smoking for enough long etc.
    There should also be "helpers" for triggering carving:
    1. Coffee - should instantly trigger carving for cigarette
    2. Booze - should decrease timing between cigarettes (% might be bound to how drunk you are - so more, you carve cigarette faster)
    3. Panic - should increase carving for cigarette
    4. Hungry should increase carving
    Quitting:
    Of course since it will be more complex trait there should be a way to quit. Difficult but possible. 
    For light smoker - it is relatively easy - when "bar" will go to 0 you jump to non-smoker, however depend of how long you were "light smoker" your mood might get a bit of buff (so will change faster). and it can be wasted by smoking even 1 cigarette if you are unlucky (and get chance 
    For heavy smoker - this is more complex, first you need to become light smoker, than non smoker. 
    Things to help you quit . The same way like smoking has its own "boosters" there should be a ways to slow down carving of cigarette and help you soothe your nerves:
    1. Tea - should slow down carving for 8 hours (making tea in game more relevant)
    2. Being well fed - should remove carving. opposite to being hungry
    3. Nicorrete - new medicine item, very rare but when taken can remove carving instantly and reset carving timer
    4. Being winded - any sort of exercise (which is shown in game as winded) should decrease carving - making it interesting choice if you have no access to any other, mitigate real life and add surprising bonus to negative  trait making it wanted but might be dangerous
    Future improvements:
    Kind of cigarette - if you choose smoker trait you can choose which kind if cigarettes are your favorite - light, strong, menthol. Adding different kinds allow you to play around with a timer a bit more making strong cigarettes giving more points, light less and push down carving a bit less as well - so it can help for heavy smoker to fight against addiction and help with light smokes (% chance of become heavy smoker would be the same) 
    What is more when smoking not your favorite pack of cigarettes would have negative effect on bar and might slightly affect your mood (person would not get depressed but definitely move faster to become heavy smoker and might not simply like those cigarettes)
     
    Let me know what you think, i personally would like to see something like that in game as it would add additional goal (quit smoking) and can give some more choices around your day to day game.
  7. Like
    pzfreak got a reaction from sleepyheaddreams in Adjust Farming yield   
    That's good idea.
    It just make game a bit too easy. All you need is empty sack, shovel, bag of cabbage seeds and bucket and you sorted for half year in food.
    Setup base on some warehouse roof - 4 plots (that's why sack - to collect dirt) and seed cabbage on changing phase. Bucket outside collect water, after 1st cycle you get enough cabbage to get you until next plot finish. No need of power, if you get bowl you even improve cooking skills and not get debuf from "not fresh" cabbage. Any difficulty, unless in the middle of winter. 
    I deliberately stopped starting game like that to give myself a bit more challenge and setup farm when i actually have base (and forbid myself farming on roofs) but still throw away a lot of food now. 
    Oh one more thing - maybe some debuf on eating constantly the same food? like you need at least 3 different ingredients during the day or you get "unhappiness"? That might be interesting and force for some more sophisticated setup (or go full metal jacket and introduce carb/protein/fiber need during the day so you have to eat some meat and veggie during day to remove "hungry" debuf? )
  8. Like
    pzfreak got a reaction from iuridosanjos in Skills should improve speed of operations   
    Hello,
    I logical assumption (at least in my head) is that if you improve some skill it apart of making better quality items and from time to time give some perk it should also speed up things, maybe like 1% per skill or something - so at lv10 you make everything 10% faster?
  9. Like
    pzfreak got a reaction from Pandorea in Books rework suggestion   
    Hello,
    So this thread will be about books. normal red books that reduce boredom and stress from character.
    I have an idea which you might find interesting.
    So first of all change "book" item to 100 (or 20 or 50 or 1000- i like 100 because with book weight 0.5 kg all 100 books will fit to 1 big bookcase)) items with title and author (easy to get this either 100 best book or some fictional). Every title will be different - making it collectibles (is someone is bored or like to collect stuff).
    Every book will not give any reduction until is read (so it will have hidden values not seen until character will actually read this book). When first read it will reveal stats for this book (simple reroll of numbers - will give impression that character might like some books more that's why they have higher stats). Also add stat to 1 book (or give a chance of 1% to every book) to become "My Favorite book" - after first read it will give better than others stats (so imagine running away from home and grabbing just your favorite book).
    I think it might be interesting to slowly collect those books (they can multiply on map ofc not like 1 each) and see which book your character find as favorite (imagine lumberjack who likes the most some cheesy romance lol)
  10. Like
    pzfreak reacted to Fuzzy Wolfy in Books rework suggestion   
    Might be a bit much to add, but I'm a fan of the idea.
     
