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Milove

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  1. It would be cool to have a modifier to the maximum carried weight from clothing. If the character is weak and can carry 9 units, then with some hunter’s pants this number increases to 9.8, for example. But a separate equipment for each piece of clothing worn is not about PZ. I think so.
  2. This is exactly how the game works for now. The new version, build 42, will most likely fix this. You can read more about the new rendering system in the PZ in one of the official releases: https://projectzomboid.com/blog/news/2023/02/play-your-cardz-right/
  3. https://projectzomboid.com/blog/news/2022/03/the-zuckerverse/ https://projectzomboid.com/blog/news/2022/04/lone-survivor/ In these releases, the developers talked about NPCs. Maybe you'll find the answer there. But it seems to me, that they did not disclose the mechanism of interaction with NPCs.
  4. Milove

    Zaumby Thursday

    Personally, what bothers me the most about vanilla aiming is that you can’t select your target accurately enough. The character always aims at the closest one, and not at the one the player himself would like to shoot. I think this is really something that should have been reworked. Otherwise, I can say with confidence that there will be new awkward situations in hunting, for example, when you won’t be able to shoot at an adult deer because there will be a small fawn standing nearby, closer to the character. In the ATRO mod, the target selection system has been very well redesigned; this makes me very happy, although it breaks shooting at prone targets. Eh, every mod is just a system of compromises. I really hope that TIS will do everything at its best as always. By the way, a very good news release. I can't wait for the unstable 42nd version. Physically, hehe
  5. Well, I apologize then. But, nevertheless, it is probably a little unfair to look at the amount of gasoline without a key. In any case, it's not a big problem. Thank you all~
  6. Yeah. Just now. Same effect, the character can open the closed hood I don't think it depends on other parts of the car (and it's "closed"/"open" states).
  7. Also, I wanted to say that the amount of horsepower is reduced to the "standard" amount when the character gets into the car. Is this a bug or is the "different amount of horsepower" mechanic turned off for the time being?
  8. https://www.youtube.com/watch?v=3FjVG4_SmhE Hey Here, I just made a video FROM and TO. Without mods, on the current version of the game. You can see and check everything yourself. To save your time, I divided the video into episodes, you can use it, it's very convenient :з If needed, I can send the console file if you remind me of its location.
  9. Hi! Walkie-talkies in the game can already transmit VOIP. Various walkie-talkies can transmit singhal to strictly defined distances, this should be taken into account. Of course, an ordinary radio does not have a transmitter - which means that there is no possibility of voice transmission either, only listening. And yes, I agree with all the other suggestions, that would be great. (To talk to a friend on the radio you need: 1. You need to be in the radius of the signal of your walkie-talkies. 2. You need to tune in to the same frequency with your ally's walkie-talkie. 3. You need to hold the radio in your primary/secondary hand. 4. You need to speak in VOIP)
  10. Wow! Thank you very much! I was inattentive to the control settings, that's for sure. But, yes, it would be nice to have a toggle switch that allows you to combine the pan button and the aim button on the mouse. Thanks again! с:
  11. In order to make these screenshots, I used a bug - I got into the car with the aim key held down. This way I could pan the camera from the car. If I release the aim button while driving, the camera will focus on the center of the player (who is in the car). And in order to pan the camera again, I have to use a bug, I could not find other ways. (The aim button does not pan the camera, it only rotates the character's field of view). It seems that I explained everything the same in the post itself, but it seems that it is hard to read, I'm sorry.
  12. Yes, you can look around, but you won't be able to use the panoramic camera. Apologies for my English, should have used "panoramic camera" long before ;D The screenshots were taken at the minimum camera zoom when playing at a resolution of 1080 by 1920 pixels.
  13. Hi! How often do survivors drive cars? Personally, I can't imagine the early days of the game without a car. This is a means of protection, transportation of your person and other good you need in this or that case. I would like to suggest making trips even more comfortable, correct, in my opinion. I noticed that if you get into the car while aiming, the player will be able to independently control the camera - I found it very convenient! You can see what is in the distance in front/ behind /on the side of the car without speeding up. Or move the camera much farther, which will help at high speeds. And everything is smooth and fast, without some “jitter” in contrast to the automatic mode (with disabled vertical synchronization) It would be great if the player, sitting in the car, could independently control the camera. Just the same as he does it on his own two feet - looking around and gazing into any distance. Perhaps it would be possible to add a separate toggle switch in the control settings for this...? All these screenshots were taken from the car. (Edited) You can assign a button to pan the camera and use it while driving. Go to settings, then key bindings, UI section and set a key to "pan the camera".
  14. Well, then yes, it really does look like a bug. Attentive you! ;Р
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