    You could also boil it down to genres, which—while not as much fun to collect, would make the mechanic work just the same; your character has a random value attributed to them upon being generated, which means they'll enjoy a particular genre more and others less.
     
    I'd also say that you could probably find out the stats of a book or the genre of it by "inspecting" it rather than reading it entirely.
  11. Like
    pzfreak got a reaction from Octopus in Books rework suggestion   
    Hello,
    So this thread will be about books. normal red books that reduce boredom and stress from character.
    I have an idea which you might find interesting.
    So first of all change "book" item to 100 (or 20 or 50 or 1000- i like 100 because with book weight 0.5 kg all 100 books will fit to 1 big bookcase)) items with title and author (easy to get this either 100 best book or some fictional). Every title will be different - making it collectibles (is someone is bored or like to collect stuff).
    Every book will not give any reduction until is read (so it will have hidden values not seen until character will actually read this book). When first read it will reveal stats for this book (simple reroll of numbers - will give impression that character might like some books more that's why they have higher stats). Also add stat to 1 book (or give a chance of 1% to every book) to become "My Favorite book" - after first read it will give better than others stats (so imagine running away from home and grabbing just your favorite book).
    I think it might be interesting to slowly collect those books (they can multiply on map ofc not like 1 each) and see which book your character find as favorite (imagine lumberjack who likes the most some cheesy romance lol)
  12. Like
    pzfreak got a reaction from Fuzzy Wolfy in Skills should improve speed of operations   
    Hello,
    I logical assumption (at least in my head) is that if you improve some skill it apart of making better quality items and from time to time give some perk it should also speed up things, maybe like 1% per skill or something - so at lv10 you make everything 10% faster?
  13. Like
    pzfreak got a reaction from Fuzzy Wolfy in Books rework suggestion   
    Hello,
    So this thread will be about books. normal red books that reduce boredom and stress from character.
    I have an idea which you might find interesting.
    So first of all change "book" item to 100 (or 20 or 50 or 1000- i like 100 because with book weight 0.5 kg all 100 books will fit to 1 big bookcase)) items with title and author (easy to get this either 100 best book or some fictional). Every title will be different - making it collectibles (is someone is bored or like to collect stuff).
    Every book will not give any reduction until is read (so it will have hidden values not seen until character will actually read this book). When first read it will reveal stats for this book (simple reroll of numbers - will give impression that character might like some books more that's why they have higher stats). Also add stat to 1 book (or give a chance of 1% to every book) to become "My Favorite book" - after first read it will give better than others stats (so imagine running away from home and grabbing just your favorite book).
    I think it might be interesting to slowly collect those books (they can multiply on map ofc not like 1 each) and see which book your character find as favorite (imagine lumberjack who likes the most some cheesy romance lol)
  14. Like
    pzfreak got a reaction from Fuzzy Wolfy in more food from veggies   
    Hello,
    I was planning to add it to small suggestions but it is actually new idea.
    So we already have ingriedients why not add new recipies to make:
    - jam - fron strawberries or berries (either more fruits either less and sugar) - to store for winter in the jar
    -soups - tomato, mushroom or veggie - similar to jam - keep a jar and make soup from it ( like can of soup)
    - baked potato - (btw potatoes should give fever or at least queasy  when eat raw )
    - dried tomatoes - to make on stove to be used as spieces
    - salted meat - that would require new item - bag of salt - but to be able to store for longer
     
  15. Like
    pzfreak got a reaction from Sanctus in more food from veggies   
    Hello,
    I was planning to add it to small suggestions but it is actually new idea.
    So we already have ingriedients why not add new recipies to make:
    - jam - fron strawberries or berries (either more fruits either less and sugar) - to store for winter in the jar
    -soups - tomato, mushroom or veggie - similar to jam - keep a jar and make soup from it ( like can of soup)
    - baked potato - (btw potatoes should give fever or at least queasy  when eat raw )
    - dried tomatoes - to make on stove to be used as spieces
    - salted meat - that would require new item - bag of salt - but to be able to store for longer
     
  16. Like
    pzfreak got a reaction from Milove in more food from veggies   
    Hello,
    I was planning to add it to small suggestions but it is actually new idea.
    So we already have ingriedients why not add new recipies to make:
    - jam - fron strawberries or berries (either more fruits either less and sugar) - to store for winter in the jar
    -soups - tomato, mushroom or veggie - similar to jam - keep a jar and make soup from it ( like can of soup)
    - baked potato - (btw potatoes should give fever or at least queasy  when eat raw )
    - dried tomatoes - to make on stove to be used as spieces
    - salted meat - that would require new item - bag of salt - but to be able to store for longer
     
  17. Like
    pzfreak got a reaction from Pandorea in Unable to level up Spear   
    Hello,
     
    As title says, does not matter what i do or how many zombies i kill Spear level is 0. I tried to attach random things to spear, kill zombies, fish nothing works.
    I play with mode - Faster strength and athletics and Examine zombies to get 1st aid skill however when i disable them i cannot do it either.
    Newest build 41.39. I tried to verify files via steam - did not work.
    Is it worth to fully remove game and install it fresh? (maybe on new account) or it will be in different place?
     
     
    Edit:
    Caase can be closed. it was one of the mods. i unsubscribe from everything and install fresh game and it is working now.
  18. Like
    pzfreak reacted to Faalagorn in food portions   
    I'd actually love a system similar to water or drainables (salt, pepper, disinfectant etc.) being applied to food and unified, that way all these would have a unified system where you can use a portion of it, especially as food currently keeps the same way regardless of the part that was eaten
  19. Like
    pzfreak got a reaction from Faalagorn in Building roofs   
    I would love that as well. Also can those roofs be not flat as floor sort of triangle shape woth two variations high and low please?
  20. Like
    pzfreak reacted to KouhaiSan in Building roofs   
    We can build walls and doors on level 3 carpentry, but there is for some reason not a single way to make a roof for your own base, unless u wait untill level 6 carpentry, build stairs and build a floor on a second story.
     
    So...
    Can we please get an abbility to build roofs? uwu
  21. Like
    pzfreak got a reaction from sprkng in Small but Important Suggestions Thread   
    1. Dunno if anyone mentioned this but empty jar does not hold water. You would think that you can fill it up if you do not have bottle but atm it is not possible to fill it from tap
    2. Possibility to jump over the create or counter same way like through fence
    3. Resting on the ground - when you take a seat on the ground you should be able to rest - maybe furniture would allow you to rest faster to do not make them obsolete?
    4.gas mask should prevent from being sick from dead bodies
  22. Like
    pzfreak reacted to sprkng in Vitamins rework   
    How vitamins currently work has been bothering me more than it should, it's just ridiculous that you can chug them for an instant energy boost. So I was thinking how it could be made more realistic in an interesting way.
     
    * Add two internal values (similar to how the game keeps track of hunger and thirst) for the player: vitamins and minerals.
    * Add vitamin and mineral content to all food items: Vegetables have high vitamins, meat has high minerals, junk food is low on both, etc.
    * If the player doesn't get enough of either vitamins or minerals for an extended time (e.g. eating nothing but chips and soda for weeks) they get tired, weak and more prone to illness.
    * If the player gets too much of either by munching vitamin tablets they could get queasy, but this shouldn't be possible by eating normal food.
     
    The goal is to give the player a reason to seek out more healthy food, which is also more difficult to find than the candy and snacks that is everywhere and never goes bad. I'm not trying to take a stance against junk food, I just think the game is more fun when you have to go questing
     
    * Add caffeine tablets as a game item. Eat these to get instant energy boost
    * Eating more than 3 starts making the player anxious, eat 10 and you get queasy, eat 50 and you die
  23. Spiffo
    pzfreak got a reaction from sprkng in Double Door = Pereptuum mobile   
    Hello,
    This is rather straight forward.
    When you build double doors you need 12 planks, 12 nails, 4 hinges and 2 doorknobs. However when you take an axe and destroy it (you need to destroy piece by piece) it all depend on, i think, skills so you can get much more materials than you actually build it. So if you want you can just build it on top of something and destroy to keep grinding and collect mats if you need.
    Maybe it could be limit for output to max input? (so every piece limit would be 1 hinge, 3 planks and 3 nails plus two of them will have a chance to drop doorknob). It is not really big deal but kind of funny if you need planks fast
  24. Pie
    pzfreak got a reaction from Pandorea in Double Door = Pereptuum mobile   
    Hello,
    This is rather straight forward.
    When you build double doors you need 12 planks, 12 nails, 4 hinges and 2 doorknobs. However when you take an axe and destroy it (you need to destroy piece by piece) it all depend on, i think, skills so you can get much more materials than you actually build it. So if you want you can just build it on top of something and destroy to keep grinding and collect mats if you need.
    Maybe it could be limit for output to max input? (so every piece limit would be 1 hinge, 3 planks and 3 nails plus two of them will have a chance to drop doorknob). It is not really big deal but kind of funny if you need planks fast
  25. Like
    pzfreak reacted to Faalagorn in Small but Important Suggestions Thread   
    1109. Ability to turn off fridges (and freezers)
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